Playable Species: Difference between revisions
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== Humans == | == Humans == | ||
Baseline, unmodified human beings, functionally similar to the | Baseline, unmodified human beings, functionally similar to the human beings of our world. | ||
=== Damage Modifiers === | === Damage Modifiers === | ||
* All damage types: 1.0 | * All damage types: 1.0 | ||
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Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. | Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. | ||
=== Damage Modifiers === | === Damage Modifiers === | ||
* | * Blunt - 1.1 | ||
* Slash - 0.9 | * Slash - 0.9 | ||
* Heat - | * Pierce - | ||
* Cold - | * Heat - 0.9 | ||
* Poison - | * Cold - 1.5 | ||
* Shock - | |||
* Poison - 0.9 | |||
* Toxin - | |||
* Pressure - | * Pressure - | ||
* Cellular | |||
== Slimes == | == Slimes == | ||
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma. | Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma. | ||
=== Damage Modifiers === | === Damage Modifiers === | ||
* | * Blunt - 0.6 | ||
* Slash - | * Slash - 1.2 | ||
* Heat - | * Pierce - 1.2 | ||
* Cold - | * Heat - | ||
* Poison - | * Cold - 1.5 | ||
* Shock - | |||
* Poison - 0.8 | |||
* Toxin - | |||
* Pressure - | * Pressure - | ||
* Cellular - 0.2 | |||
== Diona == | == Diona == | ||
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. | Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. | ||
=== Damage Modifiers === | === Damage Modifiers === | ||
* | * Blunt - 0.7 | ||
* Slash - | * Slash - 0.8 | ||
* Heat - | * Pierce - | ||
* Cold - | * Heat - 1.5 | ||
* Poison - | * Cold - | ||
* Shock - 1.2 | |||
* Poison - | |||
* Toxin - | |||
* Pressure - | * Pressure - | ||
* Cellular - |
Revision as of 23:43, 26 January 2023
There are currently 4 playable races in Space Station 14 - Humans, Lizards, Slimes, And Diona. Each race has their own distinct stats, strengths, and weaknesses, but all have a few things in common:
- all races are capable of equipping the same tools and items.
- all races speak the same language.
NOTE: "Damage Modifiers" refers to TAKEN damage, not damage dealt to other players.
Humans
Baseline, unmodified human beings, functionally similar to the human beings of our world.
Damage Modifiers
- All damage types: 1.0
Lizards
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.
Damage Modifiers
- Blunt - 1.1
- Slash - 0.9
- Pierce -
- Heat - 0.9
- Cold - 1.5
- Shock -
- Poison - 0.9
- Toxin -
- Pressure -
- Cellular
Slimes
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma.
Damage Modifiers
- Blunt - 0.6
- Slash - 1.2
- Pierce - 1.2
- Heat -
- Cold - 1.5
- Shock -
- Poison - 0.8
- Toxin -
- Pressure -
- Cellular - 0.2
Diona
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage.
Damage Modifiers
- Blunt - 0.7
- Slash - 0.8
- Pierce -
- Heat - 1.5
- Cold -
- Shock - 1.2
- Poison -
- Toxin -
- Pressure -
- Cellular -