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General informations on combat and weapons + Disclaimer
The damage values are always changing. The Wiki might be inexact. For the moment, there is no autowiki to automatically update the values from the Github to the Wiki.
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more difficult to obtain.
Icon
Item
Damage
How to acquire
Notes
Baseball Bat
14 Brute
Crafting
A robust baseball bat.
Butcher's Cleaver
15 Brute
Kitchen
A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.
Captain's Sabre
26 Brute
The sabre is in the Captain's locker at the start of the round. He will most likely carry it around.
A ceremonial weapon belonging to the captain of the station.
Combat Knife
15 Brute
A deadly knife intended for melee confrontations.
Energy Dagger
15 (7.5 Brute, 7.5 Burn) On 1 Brute Off
Syndicate Uplink
A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA.
Energy Sword
25 (12.5 Brute, 12.5 Burn) On 7 Brute Off
Syndicate Uplink
A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
Fireaxe
24 Brute (Two-hand) 14 Brute (One-hand)
Can usually be found in Atmospherics or Bridge.
Truly, the weapon of a madman. Who would think to fight fire with an axe?
Kitchen Knife
12 Brute
A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.
Pickaxe
14 Brute
Salvage
Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.
Spear
17 Brute (Two-hand) 10 Brute (One-hand) 15 Brute (Thrown)
Crafting
5u of reagent can be added, which will be transferred on hit.
Survival Knife
15 Brute
Salvage crew
Weapon of first and last resort for combatting space carp.
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used.
Icon
Item
Bullet type
Damage
How to acquire
Notes
Heavy Machine Guns
Icon
Item
Bullet type
Damage
How to acquire
Notes
Light Machine Guns
Icon
Item
Bullet type
Damage
How to acquire
Notes
Pulemyot Kalashnikova
Syndicate Uplink
A well preserved and maintained antique weapon of war.
L6 SAW
Syndicate Uplink
A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.
Pistols
Icon
Item
Bullet type
Damage
How to acquire
Notes
Revolvers
Icon
Item
Bullet type
Damage
How to acquire
Notes
Deckard
Magnum
A rare, custom-built revolver. Use when there is no time for Voight-Kampff test.
Shotguns
Icon
Item
Bullet type
Damage
How to acquire
Notes
Snipers
Icon
Item
Bullet type
Damage
How to acquire
Notes
Sub-Machine Guns
Icon
Item
Bullet type
Damage
How to acquire
Notes
Energy Weapons
Laser based
Icon
Item
Ammo
Capacity
Damage & Effects
How to Acquire
Notes
Antique Laser Gun
Energy
10 Lasers
17 Burn
Captain's locker.
This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time.
Laser Cannon
Energy
10 Lasers
28 Burn
A heavy duty, high powered laser weapon.
Laser Gun
Energy
16 Lasers
14 Burn
Security
Favoured by Nanotrasen Security for being cheap and easy to use.
Makeshift Laser Gun
Energy
8 Lasers
14 Burn
Crafting
Better pray it won't burn your hands off
Retro Laser Gun
Energy
16 Lasers
14 Burn
Cargo Console
A weapon using light amplified by the stimulated emission of radiation.
Pulse based
Icon
Item
Ammo
Capacity
Damage & Effects
How to Acquire
Notes
Pulse Carbine
Energy
25 Pulse
35 Burn
Emergency Rescue Team
A high tech energy carbine favoured by the NT-ERT operatives.
Pulse Pistol
Energy
10 Pulse
35 Burn
Emergency Rescue Team
A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
Pulse Rifle
Energy
400 Pulse
35 Burn
Emergency Rescue Team
A weapon that is almost as infamous as its users.
Non-lethal Weapons