Weapons
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Weapons
Text here about weapons in general
Ranged Weapons
Projectiles to defend against traitor clowns!
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
L6 SAW | Syndicate Uplink | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. | ||
Pulemyot Kalashnikova | Syndicate Uplink | A well preserved and maintained antique weapon of war. |
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more difficult to obtain.
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
Baseball Bat | 14 Brute | Crafting | A robust baseball bat. | |
Captain's Sabre | 26 Brute | The sabre is in the Captain's locker at the start of the round. He will most likely carry it around. | A ceremonial weapon belonging to the captain of the station. | |
Energy Dagger | 15 (7.5 Brute, 7.5 Burn) On 1 Brute Off |
Syndicate Uplink | A small energy blade conveniently disguised in the form of a pen. | |
Energy Sword | 25 (12.5 Brute, 12.5 Burn) On 7 Brute Off |
Syndicate Uplink | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. | |
Fireaxe | 26 Brute (Two-hand) 14 Brute (One-hand) |
### | Truly, the weapon of a madman. Who would think to fight fire with an axe? | |
Spear | 17 Brute (Two-hand) 10 Brute (One-hand) 15 Brute (Thrown) |
Crafting | You can add 5u of reagent, which will be transferred on hit. |