Collapsed RnD into Science Department Page. Changed manual item recipes in favor of item recipe module on all tables. Improved formatting on minor department and jobs sections.
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Revision as of 21:43, 8 September 2024
Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!
Welcome to the Science department! One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"
Science is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are four jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.
Robotics is the synthetic lifeblood of the station.
Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.
Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.
One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!
Xenoarcheology is the other main methodology for producing research points.
This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.
The Research Director (Or RD) is in charge of the Science department and oversees the duties of Research and Development.
While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.
Scientists follow guidance, direction, and tasks assigned by the Research Director.
Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!
Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.
Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!
Brought to life by the power of research and technology sits the silicon life of the Cyborg.
The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.
Research and Development
Research and Development (commonly called R&D or RnD) is the job of the Scientists. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.
R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.
Point Generation
Research points can be acquired through a few different sources.
The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.
R&D System
The user interface of the R&D Console
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.
R&D Tree
The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.
The nodes are sorted into multiple tiers.
Tier 1 has basic technologies.
Tier 2 has moderately advanced technologies.
Tier 3 has highly advanced technologies.
To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.
You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.
* Lua error in Module:Item at line 89: item generation failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'.
Magazine (.20 rifle incendiary)
Pistol magazine (.35 auto incendiary)
Magazine (.30 rifle incendiary)
Speed loader (.45 magnum incendiary)
Ammo drum (.50 incendiary)
Ammunition box (.35 auto incendiary)
Ammunition box (.45 magnum incendiary)
Ammunition box (.30 rifle incendiary)
Ammunition box (.20 rifle incendiary)
Uranium Munitions - Cost: 7,500
* Magazine (.20 rifle uranium)
Pistol magazine (.35 auto uranium)
Magazine (.30 rifle uranium)
Speed loader (.45 magnum uranium)
Ammunition box (.35 auto uranium)
Ammunition box (.45 magnum uranium)
Ammunition box (.30 rifle uranium)
Ammunition box (.20 rifle uranium)
Lua error in Module:Item at line 89: item generation failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'.
Special Means - Cost: 5,000
* Electropack
Nonlethal Ammunition - Cost: 5,000
* Ammo drum (.50 beanbags)
Lua error in Module:Item at line 89: item generation failed: no item was found by ID/name 'tranquilizer cartridges dispenser'.
Lua error in Module:Item at line 89: item generation failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'.
Disabler
Advanced Riot Control - Cost: 8,000
* Truncheon
Telescopic shield
Holobarrier projector
Disabler SMG
Weaponized Laser Manipulation - Cost: 7,500
* Laser rifle
Salvage Weapons - Cost: 5,000
* Proto-kinetic accelerator
PTK-800 "Matter Dematerializer" machine board
Tier 2
Wave Particle Harnessing - Cost: 10,000
* X-ray cannon
Shuttle Basic Armament - Cost: 10,500
* Cage recharger machine board
Small-capacity power cage
Medium-capacity power cage
Grenade cartridge
Flash grenade
Blast grenade
LSE-400c "Svalinn machine gun" machine board
LSE-1200c "Perforator" machine board
EXP-320g "Friendship" machine board
Concentrated Laser Weaponry - Cost: 10,000
* Laser cannon
Tier 3
Advanced Shuttle Weapons - Cost: 15,000
* EMP grenade
High-capacity power cage
EXP-2100g "Duster" machine board
Experimental Battery Ammo - Cost: 15,000
* Svalinn laser pistol
Portable Microfusion Weaponry - Cost: 15,000
* Advanced laser pistol
Portable recharger
Experimental
Tier 1
Alternative Research - Cost: 5,000
* Tech disk terminal board
Basic XenoArcheology - Cost: 5,000
* Node scanner
Artifact cyborg module
Analysis computer board
Artifact analyzer machine board
Basic Robotics - Cost: 5,000
* Proximity sensor
Exosuit fabricator machine board
Anomaly Core Harnessing - Cost: 10,000
* G.O.R.I.L.L.A. gauntlet
Basic Anomalous Research - Cost: 5,000
* Anomaly scanner
Anomaly locator
Wide-spectrum anomaly locator
Anomaly cyborg module
A.P.E. machine board
Anomaly vessel machine board
Localized Magnetism - Cost: 7,500
* Magboots
Moon boots
Tier 2
Advanced Anomaly Research - Cost: 10,000
* C.H.I.M.P. handcannon
Anomaly synchronizer machine board
Experimental anomaly vessel machine board
Artifact Recycling - Cost: 5,000
* Artifact crusher machine board
Deterrence Technologies - Cost: 7,500
* Portable particle decelerator
Force field projector
Tier 3
Gravity Manipulation - Cost: 10,000
* Force gun
Tether gun
Quantum Leaping - Cost: 10,000
* Quantum spin inverter
Civilian Services
Tier 1
Advanced Entertainment - Cost: 7,500
* Television board
Synthesizer
Musique cyborg module
Clowning cyborg module
Digital audio workstation machine board
News manager console board
Jukebox machine board
Robotic Cleanliness - Cost: 5,000
* Light replacer cyborg module
Advanced cleaning cyborg module
Critter Mechs - Cost: 7,500
* HAMTR harness
HAMTR left arm
HAMTR right arm
HAMTR left leg
HAMTR right leg
HAMTR central control module
HAMTR peripherals control module
Small hydraulic clamp
Vim harness
Meat Manipulation - Cost: 7,500
* Lipid extractor machine board
Biocube fabricator machine board
Biomass reclaimer machine board
A/V Communication - Cost: 5,000
* Surveillance camera router board
Surveillance camera wireless router board
Movable wireless camera board
Wireless camera board
Surveillance camera monitor board
Surveillance wireless camera monitor board
Telecommunication server machine board
Basic Hydroponics - Cost: 5,000
* Gardening cyborg module
Harvesting cyborg module
Seed extractor machine board
Hydroponics tray machine board
Industrial reagent grinder machine board
Tier 2
Bluespace Cargo Transport - Cost: 15,000
* Cargo telepad machine board
H.O.N.K. Mech - Cost: 7,500
* H.O.N.K. harness
H.O.N.K. left arm
H.O.N.K. right arm
H.O.N.K. left leg
H.O.N.K. right leg
H.O.N.K. central control module
H.O.N.K. peripherals control module
H.O.N.K. weapon control and targeting module
Mech horn
Faux Astro-Tiles - Cost: 5,000
* Astro-grass
Mowed astro-grass
Jungle astro-grass
Astro-ice
Astro-snow
Advanced Spray - Cost: 10,000
* Spray nozzle
Backpack water tank
Advanced Cleaning - Cost: 10,000
* Advanced mop
Mega spray bottle
Mechanized Treatment - Cost: 5,000
* Advanced treatment cyborg module
Defibrillator cyborg module
Biochemical Stasis - Cost: 7,500
* Stasis bed machine board
Cryo pod machine board
Cryostasis beaker
Cryostasis syringe
Tier 3
Bluespace Chemistry - Cost: 10,000
* Bluespace beaker
Bluespace syringe
Quantum Fiber Weaving - Cost:
* Speed boots
Alternative Research
There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".
By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.
When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.
The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.
Industrial
Item
Crafting Cost
Research
Tier
Research Cost
High-capacity power cell
3 steel2 plastic4 glass0.5 gold bar
Advanced Powercells
1
7,500
Mining drill
5 steel1 plastic
Salvage Equipment
1
7,500
Grappling gun
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'Grappling gun' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Welding gas mask
6 steel2 glass
Experimental welding tool
8 steel0.5 plastic2 plasma
Advanced Tools
2
10,000
Power drill
6 steel2 plastic
Jaws of life
5 glass0.5 plastic3 plasma0.5 gold bar10 steel
Ore bag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Mass Excavation
2
12,500
Diamond tipped mining drill
6 steel2 silver bar2 plastic1 refined diamond
Handheld mass scanner
8 steel0.5 plastic3 glass
Space Scanning
2
7,500
Holofan projector
3 steel0.5 plastic0.5 glass
Advanced Atmospherics
2
7,500
Bag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Bluespace Storage
3
15,000
Satchel of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Duffelbag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Microreactor power cell
5 steel2 uranium4 glass1 gold bar
Portable Fission
3
10,000
Arsenal
Item
Crafting Cost
Research
Tier
Research Cost
Advanced remote signaller
1 steel2 plastic1 plasma
Explosive Technology
1
10,000
Signal trigger
3 steel2 plastic
Voice trigger
Timer trigger
Flash payload
0.5 steel1 plastic0.5 glass
Chemical payload
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'ChemicalPayload' (input query: 'Chemical payload') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Proto-kinetic accelerator
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'WeaponProtoKineticAccelerator' (input query: 'Proto-kinetic accelerator') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Salvage Weapons
1
5,000
Svalinn laser pistol
20 steel3 plastic5 gold bar
Experimental Battery Ammo
3
15,000
Experimental
Item
Crafting Cost
Research
Tier
Research Cost
Node scanner
1 steel0.5 plastic
Basic XenoArcheology
1
5,000
G.O.R.I.L.L.A. gauntlet
5 glass3 plastic5 plasma2.5 silver bar15 steel
Anomaly Core Harnessing
1
10,000
Anomaly locator
4 steel1 glass
Basic Anomalous Research
1
5,000
Wide-spectrum anomaly locator
4 steel1 glass
Magboots
10 steel5 plastic
Local Magnetism
1
7,500
Moon boots
6 steel
Portable particle decelerator
7.5 steel1.5 uranium0.5 plastic1.5 plasma
Deterrence Technologies
2
7,500
Force field projector
5 steel1 glass0.5 plastic3 plasma
C.H.I.M.P. handcannon
5 steel4 glass
Advanced Anomaly Research
2
10,000
Quantum spin inverter
7 steel1 glass1 uranium
Quantum Leaping
3
10,000
Tether gun
5 steel4 glass1 silver bar
Gravity Manipulation
3
10,000
Force gun
5 steel4 glass2 silver bar
Civilian Services
Item
Crafting Cost
Research
Tier
Research Cost
Synthesizer
3 steel3 plastic1 glass
Advanced Entertainment
1
7,500
Advanced mop
1 steel4 plastic1 glass
Advanced Cleaning
2
10,000
Mega spray bottle
2.5 plastic
Spray nozzle
15 steel5 glass
Advanced Spray
2
10,000
Backpack water tank
2.5 steel10 glass
Astro-grass
1 plastic
Faux Astro-Tiles
2
5,000
Mowed astro-grass
1 plastic
Jungle astro-grass
1 plastic
Astro-ice
1 plastic
Astro-snow
1 plastic
Cryostasis beaker
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'CryostasisBeaker' (input query: 'Cryostasis beaker') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Biochemical Stasis
2
7,500
Cryostasis syringe
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'SyringeCryostasis' (input query: 'Cryostasis syringe') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Speed boots
15 steel10 plastic5 silver bar
Quantum Fiber Weaving
3
10,000
Bluespace beaker
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'BluespaceBeaker' (input query: 'Bluespace beaker') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Bluespace Chemistry
3
10,000
Bluespace syringe
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'SyringeBluespace' (input query: 'Bluespace syringe') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'Power monitoring computer board' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Solar control computer board
1 steel3 plastic5 glass
Emitter machine board
1 steel3 plastic5 glass
Solar tracker electronics
1 steel3 plastic5 glass
Hyper convection circuit imprinter machine board
1 steel5 glass3 plastic1 gold bar
Industrial Engineering
1
10,000
Hyper convection autolathe machine board
1 steel5 glass3 plastic1 gold bar
Hyper convection protolathe machine board
1 steel5 glass3 plastic1 gold bar
Sheet-meister 2000 machine board
1 steel3 plastic5 glass
Flatpacker 1001 machine board
1 steel5 glass3 plastic1 gold bar
Mechanical Compression
1
10,000
Industrial ore processor machine board
1 steel5 glass3 plastic1 gold bar
Salvage Equipment
1
7,500
Freezer thermomachine machine board
1 steel5 glass3 plastic1 gold bar
Atmospherics
1
7,500
Gas recycler board
1 steel3 plastic5 glass
Turbo recharger machine board
1 steel5 glass3 plastic1 gold bar
Advanced Power Cells
1
7,500
Shuttle console board
1 steel5 glass3 plastic1 gold bar
Shuttlecraft
2
10,000
Mini gravity generator machine board
1 steel5 glass3 plastic1 gold bar
Thruster machine board
1 steel3 plastic5 glass
Gyroscope machine board
1 steel3 plastic5 glass
Radar console computer board
1 steel3 plastic5 glass
Space Scanning
2
7,500
Hellfire freezer machine board
1 steel1 silver bar3 plastic5 glass
Advanced Atmospherics
2
7,500
Portable scrubber machine board
1 steel3 plastic5 glass
Arsenal
Item
Crafting Cost
Research
Tier
Research Cost
PTK-800 "Matter Dematerializer"
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'PTK-800 "Matter Dematerializer"' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.
Industrial
Item
Crafting Cost
Research
Tier
Research Cost
Ripley harness
15 steel12 glass
Ripley APLU
1
7,500
Ripley left arm
10 steel7.5 glass
Ripley right arm
10 steel7.5 glass
Ripley left leg
10 steel7.5 glass
Ripley right leg
10 steel7.5 glass
Hydraulic clamp
5 steel2 plastic
Mining cyborg module
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'mining cyborg module' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Salvage Equipment
1
7,500
Grappling gun cyborg module
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'grappling gun cyborg module' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
GPS cyborg module
2.5 steel2.5 glass2.5 plastic
Space Scanning
2
7,500
Advanced tool cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Advanced Tools
2
10,000
RCD cyborg module
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'RCD cyborg module' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Arsenal (None)
Experimental
Item
Crafting Cost
Research
Tier
Research Cost
Anomaly cyborg module
2.5 steel2.5 glass2.5 plastic
Basic Anomalous Research
1
5,000
Artifact cyborg module
2.5 steel2.5 glass2.5 plastic
Basic XenoArcheology
1
5,000
Proximity sensor
2 steel3 glass
Basic Robotics
1
5,000
Civilian Services
Item
Crafting Cost
Research
Tier
Research Cost
Gardening cyborg module
2.5 steel2.5 glass2.5 plastic
Basic Hydroponics
1
5,000
Harvesting cyborg module
2.5 steel2.5 glass2.5 plastic
Light replacer cyborg module
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'light replacer cyborg module' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Robotic Cleanliness
1
5,000
Advanced cleaning cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Advanced Entertainment
1
7,500
Musique cyborg module
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'musique cyborg module' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
clowning cyborg module
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'clowning cyborg module' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
HAMTR harness
12 steel10 glass
Critter Mechs
1
7,500
HAMTR left arm
8 steel6 glass
HAMTR right arm
8 steel6 glass
HAMTR left leg
8 steel6 glass
HAMTR right leg
8 steel6 glass
Small hydraulic clamp
4 steel1 plastic
Vim harness
5 steel2 glass
Advanced treatment cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Mechanized Treatment
2
5,000
Defibrillator cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
H.O.N.K. harness
30 steel12 glass5 bananium
H.O.N.K. Mech
2
7,500
H.O.N.K. left arm
20 steel7.5 glass2.5 bananium
H.O.N.K. right arm
20 steel7.5 glass2.5 bananium
H.O.N.K. right armX
20 steel7.5 glass2.5 bananium
H.O.N.K. right leg
20 steel7.5 glass2.5 bananium
Mech horn
5 steel2 bananium
Security Techfab
Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.
Industrial (None)
Arsenal
Item
Crafting Cost
Research
Tier
Research Cost
Magazine (.20 rifle uranium)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineRifleUranium' (input query: 'magazine (.20 rifle uranium)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Uranium Munitions
1
7,500
Pistol magazine (.35 auto uranium)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazinePistolUranium' (input query: 'pistol magazine (.35 auto uranium)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Magazine (.30 rifle uranium)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineLightRifleUranium' (input query: 'magazine (.30 rifle uranium)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Speed loader (.45 magnum uranium)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'SpeedLoaderMagnumUranium' (input query: 'speed loader (.45 magnum uranium)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Ammunition box (.35 auto uranium)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineBoxPistolUranium' (input query: 'ammunition box (.35 auto uranium)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Ammunition box (.45 magnum uranium)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineBoxMagnumUranium' (input query: 'ammunition box (.45 magnum uranium)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Ammunition box (.30 rifle uranium)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineBoxLightRifleUranium' (input query: 'ammunition box (.30 rifle uranium)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Ammunition box (.20 rifle uranium)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineBoxRifleUranium' (input query: 'ammunition box (.20 rifle uranium)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Lua error in Module:Item at line 89: item generation failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'.
Lua error in Module:Item at line 113: item ID lookup failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Truncheon
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'Truncheon' (input query: 'truncheon') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Advanced Riot Control
1
8,000
Telescopic shield
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'TelescopicShield' (input query: 'telescopic shield') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Holobarrier projector
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'HoloprojectorSecurity' (input query: 'holobarrier projector') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Disabler SMG
10 steel5 plastic5 glass
Laser rifle
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'WeaponLaserCarbine' (input query: 'laser rifle') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Weaponized Laser Manipulation
1
7,500
Signal trigger
3 steel2 plastic
Explosive Technology
1
10,000
Voice trigger
3 steel2 plastic
Timer trigger
3 steel2 plastic
Flash payload
0.5 steel1 plastic0.5 glass
Explosive payload
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'ExplosivePayload' (input query: 'explosive payload') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Magazine (.20 rifle incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineRifleIncendiary' (input query: 'magazine (.20 rifle incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Draconic Munitions
1
10,000
Pistol magazine (.35 auto incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazinePistolIncendiary' (input query: 'pistol magazine (.35 auto incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Magazine (.30 rifle incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineLightRifleIncendiary' (input query: 'magazine (.30 rifle incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Speed loader (.45 magnum incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'SpeedLoaderMagnumIncendiary' (input query: 'speed loader (.45 magnum incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Ammunition box (.35 auto incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineBoxPistolIncendiary' (input query: 'ammunition box (.35 auto incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Ammunition box (.45 magnum incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineBoxMagnumIncendiary' (input query: 'ammunition box (.45 magnum incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Ammunition box (.30 rifle incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineBoxLightRifleIncendiary' (input query: 'ammunition box (.30 rifle incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Ammunition box (.20 rifle incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineBoxRifleIncendiary' (input query: 'ammunition box (.20 rifle incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Lua error in Module:Item at line 89: item generation failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'.
Lua error in Module:Item at line 113: item ID lookup failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Ammo drum (.50 incendiary)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineShotgunIncendiary' (input query: 'ammo drum (.50 incendiary)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Electropack
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'ClothingBackpackElectropack' (input query: 'electropack') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Special Means
1
5,000
Ammo drum (.50 beanbags)
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineShotgunBeanbag' (input query: 'ammo drum (.50 beanbags)') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Nonlethal Ammunition
1
5,000
Lua error in Module:Item at line 89: item generation failed: no item was found by ID/name 'tranquilizer cartridges dispenser'.
Lua error in Module:Item at line 113: item ID lookup failed: no item was found by ID/name 'tranquilizer cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Lua error in Module:Item at line 89: item generation failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'.
Lua error in Module:Item at line 113: item ID lookup failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Disabler
3 steel2 plastic2 glass
Laser cannon
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'WeaponLaserCannon' (input query: 'laser cannon') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Concentrated Laser Weaponry
2
10,000
X-ray cannon
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'WeaponXrayCannon' (input query: 'x-ray cannon') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Wave Particle Harnessing
2
10,000
Small-capacity power cage
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'PowerCageSmall' (input query: 'small-capacity power cage') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Shuttle Basic Armament
2
10,500
Medium-capacity power cage
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'PowerCageMedium' (input query: 'medium-capacity power cage') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Grenade cartridge
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'MagazineGrenadeEmpty' (input query: 'grenade cartridge') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Flash grenade
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'GrenadeFlash' (input query: 'flash grenade') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Blast grenade
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'GrenadeBlast' (input query: 'blast grenade') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
LSE-400c "Svalinn machine gun" machine board
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'ShuttleGunSvalinnMachineGunCircuitboard' (input query: 'LSE-400c "Svalinn machine gun" machine board') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'CircuitImprinter'.
LSE-1200c "Perforator" machine board
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'ShuttleGunPerforatorCircuitboard' (input query: 'LSE-1200c "Perforator" machine board') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'CircuitImprinter'.
EXP-320g "Friendship" machine board
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'ShuttleGunFriendshipCircuitboard' (input query: 'EXP-320g "Friendship" machine board') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'CircuitImprinter'.
EMP grenade
Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'EMP grenade' (input method: 'nil'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Advanced Shuttle Weapons
3
15,000
High-capacity power cage
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'PowerCageHigh' (input query: 'high-capacity power cage') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
EXP-2100g "Duster" machine board
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'ShuttleGunDusterCircuitboard' (input query: 'EXP-2100g "Duster" machine board') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'CircuitImprinter'.
Advanced laser pistol
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'WeaponAdvancedLaser' (input query: 'advanced laser pistol') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Portable Microfusion Weaponry
3
15,000
Portable recharger
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'PortableRecharger' (input query: 'portable recharger') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Experimental(None)
Civilian Services(None)
Medical Techfab
Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab through research.
Industrial (None)
Arsenal
Item
Crafting Cost
Research
Tier
Research Cost
Chemical payload
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'ChemicalPayload' (input query: 'Chemical payload') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Explosive Technology
1
10,000
Experimental (None)
Civilian Services
Item
Crafting Cost
Research
Tier
Research Cost
Cryostasis beaker
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'CryostasisBeaker' (input query: 'Cryostasis beaker') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Biochemical Stasis
2
7,500
Cryostasis syringe
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'SyringeCryostasis' (input query: 'Cryostasis syringe') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Bluespace beaker
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'BluespaceBeaker' (input query: 'Bluespace beaker') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Bluespace Chemistry
3
10,000
Bluespace syringe
Lua error in Module:Item_recipe at line 593: failed to generate a recipe for item: found multiple production methods for recipe ID 'SyringeBluespace' (input query: 'Bluespace syringe') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'Protolathe', 'MedicalTechFab'.
Hyper Convection Machines
Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:
Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.4a. Set the space heaters to have High energy consumption and make sure that they are On.
Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.6a. Click Add on the air alarm GUI and then close the GUI.
In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm. 7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.8a. Use a crowbar to deconstruct the imprinter into a machine frame.8b. Use a crowbar again to remove the parts from the machine frame.8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
Repeat step 8 through 8d with the Protolathe and Autolathe machines.
Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!
Troubleshooting
"I can't get any points/I can't print anything"
The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.
To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.