Playable Species: Difference between revisions
KieueCaprie (talk | contribs) (Add vox to the species page. Need a better sounding term for their naming convention but I'm coming up short, any takers?) |
(It's a major rework on the wiki page since nobody has bothered to keep it updated, it contains details and game mechanics that are either not documented here or not documented clearly. in addition, the philosophy of damage modifiers was for the very old versions of the game, more races now do not only have damage or do not have any modifiers at all. in addition, most races have been reworked away from the SS13 philosophy and on more of the 14's custom basis.) |
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*all species speak the same language. | *all species speak the same language. | ||
*all species are to be treated equally by the crew and AI onboard. | *all species are to be treated equally by the crew and AI onboard. | ||
== Humans == | == Humans == | ||
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[[File:FullLizard.png|100px]] | [[File:FullLizard.png|100px]] | ||
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. For whatever reason, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw | Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. For whatever reason, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw meat without the risk of disease and fruits. | ||
'''Naming Conventions:''' Common, Verbal (ex. Eats-The-Mouse) | '''Naming Conventions:''' Common, Verbal (ex. Eats-The-Mouse) | ||
=== | |||
* | === '''Special ability''': can have both hands free while pulling anything. === | ||
which allow them to do specific stuns in combat or help them in various jobs. | |||
==== PROS: ==== | |||
* can eat raw meat and drink blood without ill effects. | |||
* they do slash damage instead of blunt on unarmed attacks. | |||
* have about 75c<sup>o</sup> higher heat treshold than other races before starting to take damage. | |||
===== CONS: ===== | |||
* their diet is highly restricted and can only eat meat , fruits and their specific combinations. | |||
* will start freezing and getting slowed down from cold much earlier at 20c<sup>o</sup> higher than other species. | |||
* they take an additional 30% more cold damage from all sources. | |||
=== Body === | === Body === | ||
{| class="wikitable" | {| class="wikitable" | ||
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Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. They are naturally vulnerable to both high and low pressure barotrauma, but their elastic form makes them resistant to blunt damage. | Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. They are naturally vulnerable to both high and low pressure barotrauma, but their elastic form makes them resistant to blunt damage. | ||
'''Naming Conventions:''' Common, Cadwellian (ex. Jon Cadwell) | |||
=== '''Special ability''': NONE === | |||
==== PROS: ==== | |||
* they take 40% less blunt damage. | |||
* they take 20% less poison damage. | |||
* they take 80% less cellural damage which make nearly immnune to cancer .<sup>note: Cancer is still under development and not implemented in game yet.</sup> | |||
* they have slighty faster natural regeneration rate and start regenerating from below 65 damage (other species need below 20) | |||
* While suffocating, they take 80% less Asphyxiation damage and recover from it at a normal rate. | |||
===== CONS: ===== | |||
* they take an additional 20% more slash and piercing damage. | |||
* they take an additional 50% more cold damage from all sources. | |||
* Gets hurt by water when sprayed into them which deals Heat damage. | |||
* takes significantly more barotrauma(spacing) damage. | |||
===== SPECIAL: ===== | |||
* they breath nitrogen instead of oxygen. but more tanks are available for them and they can breath on lower atmospheric pressures without asphyxiating. | |||
* they have a 6 space inventory in their body but anyone can access/steal anything that it is stored in it. | |||
=== Body === | === Body === | ||
{| class="wikitable" | {| class="wikitable" | ||
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[[File:Fulldiona.png|100px]] | [[File:Fulldiona.png|100px]] | ||
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. They also have | Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. They also have sap instead of blood, and require significantly more water to stay hydrated. | ||
'''Naming Conventions:''' Common, Qualia[https://en.wikipedia.org/wiki/Qualia] (ex. A Peaceful Sunrise) | |||
A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform. | === '''Special ability''': Can gib themselves into Nymphs after death, then reform after 10 minutes. === | ||
this will heal them from all injuries and even manage to revive themselve from unrevivable situations (ex: radiation damage) But it takes 10 minutes to be reformed back and also leaves them valnurable to other dangers (including spacing). reformed nymphs will have different body from the old diona which will have different name and traits (such as gender). but keep their's character basic knowledge(only if it is an antagonist and the job) , and looses any previous character's memories from it's death (other perhaps than the need to run away and find safety). | |||
there are normally 3 pet-like Nymphs. The original player take control of the "Brain" nymph (The only one able to talk), and the other two can be taken over by ghosts if given cognizine. A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform. | |||
==== PROS: ==== | |||
* they take 30% less blunt damage. | |||
* they additionally take 20% less slash damage. | |||
* While suffocating,they takes half the Asphyxiation damage and recovers at the normal rate. | |||
* they are heavier than other races and can shove/disarm other races easier. | |||
===== CONS: ===== | |||
* they take an additional 50% more heat damage from all sources. | |||
* they take an additional 20% more shock damage. | |||
* they are unable to wear any shoes and protect their feet from debris and shards (wearing a hardsuit can minigate this issue and protect their feet) and are unable to gain any benefit from them (ex: magboots , speedboots). | |||
===== SPECIAL: ===== | |||
* They are affected by chemicals that affect plants<sup>excluding mutegants</sup> , this means that they can heal and benefit from fertilizers but plant toxins and pesticides will damage them too. | |||
=== Body === | === Body === | ||
'''NOTE:''' Diona have plantlike organs, allowing chemicals such as weed killer and robust harvest to affect their bodies similar to plants. | '''NOTE:''' Diona have plantlike organs, allowing chemicals such as weed killer and robust harvest to affect their bodies similar to plants. | ||
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'''Naming Conventions:''' Common, Scottish, Gaelic (ex. Brian O'Finnegan) | '''Naming Conventions:''' Common, Scottish, Gaelic (ex. Brian O'Finnegan) | ||
==== PROS: ==== | |||
* they take 80% less poison damage from overdosing ethanol, in addition they cannot vomit from it. | |||
* when overdosing on ethanol they will heal brute damage. | |||
===== CONS: ===== | |||
* they are more liteweight and easier to shove/disarm. | |||
=== Body === | === Body === | ||
{| class="wikitable" | {| class="wikitable" | ||
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[[File:Arachnid-full.png|100px]] | [[File:Arachnid-full.png|100px]] | ||
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease | Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. | ||
They have two extra pocket slots formed by webs. | They have two extra pocket slots formed by webs. | ||
'''Naming Conventions:''' Common, Latin (ex. Pluribus Unum) | '''Naming Conventions:''' Common, Latin (ex. Pluribus Unum) | ||
=== '''Special ability''': Can weive silk at expense of hunger and craft various things. === | |||
silk can be used to create furniture , clothes , walls and even shields. this will help handle more critical situations (ex: craft a winter coat when temperature drops , seal a spaced area using a wall). only Arachids are able to utilize the silk for crafting. | |||
==== PROS: ==== | |||
* can eat raw meat and drink blood without ill effects. | |||
* they do piercing damage instead of blunt on unarmed attacks. | |||
* takes significantly less barotrauma(spacing) damage. | |||
* they have an additional 2 free pocket slots. | |||
===== CONS: ===== | |||
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed. | |||
* they have blue blood, requiring Copper instead of Iron to regenerate and iron will poison them instead. | |||
===== SPECIAL: ===== | |||
* they have 50% slower reagant metabolism than other species which takes extra time for medicines to work and to satiate thirst and hunger on the other it takes more time to get poisoned by any poisons/toxins. | |||
=== Body === | === Body === | ||
'''NOTE:''' Arachnids have a slower metabolic rate than other organisms (around 50% slower), meaning they heal from medicine and take damage from ingested toxins slower. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else. | '''NOTE:''' Arachnids have a slower metabolic rate than other organisms (around 50% slower), meaning they heal from medicine and take damage from ingested toxins slower. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else. | ||
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'''Naming Convention:''' Common, (ex. John Doe) | '''Naming Convention:''' Common, (ex. John Doe) | ||
=== | |||
* | === '''Special ability''': Have increased acceleration when moving on zero-g enviroments === | ||
* | their ability can work when gravity generator fails and even in space/vacumm and helps them get around without a jetpack.the status is 50% higher acceleration than other species. | ||
==== PROS: ==== | |||
* they take additional 30% less cold damage from all sources. | |||
* will start freezing and getting slowed down from cold much later at 20c<sup>o</sup> lower than other species. | |||
===== CONS: ===== | |||
* will start taking heat damage much earlier at 5c<sup>o</sup> lower than other races, intense heat will quickly burn them. | |||
* they take an additional 30% more heat damage from all sources. | |||
* they take 3 times more heat damage when on fire compared to other species. | |||
* they are unable to swallow any pills due to their diet, requiring them to be dissolved in other mediums instead. | |||
===== SPECIAL: ===== | |||
* Moths have an exclusive cloth diet that can also include fruits. moths cannot eat most things from other species, however they can eat cloth , gloves and other clothing items which are exclusive to them and are in higher abudance, in addition chefs can prepare moth specific food recipes for them. | |||
=== Body === | === Body === | ||
{| class="wikitable" | {| class="wikitable" | ||
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'''Naming Convention:''' Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik) | '''Naming Convention:''' Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik) | ||
<!-- TODO: find a more proper term for this. Maybe someone smarter than I am can come up with something... I WANT to say Paralalia but that doesn't sound right... --> | <!-- TODO: find a more proper term for this. Maybe someone smarter than I am can come up with something... I WANT to say Paralalia but that doesn't sound right... --> | ||
==== PROS: ==== | |||
* they do slash damage instead of blunt on unarmed attacks. | |||
===== CONS: ===== | |||
* oxygen it toxic to them , they require to have internals on at all times and sometimes require to put mask off when need to eat/swallow anything. (there are other alternatives way to get reagents in such as a syringe without need to turn off the internals) | |||
=== Body === | === Body === | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 16:46, 14 November 2024
Stub
Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information. |
There are currently 7 playable species in Space Station 14 - Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, and Moths. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:
- all species are capable of equipping the same tools and items.
- all species are capable of metabolizing reagents and experiencing their effects.
- all species speak the same language.
- all species are to be treated equally by the crew and AI onboard.
Humans
Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They cannot eat raw meat.
Naming Convention: Common (ex. John Smith)
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Reptilians
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. For whatever reason, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw meat without the risk of disease and fruits.
Naming Conventions: Common, Verbal (ex. Eats-The-Mouse)
Special ability: can have both hands free while pulling anything.
which allow them to do specific stuns in combat or help them in various jobs.
PROS:
- can eat raw meat and drink blood without ill effects.
- they do slash damage instead of blunt on unarmed attacks.
- have about 75co higher heat treshold than other races before starting to take damage.
CONS:
- their diet is highly restricted and can only eat meat , fruits and their specific combinations.
- will start freezing and getting slowed down from cold much earlier at 20co higher than other species.
- they take an additional 30% more cold damage from all sources.
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Slimes
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. They are naturally vulnerable to both high and low pressure barotrauma, but their elastic form makes them resistant to blunt damage.
Naming Conventions: Common, Cadwellian (ex. Jon Cadwell)
Special ability: NONE
PROS:
- they take 40% less blunt damage.
- they take 20% less poison damage.
- they take 80% less cellural damage which make nearly immnune to cancer .note: Cancer is still under development and not implemented in game yet.
- they have slighty faster natural regeneration rate and start regenerating from below 65 damage (other species need below 20)
- While suffocating, they take 80% less Asphyxiation damage and recover from it at a normal rate.
CONS:
- they take an additional 20% more slash and piercing damage.
- they take an additional 50% more cold damage from all sources.
- Gets hurt by water when sprayed into them which deals Heat damage.
- takes significantly more barotrauma(spacing) damage.
SPECIAL:
- they breath nitrogen instead of oxygen. but more tanks are available for them and they can breath on lower atmospheric pressures without asphyxiating.
- they have a 6 space inventory in their body but anyone can access/steal anything that it is stored in it.
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Diona
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. They also have sap instead of blood, and require significantly more water to stay hydrated.
Naming Conventions: Common, Qualia[1] (ex. A Peaceful Sunrise)
Special ability: Can gib themselves into Nymphs after death, then reform after 10 minutes.
this will heal them from all injuries and even manage to revive themselve from unrevivable situations (ex: radiation damage) But it takes 10 minutes to be reformed back and also leaves them valnurable to other dangers (including spacing). reformed nymphs will have different body from the old diona which will have different name and traits (such as gender). but keep their's character basic knowledge(only if it is an antagonist and the job) , and looses any previous character's memories from it's death (other perhaps than the need to run away and find safety).
there are normally 3 pet-like Nymphs. The original player take control of the "Brain" nymph (The only one able to talk), and the other two can be taken over by ghosts if given cognizine. A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.
PROS:
- they take 30% less blunt damage.
- they additionally take 20% less slash damage.
- While suffocating,they takes half the Asphyxiation damage and recovers at the normal rate.
- they are heavier than other races and can shove/disarm other races easier.
CONS:
- they take an additional 50% more heat damage from all sources.
- they take an additional 20% more shock damage.
- they are unable to wear any shoes and protect their feet from debris and shards (wearing a hardsuit can minigate this issue and protect their feet) and are unable to gain any benefit from them (ex: magboots , speedboots).
SPECIAL:
- They are affected by chemicals that affect plantsexcluding mutegants , this means that they can heal and benefit from fertilizers but plant toxins and pesticides will damage them too.
Body
NOTE: Diona have plantlike organs, allowing chemicals such as weed killer and robust harvest to affect their bodies similar to plants.
Ex: Diona can consume robust harvest as a weaker form of omnizine.
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Diona Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Diona Stomach | Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Diona Eyes | Allow for visual information to be extracted from an organism's environment via light. Functionally identical to other humanoid eyeballs. |
Dwarves
A stout and stalwart race quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and goofy Scottish accents. Somehow, alcohol is able to heal their injuries. Their small size makes them easier for most races to shove them over.
Naming Conventions: Common, Scottish, Gaelic (ex. Brian O'Finnegan)
PROS:
- they take 80% less poison damage from overdosing ethanol, in addition they cannot vomit from it.
- when overdosing on ethanol they will heal brute damage.
CONS:
- they are more liteweight and easier to shove/disarm.
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. Somehow capable of metabolizing alcohol as a healing agent(?) | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Arachnids
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease.
They have two extra pocket slots formed by webs.
Naming Conventions: Common, Latin (ex. Pluribus Unum)
Special ability: Can weive silk at expense of hunger and craft various things.
silk can be used to create furniture , clothes , walls and even shields. this will help handle more critical situations (ex: craft a winter coat when temperature drops , seal a spaced area using a wall). only Arachids are able to utilize the silk for crafting.
PROS:
- can eat raw meat and drink blood without ill effects.
- they do piercing damage instead of blunt on unarmed attacks.
- takes significantly less barotrauma(spacing) damage.
- they have an additional 2 free pocket slots.
CONS:
- While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.
- they have blue blood, requiring Copper instead of Iron to regenerate and iron will poison them instead.
SPECIAL:
- they have 50% slower reagant metabolism than other species which takes extra time for medicines to work and to satiate thirst and hunger on the other it takes more time to get poisoned by any poisons/toxins.
Body
NOTE: Arachnids have a slower metabolic rate than other organisms (around 50% slower), meaning they heal from medicine and take damage from ingested toxins slower. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else.
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Moths
Moths, meanwhile, actually are an insectoid species. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The tradeoff, naturally, is that heat is more dangerous.
Naming Convention: Common, (ex. John Doe)
Special ability: Have increased acceleration when moving on zero-g enviroments
their ability can work when gravity generator fails and even in space/vacumm and helps them get around without a jetpack.the status is 50% higher acceleration than other species.
PROS:
- they take additional 30% less cold damage from all sources.
- will start freezing and getting slowed down from cold much later at 20co lower than other species.
CONS:
- will start taking heat damage much earlier at 5co lower than other races, intense heat will quickly burn them.
- they take an additional 30% more heat damage from all sources.
- they take 3 times more heat damage when on fire compared to other species.
- they are unable to swallow any pills due to their diet, requiring them to be dissolved in other mediums instead.
SPECIAL:
- Moths have an exclusive cloth diet that can also include fruits. moths cannot eat most things from other species, however they can eat cloth , gloves and other clothing items which are exclusive to them and are in higher abudance, in addition chefs can prepare moth specific food recipes for them.
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs. | |
Moth Stomach | Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via the light. |
Vox
Vox are a strange lot, they're raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health to the point where they take ticking poison damage as long as they're exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.
Much like Reptilians, their unarmed attacks deal slashing damage instread of blunt.
Naming Convention: Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)
PROS:
- they do slash damage instead of blunt on unarmed attacks.
CONS:
- oxygen it toxic to them , they require to have internals on at all times and sometimes require to put mask off when need to eat/swallow anything. (there are other alternatives way to get reagents in such as a syringe without need to turn off the internals)
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Vox Lungs | Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |