Science

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Revision as of 15:15, 16 September 2024 by Aliser (talk | contribs) (→‎Medical Techfab: typo in recipe method)
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Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"

Science (commonly called R&D or RnD) is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.

The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.

Science gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Sections of Science

Robotics

Robotics is the synthetic lifeblood of the station.

Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.


Anomalous Research

Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.

One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


Xenoarcheology

Xenoarcheology is the other main methodology for producing research points.

This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


Jobs of Science

Research Director

The Research Director (Or RD) is in charge of the Science department and oversees the duties of Science.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.


Scientist

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!


Research Assistant

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!


Cyborg

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1
Power Generation - Costs: 7,500
* P.A.C.M.A.N.-type portable generator machine board
  • S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
  • J.R.P.A.C.M.A.N.-type portable generator machine board
  • Power monitoring computer board
  • Solar control computer board
  • Solar tracker electronics
  • Emitter machine board
Industrial Engineering - Costs: 10,000
* Hyper convection circuit imprinter machine board
  • Hyper convection autolathe machine board
  • Hyper convection protolathe machine board
  • Sheet-meister 2000 machine board
Atmospherics - Cost: 7,500
* Freezer thermomachine machine board
  • Gas recycler board
Mechanical Compression - Cost: 10,000
* Flatpacker 1001 machine board
Salvage Equipment - Cost: 7,500
* Mining drill
  • Grappling gun
  • Mining cyborg module
  • Grappling gun cyborg module
  • Industrial ore processor machine board
  • Welding gas mask
Advanced Powercells - Cost: 7,500
* High-capacity power cell
  • Turbo recharger machine board
Ripley APLU - Cost: 7,500
* Ripley harness
  • Ripley left arm
  • Ripley right arm
  • Ripley left leg
  • Ripley right leg
  • Ripley central control module
  • Ripley peripherals control module
  • Hydraulic clamp
Space Scanning - Cost: 5,000
* Radar console computer board
  • Handheld mass scanner
  • GPS cyborg module
Tier 2
Advanced Atmospherics - Cost: 7,500
* Hellfire freezer machine board
  • Portable scrubber machine board
  • Holofan projector
Advanced Tools - Cost: 10,000
* Experimental welding tool
  • Power drill
  • Jaws of life
  • Advanced tool cyborg module
  • RCD cyborg module
Shuttlecraft - Cost: 10,000
* Shuttle console board
  • Thruster machine board
  • Gyroscope machine board
  • Mini gravity generator machine board
Tier 3
Bluespace Storage - Cost: 15,000
* Bag of holding
  • Satchel of holding
  • Duffelbag of holding
Portable Fission - Cost: 10,000
* Microreactor power cell

Arsenal

Tier 1
Explosive Technology - Cost: 10,000
* Advanced remote signaller
  • Signal trigger
  • Voice trigger
  • Timer trigger
  • Flash payload
  • Explosive payload
  • Chemical payload
Draconic Munitions - Cost: 10,000
* Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'.
  • Magazine (.20 rifle incendiary)
  • Pistol magazine (.35 auto incendiary)
  • Magazine (.30 rifle incendiary)
  • Speed loader (.45 magnum incendiary)
  • Ammo drum (.50 incendiary)
  • Ammunition box (.35 auto incendiary)
  • Ammunition box (.45 magnum incendiary)
  • Ammunition box (.30 rifle incendiary)
  • Ammunition box (.20 rifle incendiary)
Uranium Munitions - Cost: 7,500
* Magazine (.20 rifle uranium)
  • Pistol magazine (.35 auto uranium)
  • Magazine (.30 rifle uranium)
  • Speed loader (.45 magnum uranium)
  • Ammunition box (.35 auto uranium)
  • Ammunition box (.45 magnum uranium)
  • Ammunition box (.30 rifle uranium)
  • Ammunition box (.20 rifle uranium)
  • Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'.
Special Means - Cost: 5,000
* Electropack
Nonlethal Ammunition - Cost: 5,000
* Ammo drum (.50 beanbags)
  • Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'tranquilizer cartridges dispenser'.
  • Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'.
  • Disabler
Advanced Riot Control - Cost: 8,000
* Truncheon
  • Telescopic shield
  • Holobarrier projector
  • Disabler SMG
Weaponized Laser Manipulation - Cost: 7,500
* Laser rifle
Salvage Weapons - Cost: 5,000
* Proto-kinetic accelerator
  • PTK-800 "Matter Dematerializer" machine board
Tier 2
Wave Particle Harnessing - Cost: 10,000
* X-ray cannon
Shuttle Basic Armament - Cost: 10,500
* Cage recharger machine board
  • Small-capacity power cage
  • Medium-capacity power cage
  • Grenade cartridge
  • Flash grenade
  • Blast grenade
  • LSE-400c "Svalinn machine gun" machine board
  • LSE-1200c "Perforator" machine board
  • EXP-320g "Friendship" machine board
Concentrated Laser Weaponry - Cost: 10,000
* Laser cannon
Tier 3
Advanced Shuttle Weapons - Cost: 15,000
* EMP grenade
  • High-capacity power cage
  • EXP-2100g "Duster" machine board
Experimental Battery Ammo - Cost: 15,000
* Svalinn laser pistol
Portable Microfusion Weaponry - Cost: 15,000
* Advanced laser pistol
  • Portable recharger

Experimental

Tier 1
Alternative Research - Cost: 5,000
* Tech disk terminal board
Basic XenoArcheology - Cost: 5,000
* Node scanner
  • Artifact cyborg module
  • Analysis computer board
  • Artifact analyzer machine board
Basic Robotics - Cost: 5,000
* Proximity sensor
  • Exosuit fabricator machine board
Anomaly Core Harnessing - Cost: 10,000
* G.O.R.I.L.L.A. gauntlet
Basic Anomalous Research - Cost: 5,000
* Anomaly scanner
  • Anomaly locator
  • Wide-spectrum anomaly locator
  • Anomaly cyborg module
  • A.P.E. machine board
  • Anomaly vessel machine board
Localized Magnetism - Cost: 7,500
* Magboots
  • Moon boots
Tier 2
Advanced Anomaly Research - Cost: 10,000
* C.H.I.M.P. handcannon
  • Anomaly synchronizer machine board
  • Experimental anomaly vessel machine board
Artifact Recycling - Cost: 5,000
* Artifact crusher machine board
Deterrence Technologies - Cost: 7,500
* Portable particle decelerator
  • Force field projector
Tier 3
Gravity Manipulation - Cost: 10,000
* Force gun
  • Tether gun
Quantum Leaping - Cost: 10,000
* Quantum spin inverter

Civilian Services

Tier 1
Advanced Entertainment - Cost: 7,500
* Television board
  • Synthesizer
  • Musique cyborg module
  • Clowning cyborg module
  • Digital audio workstation machine board
  • News manager console board
  • Jukebox machine board
Robotic Cleanliness - Cost: 5,000
* Light replacer cyborg module
  • Advanced cleaning cyborg module
Critter Mechs - Cost: 7,500
* HAMTR harness
  • HAMTR left arm
  • HAMTR right arm
  • HAMTR left leg
  • HAMTR right leg
  • HAMTR central control module
  • HAMTR peripherals control module
  • Small hydraulic clamp
  • Vim harness
Meat Manipulation - Cost: 7,500
* Lipid extractor machine board
  • Biocube fabricator machine board
  • Biomass reclaimer machine board
A/V Communication - Cost: 5,000
* Surveillance camera router board
  • Surveillance camera wireless router board
  • Movable wireless camera board
  • Wireless camera board
  • Surveillance camera monitor board
  • Surveillance wireless camera monitor board
  • Telecommunication server machine board
Basic Hydroponics - Cost: 5,000
* Gardening cyborg module
  • Harvesting cyborg module
  • Seed extractor machine board
  • Hydroponics tray machine board
  • Industrial reagent grinder machine board
Tier 2
Bluespace Cargo Transport - Cost: 15,000
* Cargo telepad machine board
H.O.N.K. Mech - Cost: 7,500
* H.O.N.K. harness
  • H.O.N.K. left arm
  • H.O.N.K. right arm
  • H.O.N.K. left leg
  • H.O.N.K. right leg
  • H.O.N.K. central control module
  • H.O.N.K. peripherals control module
  • H.O.N.K. weapon control and targeting module
  • Mech horn
Faux Astro-Tiles - Cost: 5,000
* Astro-grass
  • Mowed astro-grass
  • Jungle astro-grass
  • Astro-ice
  • Astro-snow
Advanced Spray - Cost: 10,000
* Spray nozzle
  • Backpack water tank
Advanced Cleaning - Cost: 10,000
* Advanced mop
  • Mega spray bottle
Mechanized Treatment - Cost: 5,000
* Advanced treatment cyborg module
  • Defibrillator cyborg module
Biochemical Stasis - Cost: 7,500
* Stasis bed machine board
  • Cryo pod machine board
  • Cryostasis beaker
  • Cryostasis syringe
Tier 3
Bluespace Chemistry - Cost: 10,000
* Bluespace beaker
  • Bluespace syringe
Quantum Fiber Weaving - Cost:
* Speed boots

Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.


Protolathe

The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
High-capacity power cell
3 steel2 plastic4 glass0.5 gold bar
Advanced Powercells 1 7,500
Mining drill
5 steel1 plastic
Salvage Equipment 1 7,500
Grappling gun Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'Grappling gun' (input method: 'Protolathe'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Welding gas mask
6 steel2 glass
Experimental welding tool
8 steel0.5 plastic2 plasma
Advanced Tools 2 10,000
Power drill
6 steel2 plastic
Jaws of life
5 glass0.5 plastic10 steel0.5 gold bar3 plasma
Ore bag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Mass Excavation 2 12,500
Diamond tipped mining drill
6 steel2 silver bar2 plastic1 refined diamond
Handheld mass scanner
8 steel0.5 plastic3 glass
Space Scanning 2 7,500
Holofan projector
3 steel0.5 plastic0.5 glass
Advanced Atmospherics 2 7,500
Bag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Bluespace Storage 3 15,000
Satchel of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Duffelbag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Microreactor power cell
5 steel2 uranium4 glass1 gold bar
Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
Advanced remote signaller
1 steel2 plastic1 plasma
Explosive Technology 1 10,000
Signal trigger
3 steel2 plastic
Voice trigger
Timer trigger
Flash payload
0.5 steel1 plastic0.5 glass
Chemical payload
2 steel3 plastic
Proto-kinetic accelerator
10 steel5 glass1 silver bar
Salvage Weapons 1 5,000
Svalinn laser pistol
20 steel3 plastic5 gold bar
Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner
1 steel0.5 plastic
Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet
5 glass3 plastic15 steel2.5 silver bar5 plasma
Anomaly Core Harnessing 1 10,000
Anomaly locator
4 steel1 glass
Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator
4 steel1 glass
Magboots
10 steel5 plastic
Local Magnetism 1 7,500
Moon boots
6 steel
Portable particle decelerator
7.5 steel1.5 uranium0.5 plastic1.5 plasma
Deterrence Technologies 2 7,500
Force field projector
5 steel1 glass0.5 plastic3 plasma
C.H.I.M.P. handcannon
5 steel4 glass
Advanced Anomaly Research 2 10,000
Quantum spin inverter
7 steel1 glass1 uranium
Quantum Leaping 3 10,000
Tether gun
5 steel4 glass1 silver bar
Gravity Manipulation 3 10,000
Force gun
5 steel4 glass2 silver bar

Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer
3 steel3 plastic1 glass
Advanced Entertainment 1 7,500
Advanced mop
1 steel4 plastic1 glass
Advanced Cleaning 2 10,000
Mega spray bottle
2.5 plastic
Spray nozzle
15 steel5 glass
Advanced Spray 2 10,000
Backpack water tank
2.5 steel10 glass
Astro-grass
1 plastic
Faux Astro-Tiles 2 5,000
Mowed astro-grass
1 plastic
Jungle astro-grass
1 plastic
Astro-ice
1 plastic
Astro-snow
1 plastic
Cryostasis beaker
2.5 steel0.5 plastic
Biochemical Stasis 2 7,500
Cryostasis syringe
2 steel0.5 plastic
Speed boots
15 steel10 plastic5 silver bar
Quantum Fiber Weaving 3 10,000
Bluespace beaker
5 steel0.5 silver bar5 plastic1.5 plasma
Bluespace Chemistry 3 10,000
Bluespace syringe
2.5 glass1.5 plastic1 steel0.5 silver bar1 plasma

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module
1 steel5 glass3 plastic1 gold bar
Ripley APLU 1 7,500
Ripley peripherals control module
1 steel5 glass3 plastic1 gold bar
P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
J.R.P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
Power monitoring computer board
1 steel3 plastic5 glass
Solar control computer board
1 steel3 plastic5 glass
Emitter machine board
1 steel3 plastic5 glass
Solar tracker electronics
1 steel3 plastic5 glass
Hyper convection circuit imprinter machine board
1 steel5 glass3 plastic1 gold bar
Industrial Engineering 1 10,000
Hyper convection autolathe machine board
1 steel5 glass3 plastic1 gold bar
Hyper convection protolathe machine board
1 steel5 glass3 plastic1 gold bar
Sheet-meister 2000 machine board
1 steel3 plastic5 glass
Flatpacker 1001 machine board
1 steel5 glass3 plastic1 gold bar
Mechanical Compression 1 10,000
Industrial ore processor machine board
1 steel5 glass3 plastic1 gold bar
Salvage Equipment 1 7,500
Freezer thermomachine machine board
1 steel5 glass3 plastic1 gold bar
Atmospherics 1 7,500
Gas recycler board
1 steel3 plastic5 glass
Turbo recharger machine board
1 steel5 glass3 plastic1 gold bar
Advanced Power Cells 1 7,500
Shuttle console board
1 steel5 glass3 plastic1 gold bar
Shuttlecraft 2 10,000
Mini gravity generator machine board
1 steel5 glass3 plastic1 gold bar
Thruster machine board
1 steel3 plastic5 glass
Gyroscope machine board
1 steel3 plastic5 glass
Radar console computer board
1 steel3 plastic5 glass
Space Scanning 2 7,500
Hellfire freezer machine board
1 steel1 silver bar3 plastic5 glass
Advanced Atmospherics 2 7,500
Portable scrubber machine board
1 steel3 plastic5 glass


Arsenal

Item Crafting Cost Research Tier Research Cost
PTK-800 "Matter Dematerializer"
1 steel3 plastic5 glass
Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board
1 steel5 glass3 plastic1 gold bar
Basic XenoArcheology 1 5,000
Artifact analyzer machine board
1 steel5 glass3 plastic1 gold bar
A.P.E. machine board
1 steel3 plastic5 glass
Basic Anomalous Research 1 5,000
Anomaly vessel machine board
1 steel3 plastic5 glass
Exosuit fabricator machine board
1 steel3 plastic5 glass
Basic Robotics 1 5,000
Tech disk terminal board
1 steel5 glass3 plastic1 gold bar
Alternative Research 1 5,000
Artifact crusher machine board
1 steel5 glass3 plastic1 gold bar
Artifact Recycling 2 5,000
Anomaly synchronizer machine board
1 steel1 silver bar3 plastic5 glass
Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board
1 steel5 glass3 plastic1 gold bar


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board
1 steel3 plastic5 glass
Basic Hydroponics 1 5,000
Hydroponics tray machine board
1 steel3 plastic5 glass
Industrial reagent grinder machine board
1 steel5 glass3 plastic1 gold bar
Lipid extractor machine board
1 steel3 plastic5 glass
Meat Manipulation 1 7,500
Biocube fabricator machine board
1 steel5 glass3 plastic1 gold bar
Biomass reclaimer machine board
1 steel5 glass3 plastic1 gold bar
HAMTR central control module
1 steel5 glass3 plastic1 gold bar
Critter Mechs 1 7,500
HAMTR peripherals control module
1 steel5 glass3 plastic1 gold bar
Television board
1 steel3 plastic5 glass
Advanced Entertainment 1 7,500
Digital audio workstation machine board
1 steel3 plastic5 glass
News manager console board
1 steel3 plastic5 glass
Jukebox machine board
1 steel3 plastic5 glass
Surveillance camera router board
1 steel3 plastic5 glass
A/V Communication 1 5,000
Surveillance camera wireless router board
1 steel3 plastic5 glass
Movable wireless camera board
1 steel3 plastic5 glass
Wireless camera board
1 steel3 plastic5 glass
Surveillance camera monitor board
1 steel3 plastic5 glass
Surveillance wireless camera monitor board
1 steel3 plastic5 glass
Telecommunication server machine board
1 steel3 plastic5 glass
H.O.N.K. central control module
1 steel1 bananium3 plastic5 glass
H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
1 steel1 bananium3 plastic5 glass
H.O.N.K. weapon control and targeting module
1 steel1 bananium3 plastic5 glass
Cargo telepad machine board
1 steel5 glass3 plastic1 gold bar
Bluespace Cargo Transport 2 15,000
Stasis bed machine board
1 steel5 glass3 plastic1 gold bar
Biochemical Stasis 2 7,500
Cryo pod machine board
1 steel5 glass3 plastic1 gold bar

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley harness
15 steel12 glass
Ripley APLU 1 7,500
Ripley left arm
10 steel7.5 glass
Ripley right arm
10 steel7.5 glass
Ripley left leg
10 steel7.5 glass
Ripley right leg
10 steel7.5 glass
Hydraulic clamp
5 steel2 plastic
Mining cyborg module Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'mining cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Salvage Equipment 1 7,500
Grappling gun cyborg module Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'grappling gun cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
GPS cyborg module
2.5 steel2.5 glass2.5 plastic
Space Scanning 2 7,500
Advanced tool cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Advanced Tools 2 10,000
RCD cyborg module Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'RCD cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
Anomaly cyborg module
2.5 steel2.5 glass2.5 plastic
Basic Anomalous Research 1 5,000
Artifact cyborg module
2.5 steel2.5 glass2.5 plastic
Basic XenoArcheology 1 5,000
Proximity sensor
2 steel3 glass
Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Gardening cyborg module
2.5 steel2.5 glass2.5 plastic
Basic Hydroponics 1 5,000
Harvesting cyborg module
2.5 steel2.5 glass2.5 plastic
Light replacer cyborg module Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'light replacer cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Robotic Cleanliness 1 5,000
Advanced cleaning cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Advanced Entertainment 1 7,500
Musique cyborg module Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'musique cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
clowning cyborg module Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'clowning cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
HAMTR harness
12 steel10 glass
Critter Mechs 1 7,500
HAMTR left arm
8 steel6 glass
HAMTR right arm
8 steel6 glass
HAMTR left leg
8 steel6 glass
HAMTR right leg
8 steel6 glass
Small hydraulic clamp
4 steel1 plastic
Vim harness
5 steel2 glass
Advanced treatment cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Mechanized Treatment 2 5,000
Defibrillator cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
H.O.N.K. harness
30 steel12 glass5 bananium
H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
30 steel12 glass5 bananium
H.O.N.K. right arm
30 steel12 glass5 bananium
H.O.N.K. right armX
30 steel12 glass5 bananium
H.O.N.K. right leg
30 steel12 glass5 bananium
Mech horn
5 steel2 bananium

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Magazine (.20 rifle uranium)
0.25 steel3 plastic3 uranium
Uranium Munitions 1 7,500
Pistol magazine (.35 auto uranium)
0.25 steel0.65 plastic1.2 uranium
Magazine (.30 rifle uranium)
0.25 steel3.6 plastic3.6 uranium
Speed loader (.45 magnum uranium)
0.5 steel1.5 plastic1.1 uranium
Ammunition box (.35 auto uranium)
6 uranium3 plastic
Ammunition box (.45 magnum uranium)
1.8 uranium2.4 plastic
Ammunition box (.30 rifle uranium)
6 uranium6 plastic
Ammunition box (.20 rifle uranium)
5 uranium5 plastic
Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'. Lua error in Module:Item at line 98: item ID lookup failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Truncheon
3 steel3 plastic
Advanced Riot Control 1 8,000
Telescopic shield
3 steel8 glass
Holobarrier projector
3 steel0.5 glass0.5 plastic
Disabler SMG
10 steel5 plastic5 glass
Laser rifle
20 steel5 plastic8 glass
Weaponized Laser Manipulation 1 7,500
Signal trigger
3 steel2 plastic
Explosive Technology 1 10,000
Voice trigger
3 steel2 plastic
Timer trigger
3 steel2 plastic
Flash payload
0.5 steel1 plastic0.5 glass
Explosive payload
0.5 glass1 plastic1 steel0.5 silver bar0.5 plasma
Magazine (.20 rifle incendiary)
0.25 steel4.5 plastic
Draconic Munitions 1 10,000
Pistol magazine (.35 auto incendiary)
0.25 steel1.2 plastic
Magazine (.30 rifle incendiary)
0.25 steel5.4 plastic
Speed loader (.45 magnum incendiary)
0.5 steel1.5 plastic
Ammunition box (.35 auto incendiary)
6 plastic
Ammunition box (.45 magnum incendiary)
2.4 plastic
Ammunition box (.30 rifle incendiary)
9 plastic
Ammunition box (.20 rifle incendiary)
7.5 plastic
Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'. Lua error in Module:Item at line 98: item ID lookup failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Ammo drum (.50 incendiary)
1 steel1.9 plastic
Electropack
5 steel2.5 plastic5 cloth
Special Means 1 5,000
Ammo drum (.50 beanbags)
1.5 steel1.4 plastic
Nonlethal Ammunition 1 5,000
Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'tranquilizer cartridges dispenser'. Lua error in Module:Item at line 98: item ID lookup failed: no item was found by ID/name 'tranquilizer cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'. Lua error in Module:Item at line 98: item ID lookup failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Disabler
3 steel2 plastic2 glass
Laser cannon
12.5 steel7.5 plastic5 gold bar
Concentrated Laser Weaponry 2 10,000
X-ray cannon
15 steel5 glass2.5 plastic1 gold bar
Wave Particle Harnessing 2 10,000
Small-capacity power cage
2 steel1 plastic
Shuttle Basic Armament 2 10,500
Medium-capacity power cage
5 steel2.5 plastic5 glass0.4 gold bar
Grenade cartridge
1.5 steel0.5 plastic
Flash grenade
1.5 steel1 plastic0.2 glass
Blast grenade
4.5 steel3 plastic1.5 gold bar
LSE-400c "Svalinn machine gun" machine board
1 steel3 plastic5 glass
LSE-1200c "Perforator" machine board
1 steel5 glass3 plastic1 gold bar
EXP-320g "Friendship" machine board
1 steel5 glass3 plastic1 gold bar
EMP grenade
1.5 steel1 plastic0.2 glass
Advanced Shuttle Weapons 3 15,000
High-capacity power cage
6 steel4 plastic8 glass1 gold bar
EXP-2100g "Duster" machine board
1 steel5 glass3 plastic1 gold bar
Advanced laser pistol
15 steel10 glass3 plastic8.5 gold bar
Portable Microfusion Weaponry 3 15,000
Portable recharger
5 glass10 plastic20 steel20 uranium5 plasma

Experimental(None)

Civilian Services(None)

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Chemical payload
2 steel3 plastic
Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker
2.5 steel0.5 plastic
Biochemical Stasis 2 7,500
Cryostasis syringe
2 steel0.5 plastic
Bluespace beaker
5 steel0.5 silver bar5 plastic1.5 plasma
Bluespace Chemistry 3 10,000
Bluespace syringe
2.5 glass1.5 plastic1 steel0.5 silver bar1 plasma

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.