There are many different recipes that can be locked behind research. The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and the [[Exosuit Fabricator]] are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and [[Exosuit Fabricator]] pages.
There are many different recipes that can be locked behind research. The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and the [[Exosuit Fabricator]] are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and [[Exosuit Fabricator]] pages.
|{{item recipe|Bluespace syringe|lay=ver|mat only=1|mat only layout=hor}}
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Revision as of 14:24, 3 September 2024
Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!
Research and Development (commonly called R&D or RnD) is the job of the Scientists. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.
R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.
Point Generation
Research points can be acquired through a few different sources.
The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.
R&D System
The user interface of the R&D Console
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.
R&D Tree
The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.
The nodes are sorted into multiple tiers.
Tier 1 has basic technologies.
Tier 2 has moderately advanced technologies.
Tier 3 has highly advanced technologies.
To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.
You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.
There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".
By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.
When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.
The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.
Industrial
Item
Crafting Cost
Research
Tier
Research Cost
High-capacity power cell
steel [3]plastic [2]glass [4]gold bar [0.5]
Advanced Powercells
1
7,500
Mining drill
steel [5]plastic [1]
Salvage Equipment
1
7,500
Grappling gun
Lua error in Module:Item_recipe at line 588: attempt to concatenate local 'input_method' (a nil value).
Welding gas mask
steel [6]glass [2]
Experimental welding tool
steel [8]plastic [0.5]plasma [2]
Advanced Tools
2
10,000
Power drill
steel [6]plastic [2]
Jaws of life
glass [5]plastic [0.5]plasma [3]gold bar [0.5]steel [10]
Ore bag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Mass Excavation
2
12,500
Diamond tipped mining drill
steel [6]silver bar [2]plastic [2]refined diamond [1]
Handheld mass scanner
steel [8]plastic [0.5]glass [3]
Space Scanning
2
7,500
Holofan projector
steel [3]plastic [0.5]glass [0.5]
Advanced Atmospherics
2
7,500
Bag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Bluespace Storage
3
15,000
Satchel of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Duffelbag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Microreactor power cell
steel [5]uranium [2]glass [4]gold bar [1]
Portable Fission
3
10,000
Arsenal
Item
Crafting Cost
Research
Tier
Research Cost
Advanced remote signaller
steel [1]plastic [2]plasma [1]
Explosive Technology
1
10,000
Signal trigger
steel [3]plastic [2]
Voice trigger
Timer trigger
Flash payload
steel [0.5]plastic [1]glass [0.5]
Chemical payload
Lua error in Module:Item_recipe at line 617: failed to generate a recipe for item: found multiple production methods for recipe ID 'ChemicalPayload' (input query: 'Chemical payload') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'MedicalTechFab', 'Protolathe'.
Lua error in Module:Item_recipe at line 617: failed to generate a recipe for item: found multiple production methods for recipe ID 'WeaponProtoKineticAccelerator' (input query: 'Proto-kinetic accelerator') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'SecurityTechFab', 'Protolathe'.
Salvage Weapons
1
5,000
Svalinn laser pistol
Lua error in Module:Item_recipe at line 588: attempt to concatenate local 'input_method' (a nil value).
Experimental Battery Ammo
3
15,000
Experimental
Item
Crafting Cost
Research
Tier
Research Cost
Node scanner
steel [1]plastic [0.5]
Basic XenoArcheology
1
5,000
G.O.R.I.L.L.A. gauntlet
glass [5]plastic [3]plasma [5]silver bar [2.5]steel [15]
Anomaly Core Harnessing
1
10,000
Anomaly locator
steel [4]glass [1]
Basic Anomalous Research
1
5,000
Wide-spectrum anomaly locator
steel [4]glass [1]
Magboots
Lua error in Module:Item_recipe at line 588: attempt to concatenate local 'input_method' (a nil value).
Local Magnetism
1
7,500
Moon boots
steel [6]
Portable particle decelerator
steel [7.5]uranium [1.5]plastic [0.5]plasma [1.5]
Deterrence Technologies
2
7,500
Force field projector
steel [5]glass [1]plastic [0.5]plasma [3]
C.H.I.M.P. handcannon
steel [5]glass [4]
Advanced Anomaly Research
2
10,000
Quantum spin inverter
steel [7]glass [1]uranium [1]
Quantum Leaping
3
10,000
Tether gun
steel [5]glass [4]silver bar [1]
Gravity Manipulation
3
10,000
Force gun
steel [5]glass [4]silver bar [2]
Civilian Services
Item
Crafting Cost
Research
Tier
Research Cost
Synthesizer
steel [3]plastic [3]glass [1]
Advanced Entertainment
1
7,500
Advanced mop
steel [1]plastic [4]glass [1]
Advanced Cleaning
2
10,000
Mega spray bottle
plastic [2.5]
Spray nozzle
steel [15]glass [5]
Advanced Spray
2
10,000
Backpack water tank
steel [2.5]glass [10]
Astro-grass
plastic [1]
Faux Astro-Tiles
2
5,000
Mowed astro-grass
plastic [1]
Jungle astro-grass
plastic [1]
Astro-ice
plastic [1]
Astro-snow
plastic [1]
Cryostasis beaker
Lua error in Module:Item_recipe at line 617: failed to generate a recipe for item: found multiple production methods for recipe ID 'CryostasisBeaker' (input query: 'Cryostasis beaker') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'MedicalTechFab', 'Protolathe'.
Biochemical Stasis
2
7,500
Cryostasis syringe
Lua error in Module:Item_recipe at line 617: failed to generate a recipe for item: found multiple production methods for recipe ID 'SyringeCryostasis' (input query: 'Cryostasis syringe') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'MedicalTechFab', 'Protolathe'.
Speed boots
steel [15]plastic [10]silver bar [5]
Quantum Fiber Weaving
3
10,000
Bluespace beaker
Lua error in Module:Item_recipe at line 617: failed to generate a recipe for item: found multiple production methods for recipe ID 'BluespaceBeaker' (input query: 'Bluespace beaker') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'MedicalTechFab', 'Protolathe'.
Bluespace Chemistry
3
10,000
Bluespace syringe
Lua error in Module:Item_recipe at line 617: failed to generate a recipe for item: found multiple production methods for recipe ID 'SyringeBluespace' (input query: 'Bluespace syringe') and input production method was NOT specified. Rendering multiple recipes is unsupported, so please specify a production method from available methods for this recipe: 'MedicalTechFab', 'Protolathe'.
The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.
Industrial
Item
Crafting Cost
Research
Tier
Research Cost
Ripley harness
steel [15]+glass [12]
Ripley APLU
1
7,500
Ripley left arm
steel [10]+glass [7.5]
Ripley right arm
Ripley left leg
Ripley right leg
Hydraulic clamp
steel [5]+plastic [2]
Mining cyborg module
steel [5]+glass [5]+plastic [2.5]+gold [0.5]
Salvage Equipment
1
7,500
unknown item 'grappling gun cyborg module'
steel [2.5]+glass [2.5]+plastic [2.5]
unknown item 'GPS cyborg module'
steel [2.5]+glass [2.5]+plastic [2.5]
Space Scanning
2
7,500
Advanced tool cyborg module
steel [5]+glass [5]+plastic [2.5]+gold [0.5]
Advanced Tools
2
10,000
unknown item 'RCD cyborg module'
Arsenal (None)
Experimental
Item
Crafting Cost
Research
Tier
Research Cost
Anomaly cyborg module
steel [2.5]+glass [2.5]+plastic [2.5]
Basic Anomalous Research
1
5,000
Artifact cyborg module
steel [2.5]+glass [2.5]+plastic [2.5]
Basic XenoArcheology
1
5,000
Proximity sensor
steel [2.5]+glass [3]
Basic Robotics
1
5,000
Civilian Services
Item
Crafting Cost
Research
Tier
Research Cost
Gardening cyborg module
steel [2.5]+glass [2.5]+plastic [2.5]
Basic Hydroponics
1
5,000
Harvesting cyborg module
unknown item 'light replacer cyborg module'
steel [2.5]+glass [2.5]+plastic [2.5]
Robotic Cleanliness
1
5,000
Advanced cleaning cyborg module
steel [2.5]+glass [2.5]+plastic [2.5]+gold [0.5]
Advanced Entertainment
1
7,500
Musique cyborg module
steel [2.5]+glass [2.5]+plastic [2.5]
clowning cyborg module
HAMTR harness
steel [12]+glass [10]
Critter Mechs
1
7,500
HAMTR left arm
steel [8]+glass [6]
HAMTR right arm
HAMTR left leg
HAMTR right leg
Small hydraulic clamp
steel [4]+plastic [1]
Vim harness
steel [5]+glass [2]
unknown item 'advanced treatment cyborg module'
steel [2.5]+glass [2.5]+plastic [2.5]+gold [0.5]
Mechanized Treatment
2
5,000
unknown item 'defibrillator cyborg module'
steel [5]+glass [5]+plastic [2.5]+gold [0.5]
H.O.N.K. harness
steel [30]+glass [12]+bananium [3.33]
H.O.N.K. Mech
2
7,500
H.O.N.K. left arm
H.O.N.K. right arm
H.O.N.K. right armX
H.O.N.K. right leg
Mech horn
steel [5]+bananium [1.33]
Security Techfab
Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.
Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab through research.
Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:
Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.4a. Set the space heaters to have High energy consumption and make sure that they are On.
Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.6a. Click Add on the air alarm GUI and then close the GUI.
In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm. 7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.8a. Use a crowbar to deconstruct the imprinter into a machine frame.8b. Use a crowbar again to remove the parts from the machine frame.8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
Repeat step 8 through 8d with the Protolathe and Autolathe machines.
Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!
Troubleshooting
"I can't get any points/I can't print anything"
The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.
To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.