Weapons: Difference between revisions

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=Weapons=
=Weapons=

Revision as of 17:42, 15 June 2022

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Weapons

Text here about weapons in general

Ranged Weapons

Projectiles to defend against traitor clowns!

Icon Item Damage How to acquire Notes
L6 SAW Syndicate Uplink A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip.
Pulemyot Kalashnikova Syndicate Uplink A well preserved and maintained antique weapon of war.

Melee Weapons

Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more difficult to obtain.

Icon Item Damage How to acquire Notes
Baseball Bat 14 Brute Crafting A robust baseball bat.
Captain's Sabre 26 Brute The sabre is in the Captain's locker at the start of the round. He will most likely carry it around. A ceremonial weapon belonging to the captain of the station.
Energy Dagger 15 (7.5 Brute, 7.5 Burn) On
1 Brute Off
Syndicate Uplink A small energy blade conveniently disguised in the form of a pen.
Energy Sword 25 (12.5 Brute, 12.5 Burn) On
7 Brute Off
Syndicate Uplink A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
Fireaxe 26 Brute (Two-hand)
14 Brute (One-hand)
### Truly, the weapon of a madman. Who would think to fight fire with an axe?
Spear 17 Brute (Two-hand)
10 Brute (One-hand)
15 Brute (Thrown)
Crafting You can add 5u of reagent, which will be transferred on hit.