Nuke Op Agent: Difference between revisions
(Created page with "{{Job_Header |department=Syndicate |img=128px |title=Nuclear Operative |access=Syndicate, Maintenance, Anywhere you can get access to |difficulty=Very Hard |duties=GET THAT DISK. |supervisors= Nuke Op Commander, Nuke Op Agent, The Syndicate |subordinates= None |guides=TBA }} Congratulations, Agent. You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.") |
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{{Job_Header | {{Job_Header | ||
|department=Syndicate | |department=Syndicate | ||
|img=[[File: | |img=[[File:Agent.png|128px]] | ||
|title=Nuclear | |title=Nuclear operative agent | ||
|access=Syndicate, Maintenance, Anywhere you can get access to | |access=Syndicate, Maintenance, Anywhere you can get access to | ||
|difficulty= | |difficulty=Nightmare+ | ||
|duties=GET THAT DISK. | |duties=GET THAT DISK, KEEP YOUR COMRADES ALIVE. | ||
|supervisors= Nuke Op Commander | |supervisors= [[Nuke Op Commander]], The [[Syndicate]] | ||
|subordinates= | |subordinates= [[Nuclear Operative]]s | ||
|guides=TBA | |guides=TBA | ||
}} | }} | ||
Congratulations, Agent. You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team. | Congratulations, Agent. You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team. | ||
==Your Primary Objectives== | |||
<s>1. Retrieve the [[Nuclear Authentication Disk]]. [[File:Nuclear Authentication Disk.gif|80px]]</s> | |||
<s>2. Use it to activate the [[Nuclear Fission Explosive]]. [[File:Nuclear Fission Explosive.png|64px]]</s> | |||
<s>3. Escape alive on your infiltrator vessel. (Optional)</s> | |||
4. KEEP EVERYONE ALIVE. | |||
==Order of Operations== | |||
This guide will not be one for Nuclear operatives, instead click here: [[Nuclear Operative]]. This guide will instead be solely focused on how to both quickly and effectively make any and all chems you may need, in addition to general survivability and unique weapons you can make. <s>Nukie flamethrower anyone??</s> | |||
==Chem Creation (Non-Warops)== | |||
The hallmark of a good agent isn't based solely on how quickly one can make chems, though it is definitely helpful. | |||
To start off, it is important to identify what damage types your colleagues will primarily be taking. | |||
The main weapons an unprepared crew will mostly be relegated to the guns and lasers in the armory, along with the rare knife or toolbox thrown your way. | |||
As such, the damage types from importance are as follows: | |||
- pierce | |||
- heat | |||
- bloodloss/airloss | |||
- slash | |||
- blunt | |||
With the damage types now known, we can start to synthesize chems in order to deal with said damage. Now, while it may be easy to make a jug of bicardine and call it a day, it is not ideal in healing damage, as such the chems I recommend making and will go through (for non-warops) is puncturase, dermaline, dexalin plus, lacerinol and bruizine. | |||
= Chem workflow = | |||
The following workflow is a very simple and effective way to make chems quickly. | |||
Firstly order the following jugs from the chem vend before quick dragging them into the ChemMaster: | |||
3 Carbon | |||
2 Oxygen, 2 Hydrogen | |||
1 Sugar, 1 Phosphorus, and 1 Iron | |||
== Brute Chems == | |||
Mix 50u of hydrogen and 50u oxygen and leave it in a beaker on the hotplate to make hydroxide. | |||
Whilst this is being done, mix 50u carbon, 25u sugar, and 25u oxygen to make 50u bic and 50u inaprovaline. Remove the bic, then add an additional 50u carbon in order to make 150u bic total. Repeat this step twice. | |||
With the then heated beaker containing hydroxide, empty it into the ChemMaster before mixing 50u of hydrogen and carbon in order to make benzene. Repeat this step twice. | |||
Mix 50u bic with 50u benzene in order to make lacerinol. Repeat this step twice. | |||
Mix 50u bic with 50u hydroxide in order to make puncturase. Repeat this step twice. | |||
Mix 25u bic with 25u sugar, then 25u lithium. Be sure to do it in this order so that you don't create razorium. Repeat this step four times. | |||
With that, all brute chems are made. (200u punct, 200u lac, 200u bruiz) | |||
== Burn Chems == | |||
Mix 50u carbon with 50u silicon in order to make 100u of kelotane. | |||
Mix 25u kelotane, 25u oxygen and 25u phosphorus. Repeat 3 times. | |||
With that, all burn chems are made. (200u derma) | |||
== Bloodloss/Airloss Chems == | |||
Grind plasteel found next to the gravity room in order to get plasma. | |||
Mix 1u of plasma with 50u of oxygen to get dex. | |||
Mix 25u dex, 25u carbon, and 25u iron in order to make dex+. | |||
With that, all airloss/bloodloss chems are made. (200u dex+) | |||
= Chem creation (Warops) = | |||
Throw everything you've done out the window '''GO GO GO'''. | |||
When it comes to warops, most of the time the agent will be the one dictating when it is time to leave, therefore, it is imperative that you can quickly make all the chems needed to keep your colleagues alive. | |||
Now, unlike before, the station knows you're coming. As such they will do everything in their power to buy guns, research Xray and laser weapons and create bombs. | |||
Due to this, we will be making all the prior chems already made (except dermaline, as we will be changing that), along with new chems, such as arithrazine, for radiation, and pyrazine, for heat, due to Xray cannons and lasers respectively. | |||
== Chem workflow == | |||
The following workflow is a very simple and effective way to make chems quickly. | |||
Firstly order the following jugs from the chem vend before quick dragging them into the ChemMaster: | |||
3 Carbon | |||
2 Oxygen, 2 Hydrogen | |||
1 Lithium, 1 Sugar, 1 Phosphorus, and 1 Iron | |||
== Radiation Chems == | |||
Mix 25u silicon, 25u nitrogen, and 25u potasium in order to make 75u dylovene. | |||
Mix 50u dylo and 50u radium in order to make 100u hyronaylin. | |||
Mix 50u hyronaylin and 50u hydrogen in order to make 100u arithrazine. Repeat this twice. | |||
With that, all our rad meds are made (200u arith). | |||
==Burn Chems== | |||
Mix 25u iron and 25u silicon in order to make 50u fersilite. | |||
Mix 1u plasma 25u copper and 25u fersilite in order to make 50u leporazine. Repeat this step once more. | |||
Mix 50u carbon with 50u silicon in order to make 100u of kelotane. | |||
Mix 25u kelotane, 25u oxygen, and 25u phosphorus in order to make 75u derma. | |||
Mix 25u derma, 25u lepo, and 25u carbon in order to make 75u pyra. Repeat three times. | |||
With that, all our burn meds are made. (200u pyra) | |||
=Now What??= | |||
Now that all your chems are made, it is time to think about strategy <s>(good luck).</s> |
Latest revision as of 14:01, 28 October 2024
Syndicate
Nuclear operative agent
- Access: Syndicate, Maintenance, Anywhere you can get access to
- Difficulty: Nightmare+
- Duties: GET THAT DISK, KEEP YOUR COMRADES ALIVE.
- Supervisors: Nuke Op Commander, The Syndicate
- Subordinates: Nuclear Operatives
- Guides: TBA
Congratulations, Agent. You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.
Your Primary Objectives
1. Retrieve the Nuclear Authentication Disk.
2. Use it to activate the Nuclear Fission Explosive.
3. Escape alive on your infiltrator vessel. (Optional)
4. KEEP EVERYONE ALIVE.
Order of Operations
This guide will not be one for Nuclear operatives, instead click here: Nuclear Operative. This guide will instead be solely focused on how to both quickly and effectively make any and all chems you may need, in addition to general survivability and unique weapons you can make. Nukie flamethrower anyone??
Chem Creation (Non-Warops)
The hallmark of a good agent isn't based solely on how quickly one can make chems, though it is definitely helpful. To start off, it is important to identify what damage types your colleagues will primarily be taking. The main weapons an unprepared crew will mostly be relegated to the guns and lasers in the armory, along with the rare knife or toolbox thrown your way. As such, the damage types from importance are as follows:
- pierce
- heat
- bloodloss/airloss
- slash
- blunt
With the damage types now known, we can start to synthesize chems in order to deal with said damage. Now, while it may be easy to make a jug of bicardine and call it a day, it is not ideal in healing damage, as such the chems I recommend making and will go through (for non-warops) is puncturase, dermaline, dexalin plus, lacerinol and bruizine.
Chem workflow
The following workflow is a very simple and effective way to make chems quickly. Firstly order the following jugs from the chem vend before quick dragging them into the ChemMaster:
3 Carbon
2 Oxygen, 2 Hydrogen
1 Sugar, 1 Phosphorus, and 1 Iron
Brute Chems
Mix 50u of hydrogen and 50u oxygen and leave it in a beaker on the hotplate to make hydroxide.
Whilst this is being done, mix 50u carbon, 25u sugar, and 25u oxygen to make 50u bic and 50u inaprovaline. Remove the bic, then add an additional 50u carbon in order to make 150u bic total. Repeat this step twice.
With the then heated beaker containing hydroxide, empty it into the ChemMaster before mixing 50u of hydrogen and carbon in order to make benzene. Repeat this step twice.
Mix 50u bic with 50u benzene in order to make lacerinol. Repeat this step twice.
Mix 50u bic with 50u hydroxide in order to make puncturase. Repeat this step twice.
Mix 25u bic with 25u sugar, then 25u lithium. Be sure to do it in this order so that you don't create razorium. Repeat this step four times.
With that, all brute chems are made. (200u punct, 200u lac, 200u bruiz)
Burn Chems
Mix 50u carbon with 50u silicon in order to make 100u of kelotane.
Mix 25u kelotane, 25u oxygen and 25u phosphorus. Repeat 3 times.
With that, all burn chems are made. (200u derma)
Bloodloss/Airloss Chems
Grind plasteel found next to the gravity room in order to get plasma.
Mix 1u of plasma with 50u of oxygen to get dex.
Mix 25u dex, 25u carbon, and 25u iron in order to make dex+.
With that, all airloss/bloodloss chems are made. (200u dex+)
Chem creation (Warops)
Throw everything you've done out the window GO GO GO. When it comes to warops, most of the time the agent will be the one dictating when it is time to leave, therefore, it is imperative that you can quickly make all the chems needed to keep your colleagues alive. Now, unlike before, the station knows you're coming. As such they will do everything in their power to buy guns, research Xray and laser weapons and create bombs. Due to this, we will be making all the prior chems already made (except dermaline, as we will be changing that), along with new chems, such as arithrazine, for radiation, and pyrazine, for heat, due to Xray cannons and lasers respectively.
Chem workflow
The following workflow is a very simple and effective way to make chems quickly. Firstly order the following jugs from the chem vend before quick dragging them into the ChemMaster:
3 Carbon
2 Oxygen, 2 Hydrogen
1 Lithium, 1 Sugar, 1 Phosphorus, and 1 Iron
Radiation Chems
Mix 25u silicon, 25u nitrogen, and 25u potasium in order to make 75u dylovene.
Mix 50u dylo and 50u radium in order to make 100u hyronaylin.
Mix 50u hyronaylin and 50u hydrogen in order to make 100u arithrazine. Repeat this twice.
With that, all our rad meds are made (200u arith).
Burn Chems
Mix 25u iron and 25u silicon in order to make 50u fersilite.
Mix 1u plasma 25u copper and 25u fersilite in order to make 50u leporazine. Repeat this step once more.
Mix 50u carbon with 50u silicon in order to make 100u of kelotane.
Mix 25u kelotane, 25u oxygen, and 25u phosphorus in order to make 75u derma.
Mix 25u derma, 25u lepo, and 25u carbon in order to make 75u pyra. Repeat three times.
With that, all our burn meds are made. (200u pyra)
Now What??
Now that all your chems are made, it is time to think about strategy (good luck).