Playable Species: Difference between revisions

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There are currently eight playable species in Space Station 14—Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, Moths, and Vox. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:
There are currently 7 playable species in Space Station 14 - Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, and Moths. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:


*All species are capable of equipping the same tools and items.
*All species are capable of equipping the same tools and items.
Line 6: Line 5:
*All species speak the same language.
*All species speak the same language.
*All species are to be treated equally by the crew and AI onboard.
*All species are to be treated equally by the crew and AI onboard.
Species have naming conventions, which are commonly used patterns when naming species. These are simply customs, not rules that players will get sanctioned for not following. Crew members may have names that are unconventional for their species (ex. a Diona named Follows-the-Sun, a conventionally Reptilian name) or even fall outside any conventions (ex. a Reptilian named Haj-Reev), so long as they stay within [[Server Rules#Use realistic character names, and do not use names of famous people|server rules]].


== Humans ==
== Humans ==
[[File:Full.png|100px]]
[[File:Full.png|100px|right]]
Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They do not have any special abilities, traits, strengths, or weaknesses when compared to other species.


Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They cannot eat raw meat. they do not have any special abilities or traits (strengths/weaknesses) compared to other races.
'''Naming convention:''' Common (ex. John Smith)
 
{| class="wikitable mw-collapsible mw-collapsed"
'''Naming Convention:''' Common (ex. John Smith)
|+ Organs of Humans
=== Body ===
{| class="wikitable"
|+ Organs
|-
|-
! Image !! Organ !! Purpose
! Image !! Organ !! Purpose
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== Reptilians ==
== Reptilians ==
[[File:FullLizard.png|100px]]
[[File:FullLizard.png|100px|right]]
 
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage. Onions, coffee, and tea are poisonous to them and they are unable to consume grain, dairy, or any overly processed products.
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. For whatever reason, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw meat without the risk of disease and fruits.
 
'''Naming Conventions:''' Common, Verbal (ex. Eats-The-Mouse)
 
=== '''Special ability''': Tail Pulling(Can have both hands free while pulling anything.) ===
 
==== PROS: ====
 
* Can eat raw meat and drink blood without ill effects.
* Do slash damage instead of blunt on unarmed attacks.
* Have about 75c<sup>o</sup> higher heat threshold than other races before starting to take damage.


===== CONS: =====
'''Naming conventions:''' Verbal (ex. Eats-The-Mouse), Common


* Their diet is highly restricted and can only eat meat , fruits and their specific combinations.
=== Pros ===
* Will start freezing and getting slowed down from cold much earlier at 20c<sup>o</sup> higher than other species.
* They can eat raw meat and drink blood without ill effects.
* They take an additional 30% more cold damage from all sources.
* They do slash instead of blunt damage on unarmed attacks.
* Eating/drinking Theobromine and Allicin containing products (for example:Chocolate, Tea, Coffee,Onion, Garlic) will poison them
* They can have both hands free while pulling anything, thanks to their tail.
* They have about 75 °C higher heat threshold than other species before starting to take damage.


=== Body ===
=== Cons ===
{| class="wikitable"
* Their diet is highly restricted to only meat and fruits.
|+ Organs
* They will begin freezing and getting slowed down from cold temperatures at 20 °C higher than other species.
* They take 30% more cold damage.
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.
{| class="wikitable mw-collapsible mw-collapsed"
|+ Organs of Reptilians
|-
|-
! Image !! Organ !! Purpose
! Image !! Organ !! Purpose
|-
|-
|  
|
[[File:Heart-off.png|50px]]
[[File:Heart-off.png|50px]]
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|-
|-
|  
|
[[File:OrganHumanBrain.png|50px]]
[[File:OrganHumanBrain.png|50px]]
  || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.
  || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.
|-
|-
|  
|
[[File:Lung-L.png|50px]]
[[File:Lung-L.png|50px]]
  || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.
  || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.
|-
|-
|  
|
[[File:Stomach.png|50px]]
[[File:Stomach.png|50px]]
  || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.
  || Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.
|-
|-
|  
|
[[File:Kidney-L.png|50px]]
[[File:Kidney-L.png|50px]]
  || Kidneys || Filter the vital fluids of any toxins they might contain.
  || Kidneys || Filter the vital fluids of any toxins they might contain.
|-
|-
|  
|
[[File:Liver.png|50px]]
[[File:Liver.png|50px]]
  || Liver || Contains enzymes that aid in certain biological processes.
  || Liver || Contains enzymes that aid in certain biological processes.
|-
|-
|  
|
[[File:Eye-L.png|50px]]
[[File:Eye-L.png|50px]]
  || Eyes || Allow for visual information to be extracted from an organism's environment via light.
  || Eyes || Allow for visual information to be extracted from an organism's environment via light.
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== Slimes ==
== Slimes ==
[[File:Fullslime.png|100px]]
[[File:Fullslime.png|100px|right]]
Gelatinous humanoid masses of goo, who breathe [[nitrogen]] instead of [[oxygen]] and exhale [[nitrous oxide]]. They are naturally vulnerable to both high- and low-pressure barotrauma but their elastic form makes them resistant to blunt damage.


Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. They are naturally vulnerable to both high and low pressure barotrauma, but their elastic form makes them resistant to blunt damage.
'''Naming conventions:''' Onomatopoeic (Foolp, Blorp), Common
 
'''Naming Conventions:''' Common, Cadwellian (ex. Jon Cadwell)
 
=== '''Special ability''': Slime Storage ===
 
==== PROS: ====


=== Pros ===
* They have double the natural regeneration rate (8.4/min, compared to the average of 4.2/min) and start regenerating from below 65 damage, compared to the standard 20.
* They take 40% less blunt damage.
* They take 40% less blunt damage.
* They have double the natural regeneration rate (8.4/min compared to the average of 4.2/min) and start regenerating from below 65 damage (other species need below 20)
* They breathe at a much slower rate.  
* They breathe at a much slower rate.  
* While suffocating, they take 80% less Asphyxiation damage and recover from it at a normal rate.
* While suffocating, they take 80% less asphyxiation damage.
* They can process up to 6 reagents, versus the normal 2.
* They can process up to 6 reagents, compared to the normal 2.
 
===== CONS: =====
 
* They take an additional 20% more slash and piercing damage.
* They take an additional 50% more cold damage from all sources.
* Take minor Heat damage from water splashed/sprayed. Notably, Slime people still need to drink water.


===== SPECIAL: =====
=== Cons ===
* They take 20% more slash and piercing damage.
* They take 50% more cold damage.
* They take minor heat damage from water splashed or sprayed onto them. Notably, Slime people still need to drink water.


* They breathe nitrogen instead of oxygen, and they can breath on lower atmospheric pressures without asphyxiating,  but less tanks are available for them.
=== Special ===
* They have a 2x3 6 space inventory slot in their body but anyone can access/steal anything that is stored in it.
* They breathe nitrogen instead of oxygen, making less tanks available to them.
 
* They have a 2x3 inventory space in their body, which anyone can access and steal from.
=== Body ===
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable"
|+ Organs of Slime people
|+ Organs
|-
|-
! Image !! Organ !! Purpose
! Image !! Organ !! Purpose
|-
|-
|  
|
[[File:Heart-off.png|50px]]
[[File:Heart-off.png|50px]]
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|-
|-
|  
|
[[File:OrganHumanBrain.png|50px]]
[[File:OrganHumanBrain.png|50px]]
  || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.
  || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.
|-
|-
|  
|
[[File:Lung-L.png|50px]]
[[File:Lung-L.png|50px]]
  || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.
  || Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.
|-
|-
|  
|
[[File:Stomach.png|50px]]
[[File:Stomach.png|50px]]
  || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.
  || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.
|-
|-
|  
|
[[File:Kidney-L.png|50px]]
[[File:Kidney-L.png|50px]]
  || Kidneys || Filter the vital fluids of any toxins they might contain.
  || Kidneys || Filter the vital fluids of any toxins they might contain.
|-
|-
|  
|
[[File:Liver.png|50px]]
[[File:Liver.png|50px]]
  || Liver || Contains enzymes that aid in certain biological processes.
  || Liver || Contains enzymes that aid in certain biological processes.
|-
|-
|  
|
[[File:Eye-L.png|50px]]
[[File:Eye-L.png|50px]]
  || Eyes || Allow for visual information to be extracted from an organism's environment via light.
  || Eyes || Allow for visual information to be extracted from an organism's environment via light.
Line 169: Line 153:


== Diona ==
== Diona ==
[[File:Fulldiona.png|100px]]
[[File:Fulldiona.png|100px|right]]
 
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes and have a relatively high resistance to brute damage. They also have [[sap]] instead of {{Cl|blood|Blood}}, and require significantly more water to stay hydrated.
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. They also have sap instead of blood, and require significantly more water to stay hydrated.
 
'''Naming Conventions:''' Common, Qualia[https://en.wikipedia.org/wiki/Qualia] (ex. A Peaceful Sunrise)
 
=== '''Special ability''': Can gib themselves into Nymphs after death, then reform after 10 minutes. ===
this will heal them from all injuries and even manage to revive themselves from unrevivable situations (ex: radiation damage) But it takes 10 minutes to be reformed back and also leaves them vulnerable to other dangers (including spacing). reformed nymphs will have different body from the old diona which will have different name and traits (such as gender). but keep their's character basic knowledge(only if it is an antagonist and the job) , and looses any previous character's memories from it's death (other perhaps than the need to run away and find safety).


there are normally 3 pet-like Nymphs. The original player take control of the "Brain" nymph (The only one able to talk), and the other two can be taken over and eventually reformed by ghosts if given cognizine. A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.
'''Naming conventions:''' Qualic (ex. A Peaceful Sunrise), Common
 
==== PROS: ====


=== Pros ===
* They take 30% less blunt damage.
* They take 30% less blunt damage.
* They additionally take 20% less slash damage.
* They take 20% less slash damage.
* While suffocating,they take half the Asphyxiation damage and recover at the normal rate.
* While suffocating, they take half the normal asphyxiation damage.
* They are heavier than other races and can shove/disarm other races easier.
* They are heavier than other species and can pull objects faster but are themselves slower to pull.
* They are unaffected by the slowdown from kudzu.
* They can process up to 6 reagents, compared to the normal 2.
* They can breathe [[carbon dioxide]].


===== CONS: =====
=== Cons ===
* They take 50% more heat damage.
* They take 20% more shock damage.
* They are unable to wear any shoes to protect their feet from debris and shards, and are unable to gain any benefit from them (like from magboots or speedboots). Wearing a hardsuit can protect their feet.
* If they take enough heat damage, they will ignite and catch on fire. The severity of the fire depends on the amount of heat damage being dealt; a laser rifle will not burn as much compared to a vintage laser pistol or X-ray rifle.


* They take an additional 50% more heat damage from all sources.
=== Special ===
* They take an additional 20% more shock damage.
* They can gib themselves into Nymphs after death. Doing this will heal them from all injuries and can even revive them from potentially unrevivable situations (ex. radiation damage), but it takes 10 minutes until they can reform back into a full Diona. This also leaves them vulnerable to other dangers in the meantime, such as spacing. The new Diona body will be different from their old one, including a different name, traits (such as gender), and even entirely new DNA and fingerprints. However, they will keep their knowledge, as per specific server death rules.
* They are unable to wear any shoes and protect their feet from debris and shards (wearing a hardsuit can mitigate this issue and protect their feet) and are unable to gain any benefit from them (ex: magboots , speedboots).
** There are normally 3 pet-like Nymphs. The player takes control of the main Nymph (the only one able to talk), while the other two can be taken over and eventually reformed by [[ghost]]s if given [[cognizine]]. A [[Zombie|zombified]] Diona is able to split once dead (or after giving up and returning to body) and the resulting Nymphs will be zombified, though unable to reform.
* If enough heat damage is dealt from any source, they get ignited and catch on fire(the fire damage/size depends on the amount of heat damage being dealt(a laser rifle will not burn as much compared to a vintage laser pistol/ X-ray rifle))


===== SPECIAL: =====
* They are affected by chemicals that affect plants (excluding [[unstable mutagen]]), this means that they can heal and benefit from fertilizers (ex. [[robust harvest]] can heal all brute and poison damage). However, plant toxins and pesticides will damage them.
 
* Extreme overdose of robust harvest (80u or more) will polymorph the Diona into a stationary tree, which can be reverted back into the Diona by chopping it down. Robust harvest will also deal significant heat damage upon 30u overdoses.
* They are affected by chemicals that affect plants<sup>excluding mutagen</sup> , this means that they can heal and benefit from fertilizers(ex: robust harvest can heal most of the brute damage) but plant toxins and pesticides will damage them too.
* They can root themselves in the ground to gain magboot-like effects (no slipping and a minor speed decrease) but this will cause them to absorb any chemicals on the ground, including potentially toxic compounds.
 
{| class="wikitable mw-collapsible mw-collapsed"
=== Body ===
|+ Organs of Diona
{| class="wikitable"
|+ Organs
|-
|-
! Image !! Organ !! Purpose
! Image !! Organ !! Purpose
|-
|-
|  
|
[[File:Heart-off.png|50px]]
[[File:Heart-off.png|50px]]
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|-
|-
|  
|
[[File:Brain-pl.png|50px]]
[[File:Brain-pl.png|50px]]
|| Diona Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.
|| Diona Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.
|-
|-
|  
|
[[File:Lung-L.png|50px]]  
[[File:Lung-L.png|50px]]  
|| Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.
|| Lungs || Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.
|-
|-
|  
|
[[File:Stomach-pl.png|50px]]
[[File:Stomach-pl.png|50px]]
|| Diona Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.
|| Diona Stomach || Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.
|-
|-
|  
|
[[File:Kidney-L.png|50px]]  
[[File:Kidney-L.png|50px]]  
|| Kidneys || Filter the vital fluids of any toxins they might contain.
|| Kidneys || Filter the vital fluids of any toxins they might contain.
|-
|-
|  
|
[[File:Liver.png|50px]]
[[File:Liver.png|50px]]
|| Liver || Contains enzymes that aid in certain biological processes.
|| Liver || Contains enzymes that aid in certain biological processes.
|-
|-
|  
|
[[File:Eye-L-pl.png|50px]]  
[[File:Eye-L-pl.png|50px]]  
|| Diona Eyes || Allow for visual information to be extracted from an organism's environment via light. Functionally identical to other humanoid eyeballs.
|| Diona Eyes || Allow for visual information to be extracted from an organism's environment via light. Functionally identical to other humanoid eyeballs.
Line 234: Line 215:


== Dwarves ==
== Dwarves ==
[[File:Dwarffull.png|100px]]
[[File:Dwarffull.png|100px|right]]
 
A stout and stalwart species quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and strong Scottish accents. Alcohol is able to heal their injuries. Their small size makes them easier for most species to shove them over.
A stout and stalwart race quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and strong Scottish accents. Somehow, alcohol is able to heal their injuries. Their small size makes them easier for most races to shove them over.
 
'''Naming Conventions:''' Common, Scottish, Gaelic (ex. Brian O'Finnegan)
 
==== PROS: ====
 
* they take 80% less poison damage from overdosing on ethanol, in addition they cannot vomit from it.
* when overdosing on ethanol they will heal brute damage.


===== CONS: =====
'''Naming convention:''' Common, with a preference for Celtic names (ex. Brian O'Finnegan)


* They are more lightweight and easier to shove/disarm.
=== Pros ===
* They take 80% less poison damage from overdosing on [[ethanol]] and they cannot vomit from it.
* When overdosing on ethanol, they will heal a small amount of brute damage.
* They have a 50% larger stomach size capacity for reagents (75u, compared to the standard 50u maximum).


=== Body ===
=== Cons ===
{| class="wikitable"
* They are more lightweight, making them both easier to drag, and slower to drag others and objects.
|+ Organs
{| class="wikitable mw-collapsible mw-collapsed"
|+ Organs of Dwarves
|-
|-
! Image !! Organ !! Purpose
! Image !! Organ !! Purpose
Line 285: Line 262:


== Arachnids ==
== Arachnids ==
[[File:Arachnid-full.png|100px]]
[[File:Arachnid-full.png|100px|right]]
 
Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease.  
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease.  


They have two extra pocket slots formed by webs.
They have two extra pocket slots formed by webs.


'''Naming Conventions:''' Common, Latin (ex. Pluribus Unum)
'''Naming conventions:''' Latin (ex. Pluribus Unum), Common


=== '''Special ability''': Can weave silk at the expense of hunger and craft various things. ===
=== Pros ===
Silk can be used to create furniture clothes, walls and even shields. This can help handle more critical situations (ex: craft a winter coat when temperature drops, seal a spaced area using a wall). Only Arachnids are able to utilize the silk for crafting.
* At the expense of hunger, they can weave silk, which can be used craft various objects, like furniture, cloth, clothes, walls, and even shields. This can help them handle some critical situations, like crafting a winter coat when temperature drops or sealing a spaced area. Only Arachnids are able to utilize the silk for crafting.
* They can eat raw meat and drink blood without ill effects.
* They deal piercing instead of blunt damage on unarmed attacks.
* They have an additional 2 free pocket slots, visible to everyone upon inspection.
* They have an immunity to [[mechanotoxin]], a venom produced by most spiders (excluding Shiva).


==== PROS: ====
=== Cons ===


* Can eat raw meat and drink blood without ill effects.
* While suffocating, takes 50% more asphyxiation damage and recovers at half speed.
* They do piercing damage instead of blunt on unarmed attacks.
* They have blue blood, requiring [[copper]] instead of [[iron]] to regenerate it. Iron will poison them instead.
* Takes significantly less barotrauma(spacing) damage.
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.
* They have an additional 2 free pocket slots, however these are visible to everyone.


===== CONS: =====
=== Special ===
 
* They have a 50% slower reagent metabolism rate than other species (30s delay). This makes it take extra time for medicines to work and for them to satiate their thirst and hunger, but also delays the effects of poisons. This has no effect on externally applied reagents, so spilling acid on an Arachnid will kill them just the same as anyone else.
* While suffocating, takes 50% more Asphyxiation damage and recovers it only at half speed.
{| class="wikitable mw-collapsible mw-collapsed"
 
|+ Organs of Arachnids
* They have blue blood, requiring Copper instead of Iron to regenerate and iron will poison them instead.
* Eating/drinking Theobromine and Allicin containing products (for example:Chocolate, Tea, Coffee,Onion, Garlic) will poison them
 
===== SPECIAL: =====
 
* They have 50% slower reagent metabolism than other species which takes extra time for medicines to work and to satiate thirst and hunger on the other it takes more time to get poisoned by any poisons/toxins. This has no effect on externally applied reagents, so spilling acid on an Arachnid will kill them just the same as anyone else.
 
=== Body ===
{| class="wikitable"
|+ Organs
|-
|-
! Image !! Organ !! Purpose
! Image !! Organ !! Purpose
Line 350: Line 319:


== Moths ==
== Moths ==
[[File:Fullmoth.png|100px]]
[[File:Fullmoth.png|100px|right]]
Moths are an insectoid species, with wings that allow them greater control in zero gravity than other species and a natural resistance to cold, which helps greatly in a space environment. This comes at the cost of heat being significantly more dangerous to them.


Moths, meanwhile, actually ''are'' an insectoid species. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The trade-off, naturally, is that heat is more dangerous.
'''Naming convention:''' Common, with a preference for light-related names (ex. Lucas Lightseeker)


'''Naming Convention:''' Common,  (ex. John Doe)
=== Pros ===
* They take 30% less cold damage.
* They will start freezing and getting slowed down from cold at 20 °C lower than other species.
* They have increased acceleration when in 0-G environments.


=== '''Special ability''': Have increased acceleration when moving in zero-G environments ===
=== Cons ===
==== PROS: ====
* Their diet is restricted to cloth, including clothing, gloves, and other wearable items. Chefs can prepare moth-specific foods for them.
 
* They will start taking heat damage at 5 °C lower than other species.
* They take additional 30% less cold damage from all sources.
* They take 30% more heat damage.
* Will start freezing and getting slowed down from cold much later at 20c<sup>o</sup> lower than other species.
* Additionally, when directly on fire, they take 3 times more heat damage.
* Increased 0-G acceleration.  
{| class="wikitable mw-collapsible mw-collapsed"
 
|+ Organs of Moths
===== CONS: =====
 
* Will start taking heat damage much earlier at 5c<sup>o</sup> lower than other races, intense heat will quickly burn them.
* They take an additional 30% more heat damage from all sources.
* They take 3 times more heat/burn damage when on fire compared to other species.
* They are unable to swallow any pills due to their diet, requiring them to be dissolved in other mediums instead.
 
===== SPECIAL: =====
 
* Moths have an exclusive cloth diet. Moths cannot eat most things from other species, however they can eat clothing, gloves and other wearable items which are exclusive to them and are in higher abundance. In addition, chefs can prepare moth specific food recipes for them.
 
=== Body ===
{| class="wikitable"
|+ Organs
|-
|-
! Image !! Organ !! Purpose
! Image !! Organ !! Purpose
|-
|-
|  
|
[[File:Heart-off.png|50px]]
[[File:Heart-off.png|50px]]
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|-
|-
|  
|
[[File:OrganHumanBrain.png|50px]]
[[File:OrganHumanBrain.png|50px]]
  || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.
  || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.
|-
|-
|  
|
[[File:Lung-L.png|50px]]  
[[File:Lung-L.png|50px]]  
  || Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.
  || Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.
|-
|-
|  
|
[[File:Stomach.png|50px]]
[[File:Stomach.png|50px]]
  || Moth Stomach || Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.
  || Moth Stomach || Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.
|-
|-
|  
|
[[File:Kidney-L.png|50px]]
[[File:Kidney-L.png|50px]]
  || Kidneys || Filter the vital fluids of any toxins they might contain.
  || Kidneys || Filter the vital fluids of any toxins they might contain.
|-
|-
|  
|
[[File:Liver.png|50px]]
[[File:Liver.png|50px]]
  || Liver || Contains enzymes that aid in certain biological processes.
  || Liver || Contains enzymes that aid in certain biological processes.
|-
|-
|  
|
[[File:Eye-L.png|50px]]
[[File:Eye-L.png|50px]]
  || Eyes || Allow for visual information to be extracted from an organism's environment via '''the light.'''
  || Eyes || Allow for visual information to be extracted from an organism's environment via the light.
|}
|}




== Vox ==
== Vox ==
[[File:Fullvox.png|100px]]
''This species is not recommended for new players.''
 
Vox are a strange lot, they're raptor-like creatures that can only breathe nitrogen, as oxygen is '''very hazardous''' to their health to the point where they take ticking poison damage as long as they're exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.
 
Much like Reptilians, their unarmed attacks deal slashing damage instead of blunt.
 
(This species is NOT recommended for new players.)
 
'''Naming Convention:''' Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)
<!-- TODO: find a more proper term for this. Maybe someone smarter than I am can come up with something... I WANT to say Paralalia but that doesn't sound right... -->
=== '''Special ability''': NONE ===


==== PROS: ====
[[File:Fullvox.png|100px|right]]
Vox are raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health, to the point where they take ticking poison damage as long as they're exposed to the air with even trace of oxygen within it. To counteract this, they must either be in a pure nitrogen environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.


* They do slash damage instead of blunt on unarmed attacks.
'''Naming conventions:''' Repetitive polysyllabic mononyms (ex. Hirixashahre, Xapikrikrik), Common
* They regenerate poison damage <20, allowing them to take off their masks and eat/drink for up to 30 seconds, regenerating the damage over 2 minutes.


===== CONS: =====
=== Pros ===
* They do slash instead of blunt damage on unarmed attacks.
* They can eat trash (ex. egg shells) and raw meat, and drink blood and welding fuel without ill effects.
* They regenerate all poison damage below 20, allowing them to take off their masks for up to 30 seconds, regenerating the damage over 2 minutes.


* Oxygen is toxic to them , they require to have internals on at all times and sometimes require to put the mask off when they need to eat/swallow anything. (there are other alternatives way to get reagents in such as a syringe without need to turn off the internals)
=== Cons ===
 
* Oxygen is toxic to them. They require to have internals on at all times, only taking them off when they need to ingest anything. There are alternative ways to get reagents into their bodies without need to turn off the internals, like injection.
=== Body ===
* Ingesting [[theobromine]]- and [[allicin]]-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Organs
|+ Organs of Vox
|-
|-
! Image !! Organ !! Purpose
! Image !! Organ !! Purpose
|-
|-
|  
|
[[File:Heart-off.png|50px]]
[[File:Heart-off.png|50px]]
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|| Heart || Determines the efficiency of blood pumping. A healthy heart means a healthier body.
|-
|-
|  
|
[[File:OrganHumanBrain.png|50px]]
[[File:OrganHumanBrain.png|50px]]
  || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.
  || Brain || The center of self, the most important part of any individual. Determines who inhabits and controls the body.
|-
|-
|  
|
[[File:Lung-L.png|50px]]  
[[File:Lung-L.png|50px]]  
  || Vox Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.
  || Vox Lungs || Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.
|-
|-
|  
|
[[File:Stomach.png|50px]]
[[File:Stomach.png|50px]]
  || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.
  || Stomach || Aids in the digestion of foods, liquids, and reagents in the body.
|-
|-
|  
|
[[File:Kidney-L.png|50px]]
[[File:Kidney-L.png|50px]]
  || Kidneys || Filter the vital fluids of any toxins they might contain.
  || Kidneys || Filter the vital fluids of any toxins they might contain.
|-
|-
|  
|
[[File:Liver.png|50px]]
[[File:Liver.png|50px]]
  || Liver || Contains enzymes that aid in certain biological processes.
  || Liver || Contains enzymes that aid in certain biological processes.
|-
|-
|  
|
[[File:Eye-L.png|50px]]
[[File:Eye-L.png|50px]]
  || Eyes || Allow for visual information to be extracted from an organism's environment via light.
  || Eyes || Allow for visual information to be extracted from an organism's environment via light.
|}
|}

Latest revision as of 22:13, 29 June 2025

There are currently eight playable species in Space Station 14—Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, Moths, and Vox. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:

  • All species are capable of equipping the same tools and items.
  • All species are capable of metabolizing reagents and experiencing their effects.
  • All species speak the same language.
  • All species are to be treated equally by the crew and AI onboard.

Species have naming conventions, which are commonly used patterns when naming species. These are simply customs, not rules that players will get sanctioned for not following. Crew members may have names that are unconventional for their species (ex. a Diona named Follows-the-Sun, a conventionally Reptilian name) or even fall outside any conventions (ex. a Reptilian named Haj-Reev), so long as they stay within server rules.

Humans

Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They do not have any special abilities, traits, strengths, or weaknesses when compared to other species.

Naming convention: Common (ex. John Smith)

Organs of Humans
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Reptilians

Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage. Onions, coffee, and tea are poisonous to them and they are unable to consume grain, dairy, or any overly processed products.

Naming conventions: Verbal (ex. Eats-The-Mouse), Common

Pros

  • They can eat raw meat and drink blood without ill effects.
  • They do slash instead of blunt damage on unarmed attacks.
  • They can have both hands free while pulling anything, thanks to their tail.
  • They have about 75 °C higher heat threshold than other species before starting to take damage.

Cons

  • Their diet is highly restricted to only meat and fruits.
  • They will begin freezing and getting slowed down from cold temperatures at 20 °C higher than other species.
  • They take 30% more cold damage.
  • Ingesting theobromine- and allicin-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.
Organs of Reptilians
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Slimes

Gelatinous humanoid masses of goo, who breathe nitrogen instead of oxygen and exhale nitrous oxide. They are naturally vulnerable to both high- and low-pressure barotrauma but their elastic form makes them resistant to blunt damage.

Naming conventions: Onomatopoeic (Foolp, Blorp), Common

Pros

  • They have double the natural regeneration rate (8.4/min, compared to the average of 4.2/min) and start regenerating from below 65 damage, compared to the standard 20.
  • They take 40% less blunt damage.
  • They breathe at a much slower rate.
  • While suffocating, they take 80% less asphyxiation damage.
  • They can process up to 6 reagents, compared to the normal 2.

Cons

  • They take 20% more slash and piercing damage.
  • They take 50% more cold damage.
  • They take minor heat damage from water splashed or sprayed onto them. Notably, Slime people still need to drink water.

Special

  • They breathe nitrogen instead of oxygen, making less tanks available to them.
  • They have a 2x3 inventory space in their body, which anyone can access and steal from.
Organs of Slime people
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Diona

Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes and have a relatively high resistance to brute damage. They also have sap instead of blood, and require significantly more water to stay hydrated.

Naming conventions: Qualic (ex. A Peaceful Sunrise), Common

Pros

  • They take 30% less blunt damage.
  • They take 20% less slash damage.
  • While suffocating, they take half the normal asphyxiation damage.
  • They are heavier than other species and can pull objects faster but are themselves slower to pull.
  • They are unaffected by the slowdown from kudzu.
  • They can process up to 6 reagents, compared to the normal 2.
  • They can breathe carbon dioxide.

Cons

  • They take 50% more heat damage.
  • They take 20% more shock damage.
  • They are unable to wear any shoes to protect their feet from debris and shards, and are unable to gain any benefit from them (like from magboots or speedboots). Wearing a hardsuit can protect their feet.
  • If they take enough heat damage, they will ignite and catch on fire. The severity of the fire depends on the amount of heat damage being dealt; a laser rifle will not burn as much compared to a vintage laser pistol or X-ray rifle.

Special

  • They can gib themselves into Nymphs after death. Doing this will heal them from all injuries and can even revive them from potentially unrevivable situations (ex. radiation damage), but it takes 10 minutes until they can reform back into a full Diona. This also leaves them vulnerable to other dangers in the meantime, such as spacing. The new Diona body will be different from their old one, including a different name, traits (such as gender), and even entirely new DNA and fingerprints. However, they will keep their knowledge, as per specific server death rules.
    • There are normally 3 pet-like Nymphs. The player takes control of the main Nymph (the only one able to talk), while the other two can be taken over and eventually reformed by ghosts if given cognizine. A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting Nymphs will be zombified, though unable to reform.
  • They are affected by chemicals that affect plants (excluding unstable mutagen), this means that they can heal and benefit from fertilizers (ex. robust harvest can heal all brute and poison damage). However, plant toxins and pesticides will damage them.
  • Extreme overdose of robust harvest (80u or more) will polymorph the Diona into a stationary tree, which can be reverted back into the Diona by chopping it down. Robust harvest will also deal significant heat damage upon 30u overdoses.
  • They can root themselves in the ground to gain magboot-like effects (no slipping and a minor speed decrease) but this will cause them to absorb any chemicals on the ground, including potentially toxic compounds.
Organs of Diona
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Diona Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Diona Stomach Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Diona Eyes Allow for visual information to be extracted from an organism's environment via light. Functionally identical to other humanoid eyeballs.

Dwarves

A stout and stalwart species quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and strong Scottish accents. Alcohol is able to heal their injuries. Their small size makes them easier for most species to shove them over.

Naming convention: Common, with a preference for Celtic names (ex. Brian O'Finnegan)

Pros

  • They take 80% less poison damage from overdosing on ethanol and they cannot vomit from it.
  • When overdosing on ethanol, they will heal a small amount of brute damage.
  • They have a 50% larger stomach size capacity for reagents (75u, compared to the standard 50u maximum).

Cons

  • They are more lightweight, making them both easier to drag, and slower to drag others and objects.
Organs of Dwarves
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body. Somehow capable of metabolizing alcohol as a healing agent(?)

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Arachnids

Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease.

They have two extra pocket slots formed by webs.

Naming conventions: Latin (ex. Pluribus Unum), Common

Pros

  • At the expense of hunger, they can weave silk, which can be used craft various objects, like furniture, cloth, clothes, walls, and even shields. This can help them handle some critical situations, like crafting a winter coat when temperature drops or sealing a spaced area. Only Arachnids are able to utilize the silk for crafting.
  • They can eat raw meat and drink blood without ill effects.
  • They deal piercing instead of blunt damage on unarmed attacks.
  • They have an additional 2 free pocket slots, visible to everyone upon inspection.
  • They have an immunity to mechanotoxin, a venom produced by most spiders (excluding Shiva).

Cons

  • While suffocating, takes 50% more asphyxiation damage and recovers at half speed.
  • They have blue blood, requiring copper instead of iron to regenerate it. Iron will poison them instead.
  • Ingesting theobromine- and allicin-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.

Special

  • They have a 50% slower reagent metabolism rate than other species (30s delay). This makes it take extra time for medicines to work and for them to satiate their thirst and hunger, but also delays the effects of poisons. This has no effect on externally applied reagents, so spilling acid on an Arachnid will kill them just the same as anyone else.
Organs of Arachnids
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body. Pumps copper instead of iron, looks funny (does not use standard heart sprite).

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body. Able to digest raw meat without issue. Poisoned by theobromine and allicin.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light. Now with four times the efficiency.

Moths

Moths are an insectoid species, with wings that allow them greater control in zero gravity than other species and a natural resistance to cold, which helps greatly in a space environment. This comes at the cost of heat being significantly more dangerous to them.

Naming convention: Common, with a preference for light-related names (ex. Lucas Lightseeker)

Pros

  • They take 30% less cold damage.
  • They will start freezing and getting slowed down from cold at 20 °C lower than other species.
  • They have increased acceleration when in 0-G environments.

Cons

  • Their diet is restricted to cloth, including clothing, gloves, and other wearable items. Chefs can prepare moth-specific foods for them.
  • They will start taking heat damage at 5 °C lower than other species.
  • They take 30% more heat damage.
  • Additionally, when directly on fire, they take 3 times more heat damage.
Organs of Moths
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.

Moth Stomach Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via the light.


Vox

This species is not recommended for new players.

Vox are raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health, to the point where they take ticking poison damage as long as they're exposed to the air with even trace of oxygen within it. To counteract this, they must either be in a pure nitrogen environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.

Naming conventions: Repetitive polysyllabic mononyms (ex. Hirixashahre, Xapikrikrik), Common

Pros

  • They do slash instead of blunt damage on unarmed attacks.
  • They can eat trash (ex. egg shells) and raw meat, and drink blood and welding fuel without ill effects.
  • They regenerate all poison damage below 20, allowing them to take off their masks for up to 30 seconds, regenerating the damage over 2 minutes.

Cons

  • Oxygen is toxic to them. They require to have internals on at all times, only taking them off when they need to ingest anything. There are alternative ways to get reagents into their bodies without need to turn off the internals, like injection.
  • Ingesting theobromine- and allicin-containing products (ex. chocolate, tea, coffee, onion, garlic) will poison them.
Organs of Vox
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Vox Lungs Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.

Stomach Aids in the digestion of foods, liquids, and reagents in the body.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.