Hunger/Thirst: Difference between revisions
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== Hunger / Thirst. | == Hunger / Thirst. == | ||
Hunger and thirst is a simple survival mechanic, which gives further purpose to the [[Chef|chef]] and [[Bartender|bartender]]. The exact consequences vary by [[Playable Species|Species]] but you will generally: | Hunger and thirst is a simple survival mechanic, which gives further purpose to the [[Chef|chef]] and [[Bartender|bartender]]. The exact consequences vary by [[Playable Species|Species]] but you will generally: | ||
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'''Dwarves''' | '''Dwarves''' | ||
[[File:dwarffull.png|100px]] | |||
Decay Rate: Standard | Decay Rate: Standard | ||
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'''Moth''' | '''Moth''' | ||
[[File:Fullmoth.png|100px]] | |||
Decay Rate: Standard | Decay Rate: Standard |
Latest revision as of 10:56, 3 March 2024
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Hunger / Thirst.
Hunger and thirst is a simple survival mechanic, which gives further purpose to the chef and bartender. The exact consequences vary by Species but you will generally:
- Become slower.
- Begin to take damage over time.
Effect by Species
Humans:
Decay Rate: Standard
Starvation Damage: Cold and Bloodloss
Reptilians
Decay Rate: Standard
Starvation Damage: Cold
Diet: Able to digest corpses.
Slimes
Decay Rate: Standard
Starvation Damage: Bloodloss
Diet: Standard
Diona
Decay Rate: Increased thirst
Starvation Damage: Bloodloss
Diet: Able to digest fertilizers
Dwarves
Decay Rate: Standard
Starvation Damage: Cold and Bloodloss
Diet: Standard
Arachnids
Decay Rate: Standard
Starvation Damage: Cold and Bloodloss
Diet: Able to digest corpses
Moth
Decay Rate: Standard
Starvation Damage: Cold and Bloodloss
Moth: Able to eat Cloth/clothing only.