Weapons: Difference between revisions
From Space Station 14 Wiki
m (→Sub-Machine Guns: ''bullet type'' -> ''ammo'') |
(→Shotguns: Added some shotgun shells. Will add more later.) |
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| Shotgun Shells | | Shotgun Shells | ||
| 8 Shells Ammo Drum | | 8 Shells Ammo Drum | ||
| | | Depends on shell | ||
| | | | ||
| It's a fully automatic magazine-fed shotgun designed for close quarters combat. | | It's a fully automatic magazine-fed shotgun designed for close quarters combat. | ||
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| Shotgun Shells | | Shotgun Shells | ||
| 2 Shells | | 2 Shells | ||
| | | Depends on shell | ||
| Bar | | Bar | ||
| An immortal classic. '' Must be manually cycled. '' | | An immortal classic. '' Must be manually cycled. '' | ||
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| Shotgun Shells | | Shotgun Shells | ||
| 7 Shells | | 7 Shells | ||
| | | Depends on shell | ||
| | | | ||
| A next-generation Frozen Star shotgun. '' Must be manually cycled. '' | | A next-generation Frozen Star shotgun. '' Must be manually cycled. '' | ||
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| Shotgun Shells | | Shotgun Shells | ||
| 4 Shells | | 4 Shells | ||
| | | Depends on shell | ||
| Armory | | Armory | ||
| When an old Remington design meets modern materials, this is the result. '' Must be manually cycled. '' | | When an old Remington design meets modern materials, this is the result. '' Must be manually cycled. '' | ||
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| Shotgun Shells | | Shotgun Shells | ||
| 2 Shells | | 2 Shells | ||
| | | Depends on shell | ||
| Bar | | Bar | ||
| Much smaller than a regular shotgun, it can easily fit in a backpack. '' Must be manually cycled. '' | | Much smaller than a regular shotgun, it can easily fit in a backpack. '' Must be manually cycled. '' | ||
|} | |} | ||
==== Shotgun Shell ==== | |||
* [[File:Base Shell.png]] '''Buckshot''' : Shoots 6 pellets dealing 5 brute damage each, for a maximum of 30. | |||
* [[File:Beanbag shell.png]] '''Beanbag''' : Shoots one single beanbag, dealing 10 brute damage. It knocks and stuns the target. | |||
=== Snipers === | === Snipers === |
Revision as of 16:12, 17 June 2022
Stub
Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information. |
General informations on combat and weapons + Disclaimer
The damage values are always changing. The Wiki might be inexact. For the moment, there is no autowiki to automatically update the values from the Github to the Wiki.
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
Baseball Bat | 14 Brute | Crafting | A robust baseball bat. | |
Butcher's Cleaver | 15 Brute | Kitchen | A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products. | |
Captain's Sabre | 26 Brute | The sabre is in the Captain's locker at the start of the round. He will most likely carry it around. | A ceremonial weapon belonging to the captain of the station. | |
Combat Knife | 15 Brute | A deadly knife intended for melee confrontations. | ||
Energy Dagger | 15 (7.5 Brute, 7.5 Burn) On 1 Brute Off |
Syndicate Uplink | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA. | |
Energy Sword | 25 (12.5 Brute, 12.5 Burn) On 7 Brute Off |
Syndicate Uplink | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. | |
Fireaxe | 24 Brute (Two-hand) 14 Brute (One-hand) |
Can usually be found in Atmospherics or Bridge. | Truly, the weapon of a madman. Who would think to fight fire with an axe? | |
Kitchen Knife | 12 Brute | A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come. | ||
Pickaxe | 14 Brute | Salvage | Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris. | |
Spear | 17 Brute (Two-hand) 10 Brute (One-hand) 15 Brute (Thrown) |
Crafting | 5u of reagent can be added, which will be transferred on hit. | |
Survival Knife | 15 Brute | Salvage crew | Weapon of first and last resort for combatting space carp. |
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used.
Icon | Item | Bullet type | Damage | How to acquire | Notes |
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Heavy Machine Guns
Icon | Item | Bullet type | Damage | How to acquire | Notes |
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Light Machine Guns
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|---|---|---|---|---|
L6 SAW | Syndicate Uplink | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. |
Pistols
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|
Revolvers
Icon | Item | Ammo | Damage | How to acquire | Notes |
---|---|---|---|---|---|
Deckard | Magnum | A rare, custom-built revolver. Use when there is no time for Voight-Kampff test. |
Shotguns
Shotgun Shell
- Buckshot : Shoots 6 pellets dealing 5 brute damage each, for a maximum of 30.
- Beanbag : Shoots one single beanbag, dealing 10 brute damage. It knocks and stuns the target.
Snipers
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|
Sub-Machine Guns
Icon | Item | Ammo | Damage | How to acquire | Notes |
---|---|---|---|---|---|
Atreides | Pla-ket-ket-ket-ket! | ||||
C-20R | Syndicate Uplink | A firearm that is often used by the infamous nuclear operatives. | |||
Vector | An excellent fully automatic Heavy SMG. | ||||
WT550 | Armoury and Cargo | An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division. |
Energy Weapons
Laser based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Notes |
---|---|---|---|---|---|---|
Antique Laser Gun | Energy | 10 Lasers | 17 Burn | Captain's locker. | This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time. | |
Laser Cannon | Energy | 10 Lasers | 28 Burn | A heavy duty, high powered laser weapon. | ||
Laser Gun | Energy | 16 Lasers | 14 Burn | Security | Favoured by Nanotrasen Security for being cheap and easy to use. | |
Makeshift Laser Gun | Energy | 8 Lasers | 14 Burn | Crafting | Better pray it won't burn your hands off | |
Retro Laser Gun | Energy | 16 Lasers | 14 Burn | Cargo Console | A weapon using light amplified by the stimulated emission of radiation. |
Pulse based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Notes |
---|---|---|---|---|---|---|
Pulse Carbine | Energy | 25 Pulse | 35 Burn | Emergency Rescue Team | A high tech energy carbine favoured by the NT-ERT operatives. | |
Pulse Pistol | Energy | 10 Pulse | 35 Burn | Emergency Rescue Team | A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives. | |
Pulse Rifle | Energy | 400 Pulse | 35 Burn | Emergency Rescue Team | A weapon that is almost as infamous as its users. |