Weapons: Difference between revisions
From Space Station 14 Wiki
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== Melee Weapons == | == Melee Weapons == | ||
Whether you need to <s> murder the clown</s> defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more | Whether you need to <s> murder the clown</s> defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain. | ||
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Revision as of 18:13, 16 June 2022
Stub
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General informations on combat and weapons + Disclaimer
The damage values are always changing. The Wiki might be inexact. For the moment, there is no autowiki to automatically update the values from the Github to the Wiki.
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
Baseball Bat | 14 Brute | Crafting | A robust baseball bat. | |
Butcher's Cleaver | 15 Brute | Kitchen | A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products. | |
Captain's Sabre | 26 Brute | The sabre is in the Captain's locker at the start of the round. He will most likely carry it around. | A ceremonial weapon belonging to the captain of the station. | |
Combat Knife | 15 Brute | A deadly knife intended for melee confrontations. | ||
Energy Dagger | 15 (7.5 Brute, 7.5 Burn) On 1 Brute Off |
Syndicate Uplink | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA. | |
Energy Sword | 25 (12.5 Brute, 12.5 Burn) On 7 Brute Off |
Syndicate Uplink | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. | |
Fireaxe | 24 Brute (Two-hand) 14 Brute (One-hand) |
Can usually be found in Atmospherics or Bridge. | Truly, the weapon of a madman. Who would think to fight fire with an axe? | |
Kitchen Knife | 12 Brute | A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come. | ||
Pickaxe | 14 Brute | Salvage | Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris. | |
Spear | 17 Brute (Two-hand) 10 Brute (One-hand) 15 Brute (Thrown) |
Crafting | 5u of reagent can be added, which will be transferred on hit. | |
Survival Knife | 15 Brute | Salvage crew | Weapon of first and last resort for combatting space carp. |
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used.
Icon | Item | Bullet type | Damage | How to acquire | Notes |
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Heavy Machine Guns
Icon | Item | Bullet type | Damage | How to acquire | Notes |
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Light Machine Guns
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|---|---|---|---|---|
Pulemyot Kalashnikova | Syndicate Uplink | A well preserved and maintained antique weapon of war. | |||
L6 SAW | Syndicate Uplink | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. |
Pistols
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|
Revolvers
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|---|---|---|---|---|
Deckard | Magnum | A rare, custom-built revolver. Use when there is no time for Voight-Kampff test. |
Shotguns
Snipers
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|
Sub-Machine Guns
Icon | Item | Bullet type | Damage | How to acquire | Notes |
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Energy Weapons
Laser based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Notes |
---|---|---|---|---|---|---|
Antique Laser Gun | Energy | 10 Lasers | 17 Burn | Captain's locker. | This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time. | |
Laser Cannon | Energy | 10 Lasers | 28 Burn | A heavy duty, high powered laser weapon. | ||
Laser Gun | Energy | 16 Lasers | 14 Burn | Security | Favoured by Nanotrasen Security for being cheap and easy to use. | |
Makeshift Laser Gun | Energy | 8 Lasers | 14 Burn | Crafting | Better pray it won't burn your hands off | |
Retro Laser Gun | Energy | 16 Lasers | 14 Burn | Cargo Console | A weapon using light amplified by the stimulated emission of radiation. |
Pulse based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Notes |
---|---|---|---|---|---|---|
Pulse Carbine | Energy | 25 Pulse | 35 Burn | Emergency Rescue Team | A high tech energy carbine favoured by the NT-ERT operatives. | |
Pulse Pistol | Energy | 10 Pulse | 35 Burn | Emergency Rescue Team | A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives. | |
Pulse Rifle | Energy | 400 Pulse | 35 Burn | Emergency Rescue Team | A weapon that is almost as infamous as its users. |