Weapons

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Revision as of 17:08, 21 June 2022 by Grondinw (talk | contribs) (→‎Sub-Machine Guns: Added SMG bullets and damage info.)
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General informations on combat and weapons + Disclaimer

The damage values are always changing. The Wiki might be inexact. For the moment, there is no autowiki on this page to automatically update the values from the Github.

Melee Weapons

Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.

Icon Item Damage How to acquire Notes
Baseball Bat 14 Brute Crafting A robust baseball bat.
Butcher's Cleaver 15 Brute Kitchen A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.
Captain's Sabre 26 Brute The sabre is in the Captain's locker at the start of the round. He will most likely carry it around. A ceremonial weapon belonging to the captain of the station.
Combat Knife 15 Brute A deadly knife intended for melee confrontations.
Energy Dagger 15 (7.5 Brute, 7.5 Burn) On
1 Brute Off
Syndicate Uplink A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA.
Energy Sword 25 (12.5 Brute, 12.5 Burn) On
7 Brute Off
Syndicate Uplink A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
Fireaxe 24 Brute (Two-hand)
14 Brute (One-hand)
Can usually be found in Atmospherics or Bridge. Truly, the weapon of a madman. Who would think to fight fire with an axe?
Kitchen Knife 12 Brute A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.
Pickaxe 14 Brute Salvage Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.
Spear 17 Brute (Two-hand)
10 Brute (One-hand)
15 Brute (Thrown)
Crafting 5u of reagent can be added, which will be transferred on hit.
Survival Knife 15 Brute Salvage crew Weapon of first and last resort for combatting space carp.

Ballistic Weapons

The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage.

Icon Item Bullet type Damage How to acquire Notes

Heavy Machine Guns

Icon Item Bullet type Damage How to acquire Notes

Light Machine Guns

Icon Item Bullet type Damage How to acquire Notes
L6 SAW Syndicate Uplink A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.

Pistols

Icon Item Bullet type Damage How to acquire Notes
Cobra .25 caseless 19 Brute Syndicate Uplink A rugged, robust operator handgun with inbuilt silencer.
Mk 58 .35 auto 16 Brute A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.
Viper .35 auto 16 Brute A small, easily concealable, but somewhat underpowered gun.

Revolvers

Icon Item Ammo Damage How to acquire Notes
Deckard .40 magnum 22 Brute A rare, custom-built revolver. It has a 5 bullets capacity.
Inspector .40 magnum 22 Brute Detective's Office A detective's best friend. Can load 6 bullets in this bad boy.
Pirate Revolver .40 magnum 22 Brute An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature and can only house 5 bullets.
Python .40 magnum 22 Brute Syndicate Uplink A robust revolver favoured by Syndicate agents. Comes preloaded with 7 magnum bullets.

Shotguns

Icon Item Ammo Capacity Damage How to acquire Notes
Bulldog Shotgun Shells 8 Shells Ammo Drum Depends on shell It's a fully automatic magazine-fed shotgun designed for close quarters combat.
Double-Barreled Shotgun Shotgun Shells 2 Shells Depends on shell An immortal classic. Must be manually cycled.
Enforcer Shotgun Shells 7 Shells Depends on shell A next-generation Frozen Star shotgun. Must be manually cycled.
Kammerer Shotgun Shells 4 Shells Depends on shell Armory When an old Remington design meets modern materials, this is the result. Must be manually cycled.
Sawn-Off Shotgun Shotgun Shells 2 Shells Depends on shell Bar Much smaller than a regular shotgun, it can easily fit in a backpack. Must be manually cycled.

Shotgun Shell

  • Buckshot : Shoots 6 pellets dealing 5 brute damage each, for a maximum of 30.
  • Beanbag : Shoots one single beanbag, dealing 10 brute damage. It knocks and stuns the target on hit.
  • Flash Shell : Shot 6 flash pellets dealing 2 brute damage each and flash on hit.

Snipers

Icon Item Bullet type Damage How to acquire Notes

Sub-Machine Guns

Icon Item Ammo Damage How to acquire Notes
Atreides .35 auto 16 Brute Pla-ket-ket-ket-ket!
C-20R .35 auto 16 Brute Syndicate Uplink A firearm that is often used by the infamous nuclear operatives.
Vector .40 magnum 22 Brute Security An excellent fully automatic Heavy SMG.
WT550 .35 auto 16 Brute Security and Cargo An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division.

Energy Weapons

Laser based

Icon Item Ammo Capacity Damage & Effects How to Acquire Notes
Antique Laser Gun Energy 10 Lasers 17 Burn Captain's locker. This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time.
Laser Cannon Energy 10 Lasers 28 Burn A heavy duty, high powered laser weapon.
Laser Gun Energy 16 Lasers 14 Burn Security Favoured by Nanotrasen Security for being cheap and easy to use.
Makeshift Laser Gun Energy 8 Lasers 14 Burn Crafting Better pray it won't burn your hands off
Retro Laser Gun Energy 16 Lasers 14 Burn Cargo Console A weapon using light amplified by the stimulated emission of radiation.

Pulse based

Icon Item Ammo Capacity Damage & Effects How to Acquire Notes
Pulse Carbine Energy 25 Pulse 35 Burn Emergency Rescue Team A high tech energy carbine favoured by the NT-ERT operatives.
Pulse Pistol Energy 10 Pulse 35 Burn Emergency Rescue Team A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
Pulse Rifle Energy 400 Pulse 35 Burn Emergency Rescue Team A weapon that is almost as infamous as its users.

Non-lethal Weapons