Playable Species: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
*all species speak the same language. | *all species speak the same language. | ||
NOTE: "Damage Modifiers" refers to TAKEN damage, not damage dealt to other players. | '''NOTE:''' "Damage Modifiers" refers to TAKEN damage, not damage dealt to other players. | ||
== Humans == | == Humans == |
Revision as of 23:50, 26 January 2023
There are currently 4 playable species in Space Station 14 - Humans, Lizards, Slimes, And Diona. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:
- all species are capable of equipping the same tools and items.
- all species speak the same language.
NOTE: "Damage Modifiers" refers to TAKEN damage, not damage dealt to other players.
Humans
Baseline, unmodified human beings, functionally similar to the human beings of our world.
Damage Modifiers
- All damage types: 1.0
Lizards
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.
Damage Modifiers
- Blunt - 1.1
- Slash - 0.9
- Pierce -
- Heat - 0.9
- Cold - 1.5
- Shock -
- Poison - 0.9
- Toxin -
- Pressure -
- Cellular -
Slimes
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. They are naturally vulnerable to both high and low pressure barotrauma, but their elastic form makes them resistant to blunt damage.
Damage Modifiers
- Blunt - 0.6
- Slash - 1.2
- Pierce - 1.2
- Heat -
- Cold - 1.5
- Shock -
- Poison - 0.8
- Toxin -
- Pressure -
- Cellular - 0.2
Diona
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage.
Damage Modifiers
- Blunt - 0.7
- Slash - 0.8
- Pierce -
- Heat - 1.5
- Cold -
- Shock - 1.2
- Poison -
- Toxin -
- Pressure -
- Cellular -