Science: Difference between revisions

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Revision as of 15:15, 16 September 2024

Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"

Science (commonly called R&D or RnD) is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.

The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.

Science gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Sections of Science

Robotics

Robotics is the synthetic lifeblood of the station.

Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.


Anomalous Research

Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.

One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


Xenoarcheology

Xenoarcheology is the other main methodology for producing research points.

This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


Jobs of Science

Research Director

The Research Director (Or RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.


Scientist

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!


Research Assistant

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!


Cyborg

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1
Power Generation - Costs: 7,500
* P.A.C.M.A.N.-type portable generator machine board
  • S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
  • J.R.P.A.C.M.A.N.-type portable generator machine board
  • Power monitoring computer board
  • Solar control computer board
  • Solar tracker electronics
  • Emitter machine board
Industrial Engineering - Costs: 10,000
* Hyper convection circuit imprinter machine board
  • Hyper convection autolathe machine board
  • Hyper convection protolathe machine board
  • Sheet-meister 2000 machine board
Atmospherics - Cost: 7,500
* Freezer thermomachine machine board
  • Gas recycler board
Mechanical Compression - Cost: 10,000
* Flatpacker 1001 machine board
Salvage Equipment - Cost: 7,500
* Mining drill
  • Grappling gun
  • Mining cyborg module
  • unknown item 'grappling gun cyborg module'
  • Industrial ore processor machine board
  • Welding gas mask
Advanced Powercells - Cost: 7,500
* High-capacity power cell
  • Turbo recharger machine board
Ripley APLU - Cost: 7,500
* Ripley harness
  • Ripley left arm
  • Ripley right arm
  • Ripley left leg
  • Ripley right leg
  • Ripley central control module
  • Ripley peripherals control module
  • Hydraulic clamp
Space Scanning - Cost: 5,000
* Radar console computer board
  • Handheld mass scanner
  • unknown item 'GPS cyborg module'
Tier 2
Advanced Atmospherics - Cost: 7,500
* Hellfire freezer machine board
  • Portable scrubber machine board
  • Holofan projector
Advanced Tools - Cost: 10,000
* Experimental welding tool
  • Power drill
  • Jaws of life
  • Advanced tool cyborg module
  • unknown item 'RCD cyborg module'
Shuttlecraft - Cost: 10,000
* Shuttle console board
  • Thruster machine board
  • Gyroscope machine board
  • Mini gravity generator machine board
Tier 3
Bluespace Storage - Cost: 15,000
* Bag of holding
  • Satchel of holding
  • Duffelbag of holding
Portable Fission - Cost: 10,000
* Microreactor power cell

Arsenal

Tier 1
Explosive Technology - Cost: 10,000
* Advanced remote signaller
  • Signal trigger
  • Voice trigger
  • Timer trigger
  • Flash payload
  • Explosive payload
  • Chemical payload
Draconic Munitions - Cost: 10,000
* unknown item 'shotgun incendiary cartridges dispenser'
  • Magazine (.20 rifle incendiary)
  • Pistol magazine (.35 auto incendiary)
  • Magazine (.30 rifle incendiary)
  • Speed loader (.45 magnum incendiary)
  • Ammo drum (.50 incendiary)
  • Ammunition box (.35 auto incendiary)
  • Ammunition box (.45 magnum incendiary)
  • Ammunition box (.30 rifle incendiary)
  • Ammunition box (.20 rifle incendiary)
Uranium Munitions - Cost: 7,500
* Magazine (.20 rifle uranium)
  • Pistol magazine (.35 auto uranium)
  • Magazine (.30 rifle uranium)
  • Speed loader (.45 magnum uranium)
  • Ammunition box (.35 auto uranium)
  • Ammunition box (.45 magnum uranium)
  • Ammunition box (.30 rifle uranium)
  • Ammunition box (.20 rifle uranium)
  • unknown item 'shotgun uranium cartridges dispenser'
Special Means - Cost: 5,000
* Electropack
Nonlethal Ammunition - Cost: 5,000
* Ammo drum (.50 beanbags)
  • unknown item 'tranquilizer cartridges dispenser'
  • unknown item 'shotgun beanbag cartridges dispenser'
  • Disabler
Advanced Riot Control - Cost: 8,000
* Truncheon
  • Telescopic shield
  • Holobarrier projector
  • Disabler SMG
Weaponized Laser Manipulation - Cost: 7,500
* Laser rifle
Salvage Weapons - Cost: 5,000
* Proto-kinetic accelerator
  • PTK-800 "Matter Dematerializer" machine board
Tier 2
Wave Particle Harnessing - Cost: 10,000
* X-ray cannon
Shuttle Basic Armament - Cost: 10,500
* Cage recharger machine board
  • Small-capacity power cage
  • Medium-capacity power cage
  • Grenade cartridge
  • Flash grenade
  • Blast grenade
  • LSE-400c "Svalinn machine gun" machine board
  • LSE-1200c "Perforator" machine board
  • EXP-320g "Friendship" machine board
Concentrated Laser Weaponry - Cost: 10,000
* Laser cannon
Tier 3
Advanced Shuttle Weapons - Cost: 15,000
* EMP grenade
  • High-capacity power cage
  • EXP-2100g "Duster" machine board
Experimental Battery Ammo - Cost: 15,000
* Svalinn laser pistol
Portable Microfusion Weaponry - Cost: 15,000
* Advanced laser pistol
  • Portable recharger

Experimental

Tier 1
Alternative Research - Cost: 5,000
* Tech disk terminal board
Basic XenoArcheology - Cost: 5,000
* Node scanner
  • Artifact cyborg module
  • Analysis computer board
  • Artifact analyzer machine board
Basic Robotics - Cost: 5,000
* Proximity sensor
  • Exosuit fabricator machine board
Anomaly Core Harnessing - Cost: 10,000
* G.O.R.I.L.L.A. gauntlet
Basic Anomalous Research - Cost: 5,000
* Anomaly scanner
  • Anomaly locator
  • Wide-spectrum anomaly locator
  • Anomaly cyborg module
  • A.P.E. machine board
  • Anomaly vessel machine board
Localized Magnetism - Cost: 7,500
* Magboots
  • Moon boots
Tier 2
Advanced Anomaly Research - Cost: 10,000
* C.H.I.M.P. handcannon
  • Anomaly synchronizer machine board
  • Experimental anomaly vessel machine board
Artifact Recycling - Cost: 5,000
* Artifact crusher machine board
Deterrence Technologies - Cost: 7,500
* Portable particle decelerator
  • Force field projector
Tier 3
Gravity Manipulation - Cost: 10,000
* Force gun
  • Tether gun
Quantum Leaping - Cost: 10,000
* Quantum spin inverter

Civilian Services

Tier 1
Advanced Entertainment - Cost: 7,500
* Television board
  • Synthesizer
  • Musique cyborg module
  • Clowning cyborg module
  • Digital audio workstation machine board
  • News manager console board
  • Jukebox machine board
Robotic Cleanliness - Cost: 5,000
* unknown item 'light replacer cyborg module'
  • Advanced cleaning cyborg module
Critter Mechs - Cost: 7,500
* HAMTR harness
  • HAMTR left arm
  • HAMTR right arm
  • HAMTR left leg
  • HAMTR right leg
  • HAMTR central control module
  • HAMTR peripherals control module
  • Small hydraulic clamp
  • Vim harness
Meat Manipulation - Cost: 7,500
* Lipid extractor machine board
  • Biocube fabricator machine board
  • Biomass reclaimer machine board
A/V Communication - Cost: 5,000
* Surveillance camera router board
  • Surveillance camera wireless router board
  • Movable wireless camera board
  • Wireless camera board
  • Surveillance camera monitor board
  • Surveillance wireless camera monitor board
  • Telecommunication server machine board
Basic Hydroponics - Cost: 5,000
* Gardening cyborg module
  • Harvesting cyborg module
  • Seed extractor machine board
  • Hydroponics tray machine board
  • Industrial reagent grinder machine board
Tier 2
Bluespace Cargo Transport - Cost: 15,000
* Cargo telepad machine board
H.O.N.K. Mech - Cost: 7,500
* H.O.N.K. harness
  • H.O.N.K. left arm
  • H.O.N.K. right arm
  • H.O.N.K. left leg
  • H.O.N.K. right leg
  • H.O.N.K. central control module
  • H.O.N.K. peripherals control module
  • H.O.N.K. weapon control and targeting module
  • Mech horn
Faux Astro-Tiles - Cost: 5,000
* Astro-grass
  • Mowed astro-grass
  • Jungle astro-grass
  • Astro-ice
  • Astro-snow
Advanced Spray - Cost: 10,000
* Spray nozzle
  • Backpack water tank
Advanced Cleaning - Cost: 10,000
* Advanced mop
  • Mega spray bottle
Mechanized Treatment - Cost: 5,000
* unknown item 'advanced treatment cyborg module'
  • unknown item 'defibrillator cyborg module'
Biochemical Stasis - Cost: 7,500
* Stasis bed machine board
  • Cryo pod machine board
  • Cryostasis beaker
  • Cryostasis syringe
Tier 3
Bluespace Chemistry - Cost: 10,000
* Bluespace beaker
  • Bluespace syringe
Quantum Fiber Weaving - Cost:
* Speed boots

Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.


Protolathe

The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
High-capacity power cell
steel [3]plastic [2]glass [4]gold bar [0.5]
Advanced Powercells 1 7,500
Mining drill
steel [5]plastic [1]
Salvage Equipment 1 7,500
Grappling gun Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'Grappling gun' (input method: 'Protolathe'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Welding gas mask
steel [6]glass [2]
Experimental welding tool
steel [8]plastic [0.5]plasma [2]
Advanced Tools 2 10,000
Power drill
steel [6]plastic [2]
Jaws of life
glass [5]plastic [0.5]plasma [3]gold bar [0.5]steel [10]
Ore bag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Mass Excavation 2 12,500
Diamond tipped mining drill
steel [6]silver bar [2]plastic [2]refined diamond [1]
Handheld mass scanner
steel [8]plastic [0.5]glass [3]
Space Scanning 2 7,500
Holofan projector
steel [3]plastic [0.5]glass [0.5]
Advanced Atmospherics 2 7,500
Bag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Bluespace Storage 3 15,000
Satchel of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Duffelbag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Microreactor power cell
steel [5]uranium [2]glass [4]gold bar [1]
Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
Advanced remote signaller
steel [1]plastic [2]plasma [1]
Explosive Technology 1 10,000
Signal trigger
steel [3]plastic [2]
Voice trigger
Timer trigger
Flash payload
steel [0.5]plastic [1]glass [0.5]
Chemical payload
steel [2]plastic [3]
Proto-kinetic accelerator
steel [10]glass [5]silver bar [1]
Salvage Weapons 1 5,000
Svalinn laser pistol Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'Svalinn laser pistol' (input method: 'Protolathe'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner
steel [1]plastic [0.5]
Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet
glass [5]plastic [3]plasma [5]silver bar [2.5]steel [15]
Anomaly Core Harnessing 1 10,000
Anomaly locator
steel [4]glass [1]
Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator
steel [4]glass [1]
Magboots
steel [10]plastic [5]
Local Magnetism 1 7,500
Moon boots
steel [6]
Portable particle decelerator
steel [7.5]uranium [1.5]plastic [0.5]plasma [1.5]
Deterrence Technologies 2 7,500
Force field projector
steel [5]glass [1]plastic [0.5]plasma [3]
C.H.I.M.P. handcannon
steel [5]glass [4]
Advanced Anomaly Research 2 10,000
Quantum spin inverter
steel [7]glass [1]uranium [1]
Quantum Leaping 3 10,000
Tether gun
steel [5]glass [4]silver bar [1]
Gravity Manipulation 3 10,000
Force gun
steel [5]glass [4]silver bar [2]

Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer
steel [3]plastic [3]glass [1]
Advanced Entertainment 1 7,500
Advanced mop
steel [1]plastic [4]glass [1]
Advanced Cleaning 2 10,000
Mega spray bottle
plastic [2.5]
Spray nozzle
steel [15]glass [5]
Advanced Spray 2 10,000
Backpack water tank
steel [2.5]glass [10]
Astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000
Mowed astro-grass
plastic [1]
Jungle astro-grass
plastic [1]
Astro-ice
plastic [1]
Astro-snow
plastic [1]
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500
Cryostasis syringe
steel [2]plastic [0.5]
Speed boots
steel [15]plastic [10]silver bar [5]
Quantum Fiber Weaving 3 10,000
Bluespace beaker
steel [5]silver bar [0.5]plastic [5]plasma [1.5]
Bluespace Chemistry 3 10,000
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module
steel [1]glass [5]plastic [3]gold bar [1]
Ripley APLU 1 7,500
Ripley peripherals control module
steel [1]glass [5]plastic [3]gold bar [1]
P.A.C.M.A.N.-type portable generator machine board
steel [1]plastic [3]glass [5]
Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]plastic [3]glass [5]
J.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]plastic [3]glass [5]
Power monitoring computer board Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'Power monitoring computer board' (input method: 'CircuitImprinter'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Solar control computer board
steel [1]plastic [3]glass [5]
Emitter machine board
steel [1]plastic [3]glass [5]
Solar tracker electronics
steel [1]plastic [3]glass [5]
Hyper convection circuit imprinter machine board
steel [1]glass [5]plastic [3]gold bar [1]
Industrial Engineering 1 10,000
Hyper convection autolathe machine board
steel [1]glass [5]plastic [3]gold bar [1]
Hyper convection protolathe machine board
steel [1]glass [5]plastic [3]gold bar [1]
Sheet-meister 2000 machine board
steel [1]plastic [3]glass [5]
Flatpacker 1001 machine board
steel [1]glass [5]plastic [3]gold bar [1]
Mechanical Compression 1 10,000
Industrial ore processor machine board
steel [1]glass [5]plastic [3]gold bar [1]
Salvage Equipment 1 7,500
Freezer thermomachine machine board
steel [1]glass [5]plastic [3]gold bar [1]
Atmospherics 1 7,500
Gas recycler board
steel [1]plastic [3]glass [5]
Turbo recharger machine board
steel [1]glass [5]plastic [3]gold bar [1]
Advanced Power Cells 1 7,500
Shuttle console board
steel [1]glass [5]plastic [3]gold bar [1]
Shuttlecraft 2 10,000
Mini gravity generator machine board
steel [1]glass [5]plastic [3]gold bar [1]
Thruster machine board
steel [1]plastic [3]glass [5]
Gyroscope machine board
steel [1]plastic [3]glass [5]
Radar console computer board
steel [1]plastic [3]glass [5]
Space Scanning 2 7,500
Hellfire freezer machine board
steel [1]silver bar [1]plastic [3]glass [5]
Advanced Atmospherics 2 7,500
Portable scrubber machine board
steel [1]plastic [3]glass [5]


Arsenal

Item Crafting Cost Research Tier Research Cost
PTK-800 "Matter Dematerializer"
steel [1]plastic [3]glass [5]
Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board
steel [1]glass [5]plastic [3]gold bar [1]
Basic XenoArcheology 1 5,000
Artifact analyzer machine board
steel [1]glass [5]plastic [3]gold bar [1]
A.P.E. machine board
steel [1]plastic [3]glass [5]
Basic Anomalous Research 1 5,000
Anomaly vessel machine board
steel [1]plastic [3]glass [5]
Exosuit fabricator machine board
steel [1]plastic [3]glass [5]
Basic Robotics 1 5,000
Tech disk terminal board
steel [1]glass [5]plastic [3]gold bar [1]
Alternative Research 1 5,000
Artifact crusher machine board
steel [1]glass [5]plastic [3]gold bar [1]
Artifact Recycling 2 5,000
Anomaly synchronizer machine board
steel [1]silver bar [1]plastic [3]glass [5]
Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board
steel [1]glass [5]plastic [3]gold bar [1]


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board
steel [1]plastic [3]glass [5]
Basic Hydroponics 1 5,000
Hydroponics tray machine board
steel [1]plastic [3]glass [5]
Industrial reagent grinder machine board
steel [1]glass [5]plastic [3]gold bar [1]
Lipid extractor machine board
steel [1]plastic [3]glass [5]
Meat Manipulation 1 7,500
Biocube fabricator machine board
steel [1]glass [5]plastic [3]gold bar [1]
Biomass reclaimer machine board
steel [1]glass [5]plastic [3]gold bar [1]
HAMTR central control module
steel [1]glass [5]plastic [3]gold bar [1]
Critter Mechs 1 7,500
HAMTR peripherals control module
steel [1]glass [5]plastic [3]gold bar [1]
Television board
steel [1]plastic [3]glass [5]
Advanced Entertainment 1 7,500
Digital audio workstation machine board
steel [1]plastic [3]glass [5]
News manager console board
steel [1]plastic [3]glass [5]
Jukebox machine board
steel [1]plastic [3]glass [5]
Surveillance camera router board
steel [1]plastic [3]glass [5]
A/V Communication 1 5,000
Surveillance camera wireless router board
steel [1]plastic [3]glass [5]
Movable wireless camera board
steel [1]plastic [3]glass [5]
Wireless camera board
steel [1]plastic [3]glass [5]
Surveillance camera monitor board
steel [1]plastic [3]glass [5]
Surveillance wireless camera monitor board
steel [1]plastic [3]glass [5]
Telecommunication server machine board
steel [1]plastic [3]glass [5]
H.O.N.K. central control module
steel [1]bananium [1]plastic [3]glass [5]
H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
steel [1]bananium [1]plastic [3]glass [5]
H.O.N.K. weapon control and targeting module
steel [1]bananium [1]plastic [3]glass [5]
Cargo telepad machine board
steel [1]glass [5]plastic [3]gold bar [1]
Bluespace Cargo Transport 2 15,000
Stasis bed machine board
steel [1]glass [5]plastic [3]gold bar [1]
Biochemical Stasis 2 7,500
Cryo pod machine board
steel [1]glass [5]plastic [3]gold bar [1]

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley harness
steel [15]glass [12]
Ripley APLU 1 7,500
Ripley left arm
steel [10]glass [7.5]
Ripley right arm
steel [10]glass [7.5]
Ripley left leg
steel [10]glass [7.5]
Ripley right leg
steel [10]glass [7.5]
Hydraulic clamp
steel [5]plastic [2]
Mining cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'mining cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Salvage Equipment 1 7,500
unknown item 'grappling gun cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'grappling gun cyborg module'. Make sure that an item exist with this ID or a name override is defined.
unknown item 'GPS cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'GPS cyborg module'. Make sure that an item exist with this ID or a name override is defined. Space Scanning 2 7,500
Advanced tool cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Tools 2 10,000
unknown item 'RCD cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'RCD cyborg module'. Make sure that an item exist with this ID or a name override is defined.

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
Anomaly cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'anomaly cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Basic Anomalous Research 1 5,000
Artifact cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'artifact cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Basic XenoArcheology 1 5,000
Proximity sensor
steel [2]glass [3]
Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Gardening cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'gardening cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Basic Hydroponics 1 5,000
Harvesting cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'harvesting cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
unknown item 'light replacer cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'light replacer cyborg module'. Make sure that an item exist with this ID or a name override is defined. Robotic Cleanliness 1 5,000
Advanced cleaning cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Entertainment 1 7,500
Musique cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'musique cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
clowning cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'clowning cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
HAMTR harness
steel [12]glass [10]
Critter Mechs 1 7,500
HAMTR left arm
steel [8]glass [6]
HAMTR right arm
steel [8]glass [6]
HAMTR left leg
steel [8]glass [6]
HAMTR right leg
steel [8]glass [6]
Small hydraulic clamp
steel [4]plastic [1]
Vim harness
steel [5]glass [2]
unknown item 'advanced treatment cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'advanced treatment cyborg module'. Make sure that an item exist with this ID or a name override is defined. Mechanized Treatment 2 5,000
unknown item 'defibrillator cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'defibrillator cyborg module'. Make sure that an item exist with this ID or a name override is defined.
H.O.N.K. harness
steel [30]glass [12]bananium [5]
H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right armX
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right leg
steel [20]glass [7.5]bananium [2.5]
Mech horn
steel [5]bananium [2]

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Magazine (.20 rifle uranium)
steel [0.25]plastic [3]uranium [3]
Uranium Munitions 1 7,500
Pistol magazine (.35 auto uranium)
steel [0.25]plastic [0.65]uranium [1.2]
Magazine (.30 rifle uranium)
steel [0.25]plastic [3.6]uranium [3.6]
Speed loader (.45 magnum uranium)
steel [0.5]plastic [1.5]uranium [1.1]
Ammunition box (.35 auto uranium)
uranium [6]plastic [3]
Ammunition box (.45 magnum uranium)
uranium [1.8]plastic [2.4]
Ammunition box (.30 rifle uranium)
uranium [6]plastic [6]
Ammunition box (.20 rifle uranium)
uranium [5]plastic [5]
unknown item 'shotgun uranium cartridges dispenser' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Truncheon
steel [3]plastic [3]
Advanced Riot Control 1 8,000
Telescopic shield
steel [3]glass [8]
Holobarrier projector
steel [3]plastic [0.5]glass [0.5]
Disabler SMG
steel [10]glass [5]plastic [5]
Laser rifle
steel [20]glass [8]plastic [5]
Weaponized Laser Manipulation 1 7,500
Signal trigger Lua error in Module:Item_recipe at line 625: failed to generate a recipe for item: no production methods were found for recipe ID 'SignalTrigger' (input query: 'signal trigger') matching input method 'SecurityTechFab'. Make sure a recipe exists for this item with the specified production method or define a product override for an existing recipe with the specified production method in Module:Item recipe. Explosive Technology 1 10,000
Voice trigger Lua error in Module:Item_recipe at line 625: failed to generate a recipe for item: no production methods were found for recipe ID 'VoiceTrigger' (input query: 'voice trigger') matching input method 'SecurityTechFab'. Make sure a recipe exists for this item with the specified production method or define a product override for an existing recipe with the specified production method in Module:Item recipe.
Timer trigger Lua error in Module:Item_recipe at line 625: failed to generate a recipe for item: no production methods were found for recipe ID 'TimerTrigger' (input query: 'timer trigger') matching input method 'SecurityTechFab'. Make sure a recipe exists for this item with the specified production method or define a product override for an existing recipe with the specified production method in Module:Item recipe.
Flash payload Lua error in Module:Item_recipe at line 625: failed to generate a recipe for item: no production methods were found for recipe ID 'FlashPayload' (input query: 'flash payload') matching input method 'SecurityTechFab'. Make sure a recipe exists for this item with the specified production method or define a product override for an existing recipe with the specified production method in Module:Item recipe.
Explosive payload
glass [0.5]plastic [1]plasma [0.5]silver bar [0.5]steel [1]
Magazine (.20 rifle incendiary)
steel [0.25]plastic [4.5]
Draconic Munitions 1 10,000
Pistol magazine (.35 auto incendiary)
steel [0.25]plastic [1.2]
Magazine (.30 rifle incendiary)
steel [0.25]plastic [5.4]
Speed loader (.45 magnum incendiary)
steel [0.5]plastic [1.5]
Ammunition box (.35 auto incendiary)
plastic [6]
Ammunition box (.45 magnum incendiary)
plastic [2.4]
Ammunition box (.30 rifle incendiary)
plastic [9]
Ammunition box (.20 rifle incendiary)
plastic [7.5]
unknown item 'shotgun incendiary cartridges dispenser' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Ammo drum (.50 incendiary)
steel [1]plastic [1.9]
Electropack
steel [5]plastic [2.5]cloth [5]
Special Means 1 5,000
Ammo drum (.50 beanbags)
steel [1.5]plastic [1.4]
Nonlethal Ammunition 1 5,000
unknown item 'tranquilizer cartridges dispenser' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'tranquilizer cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
unknown item 'shotgun beanbag cartridges dispenser' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Disabler
steel [3]glass [2]plastic [2]
Laser cannon
steel [12.5]plastic [7.5]gold bar [3.5]
Concentrated Laser Weaponry 2 10,000
X-ray cannon
steel [15]plastic [2.5]glass [5]gold bar [2.5]
Wave Particle Harnessing 2 10,000
Small-capacity power cage
steel [2]plastic [1]
Shuttle Basic Armament 2 10,500
Medium-capacity power cage
steel [5]plastic [2.5]glass [5]gold bar [0.4]
Grenade cartridge
steel [1.5]plastic [0.5]
Flash grenade
steel [1.5]plastic [1]glass [0.2]
Blast grenade
steel [4.5]plastic [3]gold bar [1.5]
LSE-400c "Svalinn machine gun" machine board
steel [1]plastic [3]glass [5]
LSE-1200c "Perforator" machine board
steel [1]glass [5]plastic [3]gold bar [1]
EXP-320g "Friendship" machine board
steel [1]glass [5]plastic [3]gold bar [1]
EMP grenade
steel [1.5]plastic [1]glass [0.2]
Advanced Shuttle Weapons 3 15,000
High-capacity power cage
steel [6]plastic [4]glass [8]gold bar [1]
EXP-2100g "Duster" machine board
steel [1]glass [5]plastic [3]gold bar [1]
Advanced laser pistol
steel [15]uranium [3]glass [10]gold bar [5]
Portable Microfusion Weaponry 3 15,000
Portable recharger
glass [5]plastic [10]plasma [5]uranium [20]steel [20]

Experimental(None)

Civilian Services(None)

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Chemical payload
steel [2]plastic [3]
Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500
Cryostasis syringe
steel [2]plastic [0.5]
Bluespace beaker
steel [5]silver bar [0.5]plastic [5]plasma [1.5]
Bluespace Chemistry 3 10,000
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.