Weapons: Difference between revisions

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Revision as of 18:11, 15 June 2022

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Weapons

Text here about weapons in general

Melee Weapons

Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more difficult to obtain.

Icon Item Damage How to acquire Notes
Baseball Bat 14 Brute Crafting A robust baseball bat.
Butcher's Cleaver 15 Brute Kitchen A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.
Captain's Sabre 26 Brute The sabre is in the Captain's locker at the start of the round. He will most likely carry it around. A ceremonial weapon belonging to the captain of the station.
Combat Knife 15 Brute A deadly knife intended for melee confrontations.
Energy Dagger 15 (7.5 Brute, 7.5 Burn) On
1 Brute Off
Syndicate Uplink A small energy blade conveniently disguised in the form of a pen.
Energy Sword 25 (12.5 Brute, 12.5 Burn) On
7 Brute Off
Syndicate Uplink A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
Fireaxe 24 Brute (Two-hand)
14 Brute (One-hand)
Can usually be found in Atmospherics or Bridge. Truly, the weapon of a madman. Who would think to fight fire with an axe?
Kitchen Knife 12 Brute A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.
Spear 17 Brute (Two-hand)
10 Brute (One-hand)
15 Brute (Thrown)
Crafting You can add 5u of reagent, which will be transferred on hit.

Ranged Weapons

Projectiles to defend against traitor clowns!

Icon Item Damage How to acquire Notes
L6 SAW Syndicate Uplink A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.
Pulemyot Kalashnikova Syndicate Uplink A well preserved and maintained antique weapon of war.