Combat Medical Kit: Difference between revisions
codified ID field; specified which is empty which is filled |
In-game description as caption, bolding subject, topical term, reordering contents for easier reading, medkit category |
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{{Item infobox | {{Item infobox | ||
| category = Medical | | category = Medical items | ||
| image = Combat Medical Kit Icon.png | | image = Combat Medical Kit Icon.png | ||
| caption = For the big weapons among us. | |||
| type = Medical Kit | | type = Medical Kit | ||
| edible by reptilians = 0 | |||
| edible by moths = 0 | |||
| title = Combat Medical Kit | | title = Combat Medical Kit | ||
| edible by rest = 0 | |||
| grindable = 0 | |||
| juiceable = 0 | |||
| max stack = 1 | | max stack = 1 | ||
| size = 2x2 | | size = 2x2 | ||
| internal size = | | internal size = {{infobox storage grid|0,0,3,1}} | ||
| id = * {{c|MedkitCombatFilled}} | | id = * {{c|MedkitCombatFilled}} [filled] | ||
* {{c|MedkitCombat}} | * {{c|MedkitCombat}} [empty] | ||
}} | }} | ||
The | The '''combat medical kit''' is a [[medkit]], unique among others because it is the only one that holds more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any [[paramedic]]'s bag. | ||
Like all medkits it is capable of holding topicals, syringes, bottles, pills, pill containers and auto-injectors. | Like all medkits, it is capable of holding {{term|topical|topicals}}, syringes, bottles, pills, pill containers and auto-injectors. | ||
A full version contains: | A full version contains: | ||
* {{Item|medicated suture|10|label=Medicated | * {{Item|medicated suture|10|label=Medicated sutures}} | ||
* {{Item|regenerative mesh|10|label=Regenerative | * {{Item|regenerative mesh|10|label=Regenerative meshes}} | ||
* {{Item| | * {{Item|syringe|1}} ({{cl|Saline}} 15u) | ||
* {{Item|Brute auto-injector|1|label=Brute ( | * {{Item|syringe|1}} ({{cl|Ephedrine}} 15u) | ||
* {{Item|Burn auto-injector|1|label=Burn ( | * {{Item|Brute auto-injector|1|label=Brute auto-injector}} ({{cl|Bicaridine}} 15u, {{cl|Tranexamic Acid|TranexamicAcid}} 5u) | ||
* {{Item|Burn auto-injector|1|label=Burn auto-injector}} ({{cl|Dermaline}} 10u, {{cl|Leporazine}} 5u) | |||
== Acquisition == | == Acquisition == | ||
=== Found on stations === | === Found on stations === | ||
It can be found on some stations as starting equipment in the | It can be found on some stations as starting equipment in the [[Chief Medical Officer]]'s office. | ||
=== Fabrication === | === Fabrication === | ||
An empty version can be created at the [[Medical techfab]] for 3 plastic. | An empty version can be created at the [[Medical techfab]] for 3 plastic. | ||
{{Item recipe|MedkitCombat|3=medical techfab}} | |||
=== Uplink === | === Uplink === | ||
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{{Items combo navbox|medical}} | {{Items combo navbox|medical}} | ||
[[Category:Medkits]] |
Latest revision as of 22:55, 30 June 2025
MedkitCombatFilled
[filled]MedkitCombat
[empty]
The combat medical kit is a medkit, unique among others because it is the only one that holds more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any paramedic's bag.
Like all medkits, it is capable of holding topicalsTopical is a medical item that is applied externally to a patient to heal them, even if they are dead., syringes, bottles, pills, pill containers and auto-injectors.
A full version contains:
Medicated sutures [10]
Regenerative meshes [10]
- syringe [1] (Saline 15u)
- syringe [1] (Ephedrine 15u)
- Brute auto-injector [1] (Bicaridine 15u, Tranexamic Acid 5u)
- Burn auto-injector [1] (Dermaline 10u, Leporazine 5u)
Acquisition
Found on stations
It can be found on some stations as starting equipment in the Chief Medical Officer's office.
Fabrication
An empty version can be created at the Medical techfab for 3 plastic.
Uplink
It can be purchased by traitors and nuclear operatives for 5 TC.