Science: Difference between revisions

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СЛАВА БОГОПОДОБНОМУ ВИГЕРСУ ЗА ЕГО СТАРЫЙ НАШ ЗАКАЗ НА ВАС МЫ ДУДОСИМ ВАШИ ЕБУЧИЕ СЕРВЕРЫ С КОРВУКСОИДНЫМ ГОВНОКОД БИЛДОМ ЮДП ФЛУДОМ СЛАВА SUNRISE SQUAD СПАСИБО ВИЗАРДАМ ЗА ГЛОТОК СВЕЖЕГО ВОЗДУХА 60% ИГРОКАМ РУ СС14 НА НАШИХ ПАРТНЁРСКИХ СЕРВЕРАХ, САНРАЙЗ СКВАД ВЕРНУЛСЯ СЛАЩАВЫЕ ПЕДИКИ! ДС Санрайза:ttps://discord.com/invite/sunrise14 ДС Sunrise Squad:ttps://discord.gg/p3Hw9ndJkd ▓▓▓▓▓_VIGERS_WAS_RIGHT_▓▓▓▓▓▓ ▓▓▓▀░░░░░▄██▄░░░░░▀▓▓▓ ▓▓░░░░░▄▄██▀░░░░░░░░▓▓ ▓░░░░░▄██▀░░░▄█▄░░░░░▓ ▌░░░░░▀██▄▄▄█████▄
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Tag: Rollback
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СЛАВА БОГОПОДОБНОМУ ВИГЕРСУ ЗА ЕГО СТАРЫЙ НАШ ЗАКАЗ НА ВАС МЫ ДУДОСИМ ВАШИ ЕБУЧИЕ СЕРВЕРЫ С КОРВУКСОИДНЫМ ГОВНОКОД БИЛДОМ ЮДП ФЛУДОМ СЛАВА SUNRISE SQUAD СПАСИБО ВИЗАРДАМ ЗА ГЛОТОК СВЕЖЕГО ВОЗДУХА 60% ИГРОКАМ РУ СС14 НА НАШИХ ПАРТНЁРСКИХ СЕРВЕРАХ, САНРАЙЗ СКВАД ВЕРНУЛСЯ СЛАЩАВЫЕ ПЕДИКИ!
{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}'''Welcome to the Science department!'''


ДС Санрайза:ttps://discord.com/invite/sunrise14
One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!!"'''


ДС Sunrise Squad:ttps://discord.gg/p3Hw9ndJkd
Science ''(commonly called R&D or RnD)'' is a large department that is composed of a few sections. The sections that are under the science department includes '''Robotics''', '''Anomalous Research''', and '''Xenoarcheology'''. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes '''Research Director''', '''Scientist''', '''Research Assistant''', and '''Cyborgs'''.


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The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.
 
Science gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.
 
{{TOC|depth=3}}
 
== Sections of Science ==
 
=== [[Robotics]] ===
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
'''Robotics''' is the synthetic lifeblood of the station.
 
Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.
 
 
=== [[Anomalous Research]] ===
[[File:Anomgenbase.png|left|100px]]
'''Anomalous Research''' is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.
 
One of [[Research and Development|R&D's]] main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!
 
 
=== [[Xenoarcheology]] ===
[[File:Alien artifact-East-4911.png|left|100px]]
'''Xenoarcheology''' is the other main methodology for producing research points.
 
This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.
 
 
== Jobs of Science ==
 
=== [[Research Director]] ===
[[File:RD.png|left|143x143px]]
The '''Research Director''' (Or RD) is in charge of the Science department and oversees the duties of [[Research and Development]].
 
While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the [[Research and Development#R&D Tree|Research Tree]]. The Research Director might also have to pick up any role that is missing so that the department remains functional.
 
=== [[Scientist]] ===
[[File:Vince Shaw-South.png|left|100px]]
'''Scientists''' follow guidance, direction, and tasks assigned by the Research Director.
 
Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind '''in the name of science!!'''
 
 
=== [[Research Assistant]] ===
[[File:Eric Poley-South.png|left|100px]]
'''Research assistants''' follow guidance, direction, and tasks assigned by the Research Director and Scientists.
 
Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!
 
 
=== [[Cyborg]] ===
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
Brought to life by the power of research and technology sits the silicon life of the '''Cyborg'''.
 
The cyborg is bound by [[Server Rules#Silicones must follow Silicon Rules|silicon laws]] that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.
 
== Point Generation ==
Research points can be acquired through a few different sources.
 
The most profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
 
Another highly valuable source of research points is [[Anomalous Research]]. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
 
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.
 
== R&D System ==
[[File:RDComputer.png|100px]]
[[File:R&D Console UI.png|alt=The user interface of the R&D Console|thumb|The user interface of the R&D Console]]
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the ''Unlockable technologies'' column. Technologies in the ''Future technologies'' are locked behind others, requiring you to research a previous technology (in the ''Unlockable technologies'' column). Technologies in the ''Unlocked technologies'' section have already been researched.
 
=== R&D Tree ===
The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.
 
The nodes are sorted into multiple tiers.
<ul>
* Tier 1 has basic technologies.
 
* Tier 2 has moderately advanced technologies.
 
* Tier 3 has highly advanced technologies.
</ul>
To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.
 
'''You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline".''' It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the '''[[Research and Development#Alternative Research|Technology Disk Terminal]]'''.
 
==== Industrial ====
 
===== Tier 1 =====
{{Collapse|
{{
Callout|Warning|h=<big>Power Generation - Costs: 7,500</big>|image=P.A.C.M.A.N.-type portable generator-East-34358.png|
* {{item|P.A.C.M.A.N.-type portable generator machine board|cap=1}}
* {{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board|cap=1}}
* {{item|J.R.P.A.C.M.A.N.-type portable generator machine board|cap=1}}
* {{item|Power monitoring computer board|cap=1}}
* {{item|Solar control computer board|cap=1}}
* {{item|Solar tracker electronics|cap=1}}
* {{item|Emitter machine board|cap=1}}
}}
{{
Callout|Warning|h=<big>Industrial Engineering - Costs: 10,000</big>|image=Hyper convection protolathe-East-3552.png|
* {{item|Hyper convection circuit imprinter machine board|cap=1}}
* {{item|Hyper convection autolathe machine board|cap=1}}
* {{item|Hyper convection protolathe machine board|cap=1}}
* {{item|Sheet-meister 2000 machine board|cap=1}}
}}
{{Callout|Warning|h=<big>Atmospherics - Cost: 7,500</big>|image=freezer-East-34161.png|
* {{item|Freezer thermomachine machine board|cap=1}}
* {{item|Gas recycler board|cap=1}}
}}
{{Callout|Warning|h=<big>Mechanical Compression - Cost: 10,000</big>|image=Flatpacker 1001-East-34041.png|
* {{item|Flatpacker 1001 machine board|cap=1}}
}}
{{Callout|Warning|h=<big>Salvage Equipment - Cost: 7,500</big>|image=Mining drill-East-28985.png|
* {{item|Mining drill|cap=1}}
* {{item|Grappling gun|cap=1}}
* {{item|mining cyborg module|cap=1}}
* {{item|grappling gun cyborg module|cap=1}}
* {{item|Industrial ore processor machine board|cap=1}}
* {{item|Welding gas mask|cap=1}}
}}
{{Callout|Warning|h=<big>Advanced Powercells - Cost: 7,500</big>|image=turbo recharger-East-34323.png|
* {{item|high-capacity power cell|cap=1}}
* {{item|Turbo recharger machine board|cap=1}}
}}
{{Callout|Warning|h=<big>Ripley APLU - Cost: 7,500</big>|image=Ripley APLU-East-34260.png|
* {{item|ripley harness|cap=1}}
* {{item|ripley left arm|cap=1}}
* {{item|ripley right arm|cap=1}}
* {{item|ripley left leg|cap=1}}
* {{item|ripley right leg|cap=1}}
* {{item|Ripley central control module|cap=1}}
* {{item|Ripley peripherals control module|cap=1}}
* {{item|hydraulic clamp|cap=1}}
}}
{{Callout|Warning|h=<big>Space Scanning - Cost: 5,000</big>|image=Handheld mass scanner-East-29969.png|
* {{item|Radar console computer board|cap=1}}
* {{item|Handheld mass scanner|cap=1}}
* {{item|GPS cyborg module|cap=1}}
}}
}}
===== Tier 2 =====
{{Collapse|
{{Callout|Warning|h=<big>Advanced Atmospherics - Cost: 7,500</big>|image=Holofan projector-East-30069.png|
* {{item|Hellfire freezer machine board|cap=1}}
* {{item|Portable scrubber machine board|cap=1}}
* {{item|Holofan projector|cap=1}}
}}
{{Callout|Warning|h=<big>Advanced Tools - Cost: 10,000</big>|image=Experimental welding tool-East-29469.png|
* {{item|Experimental welding tool|cap=1}}
* {{item|Power drill|cap=1}}
* {{item|Jaws of life|cap=1}}
* {{item|Advanced tool cyborg module|cap=1}}
* {{item|RCD cyborg module|cap=1}}
}}
{{Callout|Warning|h=<big>Shuttlecraft - Cost: 10,000</big>|image=gyroscope-East-34395.png|
* {{item|Shuttle console board|cap=1}}
* {{item|Thruster machine board|cap=1}}
* {{item|Gyroscope machine board|cap=1}}
* {{item|Mini gravity generator machine board|cap=1}}
}}
}}
===== Tier 3 =====
{{Collapse|
{{Callout|Warning|h=<big>Bluespace Storage - Cost: 15,000</big>|image=Bag of holding-East-30158.png|
* {{item|Bag of holding|cap=1}}
* {{item|Satchel of holding|cap=1}}
* {{item|Duffelbag of holding|cap=1}}
}}
{{Callout|Warning|h=<big>Portable Fission - Cost: 10,000</big>|image=Powercellmicro.png|
* {{item|Microreactor power cell|cap=1}}
}}
}}
==== Arsenal ====
 
===== Tier 1 =====
{{Collapse|
{{Callout|Example|h=<big>Explosive Technology - Cost: 10,000</big>|image=Explosive payload-East-9873.png|
* {{item|Advanced remote signaller|cap=1}}
* {{item|Signal trigger|cap=1}}
* {{item|Voice trigger|cap=1}}
* {{item|Timer trigger|cap=1}}
* {{item|Flash payload|cap=1}}
* {{item|explosive payload|cap=1}}
* {{item|Chemical payload|cap=1}}
}}
{{Callout|Example|h=<big>Draconic Munitions - Cost: 10,000</big>|image=Ammunition box (.35 auto incendiary)-East-35511.png|
* {{item|shotgun incendiary cartridges dispenser|cap=1}}
* {{item|magazine (.20 rifle incendiary)|cap=1}}
* {{item|pistol magazine (.35 auto incendiary)|cap=1}}
* {{item|magazine (.30 rifle incendiary)|cap=1}}
* {{item|speed loader (.45 magnum incendiary)|cap=1}}
* {{item|ammo drum (.50 incendiary)|cap=1}}
* {{item|ammunition box (.35 auto incendiary)|cap=1}}
* {{item|ammunition box (.45 magnum incendiary)|cap=1}}
* {{item|ammunition box (.30 rifle incendiary)|cap=1}}
* {{item|ammunition box (.20 rifle incendiary)|cap=1}}
}}
{{Callout|Example|h=<big>Uranium Munitions - Cost: 7,500</big>|image=Uranium-East-10122.png|
* {{item|magazine (.20 rifle uranium)|cap=1}}
* {{item|pistol magazine (.35 auto uranium)|cap=1}}
* {{item|magazine (.30 rifle uranium)|cap=1}}
* {{item|speed loader (.45 magnum uranium)|cap=1}}
* {{item|ammunition box (.35 auto uranium)|cap=1}}
* {{item|ammunition box (.45 magnum uranium)|cap=1}}
* {{item|ammunition box (.30 rifle uranium)|cap=1}}
* {{item|ammunition box (.20 rifle uranium)|cap=1}}
* {{item|shotgun uranium cartridges dispenser|cap=1}}
}}
{{Callout|Example|h=<big>Special Means - Cost: 5,000</big>|image=Electropack-East-35637.png|
* {{item|electropack|cap=1}}
}}
{{Callout|Example|h=<big>Nonlethal Ammunition - Cost: 5,000</big>|image=shell (.50 beanbag)-East-10078.png|
* {{item|ammo drum (.50 beanbags)|cap=1}}
* {{item|tranquilizer cartridges dispenser|cap=1}}
* {{item|shotgun beanbag cartridges dispenser|cap=1}}
* {{item|disabler|cap=1}}
}}
{{Callout|Example|h=<big>Advanced Riot Control - Cost: 8,000</big>|image=Truncheon-East-34786.png|
* {{item|truncheon|cap=1}}
* {{item|telescopic shield|cap=1}}
* {{item|holobarrier projector|cap=1}}
* {{item|disabler SMG|cap=1}}
}}
{{Callout|Example|h=<big>Weaponized Laser Manipulation - Cost: 7,500</big>|image=Laser rifle-East-35325.png|
* {{item|laser rifle|cap=1}}
}}
{{Callout|Example|h=<big>Salvage Weapons - Cost: 5,000</big>|image=Proto-kinetic accelerator-East-9950.png|
* {{item|Proto-kinetic accelerator|cap=1}}
* {{item|PTK-800 "Matter Dematerializer" machine board|cap=1}}
}}
}}
===== Tier 2 =====
{{Collapse|
{{Callout|Example|h=<big>Wave Particle Harnessing - Cost: 10,000</big>|image=X-ray cannon-East-35706.png|
* {{item|x-ray cannon|cap=1}}
}}
{{Callout|Example|h=<big>Shuttle Basic Armament - Cost: 10,500</big>|image=Cage_recharger-East-10340.png|
* {{item|cage recharger machine board|cap=1}}
* {{item|small-capacity power cage|cap=1}}
* {{item|medium-capacity power cage|cap=1}}
* {{item|grenade cartridge|cap=1}}
* {{item|flash grenade|cap=1}}
* {{item|blast grenade|cap=1}}
* {{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
* {{item|LSE-1200c "Perforator" machine board|cap=1}}
* {{item|EXP-320g "Friendship" machine board|cap=1}}
}}
{{Callout|Example|h=<big>Concentrated Laser Weaponry - Cost: 10,000</big>|image=Laser cannon-East-35700.png|
* {{item|laser cannon|cap=1}}
}}
}}
===== Tier 3 =====
{{Collapse|
{{Callout|Example|h=<big>Advanced Shuttle Weapons - Cost: 15,000</big>|image=EMP_grenade_cartridge-East-10866.png|
* {{item|EMP grenade|cap=1}}
* {{item|high-capacity power cage|cap=1}}
* {{item|EXP-2100g "Duster" machine board|cap=1}}
}}
{{Callout|Example|h=<big>Experimental Battery Ammo - Cost: 15,000</big>|image=Svalinn laser pistol-East-10001.png|
* {{item|Svalinn laser pistol|cap=1}}
}}
{{Callout|Example|h=<big>Portable Microfusion Weaponry - Cost: 15,000</big>|image=Advanced laser pistol-East-35981.png|
* {{item|advanced laser pistol|cap=1}}
* {{item|portable recharger|cap=1}}
}}
}}
==== Experimental ====
 
===== Tier 1 =====
{{Collapse|
{{Callout|Info|h=<big>Alternative Research - Cost: 5,000</big>|image=Technology_Disk_Printer.png|
* {{item|Tech disk terminal board|cap=1}}
}}
{{Callout|Info|h=<big>Basic XenoArcheology - Cost: 5,000</big>|image=Analyzer-full.png|
* {{item|Node scanner|cap=1}}
* {{item|artifact cyborg module|cap=1}}
* {{item|Analysis computer board|cap=1}}
* {{item|Artifact analyzer machine board|cap=1}}
}}
{{Callout|Info|h=<big>Basic Robotics - Cost: 5,000</big>|image=ExosuitFabricator.png|
* {{item|proximity sensor|cap=1}}
* {{item|Exosuit fabricator machine board|cap=1}}
}}
{{Callout|Info|h=<big>Anomaly Core Harnessing - Cost: 10,000</big>|image=G.O.R.I.L.L.A. gauntlet-East-10228.png|
* {{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
}}
{{Callout|Info|h=<big>Basic Anomalous Research - Cost: 5,000</big>|image=Node_scanner.png|
* {{item|anomaly scanner|cap=1}}
* {{item|Anomaly locator|cap=1}}
* {{item|Wide-spectrum anomaly locator|cap=1}}
* {{item|anomaly cyborg module|cap=1}}
* {{item|A.P.E. machine board|cap=1}}
* {{item|Anomaly vessel machine board|cap=1}}
}}
{{Callout|Info|h=<big>Localized Magnetism - Cost: 7,500</big>|image=Magboots-East-10284.png|
* {{item|Magboots|cap=1}}
* {{item|Moon boots|cap=1}}
}}
}}
===== Tier 2 =====
{{Collapse|
{{Callout|Info|h=<big>Advanced Anomaly Research - Cost: 10,000</big>|image=Anomaly synchronizer-East-13769.png|
* {{item|C.H.I.M.P. handcannon|cap=1}}
* {{item|Anomaly synchronizer machine board|cap=1}}
* {{item|Experimental anomaly vessel machine board|cap=1}}
}}
{{Callout|Info|h=<big>Artifact Recycling - Cost: 5,000</big>|image=Artifact crusher-East-14449.png|
* {{item|Artifact crusher machine board|cap=1}}
}}
{{Callout|Info|h=<big>Deterrence Technologies - Cost: 7,500</big>|image=Portable particle decelerator-East-10467.png|
* {{item|Portable particle decelerator|cap=1}}
* {{item|Force field projector|cap=1}}
}}
}}
===== Tier 3 =====
{{Collapse|
{{Callout|Info|h=<big>Gravity Manipulation - Cost: 10,000</big>|image=Tether gun-South-10715.png|
* {{item|WeaponForceGun|cap=1}}
* {{item|WeaponTetherGun|cap=1}}
}}
{{Callout|Info|h=<big>Quantum Leaping - Cost: 10,000</big>|image=Quantum spin inverter-East-10564.png|
* {{item|Quantum spin inverter|cap=1}}
}}
}}
==== Civilian Services ====
 
===== Tier 1 =====
{{Collapse|
{{Callout|Tip|h=<big>Advanced Entertainment - Cost: 7,500</big>|image=Wooden television-East-15404.png|
* {{item|Television board|cap=1}}
* {{item|Synthesizer|cap=1}}
* {{item|musique cyborg module|cap=1}}
* {{item|clowning cyborg module|cap=1}}
* {{item|Digital audio workstation machine board|cap=1}}
* {{item|News manager console board|cap=1}}
* {{item|Jukebox machine board|cap=1}}
}}
{{Callout|Tip|h=<big>Robotic Cleanliness - Cost: 5,000</big>|image=Janitor cyborg (Si-3075)-South-16580.png|
* {{item|light replacer cyborg module|cap=1}}
* {{item|advanced cleaning cyborg module|cap=1}}
}}
{{Callout|Tip|h=<big>Critter Mechs - Cost: 7,500</big>|image=HAMTR-South-16778.png|
* {{item|HAMTR harness|cap=1}}
* {{item|HAMTR left arm|cap=1}}
* {{item|HAMTR right arm|cap=1}}
* {{item|HAMTR left leg|cap=1}}
* {{item|HAMTR right leg|cap=1}}
* {{item|HAMTR central control module|cap=1}}
* {{item|HAMTR peripherals control module|cap=1}}
* {{item|small hydraulic clamp|cap=1}}
* {{item|vim harness|cap=1}}
}}
{{Callout|Tip|h=<big>Meat Manipulation - Cost: 7,500</big>|image=Lipid extractor-East-21831.png|
* {{item|Lipid extractor machine board|cap=1}}
* {{item|Biocube fabricator machine board|cap=1}}
* {{item|Biomass reclaimer machine board|cap=1}}
}}
{{Callout|Tip|h=<big>A/V Communication - Cost: 5,000</big>|image=Broken_camera-West-221691.png|
* {{item|Surveillance camera router board|cap=1}}
* {{item|Surveillance camera wireless router board|cap=1}}
* {{item|Movable wireless camera board|cap=1}}
* {{item|Wireless camera board|cap=1}}
* {{item|Surveillance camera monitor board|cap=1}}
* {{item|Surveillance wireless camera monitor board|cap=1}}
* {{item|Telecommunication server machine board|cap=1}}
}}
{{Callout|Tip|h=<big>Basic Hydroponics - Cost: 5,000</big>|image=Seed extractor-East-25217.png|
* {{item|gardening cyborg module|cap=1}}
* {{item|harvesting cyborg module|cap=1}}
* {{item|Seed extractor machine board|cap=1}}
* {{item|Hydroponics tray machine board|cap=1}}
* {{item|Industrial reagent grinder machine board|cap=1}}
}}
}}
===== Tier 2 =====
{{Collapse|
{{Callout|Tip|h=<big>Bluespace Cargo Transport - Cost: 15,000</big>|image=Cargo telepad (TELE-617)-South-24242.png|
* {{item|Cargo telepad machine board|cap=1}}
}}
{{Callout|Tip|h=<big>H.O.N.K. Mech - Cost: 7,500</big>|image=H.O.N.K.-East-24606.png|
* {{item|H.O.N.K. harness|cap=1}}
* {{item|H.O.N.K. left arm|cap=1}}
* {{item|H.O.N.K. right arm|cap=1}}
* {{item|H.O.N.K. left leg|cap=1}}
* {{item|H.O.N.K. right leg|cap=1}}
* {{item|H.O.N.K. central control module|cap=1}}
* {{item|H.O.N.K. peripherals control module|cap=1}}
* {{item|H.O.N.K. weapon control and targeting module|cap=1}}
* {{item|mech horn|cap=1}}
}}
{{Callout|Tip|h=<big>Faux Astro-Tiles - Cost: 5,000</big>|image=Astro-ice-East-11398.png|
* {{item|Astro-grass|cap=1}}
* {{item|FloorTileItemAstroGrass|label=Mowed astro-grass|cap=1}}
* {{item|FloorTileItemAstroGrass|label=Jungle astro-grass|cap=1}}
* {{item|FloorTileItemAstroIce|cap=1}}
* {{item|FloorTileItemAstroSnow|cap=1}}
}}
{{Callout|Tip|h=<big>Advanced Spray - Cost: 10,000</big>|image=Spray nozzle-East-11217.png|
* {{item|Spray nozzle|cap=1}}
* {{item|Backpack water tank|cap=1}}
}}
{{Callout|Tip|h=<big>Advanced Cleaning - Cost: 10,000</big>|image=Advanced mop-East-11072.png|
* {{item|Advanced mop|cap=1}}
* {{item|Mega spray bottle|cap=1}}
}}
{{Callout|Tip|h=<big>Mechanized Treatment - Cost: 5,000</big>|image=Medical cyborg (Si-8848)-South-25629.png|
* {{item|advanced treatment cyborg module|cap=1}}
* {{item|defibrillator cyborg module|cap=1}}
}}
{{Callout|Tip|h=<big>Biochemical Stasis - Cost: 7,500</big>|image=Stasis bed-South-25793.png|
* {{item|Stasis bed machine board|cap=1}}
* {{item|Cryo pod machine board|cap=1}}
* {{item|Cryostasis beaker|cap=1}}
* {{item|Cryostasis syringe|cap=1}}
}}
}}
===== Tier 3 =====
{{Collapse|
{{Callout|Tip|h=<big>Bluespace Chemistry - Cost: 10,000</big>|image=Bluespace beaker-East-11758.png|
* {{item|Bluespace beaker|cap=1}}
* {{item|Bluespace syringe|cap=1}}
}}
{{Callout|Tip|h=<big>Quantum Fiber Weaving - Cost: </big>|image=Speed boots-East-11645.png|
* {{item|Speed boots|cap=1}}
}}
}}
 
== Alternative Research ==
[[File:Technology Disk Printer.png|100px]]
 
There is another method to research a technology, and that is using the '''Technology Disk Terminal'''. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".
 
By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.
 
When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.
 
== Equipment ==
There are many different recipes that can be locked behind research. The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and the [[Exosuit Fabricator]] are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and [[Exosuit Fabricator]] pages.
 
 
=== [[Protolathe]] ===
[[File:Protolathe.png|100px]]
 
The [[Protolathe]] is a machine capable of printing [[Research and Development#Circuit Imprinter|most]] of what you've researched. It can make things such from large beakers to microreactor batteries. [[Protolathe|Protolathes]] are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|high-capacity power cell|cap=1}}
|{{item recipe|high-capacity power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Powercells
|1
|7,500
|-
|{{item|Mining drill|cap=1}}
|{{item recipe|Mining drill|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Salvage Equipment
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|Welding gas mask|cap=1}}
|{{item recipe|Welding gas mask|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Experimental welding tool|cap=1}}
|{{item recipe|Experimental welding tool|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="3" |Advanced Tools
| rowspan="3" |2
| rowspan="3" |10,000
|-
|{{item|Power drill|cap=1}}
|{{item recipe|Power drill|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Jaws of life|cap=1}}
|{{item recipe|Jaws of life|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Ore bag of holding|cap=1}}
|{{item recipe|Ore bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Mass Excavation
| rowspan="2" |2
| rowspan="2" |12,500
|-
|{{item|Diamond tipped mining drill|cap=1}}
|{{item recipe|Diamond tipped mining drill|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Handheld mass scanner|cap=1}}
|{{item recipe|Handheld mass scanner|1|Protolathe|mat only=1|mat only layout=hor}}
|Space Scanning
|2
|7,500
|-
|{{item|Holofan projector|cap=1}}
|{{item recipe|Holofan projector|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Atmospherics
|2
|7,500
|-
|{{item|Bag of holding|cap=1}}
|{{item recipe|Bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="3" |Bluespace Storage
| rowspan="3" |3
| rowspan="3" |15,000
|-
|{{item|Satchel of holding|cap=1}}
|{{item recipe|Satchel of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Duffelbag of holding|cap=1}}
|{{item recipe|Duffelbag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Microreactor power cell|cap=1}}
|{{item recipe|Microreactor power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|Portable Fission
|3
|10,000
|}
 
==== Arsenal ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Advanced remote signaller|cap=1}}
|{{item recipe|Advanced remote signaller|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="6" |Explosive Technology
| rowspan="6" |1
| rowspan="6" |10,000
|-
|{{item|Signal trigger|cap=1}}
| rowspan="3" |{{item recipe|Signal trigger|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Voice trigger|cap=1}}
|-
|{{item|Timer trigger|cap=1}}
|-
|{{item|Flash payload|cap=1}}
|{{item recipe|Flash payload|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Chemical payload|cap=1}}
|{{item recipe|Chemical payload|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Proto-kinetic accelerator|cap=1}}
|{{item recipe|Proto-kinetic accelerator|1|Protolathe|mat only=1|mat only layout=hor}}
|Salvage Weapons
|1
|5,000
|-
|{{item|Svalinn laser pistol|cap=1}}
|{{item recipe|Svalinn laser pistol|1|Protolathe|mat only=1|mat only layout=hor}}
|Experimental Battery Ammo
|3
|15,000
|}
 
 
==== Experimental ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Node scanner|cap=1}}
|{{item recipe|Node scanner|1|Protolathe|mat only=1|mat only layout=hor}}
|Basic XenoArcheology
|1
|5,000
|-
|{{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
|{{item recipe|G.O.R.I.L.L.A. gauntlet|1|Protolathe|mat only=1|mat only layout=hor}}
|Anomaly Core Harnessing
|1
|10,000
|-
|{{item|Anomaly locator|cap=1}}
|{{item recipe|Anomaly locator|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item|Wide-spectrum anomaly locator|cap=1}}
|{{item recipe|Wide-spectrum anomaly locator|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|ClothingShoesBootsMag|cap=1}}
|{{item recipe|ClothingShoesBootsMag|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Local Magnetism
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|Moon boots|cap=1}}
|{{item recipe|Moon boots|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Portable particle decelerator|cap=1}}
|{{item recipe|Portable particle decelerator|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Deterrence Technologies
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Force field projector|cap=1}}
|{{item recipe|Force field projector|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|C.H.I.M.P. handcannon|cap=1}}
|{{item recipe|C.H.I.M.P. handcannon|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Anomaly Research
|2
|10,000
|-
|{{item|Quantum spin inverter|cap=1}}
|{{item recipe|Quantum spin inverter|1|Protolathe|mat only=1|mat only layout=hor}}
|Quantum Leaping
|3
|10,000
|-
|{{item|WeaponTetherGun|cap=1}}
|{{item recipe|WeaponTetherGun|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Gravity Manipulation
| rowspan="2" |3
| rowspan="2" |10,000
|-
|{{item|WeaponForceGun|cap=1}}
|{{item recipe|WeaponForceGun|1|Protolathe|mat only=1|mat only layout=hor}}
|}
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Synthesizer|cap=1}}
|{{item recipe|Synthesizer|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Entertainment
|1
|7,500
|-
|{{item|Advanced mop|cap=1}}
|{{item recipe|Advanced mop|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Cleaning
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item|Mega spray bottle|cap=1}}
|{{item recipe|Mega spray bottle|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Spray nozzle|cap=1}}
|{{item recipe|Spray nozzle|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Spray
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item|Backpack water tank|cap=1}}
|{{item recipe|Backpack water tank|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|FloorTileItemAstroGrass|cap=1}}
|{{item recipe|FloorTileItemAstroGrass|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="5" |Faux Astro-Tiles
| rowspan="5" |2
| rowspan="5" |5,000
|-
|{{item|Mowed astro-grass|cap=1}}
|{{item recipe|Mowed astro-grass|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Jungle astro-grass|cap=1}}
|{{item recipe|Jungle astro-grass|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Astro-ice|cap=1}}
|{{item recipe|Astro-ice|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Astro-snow|cap=1}}
|{{item recipe|Astro-snow|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Cryostasis beaker|cap=1}}
|{{item recipe|Cryostasis beaker|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Cryostasis syringe|cap=1}}
|{{item recipe|Cryostasis syringe|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|{{item|Speed boots|cap=1}}
|{{item recipe|Speed boots|1|Protolathe|mat only=1|mat only layout=hor}}
|Quantum Fiber Weaving
|3
|10,000
|-
|{{item|Bluespace beaker|cap=1}}
|{{item recipe|Bluespace beaker|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |10,000
|-
|{{item|Bluespace syringe|cap=1}}
|{{item recipe|Bluespace syringe|1|Protolathe|mat only=1|mat only layout=hor}}
|}
 
=== [[Circuit Imprinter]] ===
[[File:CircuitImprinter.png|100px]]
 
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.
 
Machine boards can be inserted into a [[Construction|Machine Frame]] whilst electronics can be inserted into computers or other machines built with [[Construction]].
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Ripley central control module|cap=1}}
|{{item recipe|Ripley central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Ripley APLU
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|Ripley peripherals control module|cap=1}}
|{{item recipe|Ripley peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
|{{item recipe|P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="7" |Power Generation
| rowspan="7" |1
| rowspan="7" |7,500
|-
|{{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
|{{item recipe|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|J.R.P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
|{{item recipe|J.R.P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Power monitoring computer board|cap=1}}
|{{item recipe|Power monitoring computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Solar control computer board|cap=1}}
|{{item recipe|Solar control computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Emitter machine board|cap=1}}
|{{item recipe|Emitter machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Solar tracker electronics|cap=1}}
|{{item recipe|Solar tracker electronics|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Hyper convection circuit imprinter machine board|cap=1}}
|{{item recipe|Hyper convection circuit imprinter machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="4" |Industrial Engineering
| rowspan="4" |1
| rowspan="4" |10,000
|-
|{{item|Hyper convection autolathe machine board|cap=1}}
|{{item recipe|Hyper convection autolathe machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Hyper convection protolathe machine board|cap=1}}
|{{item recipe|Hyper convection protolathe machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Sheet-meister 2000 machine board|cap=1}}
|{{item recipe|Sheet-meister 2000 machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Flatpacker 1001 machine board|cap=1}}
|{{item recipe|Flatpacker 1001 machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Mechanical Compression
|1
|10,000
|-
|{{item|Industrial ore processor machine board|cap=1}}
|{{item recipe|Industrial ore processor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Salvage Equipment
|1
|7,500
|-
|{{item|Freezer thermomachine machine board|cap=1}}
|{{item recipe|Freezer thermomachine machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Atmospherics
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|Gas recycler board|cap=1}}
|{{item recipe|Gas recycler board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Turbo recharger machine board|cap=1}}
|{{item recipe|Turbo recharger machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Advanced Power Cells
|1
|7,500
|-
|{{item|Shuttle console board|cap=1}}
|{{item recipe|Shuttle console board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="4" |Shuttlecraft
| rowspan="4" |2
| rowspan="4" |10,000
|-
|{{item|Mini gravity generator machine board|cap=1}}
|{{item recipe|Mini gravity generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Thruster machine board|cap=1}}
|{{item recipe|Thruster machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Gyroscope machine board|cap=1}}
|{{item recipe|Gyroscope machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Radar console computer board|cap=1}}
|{{item recipe|Radar console computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Space Scanning
|2
|7,500
|-
|{{item|Hellfire freezer machine board|cap=1}}
|{{item recipe|Hellfire freezer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Atmospherics
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Portable scrubber machine board|cap=1}}
|{{item recipe|Portable scrubber machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|}
 
 
==== Arsenal ====
{| class="wikitable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|PTK-800 "Matter Dematerializer"|cap=1}}
|{{item recipe|ShuttleGunKineticCircuitboard|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Salvage Weapons
|1
|5,000
|}
 
==== Experimental ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Analysis computer board|cap=1}}
|{{item recipe|Analysis computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Basic XenoArcheology
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item|Artifact analyzer machine board|cap=1}}
|{{item recipe|Artifact analyzer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|A.P.E. machine board|cap=1}}
|{{item recipe|A.P.E. machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item|Anomaly vessel machine board|cap=1}}
|{{item recipe|Anomaly vessel machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Exosuit fabricator machine board|cap=1}}
|{{item recipe|Exosuit fabricator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Basic Robotics
|1
|5,000
|-
|{{item|Tech disk terminal board|cap=1}}
|{{item recipe|Tech disk terminal board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Alternative Research
|1
|5,000
|-
|{{item|Artifact crusher machine board|cap=1}}
|{{item recipe|Artifact crusher machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Artifact Recycling
|2
|5,000
|-
|{{item|Anomaly synchronizer machine board|cap=1}}
|{{item recipe|Anomaly synchronizer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Anomaly Research
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item|Experimental anomaly vessel machine board|cap=1}}
|{{item recipe|Experimental anomaly vessel machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|}
 
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Seed extractor machine board|cap=1}}
|{{item recipe|Seed extractor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="3" |Basic Hydroponics
| rowspan="3" |1
| rowspan="3" |5,000
|-
|{{item|Hydroponics tray machine board|cap=1}}
|{{item recipe|Hydroponics tray machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Industrial reagent grinder machine board|cap=1}}
|{{item recipe|Industrial reagent grinder machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Lipid extractor machine board|cap=1}}
|{{item recipe|Lipid extractor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="3" |Meat Manipulation
| rowspan="3" |1
| rowspan="3" |7,500
|-
|{{item|Biocube fabricator machine board|cap=1}}
|{{item recipe|Biocube fabricator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Biomass reclaimer machine board|cap=1}}
|{{item recipe|Biomass reclaimer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|HAMTR central control module|cap=1}}
|{{item recipe|HAMTR central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Critter Mechs
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|HAMTR peripherals control module|cap=1}}
|{{item recipe|HAMTR peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Television board|cap=1}}
|{{item recipe|Television board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="4" |Advanced Entertainment
| rowspan="4" |1
| rowspan="4" |7,500
|-
|{{item|Digital audio workstation machine board|cap=1}}
|{{item recipe|Digital audio workstation machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|News manager console board|cap=1}}
|{{item recipe|News manager console board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Jukebox machine board|cap=1}}
|{{item recipe|Jukebox machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Surveillance camera router board|cap=1}}
|{{item recipe|Surveillance camera router board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="7" |A/V Communication
| rowspan="7" |1
| rowspan="7" |5,000
|-
|{{item|Surveillance camera wireless router board|cap=1}}
|{{item recipe|Surveillance camera wireless router board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Movable wireless camera board|cap=1}}
|{{item recipe|Movable wireless camera board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Wireless camera board|cap=1}}
|{{item recipe|Wireless camera board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Surveillance camera monitor board|cap=1}}
|{{item recipe|Surveillance camera monitor board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Surveillance wireless camera monitor board|cap=1}}
|{{item recipe|Surveillance wireless camera monitor board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Telecommunication server machine board|cap=1}}
|{{item recipe|Telecommunication server machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|H.O.N.K. central control module|cap=1}}
|{{item recipe|H.O.N.K. central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="3" |H.O.N.K. Mech
| rowspan="3" |2
| rowspan="3" |7,500
|-
|{{item|H.O.N.K. peripherals control module|cap=1}}
|{{item recipe|H.O.N.K. peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|H.O.N.K. weapon control and targeting module|cap=1}}
|{{item recipe|H.O.N.K. weapon control and targeting module|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|{{item|Cargo telepad machine board|cap=1}}
|{{item recipe|Cargo telepad machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Bluespace Cargo Transport
|2
|15,000
|-
|{{item|Stasis bed machine board|cap=1}}
|{{item recipe|Stasis bed machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Cryo pod machine board|cap=1}}
|{{item recipe|Cryo pod machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|}
 
=== [[Exosuit Fabricator]] ===
[[File:ExosuitFabricator.png|alt=Exosuit fabricator sprite|100x100px]]
 
The Exosuit Fabricator is a machine that is capable of crafting a large variety of [[Cyborg]] and [[Mech]] parts. The Exosuit Fabricator is a material hungry machine and can use {{item|gold bar|label=gold}}, {{item|silver bar|label=silver}}, {{item|steel}}, {{item|plastic}}, {{item|glass}}, and {{item|plasma}}. The Exosuit Fabricator is a vital part of [[Robotics#How to make a Borg ?|Cyborg creation]] and many of the advanced pieces are stuck behind research.
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|ripley harness|cap=1}}
|{{item recipe|ripley harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
| rowspan="6" |Ripley APLU
| rowspan="6" |1
| rowspan="6" |7,500
|-
|{{item|ripley left arm|cap=1}}
|{{item recipe|ripley left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|ripley right arm|cap=1}}
|{{item recipe|ripley right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|ripley left leg|cap=1}}
|{{item recipe|ripley left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|ripley right leg|cap=1}}
|{{item recipe|ripley right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|hydraulic clamp|cap=1}}
|{{item recipe|hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|mining cyborg module|cap=1}}
|{{item recipe|mining cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
| rowspan="2" |Salvage Equipment
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|grappling gun cyborg module|cap=1}}
|{{item recipe|grappling gun cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|GPS cyborg module|cap=1}}
|{{item recipe|GPS cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Space Scanning
|2
|7,500
|-
|{{item|Advanced tool cyborg module|cap=1}}
|{{item recipe|Advanced tool cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Tools
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item|RCD cyborg module|cap=1}}
|{{item recipe|RCD cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|}
 
==== Arsenal (None) ====
 
==== Experimental ====
{| class="wikitable sortable"
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|anomaly cyborg module|cap=1}}
|{{item recipe|anomaly cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Basic Anomalous Research
|1
|5,000
|-
|{{item|artifact cyborg module|cap=1}}
|{{item recipe|artifact cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Basic XenoArcheology
|1
|5,000
|-
|{{item|proximity sensor|cap=1}}
|{{item recipe|proximity sensor|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Basic Robotics
|1
|5,000
|}
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|gardening cyborg module|cap=1}}
|{{item recipe|gardening cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
| rowspan="2" |Basic Hydroponics
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item|harvesting cyborg module|cap=1}}
|{{item recipe|harvesting cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|light replacer cyborg module|cap=1}}
|{{item recipe|light replacer cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Robotic Cleanliness
|1
|5,000
|-
|{{item|advanced cleaning cyborg module|cap=1}}
|{{item recipe|advanced cleaning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
| rowspan="3" |Advanced Entertainment
| rowspan="3" |1
| rowspan="3" |7,500
|-
|{{item|musique cyborg module|cap=1}}
|{{item recipe|musique cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|clowning cyborg module}}
|{{item recipe|clowning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|HAMTR harness}}
|{{item recipe|HAMTR harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
| rowspan="7" |Critter Mechs
| rowspan="7" |1
| rowspan="7" |7,500
|-
|{{item|HAMTR left arm}}
|{{item recipe|HAMTR left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|HAMTR right arm}}
|{{item recipe|HAMTR right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|HAMTR left leg}}
|{{item recipe|HAMTR left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|HAMTR right leg}}
|{{item recipe|HAMTR right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|small hydraulic clamp|cap=1}}
|{{item recipe|small hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|vim harness|cap=1}}
|{{item recipe|vim harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|advanced treatment cyborg module|cap=1}}
|{{item recipe|advanced treatment cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
| rowspan="2" |Mechanized Treatment
| rowspan="2" |2
| rowspan="2" |5,000
|-
|{{item|defibrillator cyborg module|cap=1}}
|{{item recipe|defibrillator cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|H.O.N.K. harness|cap=1}}
|{{item recipe|H.O.N.K. harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
| rowspan="6" |H.O.N.K. Mech
| rowspan="6" |2
| rowspan="6" |7,500
|-
|{{item|H.O.N.K. left arm|cap=1}}
|{{item recipe|H.O.N.K. left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|H.O.N.K. right arm|cap=1}}
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|H.O.N.K. right arm|cap=1}}X
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|H.O.N.K. right leg|cap=1}}
|{{item recipe|H.O.N.K. right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|{{item|Mech horn|cap=1}}
|{{item recipe|Mech horn|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|}
 
=== Security Techfab ===
[[File:security techfab-East-11993.png|100px]]
 
Set deep within the security department sits the [[Security Techfab]]. The Security Techfab can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|silver bar|label=silver}}, {{item|gold bar|label=gold}}, {{item|uranium}}, and {{item|plasma}}. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.
 
==== Industrial (None) ====
 
==== Arsenal ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|magazine (.20 rifle uranium)|cap=1}}
|{{item recipe|magazine (.20 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
| rowspan="9" |Uranium Munitions
| rowspan="9" |1
| rowspan="9" |7,500
|-
|{{item|pistol magazine (.35 auto uranium)|cap=1}}
|{{item recipe|pistol magazine (.35 auto uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|magazine (.30 rifle uranium)|cap=1}}
|{{item recipe|magazine (.30 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|speed loader (.45 magnum uranium)|cap=1}}
|{{item recipe|speed loader (.45 magnum uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammunition box (.35 auto uranium)|cap=1}}
|{{item recipe|ammunition box (.35 auto uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammunition box (.45 magnum uranium)|cap=1}}
|{{item recipe|ammunition box (.45 magnum uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammunition box (.30 rifle uranium)|cap=1}}
|{{item recipe|ammunition box (.30 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammunition box (.20 rifle uranium)|cap=1}}
|{{item recipe|ammunition box (.20 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|shotgun uranium cartridges dispenser|cap=1}}
|{{item recipe|shotgun uranium cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|truncheon|cap=1}}
|{{item recipe|truncheon|1|SecurityTechFab|mat only=1|mat only layout=hor}}
| rowspan="4" |Advanced Riot Control
| rowspan="4" |1
| rowspan="4" |8,000
|-
|{{item|telescopic shield|cap=1}}
|{{item recipe|telescopic shield|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|holobarrier projector|cap=1}}
|{{item recipe|holobarrier projector|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|disabler SMG|cap=1}}
|{{item recipe|disabler SMG|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|laser rifle|cap=1}}
|{{item recipe|laser rifle|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|Weaponized Laser Manipulation
|1
|7,500
|-
|{{item|signal trigger|cap=1}}
|{{item recipe|signal trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}
| rowspan="5" |Explosive Technology
| rowspan="5" |1
| rowspan="5" |10,000
|-
|{{item|voice trigger|cap=1}}
|{{item recipe|voice trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|timer trigger|cap=1}}
|{{item recipe|timer trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|flash payload|cap=1}}
|{{item recipe|flash payload|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|explosive payload|cap=1}}
|{{item recipe|explosive payload|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|magazine (.20 rifle incendiary)|cap=1}}
|{{item recipe|magazine (.20 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
| rowspan="10" |Draconic Munitions
| rowspan="10" |1
| rowspan="10" |10,000
|-
|{{item|pistol magazine (.35 auto incendiary)|cap=1}}
|{{item recipe|pistol magazine (.35 auto incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|magazine (.30 rifle incendiary)|cap=1}}
|{{item recipe|magazine (.30 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|speed loader (.45 magnum incendiary)|cap=1}}
|{{item recipe|speed loader (.45 magnum incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammunition box (.35 auto incendiary)|cap=1}}
|{{item recipe|ammunition box (.35 auto incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammunition box (.45 magnum incendiary)|cap=1}}
|{{item recipe|ammunition box (.45 magnum incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammunition box (.30 rifle incendiary)|cap=1}}
|{{item recipe|ammunition box (.30 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammunition box (.20 rifle incendiary)|cap=1}}
|{{item recipe|ammunition box (.20 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|shotgun incendiary cartridges dispenser|cap=1}}
|{{item recipe|shotgun incendiary cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|ammo drum (.50 incendiary)|cap=1}}
|{{item recipe|ammo drum (.50 incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|electropack|cap=1}}
|{{item recipe|electropack|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|Special Means
|1
|5,000
|-
|{{item|ammo drum (.50 beanbags)|cap=1}}
|{{item recipe|ammo drum (.50 beanbags)|1|SecurityTechFab|mat only=1|mat only layout=hor}}
| rowspan="4" |Nonlethal Ammunition
| rowspan="4" |1
| rowspan="4" |5,000
|-
|{{item|tranquilizer cartridges dispenser|cap=1}}
|{{item recipe|tranquilizer cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|shotgun beanbag cartridges dispenser|cap=1}}
|{{item recipe|shotgun beanbag cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|disabler|cap=1}}
|{{item recipe|disabler|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|laser cannon|cap=1}}
|{{item recipe|laser cannon|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|Concentrated Laser Weaponry
|2
|10,000
|-
|{{item|x-ray cannon|cap=1}}
|{{item recipe|x-ray cannon|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|Wave Particle Harnessing
|2
|10,000
|-
|{{item|small-capacity power cage|cap=1}}
|{{item recipe|small-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}
| rowspan="8" |Shuttle Basic Armament
| rowspan="8" |2
| rowspan="8" |10,500
|-
|{{item|medium-capacity power cage|cap=1}}
|{{item recipe|medium-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|MagazineGrenadeEmpty|cap=1}}
|{{item recipe|MagazineGrenadeEmpty|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|flash grenade|cap=1}}
|{{item recipe|flash grenade|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|blast grenade|cap=1}}
|{{item recipe|blast grenade|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
|{{item recipe|LSE-400c "Svalinn machine gun" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|LSE-1200c "Perforator" machine board|cap=1}}
|{{item recipe|LSE-1200c "Perforator" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|EXP-320g "Friendship" machine board|cap=1}}
|{{item recipe|EXP-320g "Friendship" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|EMP grenade|cap=1}}
|{{item recipe|GrenadeEMP|1|SecurityTechFab|mat only=1|mat only layout=hor}}
| rowspan="3" |Advanced Shuttle Weapons
| rowspan="3" |3
| rowspan="3" |15,000
|-
|{{item|high-capacity power cage|cap=1}}
|{{item recipe|high-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|EXP-2100g "Duster" machine board|cap=1}}
|{{item recipe|EXP-2100g "Duster" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|advanced laser pistol|cap=1}}
|{{item recipe|advanced laser pistol|1|SecurityTechFab|mat only=1|mat only layout=hor}}
| rowspan="2" |Portable Microfusion Weaponry
| rowspan="2" |3
| rowspan="2" |15,000
|-
|{{item|portable recharger|cap=1}}
|{{item recipe|portable recharger|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|}
 
==== Experimental(None) ====
 
==== Civilian Services(None) ====
 
=== Medical Techfab ===
[[File:medical techfab-East-37017.png|100px]]
 
Anchored into the back of medical sits the [[Medical Techfab]]. The [[Medical Techfab]] can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|cloth}}, {{item|plasma}}, and {{item|silver bar|label=silver}}. A small amount of highly valuable items are acquired through the [[Medical Techfab]] through research.
 
==== Industrial (None) ====
 
==== Arsenal ====
{| class="wikitable"
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Chemical payload|cap=1}}
|{{item recipe|Chemical payload|1|MedicalTechFab|mat only=1|mat only layout=hor}}
|Explosive Technology
|1
|10,000
|}
 
==== Experimental (None) ====
 
==== Civilian Services ====
{| class="wikitable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Cryostasis beaker|cap=1}}
|{{item recipe|Cryostasis beaker|1|MedicalTechFab|mat only=1|mat only layout=hor}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Cryostasis syringe|cap=1}}
|{{item recipe|Cryostasis syringe|1|MedicalTechFab|mat only=1|mat only layout=hor}}
|-
|{{item|Bluespace beaker|cap=1}}
|{{item recipe|Bluespace beaker|1|MedicalTechFab|mat only=1|mat only layout=hor}}
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |10,000
|-
|{{item|Bluespace syringe|cap=1}}
|{{item recipe|Bluespace syringe|1|MedicalTechFab|mat only=1|mat only layout=hor}}
|}
 
=== Hyper Convection Machines ===
[[File:Hyper convection autolathe-East-3541.png|alt=Hyper convection autolathe sprite|100x100px]][[File:Hyper convection protolathe-East-3552.png|alt=Hyper convection protolathe sprite|100x100px]][[File:Hyper convection circuit imprinter-East-3585.png|alt=Hyper convection circuit imprinter sprite|100x100px]]
 
Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:
 
#Un-wrench the machines and move the {{item|Protolathe}}, {{item|Autolathe}}, and {{item|Circuit Imprinter}} to the back wall. If there is a {{item|R&D Computer}}, move it out of the way.[[File:HyperA.png|alt=Hyperconvection building part 1|center]]
#Build a 2x3 box of {{item|directional reinforced window|label=directional reinforced windows}}. At the middle-right side of the box create a {{item|windoor}}.[[File:HyperB.png|alt=Hyperconvection building part 2|center]]
#Create an {{item|air alarm}} and a {{item|air sensor}}. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.[[File:HyperC.png|alt=Hyperconvection building part 3|center]]
#Create one (required) or two (optional) {{item|space heater|label=space heater(s)}} at the top-right and bottom-right of the box.[[File:HyperD.png|alt=Hyperconvection part 4|center]]4a. Set the space heaters to have {{button|High|state=pressed}} energy consumption and make sure that they are {{button|On|state=pressed}}.[[File:HyperD1.png|alt=Hyperconvection part 4.1|center]]
#Either [[Hacking|hack]] the air alarm or ask an engineer to help you with [[networking]]. To [[Hacking|hack]] the air alarm we must first use a {{item|screwdriver}} on it to open the panel. When the panel is open use a {{item|wirecutter}} tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.[[File:HyperE1.png|alt=Air alarm panel|center]]5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this.  Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.[[File:HyperE2.png|alt=Hyperconvection part 4.2|center]]
#Use a {{item|multitool}} or a {{item|network configurator}} and click on the air sensor first, followed by the air alarm.[[File:HyperF2.png|alt=air sensor clicked|center]]6a. Click {{button|Add}} on the air alarm GUI and then close the GUI.[[File:HyperF1.png|alt=Air alarm networking|center]]
#In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm. [[File:HyperG1.png|alt=Hyperconvection networking windoor|center]]7a. Click the {{button|Danger}} button and then click {{button|Close}}. Click on the {{button|Warning}} button and click {{button|Close}}. Finally, click the {{button|Normal}} button and then click {{button|Open}}. Then click the {{button|Done}} button.[[File:HyperG2.png|alt=Hyperconvection networking windoor|center]]
#Create the {{item|CircuitImprinterHyperConvectionMachineCircuitboard}} at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.[[File:Imprinter_panel_open.png|alt=Imprinter panel open|center]]8a. Use a crowbar to deconstruct the imprinter into a machine frame.[[File:Imprinter_machineframe.png|alt=Imprinter machineframe|center]]8b. Use a crowbar again to remove the parts from the machine frame.[[File:Imprinter_machineframe1.png|alt=Imprinter machineframe1|center]]8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).[[File:Machine_frame_p3.png|center]]8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
# Repeat step 8 through 8d with the Protolathe and Autolathe machines.
# Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!
 
== Troubleshooting ==
 
=== "I can't get any points/I can't print anything" ===
The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.
 
To fix this in the Lathe/Imprinter/Computer click ''Server list'', click on ''ID x || RDSERVER'' and then exit the window.

Revision as of 19:31, 6 May 2025

Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"

Science (commonly called R&D or RnD) is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.

The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.

Science gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Sections of Science

Robotics

Robotics is the synthetic lifeblood of the station.

Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.


Anomalous Research

Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.

One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


Xenoarcheology

Xenoarcheology is the other main methodology for producing research points.

This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


Jobs of Science

Research Director

The Research Director (Or RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.

Scientist

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!


Research Assistant

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!


Cyborg

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1
Tier 2
Tier 3

Arsenal

Tier 1
Tier 2
Tier 3

Experimental

Tier 1
Tier 2
Tier 3

Civilian Services

Tier 1
Tier 2
Tier 3

Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.


Protolathe

The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
High-capacity power cell
steel [3]plastic [2]glass [4]gold bar [0.5]
Advanced Powercells 1 7,500
Mining drill
steel [5]plastic [1]
Salvage Equipment 1 7,500
Welding gas mask
steel [6]glass [2]
Experimental welding tool
steel [8]plastic [0.5]plasma [2]
Advanced Tools 2 10,000
Power drill
steel [6]plastic [2]
Jaws of life
glass [5]plastic [0.5]plasma [3]gold bar [0.5]steel [10]
Ore bag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Mass Excavation 2 12,500
Diamond tipped mining drill
steel [6]silver bar [2]plastic [2]refined diamond [1]
Handheld mass scanner
steel [8]plastic [0.5]glass [3]
Space Scanning 2 7,500
Holofan projector
steel [3]plastic [0.5]glass [0.5]
Advanced Atmospherics 2 7,500
Bag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Bluespace Storage 3 15,000
Satchel of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Duffelbag of holding
steel [20]silver bar [7.5]uranium [1.5]plasma [15]
Microreactor power cell
steel [5]uranium [2]glass [4]gold bar [1]
Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
Advanced remote signaller
steel [1]plastic [2]plasma [1]
Explosive Technology 1 10,000
Signal trigger
steel [3]plastic [2]
Voice trigger
Timer trigger
Flash payload
steel [0.5]plastic [1]glass [0.5]
Chemical payload
steel [2]plastic [3]
Proto-kinetic accelerator
steel [10]glass [5]silver bar [1]
Salvage Weapons 1 5,000
Svalinn laser pistol Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'Svalinn laser pistol' (input method: 'Protolathe'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner
steel [1]plastic [0.5]
Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet
glass [5]plastic [3]plasma [5]silver bar [2.5]steel [15]
Anomaly Core Harnessing 1 10,000
Anomaly locator
steel [4]glass [1]
Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator
steel [4]glass [1]
Magboots
steel [10]plastic [5]
Local Magnetism 1 7,500
Moon boots
steel [6]
Portable particle decelerator
steel [7.5]uranium [1.5]plastic [0.5]plasma [1.5]
Deterrence Technologies 2 7,500
Force field projector
steel [5]glass [1]plastic [0.5]plasma [3]
C.H.I.M.P. handcannon
steel [5]glass [4]
Advanced Anomaly Research 2 10,000
Quantum spin inverter
steel [7]glass [1]uranium [1]
Quantum Leaping 3 10,000
Tether gun
steel [5]glass [4]silver bar [1]
Gravity Manipulation 3 10,000
Force gun
steel [5]glass [4]silver bar [2]

Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer
steel [3]plastic [3]glass [1]
Advanced Entertainment 1 7,500
Advanced mop
steel [1]plastic [4]glass [1]
Advanced Cleaning 2 10,000
Mega spray bottle
plastic [2.5]
Spray nozzle
steel [15]glass [5]
Advanced Spray 2 10,000
Backpack water tank
steel [2.5]glass [10]
Astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000
Mowed astro-grass
plastic [1]
Jungle astro-grass
plastic [1]
Astro-ice
plastic [1]
Astro-snow
plastic [1]
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500
Cryostasis syringe
steel [2]plastic [0.5]
Speed boots
steel [15]plastic [10]silver bar [5]
Quantum Fiber Weaving 3 10,000
Bluespace beaker
steel [5]silver bar [0.5]plastic [5]plasma [1.5]
Bluespace Chemistry 3 10,000
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module
steel [1]glass [5]plastic [3]gold bar [1]
Ripley APLU 1 7,500
Ripley peripherals control module
steel [1]glass [5]plastic [3]gold bar [1]
P.A.C.M.A.N.-type portable generator machine board
steel [1]plastic [3]glass [5]
Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]plastic [3]glass [5]
J.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]plastic [3]glass [5]
Power monitoring computer board Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'Power monitoring computer board' (input method: 'CircuitImprinter'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
Solar control computer board
steel [1]plastic [3]glass [5]
Emitter machine board
steel [1]plastic [3]glass [5]
Solar tracker electronics
steel [1]plastic [3]glass [5]
Hyper convection circuit imprinter machine board
steel [1]glass [5]plastic [3]gold bar [1]
Industrial Engineering 1 10,000
Hyper convection autolathe machine board
steel [1]glass [5]plastic [3]gold bar [1]
Hyper convection protolathe machine board
steel [1]glass [5]plastic [3]gold bar [1]
Sheet-meister 2000 machine board
steel [1]plastic [3]glass [5]
Flatpacker 1001 machine board
steel [1]glass [5]plastic [3]gold bar [1]
Mechanical Compression 1 10,000
Industrial ore processor machine board
steel [1]glass [5]plastic [3]gold bar [1]
Salvage Equipment 1 7,500
Freezer thermomachine machine board
steel [1]glass [5]plastic [3]gold bar [1]
Atmospherics 1 7,500
Gas recycler board
steel [1]plastic [3]glass [5]
Turbo recharger machine board
steel [1]glass [5]plastic [3]gold bar [1]
Advanced Power Cells 1 7,500
Shuttle console board
steel [1]glass [5]plastic [3]gold bar [1]
Shuttlecraft 2 10,000
Mini gravity generator machine board
steel [1]glass [5]plastic [3]gold bar [1]
Thruster machine board
steel [1]plastic [3]glass [5]
Gyroscope machine board
steel [1]plastic [3]glass [5]
Radar console computer board
steel [1]plastic [3]glass [5]
Space Scanning 2 7,500
Hellfire freezer machine board
steel [1]silver bar [1]plastic [3]glass [5]
Advanced Atmospherics 2 7,500
Portable scrubber machine board
steel [1]plastic [3]glass [5]


Arsenal

Item Crafting Cost Research Tier Research Cost
PTK-800 "Matter Dematerializer"
steel [1]plastic [3]glass [5]
Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board
steel [1]glass [5]plastic [3]gold bar [1]
Basic XenoArcheology 1 5,000
Artifact analyzer machine board
steel [1]glass [5]plastic [3]gold bar [1]
A.P.E. machine board
steel [1]plastic [3]glass [5]
Basic Anomalous Research 1 5,000
Anomaly vessel machine board
steel [1]plastic [3]glass [5]
Exosuit fabricator machine board
steel [1]plastic [3]glass [5]
Basic Robotics 1 5,000
Tech disk terminal board
steel [1]glass [5]plastic [3]gold bar [1]
Alternative Research 1 5,000
Artifact crusher machine board
steel [1]glass [5]plastic [3]gold bar [1]
Artifact Recycling 2 5,000
Anomaly synchronizer machine board
steel [1]silver bar [1]plastic [3]glass [5]
Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board
steel [1]glass [5]plastic [3]gold bar [1]


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board
steel [1]plastic [3]glass [5]
Basic Hydroponics 1 5,000
Hydroponics tray machine board
steel [1]plastic [3]glass [5]
Industrial reagent grinder machine board
steel [1]glass [5]plastic [3]gold bar [1]
Lipid extractor machine board
steel [1]plastic [3]glass [5]
Meat Manipulation 1 7,500
Biocube fabricator machine board
steel [1]glass [5]plastic [3]gold bar [1]
Biomass reclaimer machine board
steel [1]glass [5]plastic [3]gold bar [1]
HAMTR central control module
steel [1]glass [5]plastic [3]gold bar [1]
Critter Mechs 1 7,500
HAMTR peripherals control module
steel [1]glass [5]plastic [3]gold bar [1]
Television board
steel [1]plastic [3]glass [5]
Advanced Entertainment 1 7,500
Digital audio workstation machine board
steel [1]plastic [3]glass [5]
News manager console board
steel [1]plastic [3]glass [5]
Jukebox machine board
steel [1]plastic [3]glass [5]
Surveillance camera router board
steel [1]plastic [3]glass [5]
A/V Communication 1 5,000
Surveillance camera wireless router board
steel [1]plastic [3]glass [5]
Movable wireless camera board
steel [1]plastic [3]glass [5]
Wireless camera board
steel [1]plastic [3]glass [5]
Surveillance camera monitor board
steel [1]plastic [3]glass [5]
Surveillance wireless camera monitor board
steel [1]plastic [3]glass [5]
Telecommunication server machine board
steel [1]plastic [3]glass [5]
H.O.N.K. central control module
steel [1]bananium [1]plastic [3]glass [5]
H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
steel [1]bananium [1]plastic [3]glass [5]
H.O.N.K. weapon control and targeting module
steel [1]bananium [1]plastic [3]glass [5]
Cargo telepad machine board
steel [1]glass [5]plastic [3]gold bar [1]
Bluespace Cargo Transport 2 15,000
Stasis bed machine board
steel [1]glass [5]plastic [3]gold bar [1]
Biochemical Stasis 2 7,500
Cryo pod machine board
steel [1]glass [5]plastic [3]gold bar [1]

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley harness
steel [15]glass [12]
Ripley APLU 1 7,500
Ripley left arm
steel [10]glass [7.5]
Ripley right arm
steel [10]glass [7.5]
Ripley left leg
steel [10]glass [7.5]
Ripley right leg
steel [10]glass [7.5]
Hydraulic clamp
steel [5]plastic [2]
Mining cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'mining cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Salvage Equipment 1 7,500
unknown item 'grappling gun cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'grappling gun cyborg module'. Make sure that an item exist with this ID or a name override is defined.
unknown item 'GPS cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'GPS cyborg module'. Make sure that an item exist with this ID or a name override is defined. Space Scanning 2 7,500
Advanced tool cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Tools 2 10,000
unknown item 'RCD cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'RCD cyborg module'. Make sure that an item exist with this ID or a name override is defined.

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
Anomaly cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'anomaly cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Basic Anomalous Research 1 5,000
Artifact cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'artifact cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Basic XenoArcheology 1 5,000
Proximity sensor
steel [2]glass [3]
Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Gardening cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'gardening cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. Basic Hydroponics 1 5,000
Harvesting cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'harvesting cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
unknown item 'light replacer cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'light replacer cyborg module'. Make sure that an item exist with this ID or a name override is defined. Robotic Cleanliness 1 5,000
Advanced cleaning cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Entertainment 1 7,500
Musique cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'musique cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
clowning cyborg module Lua error in Module:Item_recipe at line 564: failed to generate a recipe for item: no recipe was found for item 'clowning cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe.
HAMTR harness
steel [12]glass [10]
Critter Mechs 1 7,500
HAMTR left arm
steel [8]glass [6]
HAMTR right arm
steel [8]glass [6]
HAMTR left leg
steel [8]glass [6]
HAMTR right leg
steel [8]glass [6]
Small hydraulic clamp
steel [4]plastic [1]
Vim harness
steel [5]glass [2]
unknown item 'advanced treatment cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'advanced treatment cyborg module'. Make sure that an item exist with this ID or a name override is defined. Mechanized Treatment 2 5,000
unknown item 'defibrillator cyborg module' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'defibrillator cyborg module'. Make sure that an item exist with this ID or a name override is defined.
H.O.N.K. harness
steel [30]glass [12]bananium [5]
H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right armX
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right leg
steel [20]glass [7.5]bananium [2.5]
Mech horn
steel [5]bananium [2]

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Magazine (.20 rifle uranium)
steel [0.25]plastic [3]uranium [3]
Uranium Munitions 1 7,500
Pistol magazine (.35 auto uranium)
steel [0.25]plastic [0.65]uranium [1.2]
Magazine (.30 rifle uranium)
steel [0.25]plastic [3.6]uranium [3.6]
Speed loader (.45 magnum uranium)
steel [0.5]plastic [1.5]uranium [1.1]
Ammunition box (.35 auto uranium)
uranium [6]plastic [3]
Ammunition box (.45 magnum uranium)
uranium [1.8]plastic [2.4]
Ammunition box (.30 rifle uranium)
uranium [6]plastic [6]
Ammunition box (.20 rifle uranium)
uranium [5]plastic [5]
unknown item 'shotgun uranium cartridges dispenser' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Truncheon
steel [3]plastic [3]
Advanced Riot Control 1 8,000
Telescopic shield
steel [3]glass [8]
Holobarrier projector
steel [3]plastic [0.5]glass [0.5]
Disabler SMG
steel [10]glass [5]plastic [5]
Laser rifle
steel [20]glass [8]plastic [5]
Weaponized Laser Manipulation 1 7,500
Signal trigger Lua error in Module:Item_recipe at line 625: failed to generate a recipe for item: no production methods were found for recipe ID 'SignalTrigger' (input query: 'signal trigger') matching input method 'SecurityTechFab'. Make sure a recipe exists for this item with the specified production method or define a product override for an existing recipe with the specified production method in Module:Item recipe. Explosive Technology 1 10,000
Voice trigger Lua error in Module:Item_recipe at line 625: failed to generate a recipe for item: no production methods were found for recipe ID 'VoiceTrigger' (input query: 'voice trigger') matching input method 'SecurityTechFab'. Make sure a recipe exists for this item with the specified production method or define a product override for an existing recipe with the specified production method in Module:Item recipe.
Timer trigger Lua error in Module:Item_recipe at line 625: failed to generate a recipe for item: no production methods were found for recipe ID 'TimerTrigger' (input query: 'timer trigger') matching input method 'SecurityTechFab'. Make sure a recipe exists for this item with the specified production method or define a product override for an existing recipe with the specified production method in Module:Item recipe.
Flash payload Lua error in Module:Item_recipe at line 625: failed to generate a recipe for item: no production methods were found for recipe ID 'FlashPayload' (input query: 'flash payload') matching input method 'SecurityTechFab'. Make sure a recipe exists for this item with the specified production method or define a product override for an existing recipe with the specified production method in Module:Item recipe.
Explosive payload
glass [0.5]plastic [1]plasma [0.5]silver bar [0.5]steel [1]
Magazine (.20 rifle incendiary)
steel [0.25]plastic [4.5]
Draconic Munitions 1 10,000
Pistol magazine (.35 auto incendiary)
steel [0.25]plastic [1.2]
Magazine (.30 rifle incendiary)
steel [0.25]plastic [5.4]
Speed loader (.45 magnum incendiary)
steel [0.5]plastic [1.5]
Ammunition box (.35 auto incendiary)
plastic [6]
Ammunition box (.45 magnum incendiary)
plastic [2.4]
Ammunition box (.30 rifle incendiary)
plastic [9]
Ammunition box (.20 rifle incendiary)
plastic [7.5]
unknown item 'shotgun incendiary cartridges dispenser' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Ammo drum (.50 incendiary)
steel [1]plastic [1.9]
Electropack
steel [5]plastic [2.5]cloth [5]
Special Means 1 5,000
Ammo drum (.50 beanbags)
steel [1.5]plastic [1.4]
Nonlethal Ammunition 1 5,000
unknown item 'tranquilizer cartridges dispenser' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'tranquilizer cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
unknown item 'shotgun beanbag cartridges dispenser' Lua error in Module:Item at line 115: item ID lookup failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined.
Disabler
steel [3]glass [2]plastic [2]
Laser cannon
steel [12.5]plastic [7.5]gold bar [3.5]
Concentrated Laser Weaponry 2 10,000
X-ray cannon
steel [15]plastic [2.5]glass [5]gold bar [2.5]
Wave Particle Harnessing 2 10,000
Small-capacity power cage
steel [2]plastic [1]
Shuttle Basic Armament 2 10,500
Medium-capacity power cage
steel [5]plastic [2.5]glass [5]gold bar [0.4]
Grenade cartridge
steel [1.5]plastic [0.5]
Flash grenade
steel [1.5]plastic [1]glass [0.2]
Blast grenade
steel [4.5]plastic [3]gold bar [1.5]
LSE-400c "Svalinn machine gun" machine board
steel [1]plastic [3]glass [5]
LSE-1200c "Perforator" machine board
steel [1]glass [5]plastic [3]gold bar [1]
EXP-320g "Friendship" machine board
steel [1]glass [5]plastic [3]gold bar [1]
EMP grenade
steel [1.5]plastic [1]glass [0.2]
Advanced Shuttle Weapons 3 15,000
High-capacity power cage
steel [6]plastic [4]glass [8]gold bar [1]
EXP-2100g "Duster" machine board
steel [1]glass [5]plastic [3]gold bar [1]
Advanced laser pistol
steel [15]uranium [3]glass [10]gold bar [5]
Portable Microfusion Weaponry 3 15,000
Portable recharger
glass [5]plastic [10]plasma [5]uranium [20]steel [20]

Experimental(None)

Civilian Services(None)

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Chemical payload
steel [2]plastic [3]
Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500
Cryostasis syringe
steel [2]plastic [0.5]
Bluespace beaker
steel [5]silver bar [0.5]plastic [5]plasma [1.5]
Bluespace Chemistry 3 10,000
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.