Cryptographic Sequencer: Difference between revisions
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| Info | |||
This page is | | header = Work in Progress | ||
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= | | This page is unfinished. You may also be looking for the [[Authentication Disruptor]], a new item that replaces the EMAG's old access breaking functions. | ||
| image = Wired Frame.png | |||
| image2 = Authentication_Disruptor.gif | |||
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[[File:Emag.png|384px|center]] | [[File:Emag.png|384px|center]] | ||
<center>''The business card of The Syndicate, this sequencer is able to | <center>''The business card of The Syndicate, this sequencer is able to tamper with a variety of station devices. Recharges automatically.''</center> | ||
The Cryptographic Sequencer, also commonly referred to as the "EMAG" (ElectroMAGnetic Card), is an item that can be bought from a [[Traitor Uplink]] for 4 Telecrystals. It is also included in the Syndie Kit that can be chosen from a [[Thief]]'s toolbox. | |||
The EMAG can store up to 3 charges, and regains one charge every 90 seconds. Using a charge does not reset this timer, and it will always start from 90 seconds if all 3 charges are full. | |||
{{toc|depth=4}} | |||
== Uses == | == Uses == | ||
=== Silicons === | === Silicons === | ||
=====Cyborgs===== | ===== Cyborgs ===== | ||
An EMAG can be used on a Cyborg in order to change their laws. This will cause them to only consider you and people you designate as crew, in most cases making them work for you and your allies. For more info about the changed laws, check out the page on [[Cyborg|Cyborgs]]. '''This will only work if the cyborg's panel is unlocked and opened.''' | An EMAG can be used on a Cyborg in order to change their laws. This will cause them to only consider you and people you designate as crew, in most cases making them work for you and your allies. For more info about the changed laws, check out the page on [[Cyborg|Cyborgs]]. '''This will only work if the cyborg's panel is unlocked and opened.''' | ||
=====Medibots===== | ===== Medibots ===== | ||
Using an EMAG on a Medibot will cause them to inject patients with Chloral Hydrate instead of the Tricordrazine they usually inject, putting victims to sleep. | Using an EMAG on a Medibot will cause them to inject patients with Chloral Hydrate instead of the Tricordrazine they usually inject, putting victims to sleep. | ||
=== Dispensers === | === Dispensers === | ||
Some dispensers will have extra items added to their selection upon being emagged. Using an EMAG on a Dispenser or Vendor will '''NOT''' remove it's access requirements. These are listed below. | |||
=====Job Vendors===== | ===== Job Vendors ===== | ||
* A '''ChemVend''' will supply one 30-unit bottle of '''Toxin''', which deals 4 poison damage per 0.5 units per second. | * A '''ChemVend''' will supply one 30-unit bottle of '''Toxin''', which deals 4 poison damage per 0.5 units per second. | ||
* A '''Booze-O-Mat''' will supply two 100-unit bottles of '''Warlock's Velvet''', which contains Poison Wine. Poison Wine deals 1 poison damage per 0.5 units per second, and causes drunkenness. | * A '''Booze-O-Mat''' will supply two 100-unit bottles of '''Warlock's Velvet''', which contains Poison Wine. Poison Wine deals 1 poison damage per 0.5 units per second, and causes drunkenness. | ||
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* Emagging a '''Material Reclaimer''' will '''allow small creatures to be put inside''', which will instantly kill & gib them. | * Emagging a '''Material Reclaimer''' will '''allow small creatures to be put inside''', which will instantly kill & gib them. | ||
* Emagging a '''Stasis Bed''' will cause it to '''speed up metabolism by 10x''' instead of slowing it by 10x. It can be emagged again to change between these behaviors any number of times. | * Emagging a '''Stasis Bed''' will cause it to '''speed up metabolism by 10x''' instead of slowing it by 10x. It can be emagged again to change between these behaviors any number of times. | ||
* Emagging a '''Fire Alarm''' will make it '''impossible to toggle manually''', though the corresponding firelocks will still close automatically. | * Emagging a '''Fire Alarm''' will make it '''impossible to toggle manually''', though the corresponding firelocks will still close automatically. | ||
* Emagging a '''Cryo Pod''' will cause it to '''lock its patient inside''', only allowing them out if another person uses a crowbar on the pod. | * Emagging a '''Cryo Pod''' will cause it to '''lock its patient inside''', only allowing them out if another person uses a crowbar on the pod. | ||
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* Emagging a '''Fax Machine''' will allow it to message syndicate fax machines. | * Emagging a '''Fax Machine''' will allow it to message syndicate fax machines. | ||
* Emagging a '''Cloning Pod''' will cause it to create '''failed clones''' which attack nearby crew. | * Emagging a '''Cloning Pod''' will cause it to create '''failed clones''' which attack nearby crew. | ||
* Emagging a '''Cargo Request Console''' or '''R&D Console''' | * Emagging a '''Cargo Request Console''' or '''R&D Console''' stops the machine from transmitting orders it's respective Radio channel. | ||
===== Lathes ===== | ===== Lathes ===== |
Latest revision as of 01:10, 27 February 2025
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The Cryptographic Sequencer, also commonly referred to as the "EMAG" (ElectroMAGnetic Card), is an item that can be bought from a Syndicate Uplink for 4 Telecrystals. It is also included in the Syndie Kit that can be chosen from a Thief's toolbox.
The EMAG can store up to 3 charges, and regains one charge every 90 seconds. Using a charge does not reset this timer, and it will always start from 90 seconds if all 3 charges are full.
Uses
Silicons
Cyborgs
An EMAG can be used on a Cyborg in order to change their laws. This will cause them to only consider you and people you designate as crew, in most cases making them work for you and your allies. For more info about the changed laws, check out the page on Cyborgs. This will only work if the cyborg's panel is unlocked and opened.
Medibots
Using an EMAG on a Medibot will cause them to inject patients with Chloral Hydrate instead of the Tricordrazine they usually inject, putting victims to sleep.
Dispensers
Some dispensers will have extra items added to their selection upon being emagged. Using an EMAG on a Dispenser or Vendor will NOT remove it's access requirements. These are listed below.
Job Vendors
- A ChemVend will supply one 30-unit bottle of Toxin, which deals 4 poison damage per 0.5 units per second.
- A Booze-O-Mat will supply two 100-unit bottles of Warlock's Velvet, which contains Poison Wine. Poison Wine deals 1 poison damage per 0.5 units per second, and causes drunkenness.
- A MegaSeed Servitor will supply one packet of Fly Amanita Spores, which can be harvested for Amatoxin, a very deadly poison.
- A Nutrimax will supply one 30-unit bottle of Left-4-Zed, which has several effects on plants, but none on people.
- A Syndiejuice (the special Chemvend only found on the Nuclear Operatives' base) will supply bottles of pax, mute toxin, lead, and toxin.
General Vendors
- A Happy Honk Machine will supply one Robust Nukie Meal, which contains a random item from a variety of syndicate-related toys. It will also supply one Woeful Cluwne Meal, only containing a broken bike horn.
- All Soda Machines (except BODA machines) will supply up to two cans of Blood-Red Brew, which contains stimulants, and up to two cans of Changeling Sting, which acts like a normal soda.
- A ShadyCigs Deluxe will supply one packet of Interdyne Herbals (AKA SyndieSmokes), which contain 10 cigarettes containing 30 units of Omnizine each.
- A Sustenance Vendor will supply kitchen knives, breath masks, emergency oxygen tanks, and cans of Blood-Red Brew.
- A YouTool will supply a single pair of Insulated Gloves, an upgrade to the budget version they normally have.
- A Monkin' Donuts will supply a single poisoned pink donut.
- A Getmore Chocolate Corp machine will supply a single box of Syndie-Cakes.
- A Solar's Best Hot Drinks will supply two metamorphic glasses filled with Nothing.
Wardrobes
- A PietyVend will supply a set of extremely powerful Acolyte Armor, as well as cult clothing/bedsheets, a cult helmet, and some striped black scarves.
- A Janidrobe will supply Janitorial Maid Uniforms.
- A LawDrobe will supply a Cybersun Pen.
- A SyndieDrobe will supply Armored Coats and Tactical Maid gear.
- A WinterDrobe will supply green and red Syndicate Scarves, as well as CentCom Scarves.
- An Autodrobe will have a few miscellaneous pieces of clothing added, including a Samurai Dogi, which functions as armor.
Machines
- Emagging a Disposal Unit or Mailing Unit will cause them to not make noise when they flush.
- Emagging a Recycler will cause it to instantly kill & gib any living thing that touches it while it is on.
- Emagging a Material Reclaimer will allow small creatures to be put inside, which will instantly kill & gib them.
- Emagging a Stasis Bed will cause it to speed up metabolism by 10x instead of slowing it by 10x. It can be emagged again to change between these behaviors any number of times.
- Emagging a Fire Alarm will make it impossible to toggle manually, though the corresponding firelocks will still close automatically.
- Emagging a Cryo Pod will cause it to lock its patient inside, only allowing them out if another person uses a crowbar on the pod.
- Emagging an Artifact Crusher will cause it to lock shut upon being activated.
- Emagging a Fax Machine will allow it to message syndicate fax machines.
- Emagging a Cloning Pod will cause it to create failed clones which attack nearby crew.
- Emagging a Cargo Request Console or R&D Console stops the machine from transmitting orders it's respective Radio channel.
Lathes
Using an EMAG on an Autolathe or Protolathe will allow you to craft items that are normally reserved for the Security Techfab - mostly guns, ammo, and explosives. In order to craft an item, the corresponding tech must still be researched. As always, the Autolathe can only print items that are unlocked by default, and the Protolathe can only print items unlocked through research.
Other Crafters
- Emagging a Biofabricator will allow you to create cubes of abomination, space carp, and space ticks.
- Emagging a Uniform Printer will allow you to create uniforms for Centcomm and the Syndicate.
Items
- Emagging a Pinpointer will cause it to point to anything it is used on.
- Emagging a Vape will cause it to explode on use, even if there is water inside.
- Emagging a PDA will cause its light to randomly change color. It can be emagged several times to change the color, but cannot go back to the default once emagged.