Nuke Op Agent: Difference between revisions

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|difficulty=nightmare+
|difficulty=nightmare+
|duties=GET THAT DISK, KEEP YOUR COMMRADES ALIVE.
|duties=GET THAT DISK, KEEP YOUR COMMRADES ALIVE.
|supervisors= Nuke Op Commander, The [[Syndicate]]
|supervisors= [[Nuke Op Commander]], The [[Syndicate]]
|subordinates= [[Nuclear Operative]]s
|subordinates= [[Nuclear Operative]]s
|guides=TBA
|guides=TBA

Revision as of 15:27, 29 July 2024


Syndicate

Nuclear operative agent

Access: Syndicate, Maintenance, Anywhere you can get access to
Difficulty: nightmare+
Duties: GET THAT DISK, KEEP YOUR COMMRADES ALIVE.
Supervisors: Nuke Op Commander, The Syndicate
Subordinates: Nuclear Operatives
Guides: TBA

Congratulations, Agent. You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.

Your Primary Objectives

1. Retrieve the Nuclear Authentication Disk.

2. Use it to activate the Nuclear Fission Explosive.

3. Escape alive on your infiltrator vessel. (Optional)


4. KEEP EVERYONE ALIVE

Order of Operations

This guide will not be one for Nuclear operatives instead click here Nuclear Operative. This guide will instead be solely focused on how to both Quickly and Effectively make any and all chems you may need. in addition to general survivability and unique weapons you can make. nukie flame thrower anyone??

Chem Creation Non Warops

The hallmark of a good agent isn't based on how quickly one can make chems though it is definitely helpful. To start off it is important to identify what damage types your colleagues will primarily be taking. The main weapons an unprepared crew will mostly be relegated to the guns and lasers in sec along with the rare knife or toolbox thrown your way. As such the damage types from importance are as follows

- pierce

- heat

- bloodloss/airloss

- slash

- blunt

With the damage types now known we can start to synthesis chems in order to deal with said damage now while it may be easy to make a jug of bicardine and call it a day it is not ideal in healing damage as such the chems i recommend making and will go through (for non warops) is puncturase, dermaline, dexalin plus, lacerol and bruizine

Chem workflow

the following workflow is a very simple and effective way to make chems quickly firstly order the following jugs from the chem vend before quick dragging them into the chemmaster carbon x 3, oxygen x 2, hydrogen x 2, lithium, sugar, phosphors, and iron

Brute Chems

mix 50u of hydrogen and 50u oxygen and leave it in a beaker on the hotplate to make hydroxide

whilst this is being done mix 50u carbon 25u sugar and 25u oxy to make 50u bic and 50u inprop removed the bic then add an additional 50u carbon in order to make 150u bic total repeat this step twice

with the then heated beaker containg hydroxide empty it into the chemaster before mixxing 50u of hydrogen and carbon in order to make benze repeat this step twice

mix 50u bic with 50u benze in order to make lacerionl repeat this step twice

mix 50u bic with 50u hydroxide in order to make puncturase repeat this step twice

mixe 25u bic with 25u sugar then 25u lithim be sure to do it in this order so that you dont create razorium repeat thus step four times

with that all brute chems are made (200u punct, 200u lac, 200u bruiz)

Burn Chems

mix 50u carbon with 50u silicon in order to make 100u of kelotane

mix 25u kelotane 25u oxy and 25u phosphorus repeat 3 times

with that all burn chems are made (200u derma)

Bloodloss/Airloss chems

grind plasteel found next to the gravity room in order to gain plasma

mix 1u of plasma with 50u of oxy to get dex

mix 25u dex 25u carbon and 25u iron in order to make dex plus

with that all airloss/bloodloss chems are made (200u dex+)

chem creation warops

Throw everything you've done out the window GO GO GO. When it comes to warops most of the time the agent will be the one dictating when it is time to leave as such it is imperative that you can quickly make all the chems needed to keep your colleagues alive. Now unlike before the station knows you're coming. As such they will do everything in their power to buy guns research Xray and laser weapons and create bombs. Due to this we will be making all the prior chems already made (-dermaline as we will be changing that). Along with new chems such as arithrazine for radiation and pyrazine for heat due to xray cannons and lasers respectively.

Chem workflow

the following workflow is a very simple and effective way to make chems quickly firstly order the following jugs from the chem vend before quick dragging them into the chemmaster carbon x 3, oxygen x 2, hydrogen x 2, lithium, sugar, phosphors, and iron

Radiation Chems

mix 25u silicon 25u nitrogen and 25u potasium in order to make 50u dylovene

mix 50u dylo and 50u radium in order to make 100u hyronaylin

mix 50u hyronaylin and 50u hydrogen in order to make 100u arithrazine repeat this twice

and with that all our rads meds are made (200u arith)

burn chems

mix 25u iron 25u silicon in order to make 50u fersilite

mix 1u plasma 50u copper and 50u fersilite in order to make 100u leporazine


mix 50u carbon with 50u silicon in order to make 100u of kelotane

mix 25u kelotane 25u oxy and 25u phosphorus in order to make 75u derma

mix 25u derma 25u lepor and 25u carbon in order to make 75u pyra repeat three times

and with that all our burn meds are made (200u pyra)

Now What??

Now that all your chems are made its time to think about strategy