Nuke Op Agent: Difference between revisions
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==Order of Operations== | ==Order of Operations== | ||
This guide will not be one for Nuclear operatives instead click here [[Nuclear Operative]]. This guide will instead be solely focused on how to both Quickly and Effectively make any and all chems you may need. in addition to general survivability and unique weapons you can make. nukie flame thrower anyone?? | This guide will not be one for Nuclear operatives instead click here [[Nuclear Operative]]. This guide will instead be solely focused on how to both Quickly and Effectively make any and all chems you may need. in addition to general survivability and unique weapons you can make. nukie flame thrower anyone?? | ||
==Chem Creation Non Warops== | |||
The hallmark of a good agent isn't based on how quickly one can make chems though it is definitely helpful. | |||
To start off it is important to identify what damage types your colleagues will primarily be taking. | |||
The main weapons an unprepared crew will mostly be relegated to the guns and lasers in sec along with the rare knife or toolbox thrown your way. | |||
As such the damage types from importance are as follows | |||
- pierce | |||
- heat | |||
- slash | |||
- blunt |
Revision as of 13:11, 28 July 2024
Syndicate
Nuclear operative agent
- Access: Syndicate, Maintenance, Anywhere you can get access to
- Difficulty: nightmare+
- Duties: GET THAT DISK, KEEP YOUR COMMRADES ALIVE.
- Supervisors: Nuke Op Commander, The Syndicate
- Subordinates: Nuclear Operatives
- Guides: TBA
Congratulations, Agent. You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.
Your Primary Objectives
1. Retrieve the Nuclear Authentication Disk.
2. Use it to activate the Nuclear Fission Explosive.
3. Escape alive on your infiltrator vessel. (Optional)
Order of Operations
This guide will not be one for Nuclear operatives instead click here Nuclear Operative. This guide will instead be solely focused on how to both Quickly and Effectively make any and all chems you may need. in addition to general survivability and unique weapons you can make. nukie flame thrower anyone??
Chem Creation Non Warops
The hallmark of a good agent isn't based on how quickly one can make chems though it is definitely helpful. To start off it is important to identify what damage types your colleagues will primarily be taking. The main weapons an unprepared crew will mostly be relegated to the guns and lasers in sec along with the rare knife or toolbox thrown your way. As such the damage types from importance are as follows - pierce - heat - slash - blunt