Research and Development: Difference between revisions

From Space Station 14 Wiki
Soupki (talk | contribs)
Added Security Techfab and filled in item, crafting cost, research, tier, and research cost. Filled in description for Security Techfab. Added Medical Techfab section
Soupki (talk | contribs)
Arsenal: Added all item module for crafting and item columns.
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!Research Cost
!Research Cost
|-
|-
|magazine (.20 rifle uranium)
|{{item icon|magazine (.20 rifle uranium)|cap=1|size=32px}}
|0.25 steel 3 plastic 3 uranium
|{{item icon|steel|0.25|size=32px}}+{{item icon|plastic|3|size=32px}}+{{item icon|uranium|3|size=32px}}
| rowspan="9" |Uranium Munitions
| rowspan="9" |Uranium Munitions
| rowspan="9" |1
| rowspan="9" |1
| rowspan="9" |7,500
| rowspan="9" |7,500
|-
|-
|pistol magazine (.35 auto uranium)
|{{item icon|pistol magazine (.35 auto uranium)|cap=1|size=32px}}
|0.25 steel 0.65 plastic 1.2 uranium
|{{item icon|steel|0.25|size=32px}}+{{item icon|plastic|0.65|size=32px}}+{{item icon|uranium|1.2|size=32px}}
|-
|-
|magazine (.30 rifle uranium)
|{{item icon|magazine (.30 rifle uranium)|cap=1|size=32px}}
|0.25 steel 3.6 plastic 3.6 uranium
|{{item icon|steel|0.25|size=32px}}+{{item icon|plastic|3.6|size=32px}}+{{item icon|uranium|3.6|size=32px}}
|-
|-
|speed loader (.45 magnum uranium)
|{{item icon|speed loader (.45 magnum uranium)|cap=1|size=32px}}
|0.5 steel 1.5 plastic 1.1 uranium
|{{item icon|steel|0.5|size=32px}}+{{item icon|plastic|1.5|size=32px}}+{{item icon|uranium|1.1|size=32px}}
|-
|-
|ammunition box (.35 auto uranium)
|{{item icon|ammunition box (.35 auto uranium)|cap=1|size=32px}}
|3 plastic 6 uranium
|{{item icon|plastic|3|size=32px}}+{{item icon|uranium|6|size=32px}}
|-
|-
|ammunition box (.45 magnum uranium)
|{{item icon|ammunition box (.45 magnum uranium)|cap=1|size=32px}}
|2.4 plastic 1.8 uranium
|{{item icon|plastic|2.4|size=32px}}+{{item icon|uranium|1.8|size=32px}}
|-
|-
|ammunition box (.30 rifle uranium)
|{{item icon|ammunition box (.30 rifle uranium)|cap=1|size=32px}}
|6 plastic 6 uranium
|{{item icon|plastic|6|size=32px}}+{{item icon|uranium|6|size=32px}}
|-
|-
|ammunition box (.20 rifle uranium)
|{{item icon|ammunition box (.20 rifle uranium)|cap=1|size=32px}}
|5 plastic 5 uranium
|{{item icon|plastic|5|size=32px}}+{{item icon|uranium|5|size=32px}}
|-
|-
|shotgun uranium cartridges dispenser
|{{item icon|shotgun uranium cartridges dispenser|cap=1|size=32px}}
|3.2 plastic 2.4 uranium
|{{item icon|plastic|3.2|size=32px}}+{{item icon|uranium|2.4|size=32px}}
|-
|-
|truncheon
|{{item icon|truncheon|cap=1|size=32px}}
|3 steel 3 plastic
|{{item icon|steel|3|size=32px}}+{{item icon|plastic|3|size=32px}}
| rowspan="4" |Advanced Riot Control
| rowspan="4" |Advanced Riot Control
| rowspan="4" |1
| rowspan="4" |1
| rowspan="4" |8,000
| rowspan="4" |8,000
|-
|-
|telescopic shield
|{{item icon|telescopic shield|cap=1|size=32px}}
|3 steel 8 glass
|{{item icon|steel|3|size=32px}}+{{item icon|glass|8|size=32px}}
|-
|-
|holobarrier projector
|{{item icon|holobarrier projector|cap=1|size=32px}}
|3 steel 0.5 glass 0.5 plastic
|{{item icon|steel|3|size=32px}}+{{item icon|glass|0.5|size=32px}}+{{item icon|plastic|0.5|size=32px}}
|-
|-
|disabler SMG
|{{item icon|disabler SMG|cap=1|size=32px}}
|10 steel 5 glass 5 plastic
|{{item icon|steel|10|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|plastic|5|size=32px}}
|-
|-
|laser rifle
|{{item icon|laser rifle|cap=1|size=32px}}
|15 steel 10 glass 8.5 gold
|{{item icon|steel|15|size=32px}}+{{item icon|glass|10|size=32px}}+{{item icon|gold bar|8.5|label=gold|size=32px}}15 steel 10 glass 8.5 gold
|Weaponized Laser Manipulation
|Weaponized Laser Manipulation
|1
|1
|7,500
|7,500
|-
|-
|signal trigger
|{{item icon|signal trigger|cap=1|size=32px}}
| rowspan="3" |{{item|steel|3|size=32px}}+{{item|plastic|2|size=32px}}
| rowspan="3" |{{item|steel|3|size=32px}}+{{item|plastic|2|size=32px}}
| rowspan="5" |Explosive Technology
| rowspan="5" |Explosive Technology
Line 781: Line 781:
| rowspan="5" |10,000
| rowspan="5" |10,000
|-
|-
|voice trigger
|{{item icon|voice trigger|cap=1|size=32px}}
|-
|-
|timer trigger
|{{item icon|timer trigger|cap=1|size=32px}}
|-
|-
|flash payload
|{{item icon|flash payload|cap=1|size=32px}}
|{{item|steel|0.5|size=32px}}+{{item|plastic|1|size=32px}}+{{item|glass|0.5|size=32px}}
|{{item|steel|0.5|size=32px}}+{{item|plastic|1|size=32px}}+{{item|glass|0.5|size=32px}}
|-
|-
|explosive payload
|{{item icon|explosive payload|cap=1|size=32px}}
|1 steel 1 plastic 0.5 glass 0.5 plasma 0.5 silver
|{{item icon|steel|1|size=32px}}+{{item icon|plastic|1|size=32px}}+{{item icon|glass|0.5|size=32px}}+{{item icon|plasma|0.5|size=32px}}+{{item icon|silver bar|0.5|label=silver|size=32px}}
|-
|-
|magazine (.20 rifle incendiary)
|{{item icon|magazine (.20 rifle incendiary)|cap=1|size=32px}}
|0.25 steel 4.5 plastic
|{{item icon|steel|0.25|size=32px}}+{{item icon|plastic|4.5|size=32px}}
| rowspan="10" |Draconic Munitions
| rowspan="10" |Draconic Munitions
| rowspan="10" |1
| rowspan="10" |1
| rowspan="10" |10,000
| rowspan="10" |10,000
|-
|-
|pistol magazine (.35 auto incendiary)
|{{item icon|pistol magazine (.35 auto incendiary)|cap=1|size=32px}}
|0.25 steel 1.2 plastic
|{{item icon|steel|0.25|size=32px}}+{{item icon|plastic|1.2|size=32px}}
|-
|-
|magazine (.30 rifle incendiary)
|{{item icon|magazine (.30 rifle incendiary)|cap=1|size=32px}}
|0.25 steel 5.4 plastic
|{{item icon|steel|0.25|size=32px}}+{{item icon|plastic|5.4|size=32px}}
|-
|-
|speed loader (.45 magnum incendiary)
|{{item icon|speed loader (.45 magnum incendiary)|cap=1|size=32px}}
|0.5 steel 1.5 plastic
|{{item icon|steel|0.5|size=32px}}+{{item icon|plastic|1.5|size=32px}}
|-
|-
|ammunition box (.35 auto incendiary)
|{{item icon|ammunition box (.35 auto incendiary)|cap=1|size=32px}}
|6 plastic
|{{item icon|plastic|6|size=32px}}
|-
|-
|ammunition box (.45 magnum incendiary)
|{{item icon|ammunition box (.45 magnum incendiary)|cap=1|size=32px}}
|2.4 plastic
|{{item icon|plastic|2.4|size=32px}}
|-
|-
|ammunition box (.30 rifle incendiary)
|{{item icon|ammunition box (.30 rifle incendiary)|cap=1|size=32px}}
|9 plastic
|{{item icon|plastic|9|size=32px}}
|-
|-
|ammunition box (.20 rifle incendiary)
|{{item icon|ammunition box (.20 rifle incendiary)|cap=1|size=32px}}
|7.5 plastic
|{{item icon|plastic|7.5|size=32px}}
|-
|-
|shotgun incendiary cartridges dispenser
|{{item icon|shotgun incendiary cartridges dispenser|cap=1|size=32px}}
|0.8 steel 3.2 plastic
|{{item icon|steel|0.8|size=32px}}+{{item icon|plastic|3.2|size=32px}}
|-
|-
|ammo drum (.50 incendiary)
|{{item icon|ammo drum (.50 incendiary)|cap=1|size=32px}}
|1 steel 1.9 plastic
|{{item icon|steel|1|size=32px}}+{{item icon|plastic|1.9|size=32px}}
|-
|-
|electropack
|{{item icon|electropack|cap=1|size=32px}}
|5 steel 2.5 plastic 5 cloth
|{{item icon|steel|5|size=32px}}+{{item icon|plastic|2.5|size=32px}}+{{item icon|cloth|5|size=32px}}
|Special Means
|Special Means
|1
|1
|5,000
|5,000
|-
|-
|ammo drum (.50 beanbags)
|{{item icon|ammo drum (.50 beanbags)|cap=1|size=32px}}
|1.5 steel 1.4 plastic
|{{item icon|steel|1.5|size=32px}}+{{item icon|plastic|1.4|size=32px}}
| rowspan="4" |Nonlethal Ammunition
| rowspan="4" |Nonlethal Ammunition
| rowspan="4" |1
| rowspan="4" |1
| rowspan="4" |5,000
| rowspan="4" |5,000
|-
|-
|tranquilizer cartridges dispenser
|{{item icon|tranquilizer cartridges dispenser|cap=1|size=32px}}
|2.4 plastic 1.6 steel 0.8 glass 1.6 plasma 0.8 silver
|{{item icon|plastic|2.4|size=32px}}+{{item icon|steel|1.6|size=32px}}+{{item icon|glass|0.8|size=32px}}+{{item icon|plasma|1.6|size=32px}}+{{item icon|silver bar|0.8|label=silver|size=32px}}
|-
|-
|shotgun beanbag cartridges dispenser
|{{item icon|shotgun beanbag cartridges dispenser|cap=1|size=32px}}
|1.6 steel 2.4 plastic
|{{item icon|steel|1.6|size=32px}}+{{item icon|plastic|2.4|size=32px}}
|-
|-
|disabler
|{{item icon|disabler|cap=1|size=32px}}
|3 steel 2 glass 2 plastic
|{{item icon|steel|3|size=32px}}+{{item icon|glass|2|size=32px}}+{{item icon|plastic|2|size=32px}}
|-
|-
|laser cannon
|{{item icon|laser cannon|cap=1|size=32px}}
|12.5 steel 7.5 plastic 5 gold
|{{item icon|steel|12.5|size=32px}}+{{item icon|plastic|7.5|size=32px}}+{{item icon|gold bar|5|label=gold|size=32px}}
|Concentrated Laser Weaponry
|Concentrated Laser Weaponry
|2
|2
|10,000
|10,000
|-
|-
|x-ray cannon
|{{item icon|x-ray cannon|cap=1|size=32px}}
|15 steel 5 glass 2.5 plastic 1 gold
|{{item icon|steel|15|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|plastic|2.5|size=32px}}+{{item icon|gold bar|1|label=gold|size=32px}}15 steel 5 glass 2.5 plastic 1 gold
|Wave Particle Harnessing
|Wave Particle Harnessing
|2
|2
|10,000
|10,000
|-
|-
|small-capacity power cage
|{{item icon|small-capacity power cage|cap=1|size=32px}}
|2 steel 1 plastic
|{{item icon|steel|2|size=32px}}+{{item icon|plastic|1|size=32px}}
| rowspan="8" |Shuttle Basic Armament
| rowspan="8" |Shuttle Basic Armament
| rowspan="8" |2
| rowspan="8" |2
| rowspan="8" |10,500
| rowspan="8" |10,500
|-
|-
|medium-capacity power cage
|{{item icon|medium-capacity power cage|cap=1|size=32px}}
|5 steel 5 glass 2.5 plastic 0.4 gold
|{{item icon|steel|5|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|plastic|2.5|size=32px}}+{{item icon|gold bar|0.4|label=gold|size=32px}}
|-
|-
|grenade cartridge
|{{item icon|grenade cartridge|cap=1|size=32px}}
|1.5 steel 0.5 plastic
|{{item icon|steel|1.5|size=32px}}+{{item icon|plastic|0.5|size=32px}}
|-
|-
|flash grenade
|{{item icon|flash grenade|cap=1|size=32px}}
|1.5 steel 1 plastic 0.2 glass
|{{item icon|steel|1.5|size=32px}}+{{item icon|plastic|1|size=32px}}+{{item icon|glass|0.2|size=32px}}
|-
|-
|blast grenade
|{{item icon|blast grenade|cap=1|size=32px}}
|4.5 steel 3 plastic 1.5 gold
|{{item icon|steel|4.5|size=32px}}+{{item icon|plastic|3|size=32px}}+{{item icon|gold bar|1.5|label=gold|size=32px}}
|-
|-
|LSE-400c "Svalinn machine gun" machine board
|{{item icon|LSE-400c "Svalinn machine gun" machine board|cap=1|size=32px}}
|1 steel 5 glass
|{{item icon|steel|1|size=32px}}+{{item icon|glass|5|size=32px}}
|-
|-
|LSE-1200c "Perforator" machine board
|{{item icon|LSE-1200c "Perforator" machine board|cap=1|size=32px}}
|1 steel 5 glass 1 gold
|{{item icon|steel|1|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|gold bar|1|label=gold|size=32px}}
|-
|-
|EXP-320g "Friendship" machine board
|{{item icon|EXP-320g "Friendship" machine board|cap=1|size=32px}}
|1 steel 5 glass 0.5 gold
|{{item icon|steel|1|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|gold bar|0.5|label=gold|size=32px}}1 steel 5 glass 0.5 gold
|-
|-
|EMP grenade
|{{item icon|EMP grenade|cap=1|size=32px}}
|1.5 steel 1 plastic 0.2 glass
|{{item icon|steel|1.5|size=32px}}+{{item icon|plastic|1|size=32px}}+{{item icon|glass|0.2|size=32px}}
| rowspan="3" |Advanced Shuttle Weapons
| rowspan="3" |Advanced Shuttle Weapons
| rowspan="3" |3
| rowspan="3" |3
| rowspan="3" |15,000
| rowspan="3" |15,000
|-
|-
|high-capacity power cage
|{{item icon|high-capacity power cage|cap=1|size=32px}}
|6 steel 8 glass 4 plastic 1 gold
|{{item icon|steel|6|size=32px}}+{{item icon|glass|8|size=32px}}+{{item icon|plastic|4|size=32px}}+{{item icon|gold bar|1|label=gold|size=32px}}
|-
|-
|EXP-2100g "Duster" machine board
|{{item icon|EXP-2100g "Duster" machine board|cap=1|size=32px}}
|1 steel 5 glass 1 gold
|{{item icon|steel|1|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|gold bar|1|label=gold|size=32px}}
|-
|-
|advanced laser pistol
|{{item icon|advanced laser pistol|cap=1|size=32px}}
|15 steel 10 glass 8.5 gold
|{{item icon|steel|15|size=32px}}+{{item icon|glass|10|size=32px}}+{{item icon|gold bar|8.5|label=gold|size=32px}}15 steel 10 glass 8.5 gold
| rowspan="2" |Portable Microfusion Weaponry
| rowspan="2" |Portable Microfusion Weaponry
| rowspan="2" |3
| rowspan="2" |3
| rowspan="2" |15,000
| rowspan="2" |15,000
|-
|-
|portable recharger
|{{item icon|portable recharger|cap=1|size=32px}}
|20 steel 20 uranium 10 plastic 5 plasma 5 glass
|{{item icon|steel|20|size=32px}}+{{item icon|uranium|20|size=32px}}+{{item icon|plastic|10|size=32px}}+{{item icon|plasma|5|size=32px}}+{{item icon|glass|5|size=32px}}
|}
|}



Revision as of 22:58, 20 August 2024

Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Research and Development

Research and Development (commonly called R&D or RnD) is the job of the Scientists. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.

R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.

Protolathe

The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
High-capacity power cell steel [3]+glass [4]+plastic [2]+gold bar [0.5] Advanced Powercells 1 7,500
Mining drill steel [5]+plastic [1] Salvage Equipment 1 7,500
Grappling gun steel [5]+glass [5]+gold bar [1]
Welding gas mask steel [6]+glass [2]
Experimental welding tool steel [8]+plasma [2] Advanced Tools 2 10,000
Power drill steel [6]+plastic [2]
Jaws of life steel [10]+glass [5]+plasma [3]+gold bar [0.5]
Ore bag of holding steel [20]+silver bar [7.5]+plasma [15]+uranium [1.5] Mass Excavation 2 12,500
Diamond tipped mining drill steel [6]+plastic [2]+silver bar [2]+refined diamond [1]
Handheld mass scanner steel [8]+glass [3] Space Scanning 2 7,500
Holofan projector steel [3]+glass [0.5]+plastic [0.5] Advanced Atmospherics 2 7,500
Bag of holding steel [20]+silver bar [7.5]+plasma [15]+uranium [1.5] Bluespace Storage 3 15,000
Satchel of holding
Duffelbag of holding
Microreactor power cell steel [5]+glass [4]+uranium [2]+gold bar [1] Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
Advanced remote signaller steel [1]+plastic [2]+plasma [1] Explosive Technology 1 10,000
Signal trigger steel [3]+plastic [2]
Voice trigger
Timer trigger
Flash payload steel [0.5]+plastic [1]+glass [0.5]
Chemical payload steel [2]+plastic [3]
Proto-kinetic accelerator steel [10]+glass [5]+silver [1] Salvage Weapons 1 5,000
Svalinn laser pistol steel [20]+gold [5] Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner steel [1]+plastic [0.5] Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet steel [15]+plastic [3]+glass [5]+plasma [5]+silver [2.5] Anomaly Core Harnessing 1 10,000
Anomaly locator steel [4]+glass [1] Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator
Magboots steel [10]+plastic [5] Local Magnetism 1 7,500
Moon boots steel [6]
Portable particle decelerator steel [7.5]+plasma [1.5]+uranium [1.5] Deterrence Technologies 2 7,500
Force field projector steel [5]+plasma [3]+glass [1]
C.H.I.M.P. handcannon steel [5]+glass [4] Advanced Anomaly Research 2 10,000
Quantum spin inverter steel [7]+glass [1]+uranium [1] Quantum Leaping 3 10,000
Tether gun steel [5]+glass [4]+silver [1] Gravity Manipulation 3 10,000
Force gun


Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer steel [3]+plastic [3]+glass [1] Advanced Entertainment 1 7,500
Advanced mop plastic [4]+steel [1]+glass [1] Advanced Cleaning 2 10,000
Mega spray bottle plastic [2.5]
Spray nozzle steel [15]+glass [5] Advanced Spray 2 10,000
Backpack water tank steel [2.5]+glass [10]
Astro-grass plastic [1] Faux Astro-Tiles 2 5,000
Astro-grass
Astro-grass
Astro-ice
Astro-snow
Cryostasis beaker steel [2.5]+plastic [0.5] Biochemical Stasis 2 7,500
Cryostasis syringe steel [2]+plastic [0.5]
Speed boots steel [15]+plastic [10]+silver [5] Quantum Fiber Weaving 3 10,000
Bluespace beaker steel [5]+plastic [5]+plasma [1.5]+silver [0.5] Bluespace Chemistry 3 10,000
Bluespace syringe steel [1]+plastic [1.5]+glass [2.5]+plasma [1]+silver [0.5]


Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module steel [1]+glass [5]+gold [1] Ripley APLU 1 7,500
Ripley peripherals control module
P.A.C.M.A.N.-type portable generator machine board steel [0.5]+glass [3.5] Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
J.R.P.A.C.M.A.N.-type portable generator machine board
Power monitoring computer board steel [1]+glass [5]
Solar control computer board
Emitter machine board
Solar tracker electronics steel [1.5]+glass [6]
Hyper convection circuit imprinter machine board steel [1]+glass [9]+gold [1] Industrial Engineering 1 10,000
Hyper convection autolathe machine board steel [1]+glass [5]+gold [1]
Hyper convection protolathe machine board
Sheet-meister 2000 machine board steel [1]+glass [5]
Flatpacker 1001 machine board steel [1]+glass [5]+gold [1] Mechanical Compression 1 10,000
Industrial ore processor machine board steel [1]+glass [5]+gold [1] Salvage Equipment 1 7,500
Freezer thermomachine machine board steel [1.5]+glass [5]+gold [0.5] Atmospherics 1 7,500
Gas recycler board steel [1]+glass [5]
Turbo recharger machine board steel [5]+glass [5]+gold [1] Advanced Power Cells 1 7,500
Shuttle console board steel [1]+glass [5]+gold [1] Shuttlecraft 2 10,000
Mini gravity generator machine board
Thruster machine board steel [1]+glass [5]
Gyroscope machine board
Radar console computer board steel [1]+glass [5] Space Scanning 2 7,500
Hellfire freezer machine board steel [1.5]+glass [5]+gold [0.5] Advanced Atmospherics 2 7,500
Portable scrubber machine board


Arsenal ( None)

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board steel [1]+glass [5]+gold [1] Basic XenoArcheology 1 5,000
Artifact analyzer machine board
A.P.E. machine board steel [1]+glass [5] Basic Anomalous Research 1 5,000
Anomaly vessel machine board
Exosuit fabricator machine board steel [1]+glass [5] Basic Robotics 1 5,000
Tech disk terminal board steel [1]+glass [5]+gold [1] Alternative Research 1 5,000
Artifact crusher machine board steel [1]+glass [5]+gold [1] Artifact Recycling 2 5,000
Anomaly synchronizer machine board steel [1]+glass [7]+silver [1] Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board steel [1]+glass [5]+gold [1]


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board steel [1]+glass [5] Basic Hydroponics 1 5,000
Hydroponics tray machine board
Industrial reagent grinder machine board steel [1]+glass [5]+gold [1]
Lipid extractor machine board steel [1]+glass [5] Meat Manipulation 1 7,500
Biocube fabricator machine board steel [1]+glass [5]+gold [1]
Biomass reclaimer machine board
HAMTR central control module steel [1]+glass [5]+gold [1] Critter Mechs 1 7,500
HAMTR peripherals control module
Television board steel [1]+glass [5] Advanced Entertainment 1 7,500
Digital audio workstation machine board
News manager console board
Jukebox machine board
Surveillance camera router board steel [1]+glass [5] A/V Communication 1 5,000
Surveillance camera wireless router board
Movable wireless camera board
Wireless camera board
Surveillance camera monitor board
Surveillance wireless camera monitor board
Telecommunication server machine board
H.O.N.K. central control module steel [1]+glass [5]+bananium [0.67] H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
H.O.N.K. weapon control and targeting module
Cargo telepad machine board steel [1]+glass [5]+gold [1] Bluespace Cargo Transport 2 15,000
Stasis bed machine board steel [1]+glass [5]+gold [1] Biochemical Stasis 2 7,500
Cryo pod machine board

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley harness steel [15]+glass [12] Ripley APLU 1 7,500
Ripley left arm steel [10]+glass [7.5]
Ripley right arm
Ripley left leg
Ripley right leg
Hydraulic clamp steel [5]+plastic [2]
Mining cyborg module steel [5]+glass [5]+plastic [2.5]+gold [0.5] Salvage Equipment 1 7,500
unknown item 'grappling gun cyborg module' steel [2.5]+glass [2.5]+plastic [2.5]
unknown item 'GPS cyborg module' steel [2.5]+glass [2.5]+plastic [2.5] Space Scanning 2 7,500
Advanced tool cyborg module steel [5]+glass [5]+plastic [2.5]+gold [0.5] Advanced Tools 2 10,000
unknown item 'RCD cyborg module'RCD cyborg module

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
Anomaly cyborg module steel [2.5]+glass [2.5]+plastic [2.5] Basic Anomalous Research 1 5,000
Artifact cyborg module steel [2.5]+glass [2.5]+plastic [2.5] Basic XenoArcheology 1 5,000
Proximity sensor steel [2.5]+glass [3] Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Gardening cyborg module steel [2.5]+glass [2.5]+plastic [2.5] Basic Hydroponics 1 5,000
Harvesting cyborg module
unknown item 'light replacer cyborg module' steel [2.5]+glass [2.5]+plastic [2.5] Robotic Cleanliness 1 5,000
Advanced cleaning cyborg module steel [2.5]+glass [2.5]+plastic [2.5]+gold [0.5] Advanced Entertainment 1 7,500
Musique cyborg module steel [2.5]+glass [2.5]+plastic [2.5]
Clowning cyborg module
unknown item 'advanced treatment cyborg module' steel [2.5]+glass [2.5]+plastic [2.5]+gold [0.5] Mechanized Treatment 2 5,000
unknown item 'defibrillator cyborg module' steel [5]+glass [5]+plastic [2.5]+gold [0.5]
H.O.N.K. harness steel [30]+glass [12]+bananium [3.33] H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
H.O.N.K. right arm
H.O.N.K. right armX
H.O.N.K. right leg
Mech horn steel [5]+bananium [1.33]

Security Techfab

Set deep within the security department sits the Security Techfab. This machine is a massive factory packed into one small machine. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial(None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Magazine (.20 rifle uranium) steel [0.25]+plastic [3]+uranium [3] Uranium Munitions 1 7,500
Pistol magazine (.35 auto uranium) steel [0.25]+plastic [0.65]+uranium [1.2]
Magazine (.30 rifle uranium) steel [0.25]+plastic [3.6]+uranium [3.6]
Speed loader (.45 magnum uranium) steel [0.5]+plastic [1.5]+uranium [1.1]
Ammunition box (.35 auto uranium) plastic [3]+uranium [6]
Ammunition box (.45 magnum uranium) plastic [2.4]+uranium [1.8]
Ammunition box (.30 rifle uranium) plastic [6]+uranium [6]
Ammunition box (.20 rifle uranium) plastic [5]+uranium [5]
unknown item 'shotgun uranium cartridges dispenser' plastic [3.2]+uranium [2.4]
Truncheon steel [3]+plastic [3] Advanced Riot Control 1 8,000
Telescopic shield steel [3]+glass [8]
Holobarrier projector steel [3]+glass [0.5]+plastic [0.5]
Disabler SMG steel [10]+glass [5]+plastic [5]
Laser rifle steel [15]+glass [10]+gold [8.5]15 steel 10 glass 8.5 gold Weaponized Laser Manipulation 1 7,500
Signal trigger steel [3]+plastic [2] Explosive Technology 1 10,000
Voice trigger
Timer trigger
Flash payload steel [0.5]+plastic [1]+glass [0.5]
Explosive payload steel [1]+plastic [1]+glass [0.5]+plasma [0.5]+silver [0.5]
Magazine (.20 rifle incendiary) steel [0.25]+plastic [4.5] Draconic Munitions 1 10,000
Pistol magazine (.35 auto incendiary) steel [0.25]+plastic [1.2]
Magazine (.30 rifle incendiary) steel [0.25]+plastic [5.4]
Speed loader (.45 magnum incendiary) steel [0.5]+plastic [1.5]
Ammunition box (.35 auto incendiary) plastic [6]
Ammunition box (.45 magnum incendiary) plastic [2.4]
Ammunition box (.30 rifle incendiary) plastic [9]
Ammunition box (.20 rifle incendiary) plastic [7.5]
unknown item 'shotgun incendiary cartridges dispenser' steel [0.8]+plastic [3.2]
Ammo drum (.50 incendiary) steel [1]+plastic [1.9]
Electropack steel [5]+plastic [2.5]+cloth [5] Special Means 1 5,000
Ammo drum (.50 beanbags) steel [1.5]+plastic [1.4] Nonlethal Ammunition 1 5,000
unknown item 'tranquilizer cartridges dispenser' plastic [2.4]+steel [1.6]+glass [0.8]+plasma [1.6]+silver [0.8]
unknown item 'shotgun beanbag cartridges dispenser' steel [1.6]+plastic [2.4]
Disabler steel [3]+glass [2]+plastic [2]
Laser cannon steel [12.5]+plastic [7.5]+gold [5] Concentrated Laser Weaponry 2 10,000
X-ray cannon steel [15]+glass [5]+plastic [2.5]+gold [1]15 steel 5 glass 2.5 plastic 1 gold Wave Particle Harnessing 2 10,000
Small-capacity power cage steel [2]+plastic [1] Shuttle Basic Armament 2 10,500
Medium-capacity power cage steel [5]+glass [5]+plastic [2.5]+gold [0.4]
Grenade cartridge steel [1.5]+plastic [0.5]
Flash grenade steel [1.5]+plastic [1]+glass [0.2]
Blast grenade steel [4.5]+plastic [3]+gold [1.5]
LSE-400c "Svalinn machine gun" machine board steel [1]+glass [5]
LSE-1200c "Perforator" machine board steel [1]+glass [5]+gold [1]
EXP-320g "Friendship" machine board steel [1]+glass [5]+gold [0.5]1 steel 5 glass 0.5 gold
EMP grenade steel [1.5]+plastic [1]+glass [0.2] Advanced Shuttle Weapons 3 15,000
High-capacity power cage steel [6]+glass [8]+plastic [4]+gold [1]
EXP-2100g "Duster" machine board steel [1]+glass [5]+gold [1]
Advanced laser pistol steel [15]+glass [10]+gold [8.5]15 steel 10 glass 8.5 gold Portable Microfusion Weaponry 3 15,000
Portable recharger steel [20]+uranium [20]+plastic [10]+plasma [5]+glass [5]

Experimental(None)

Civilian Services(None)

Medical Techfab

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.