Playable Species: Difference between revisions
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Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. | Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. | ||
=== Damage Modifiers === | === Damage Modifiers === | ||
* Brute - 1.1 | |||
* Slash - 0.9 | |||
* Heat - | |||
* Cold - | |||
* Poison - | |||
== Slimes == | == Slimes == | ||
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma. | Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma. |
Revision as of 23:37, 26 January 2023
There are currently 4 playable races in Space Station 14 - Humans, Lizards, Slimes, And Diona. Each race has their own distinct stats, strengths, and weaknesses, but all have a few things in common:
- all races are capable of equipping the same tools and items.
- all races speak the same language.
NOTE: "Damage Modifiers" refers to TAKEN damage, not damage dealt to other players.
Humans
Baseline, unmodified human beings, functionally similar to the humans of our world.
Damage Modifiers
- All damage types: 1.0
Lizards
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat.
Damage Modifiers
- Brute - 1.1
- Slash - 0.9
- Heat -
- Cold -
- Poison -
Slimes
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. they are naturally vulnerable to both high and low pressure barotrauma.
Damage Modifiers
Diona
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage.