Science Department: Difference between revisions

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m (→‎Experimental: Fixed magboots choosing Base over actual item)
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{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}
{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}'''Welcome to the Science department!'''


{{toc|depth=4}}
One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!!"'''
= Science Department =
Welcome to the Science department! One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!!"'''


Science is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are four jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.
Science ''(commonly called R&D or RnD)'' is a large department that is composed of a few sections. The sections that are under the science department includes '''Robotics''', '''Anomalous Research''', and '''Xenoarcheology'''. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes '''Research Director''', '''Scientist''', '''Research Assistant''', and '''Cyborgs'''.
 
The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.
 
Science gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.
 
{{TOC|depth=3}}


== Sections of Science ==
== Sections of Science ==
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The cyborg is bound by [[Server Rules#Silicones must follow Silicon Rules|silicon laws]] that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.
The cyborg is bound by [[Server Rules#Silicones must follow Silicon Rules|silicon laws]] that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.
= Research and Development =
Research and Development (commonly called R&D or RnD) is the job of the [[scientist|Scientists]]. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.
R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.


== Point Generation ==
== Point Generation ==
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===== Tier 1 =====
===== Tier 1 =====
{{Collapse|
{{
{{
Callout|Warning|h=<big>Power Generation - Costs: 7,500</big>|image=P.A.C.M.A.N.-type portable generator-East-34358.png|
Callout|Warning|h=<big>Power Generation - Costs: 7,500</big>|image=P.A.C.M.A.N.-type portable generator-East-34358.png|
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* {{item|Handheld mass scanner|cap=1}}
* {{item|Handheld mass scanner|cap=1}}
* {{item|GPS cyborg module|cap=1}}
* {{item|GPS cyborg module|cap=1}}
}}
}}
}}
===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Callout|Warning|h=<big>Advanced Atmospherics - Cost: 7,500</big>|image=Holofan projector-East-30069.png|
{{Callout|Warning|h=<big>Advanced Atmospherics - Cost: 7,500</big>|image=Holofan projector-East-30069.png|
* {{item|Hellfire freezer machine board|cap=1}}
* {{item|Hellfire freezer machine board|cap=1}}
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* {{item|Mini gravity generator machine board|cap=1}}
* {{item|Mini gravity generator machine board|cap=1}}
}}
}}
}}
===== Tier 3 =====
===== Tier 3 =====
{{Collapse|
{{Callout|Warning|h=<big>Bluespace Storage - Cost: 15,000</big>|image=Bag of holding-East-30158.png|
{{Callout|Warning|h=<big>Bluespace Storage - Cost: 15,000</big>|image=Bag of holding-East-30158.png|
* {{item|Bag of holding|cap=1}}
* {{item|Bag of holding|cap=1}}
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{{Callout|Warning|h=<big>Portable Fission - Cost: 10,000</big>|image=Powercellmicro.png|
{{Callout|Warning|h=<big>Portable Fission - Cost: 10,000</big>|image=Powercellmicro.png|
* {{item|Microreactor power cell|cap=1}}
* {{item|Microreactor power cell|cap=1}}
}}
}}
}}
==== Arsenal ====
==== Arsenal ====


===== Tier 1 =====
===== Tier 1 =====
{{Collapse|
{{Callout|Example|h=<big>Explosive Technology - Cost: 10,000</big>|image=Explosive payload-East-9873.png|
{{Callout|Example|h=<big>Explosive Technology - Cost: 10,000</big>|image=Explosive payload-East-9873.png|
* {{item|Advanced remote signaller|cap=1}}
* {{item|Advanced remote signaller|cap=1}}
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* {{item|Proto-kinetic accelerator|cap=1}}
* {{item|Proto-kinetic accelerator|cap=1}}
* {{item|PTK-800 "Matter Dematerializer" machine board|cap=1}}
* {{item|PTK-800 "Matter Dematerializer" machine board|cap=1}}
}}
}}
}}
===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Callout|Example|h=<big>Wave Particle Harnessing - Cost: 10,000</big>|image=X-ray cannon-East-35706.png|
{{Callout|Example|h=<big>Wave Particle Harnessing - Cost: 10,000</big>|image=X-ray cannon-East-35706.png|
* {{item|x-ray cannon|cap=1}}
* {{item|x-ray cannon|cap=1}}
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{{Callout|Example|h=<big>Concentrated Laser Weaponry - Cost: 10,000</big>|image=Laser cannon-East-35700.png|
{{Callout|Example|h=<big>Concentrated Laser Weaponry - Cost: 10,000</big>|image=Laser cannon-East-35700.png|
* {{item|laser cannon|cap=1}}
* {{item|laser cannon|cap=1}}
}}
}}
}}
===== Tier 3 =====
===== Tier 3 =====
{{Collapse|
{{Callout|Example|h=<big>Advanced Shuttle Weapons - Cost: 15,000</big>|image=EMP_grenade_cartridge-East-10866.png|
{{Callout|Example|h=<big>Advanced Shuttle Weapons - Cost: 15,000</big>|image=EMP_grenade_cartridge-East-10866.png|
* {{item|EMP grenade|cap=1}}
* {{item|EMP grenade|cap=1}}
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* {{item|advanced laser pistol|cap=1}}
* {{item|advanced laser pistol|cap=1}}
* {{item|portable recharger|cap=1}}
* {{item|portable recharger|cap=1}}
}}
}}
}}
==== Experimental ====
==== Experimental ====


===== Tier 1 =====
===== Tier 1 =====
{{Collapse|
{{Callout|Info|h=<big>Alternative Research - Cost: 5,000</big>|image=Technology_Disk_Printer.png|
{{Callout|Info|h=<big>Alternative Research - Cost: 5,000</big>|image=Technology_Disk_Printer.png|
* {{item|Tech disk terminal board|cap=1}}
* {{item|Tech disk terminal board|cap=1}}
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* {{item|Magboots|cap=1}}
* {{item|Magboots|cap=1}}
* {{item|Moon boots|cap=1}}
* {{item|Moon boots|cap=1}}
}}
}}
}}
===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Callout|Info|h=<big>Advanced Anomaly Research - Cost: 10,000</big>|image=Anomaly synchronizer-East-13769.png|
{{Callout|Info|h=<big>Advanced Anomaly Research - Cost: 10,000</big>|image=Anomaly synchronizer-East-13769.png|
* {{item|C.H.I.M.P. handcannon|cap=1}}
* {{item|C.H.I.M.P. handcannon|cap=1}}
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* {{item|Portable particle decelerator|cap=1}}
* {{item|Portable particle decelerator|cap=1}}
* {{item|Force field projector|cap=1}}
* {{item|Force field projector|cap=1}}
}}
}}
}}
===== Tier 3 =====
===== Tier 3 =====
{{Collapse|
{{Callout|Info|h=<big>Gravity Manipulation - Cost: 10,000</big>|image=Tether gun-South-10715.png|
{{Callout|Info|h=<big>Gravity Manipulation - Cost: 10,000</big>|image=Tether gun-South-10715.png|
* {{item|WeaponForceGun|cap=1}}
* {{item|WeaponForceGun|cap=1}}
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{{Callout|Info|h=<big>Quantum Leaping - Cost: 10,000</big>|image=Quantum spin inverter-East-10564.png|
{{Callout|Info|h=<big>Quantum Leaping - Cost: 10,000</big>|image=Quantum spin inverter-East-10564.png|
* {{item|Quantum spin inverter|cap=1}}
* {{item|Quantum spin inverter|cap=1}}
}}
}}
}}
==== Civilian Services ====
==== Civilian Services ====


===== Tier 1 =====
===== Tier 1 =====
{{Collapse|
{{Callout|Tip|h=<big>Advanced Entertainment - Cost: 7,500</big>|image=Wooden television-East-15404.png|
{{Callout|Tip|h=<big>Advanced Entertainment - Cost: 7,500</big>|image=Wooden television-East-15404.png|
* {{item|Television board|cap=1}}
* {{item|Television board|cap=1}}
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* {{item|Hydroponics tray machine board|cap=1}}
* {{item|Hydroponics tray machine board|cap=1}}
* {{item|Industrial reagent grinder machine board|cap=1}}
* {{item|Industrial reagent grinder machine board|cap=1}}
}}
}}
}}
===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Callout|Tip|h=<big>Bluespace Cargo Transport - Cost: 15,000</big>|image=Cargo telepad (TELE-617)-South-24242.png|
{{Callout|Tip|h=<big>Bluespace Cargo Transport - Cost: 15,000</big>|image=Cargo telepad (TELE-617)-South-24242.png|
* {{item|Cargo telepad machine board|cap=1}}
* {{item|Cargo telepad machine board|cap=1}}
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* {{item|Cryostasis beaker|cap=1}}
* {{item|Cryostasis beaker|cap=1}}
* {{item|Cryostasis syringe|cap=1}}
* {{item|Cryostasis syringe|cap=1}}
}}
}}
}}
===== Tier 3 =====
===== Tier 3 =====
{{Collapse|
{{Callout|Tip|h=<big>Bluespace Chemistry - Cost: 10,000</big>|image=Bluespace beaker-East-11758.png|
{{Callout|Tip|h=<big>Bluespace Chemistry - Cost: 10,000</big>|image=Bluespace beaker-East-11758.png|
* {{item|Bluespace beaker|cap=1}}
* {{item|Bluespace beaker|cap=1}}
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{{Callout|Tip|h=<big>Quantum Fiber Weaving - Cost: </big>|image=Speed boots-East-11645.png|
{{Callout|Tip|h=<big>Quantum Fiber Weaving - Cost: </big>|image=Speed boots-East-11645.png|
* {{item|Speed boots|cap=1}}
* {{item|Speed boots|cap=1}}
}}
}}
}}


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|-
|-
|{{item|high-capacity power cell|cap=1}}
|{{item|high-capacity power cell|cap=1}}
|{{item recipe|high-capacity power cell|mat only=1|mat only layout=hor}}
|{{item recipe|high-capacity power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Powercells
|Advanced Powercells
|1
|1
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|-
|-
|{{item|Mining drill|cap=1}}
|{{item|Mining drill|cap=1}}
|{{item recipe|Mining drill|mat only=1|mat only layout=hor}}
|{{item recipe|Mining drill|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="3" |Salvage Equipment
| rowspan="2" |Salvage Equipment
| rowspan="3" |1
| rowspan="2" |1
| rowspan="3" |7,500
| rowspan="2" |7,500
|-
|{{item|Grappling gun|cap=1}}
|{{item recipe|Grappling gun|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Welding gas mask|cap=1}}
|{{item|Welding gas mask|cap=1}}
|{{item recipe|Welding gas mask|mat only=1|mat only layout=hor}}
|{{item recipe|Welding gas mask|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Experimental welding tool|cap=1}}
|{{item|Experimental welding tool|cap=1}}
|{{item recipe|Experimental welding tool|mat only=1|mat only layout=hor}}
|{{item recipe|Experimental welding tool|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="3" |Advanced Tools
| rowspan="3" |Advanced Tools
| rowspan="3" |2
| rowspan="3" |2
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|-
|-
|{{item|Power drill|cap=1}}
|{{item|Power drill|cap=1}}
|{{item recipe|Power drill|mat only=1|mat only layout=hor}}
|{{item recipe|Power drill|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Jaws of life|cap=1}}
|{{item|Jaws of life|cap=1}}
|{{item recipe|Jaws of life|mat only=1|mat only layout=hor}}
|{{item recipe|Jaws of life|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Ore bag of holding|cap=1}}
|{{item|Ore bag of holding|cap=1}}
|{{item recipe|Ore bag of holding|mat only=1|mat only layout=hor}}
|{{item recipe|Ore bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Mass Excavation
| rowspan="2" |Mass Excavation
| rowspan="2" |2
| rowspan="2" |2
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|-
|-
|{{item|Diamond tipped mining drill|cap=1}}
|{{item|Diamond tipped mining drill|cap=1}}
|{{item recipe|Diamond tipped mining drill|mat only=1|mat only layout=hor}}
|{{item recipe|Diamond tipped mining drill|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Handheld mass scanner|cap=1}}
|{{item|Handheld mass scanner|cap=1}}
|{{item recipe|Handheld mass scanner|mat only=1|mat only layout=hor}}
|{{item recipe|Handheld mass scanner|1|Protolathe|mat only=1|mat only layout=hor}}
|Space Scanning
|Space Scanning
|2
|2
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|-
|-
|{{item|Holofan projector|cap=1}}
|{{item|Holofan projector|cap=1}}
|{{item recipe|Holofan projector|mat only=1|mat only layout=hor}}
|{{item recipe|Holofan projector|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Atmospherics
|Advanced Atmospherics
|2
|2
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|-
|-
|{{item|Bag of holding|cap=1}}
|{{item|Bag of holding|cap=1}}
|{{item recipe|Bag of holding|mat only=1|mat only layout=hor}}
|{{item recipe|Bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="3" |Bluespace Storage
| rowspan="3" |Bluespace Storage
| rowspan="3" |3
| rowspan="3" |3
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|-
|-
|{{item|Satchel of holding|cap=1}}
|{{item|Satchel of holding|cap=1}}
|{{item recipe|Satchel of holding|mat only=1|mat only layout=hor}}
|{{item recipe|Satchel of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Duffelbag of holding|cap=1}}
|{{item|Duffelbag of holding|cap=1}}
|{{item recipe|Duffelbag of holding|mat only=1|mat only layout=hor}}
|{{item recipe|Duffelbag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Microreactor power cell|cap=1}}
|{{item|Microreactor power cell|cap=1}}
|{{item recipe|Microreactor power cell|mat only=1|mat only layout=hor}}
|{{item recipe|Microreactor power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|Portable Fission
|Portable Fission
|3
|3
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|-
|-
|{{item|Advanced remote signaller|cap=1}}
|{{item|Advanced remote signaller|cap=1}}
|{{item recipe|Advanced remote signaller|mat only=1|mat only layout=hor}}
|{{item recipe|Advanced remote signaller|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="6" |Explosive Technology
| rowspan="6" |Explosive Technology
| rowspan="6" |1
| rowspan="6" |1
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|-
|-
|{{item|Signal trigger|cap=1}}
|{{item|Signal trigger|cap=1}}
| rowspan="3" |{{item recipe|Signal trigger|mat only=1|mat only layout=hor}}
| rowspan="3" |{{item recipe|Signal trigger|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Voice trigger|cap=1}}
|{{item|Voice trigger|cap=1}}
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|-
|-
|{{item|Flash payload|cap=1}}
|{{item|Flash payload|cap=1}}
|{{item recipe|Flash payload|mat only=1|mat only layout=hor}}
|{{item recipe|Flash payload|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Chemical payload|cap=1}}
|{{item|Chemical payload|cap=1}}
|{{item recipe|Chemical payload|mat only=1|mat only layout=hor}}
|{{item recipe|Chemical payload|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Proto-kinetic accelerator|cap=1}}
|{{item|Proto-kinetic accelerator|cap=1}}
|{{item recipe|Proto-kinetic accelerator|mat only=1|mat only layout=hor}}
|{{item recipe|Proto-kinetic accelerator|1|Protolathe|mat only=1|mat only layout=hor}}
|Salvage Weapons
|Salvage Weapons
|1
|1
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|-
|-
|{{item|Svalinn laser pistol|cap=1}}
|{{item|Svalinn laser pistol|cap=1}}
|{{item recipe|Svalinn laser pistol|mat only=1|mat only layout=hor}}
|{{item recipe|Svalinn laser pistol|1|Protolathe|mat only=1|mat only layout=hor}}
|Experimental Battery Ammo
|Experimental Battery Ammo
|3
|3
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|-
|-
|{{item|Node scanner|cap=1}}
|{{item|Node scanner|cap=1}}
|{{item recipe|Node scanner|mat only=1|mat only layout=hor}}
|{{item recipe|Node scanner|1|Protolathe|mat only=1|mat only layout=hor}}
|Basic XenoArcheology
|Basic XenoArcheology
|1
|1
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|-
|-
|{{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
|{{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
|{{item recipe|G.O.R.I.L.L.A. gauntlet|mat only=1|mat only layout=hor}}
|{{item recipe|G.O.R.I.L.L.A. gauntlet|1|Protolathe|mat only=1|mat only layout=hor}}
|Anomaly Core Harnessing
|Anomaly Core Harnessing
|1
|1
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|-
|-
|{{item|Anomaly locator|cap=1}}
|{{item|Anomaly locator|cap=1}}
|{{item recipe|Anomaly locator|mat only=1|mat only layout=hor}}
|{{item recipe|Anomaly locator|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |1
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|-
|-
|{{item|Wide-spectrum anomaly locator|cap=1}}
|{{item|Wide-spectrum anomaly locator|cap=1}}
|{{item recipe|Wide-spectrum anomaly locator|mat only=1|mat only layout=hor}}
|{{item recipe|Wide-spectrum anomaly locator|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|ClothingShoesBootsMag|cap=1}}
|{{item|ClothingShoesBootsMag|cap=1}}
|{{item recipe|ClothingShoesBootsMag|mat only=1|mat only layout=hor}}
|{{item recipe|ClothingShoesBootsMag|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Local Magnetism
| rowspan="2" |Local Magnetism
| rowspan="2" |1
| rowspan="2" |1
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|-
|-
|{{item|Moon boots|cap=1}}
|{{item|Moon boots|cap=1}}
|{{item recipe|Moon boots|mat only=1|mat only layout=hor}}
|{{item recipe|Moon boots|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Portable particle decelerator|cap=1}}
|{{item|Portable particle decelerator|cap=1}}
|{{item recipe|Portable particle decelerator|mat only=1|mat only layout=hor}}
|{{item recipe|Portable particle decelerator|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Deterrence Technologies
| rowspan="2" |Deterrence Technologies
| rowspan="2" |2
| rowspan="2" |2
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|-
|-
|{{item|Force field projector|cap=1}}
|{{item|Force field projector|cap=1}}
|{{item recipe|Force field projector|mat only=1|mat only layout=hor}}
|{{item recipe|Force field projector|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|C.H.I.M.P. handcannon|cap=1}}
|{{item|C.H.I.M.P. handcannon|cap=1}}
|{{item recipe|C.H.I.M.P. handcannon|mat only=1|mat only layout=hor}}
|{{item recipe|C.H.I.M.P. handcannon|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Anomaly Research
|Advanced Anomaly Research
|2
|2
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|-
|-
|{{item|Quantum spin inverter|cap=1}}
|{{item|Quantum spin inverter|cap=1}}
|{{item recipe|Quantum spin inverter|mat only=1|mat only layout=hor}}
|{{item recipe|Quantum spin inverter|1|Protolathe|mat only=1|mat only layout=hor}}
|Quantum Leaping
|Quantum Leaping
|3
|3
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|-
|-
|{{item|WeaponTetherGun|cap=1}}
|{{item|WeaponTetherGun|cap=1}}
|{{item recipe|WeaponTetherGun|mat only=1|mat only layout=hor}}
|{{item recipe|WeaponTetherGun|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Gravity Manipulation
| rowspan="2" |Gravity Manipulation
| rowspan="2" |3
| rowspan="2" |3
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|-
|-
|{{item|WeaponForceGun|cap=1}}
|{{item|WeaponForceGun|cap=1}}
|{{item recipe|WeaponForceGun|mat only=1|mat only layout=hor}}
|{{item recipe|WeaponForceGun|1|Protolathe|mat only=1|mat only layout=hor}}
|}
|}


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|-
|-
|{{item|Synthesizer|cap=1}}
|{{item|Synthesizer|cap=1}}
|{{item recipe|Synthesizer|mat only=1|mat only layout=hor}}
|{{item recipe|Synthesizer|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Entertainment
|Advanced Entertainment
|1
|1
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|-
|-
|{{item|Advanced mop|cap=1}}
|{{item|Advanced mop|cap=1}}
|{{item recipe|Advanced mop|mat only=1|mat only layout=hor}}
|{{item recipe|Advanced mop|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Cleaning
| rowspan="2" |Advanced Cleaning
| rowspan="2" |2
| rowspan="2" |2
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|-
|-
|{{item|Mega spray bottle|cap=1}}
|{{item|Mega spray bottle|cap=1}}
|{{item recipe|Mega spray bottle|mat only=1|mat only layout=hor}}
|{{item recipe|Mega spray bottle|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Spray nozzle|cap=1}}
|{{item|Spray nozzle|cap=1}}
|{{item recipe|Spray nozzle|mat only=1|mat only layout=hor}}
|{{item recipe|Spray nozzle|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Spray
| rowspan="2" |Advanced Spray
| rowspan="2" |2
| rowspan="2" |2
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|-
|-
|{{item|Backpack water tank|cap=1}}
|{{item|Backpack water tank|cap=1}}
|{{item recipe|Backpack water tank|mat only=1|mat only layout=hor}}
|{{item recipe|Backpack water tank|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|FloorTileItemAstroGrass|cap=1}}
|{{item|FloorTileItemAstroGrass|cap=1}}
|{{item recipe|FloorTileItemAstroGrass|mat only=1|mat only layout=hor}}
|{{item recipe|FloorTileItemAstroGrass|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="5" |Faux Astro-Tiles
| rowspan="5" |Faux Astro-Tiles
| rowspan="5" |2
| rowspan="5" |2
Line 661: Line 681:
|-
|-
|{{item|Mowed astro-grass|cap=1}}
|{{item|Mowed astro-grass|cap=1}}
|{{item recipe|Mowed astro-grass|mat only=1|mat only layout=hor}}
|{{item recipe|Mowed astro-grass|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Jungle astro-grass|cap=1}}
|{{item|Jungle astro-grass|cap=1}}
|{{item recipe|Jungle astro-grass|mat only=1|mat only layout=hor}}
|{{item recipe|Jungle astro-grass|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Astro-ice|cap=1}}
|{{item|Astro-ice|cap=1}}
|{{item recipe|Astro-ice|mat only=1|mat only layout=hor}}
|{{item recipe|Astro-ice|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Astro-snow|cap=1}}
|{{item|Astro-snow|cap=1}}
|{{item recipe|Astro-snow|mat only=1|mat only layout=hor}}
|{{item recipe|Astro-snow|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Cryostasis beaker|cap=1}}
|{{item|Cryostasis beaker|cap=1}}
|{{item recipe|Cryostasis beaker|mat only=1|mat only layout=hor}}
|{{item recipe|Cryostasis beaker|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |2
Line 679: Line 699:
|-
|-
|{{item|Cryostasis syringe|cap=1}}
|{{item|Cryostasis syringe|cap=1}}
|{{item recipe|Cryostasis syringe|mat only=1|mat only layout=hor}}
|{{item recipe|Cryostasis syringe|1|Protolathe|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Speed boots|cap=1}}
|{{item|Speed boots|cap=1}}
|{{item recipe|Speed boots|mat only=1|mat only layout=hor}}
|{{item recipe|Speed boots|1|Protolathe|mat only=1|mat only layout=hor}}
|Quantum Fiber Weaving
|Quantum Fiber Weaving
|3
|3
Line 688: Line 708:
|-
|-
|{{item|Bluespace beaker|cap=1}}
|{{item|Bluespace beaker|cap=1}}
|{{item recipe|Bluespace beaker|mat only=1|mat only layout=hor}}
|{{item recipe|Bluespace beaker|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |3
Line 694: Line 714:
|-
|-
|{{item|Bluespace syringe|cap=1}}
|{{item|Bluespace syringe|cap=1}}
|{{item recipe|Bluespace syringe|mat only=1|mat only layout=hor}}
|{{item recipe|Bluespace syringe|1|Protolathe|mat only=1|mat only layout=hor}}
|}
|}


=== [[Circuit Imprinter]] ===  
=== [[Circuit Imprinter]] ===  
Line 715: Line 734:
|-
|-
|{{item|Ripley central control module|cap=1}}
|{{item|Ripley central control module|cap=1}}
|{{item recipe|Ripley central control module|mat only=1|mat only layout=hor}}
|{{item recipe|Ripley central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="2" |Ripley APLU
| rowspan="2" |Ripley APLU
| rowspan="2" |1
| rowspan="2" |1
Line 721: Line 740:
|-
|-
|{{item|Ripley peripherals control module|cap=1}}
|{{item|Ripley peripherals control module|cap=1}}
|{{item recipe|Ripley peripherals control module|mat only=1|mat only layout=hor}}  
|{{item recipe|Ripley peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|P.A.C.M.A.N.-type portable generator machine board
|{{item|P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
|cap=1}}
|{{item recipe|P.A.C.M.A.N.-type portable generator machine board|mat only=1|mat only layout=hor}}
|{{item recipe|P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="7" |Power Generation
| rowspan="7" |Power Generation
| rowspan="7" |1
| rowspan="7" |1
Line 732: Line 751:
|{{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
|{{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
|cap=1}}
|{{item recipe|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board|mat only=1|mat only layout=hor}}
|{{item recipe|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|-
|{{item|J.R.P.A.C.M.A.N.-type portable generator machine board
|{{item|J.R.P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
|cap=1}}
|{{item recipe|J.R.P.A.C.M.A.N.-type portable generator machine board|mat only=1|mat only layout=hor}}
|{{item recipe|J.R.P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Power monitoring computer board|cap=1}}
|{{item|Power monitoring computer board|cap=1}}
|{{item recipe|Power monitoring computer board|mat only=1|mat only layout=hor}}
|{{item recipe|Power monitoring computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Solar control computer board|cap=1}}
|{{item|Solar control computer board|cap=1}}
|{{item recipe|Solar control computer board|mat only=1|mat only layout=hor}}  
|{{item recipe|Solar control computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Emitter machine board|cap=1}}
|{{item|Emitter machine board|cap=1}}
|{{item recipe|Emitter machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Emitter machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Solar tracker electronics|cap=1}}
|{{item|Solar tracker electronics|cap=1}}
|{{item recipe|Solar tracker electronics|mat only=1|mat only layout=hor}}
|{{item recipe|Solar tracker electronics|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Hyper convection circuit imprinter machine board|cap=1}}
|{{item|Hyper convection circuit imprinter machine board|cap=1}}
|{{item recipe|Hyper convection circuit imprinter machine board|mat only=1|mat only layout=hor}}
|{{item recipe|Hyper convection circuit imprinter machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
| rowspan="4" |Industrial Engineering
| rowspan="4" |Industrial Engineering
| rowspan="4" |1
| rowspan="4" |1
Line 757: Line 776:
|-
|-
|{{item|Hyper convection autolathe machine board|cap=1}}
|{{item|Hyper convection autolathe machine board|cap=1}}
|{{item recipe|Hyper convection autolathe machine board|mat only=1|mat only layout=hor}}
|{{item recipe|Hyper convection autolathe machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Hyper convection protolathe machine board|cap=1}}
|{{item|Hyper convection protolathe machine board|cap=1}}
|{{item recipe|Hyper convection protolathe machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Hyper convection protolathe machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Sheet-meister 2000 machine board|cap=1}}
|{{item|Sheet-meister 2000 machine board|cap=1}}
|{{item recipe|Sheet-meister 2000 machine board|mat only=1|mat only layout=hor}}
|{{item recipe|Sheet-meister 2000 machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Flatpacker 1001 machine board|cap=1}}
|{{item|Flatpacker 1001 machine board|cap=1}}
|{{item recipe|Flatpacker 1001 machine board|mat only=1|mat only layout=hor}}
|{{item recipe|Flatpacker 1001 machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}
|Mechanical Compression
|Mechanical Compression
|1
|1
Line 772: Line 791:
|-
|-
|{{item|Industrial ore processor machine board|cap=1}}
|{{item|Industrial ore processor machine board|cap=1}}
|{{item recipe|Industrial ore processor machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Industrial ore processor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|Salvage Equipment
|Salvage Equipment
|1
|1
Line 778: Line 797:
|-
|-
|{{item|Freezer thermomachine machine board|cap=1}}
|{{item|Freezer thermomachine machine board|cap=1}}
|{{item recipe|Freezer thermomachine machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Freezer thermomachine machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="2" |Atmospherics
| rowspan="2" |Atmospherics
| rowspan="2" |1
| rowspan="2" |1
Line 784: Line 803:
|-
|-
|{{item|Gas recycler board|cap=1}}
|{{item|Gas recycler board|cap=1}}
|{{item recipe|Gas recycler board|mat only=1|mat only layout=hor}}  
|{{item recipe|Gas recycler board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Turbo recharger machine board|cap=1}}
|{{item|Turbo recharger machine board|cap=1}}
|{{item recipe|Turbo recharger machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Turbo recharger machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|Advanced Power Cells
|Advanced Power Cells
|1
|1
Line 793: Line 812:
|-
|-
|{{item|Shuttle console board|cap=1}}
|{{item|Shuttle console board|cap=1}}
|{{item recipe|Shuttle console board|mat only=1|mat only layout=hor}}  
|{{item recipe|Shuttle console board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="4" |Shuttlecraft
| rowspan="4" |Shuttlecraft
| rowspan="4" |2
| rowspan="4" |2
Line 799: Line 818:
|-
|-
|{{item|Mini gravity generator machine board|cap=1}}
|{{item|Mini gravity generator machine board|cap=1}}
|{{item recipe|Mini gravity generator machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Mini gravity generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Thruster machine board|cap=1}}
|{{item|Thruster machine board|cap=1}}
|{{item recipe|Thruster machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Thruster machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Gyroscope machine board|cap=1}}
|{{item|Gyroscope machine board|cap=1}}
|{{item recipe|Gyroscope machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Gyroscope machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Radar console computer board|cap=1}}
|{{item|Radar console computer board|cap=1}}
|{{item recipe|Radar console computer board|mat only=1|mat only layout=hor}}  
|{{item recipe|Radar console computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|Space Scanning
|Space Scanning
|2
|2
Line 814: Line 833:
|-
|-
|{{item|Hellfire freezer machine board|cap=1}}
|{{item|Hellfire freezer machine board|cap=1}}
|{{item recipe|Hellfire freezer machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Hellfire freezer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="2" |Advanced Atmospherics
| rowspan="2" |Advanced Atmospherics
| rowspan="2" |2
| rowspan="2" |2
Line 820: Line 839:
|-
|-
|{{item|Portable scrubber machine board|cap=1}}
|{{item|Portable scrubber machine board|cap=1}}
|{{item recipe|Portable scrubber machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Portable scrubber machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|}
|}


Line 834: Line 853:
|-
|-
|{{item|PTK-800 "Matter Dematerializer"|cap=1}}
|{{item|PTK-800 "Matter Dematerializer"|cap=1}}
|{{item recipe|PTK-800 "Matter Dematerializer"|mat only=1|mat only layout=hor}}  
|{{item recipe|ShuttleGunKineticCircuitboard|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|Salvage Weapons
|Salvage Weapons
|1
|1
Line 850: Line 869:
|-
|-
|{{item|Analysis computer board|cap=1}}
|{{item|Analysis computer board|cap=1}}
|{{item recipe|Analysis computer board|mat only=1|mat only layout=hor}}  
|{{item recipe|Analysis computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="2" |Basic XenoArcheology
| rowspan="2" |Basic XenoArcheology
| rowspan="2" |1
| rowspan="2" |1
Line 856: Line 875:
|-
|-
|{{item|Artifact analyzer machine board|cap=1}}
|{{item|Artifact analyzer machine board|cap=1}}
|{{item recipe|Artifact analyzer machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Artifact analyzer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|A.P.E. machine board|cap=1}}
|{{item|A.P.E. machine board|cap=1}}
|{{item recipe|A.P.E. machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|A.P.E. machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |1
Line 865: Line 884:
|-
|-
|{{item|Anomaly vessel machine board|cap=1}}
|{{item|Anomaly vessel machine board|cap=1}}
|{{item recipe|Anomaly vessel machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Anomaly vessel machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Exosuit fabricator machine board|cap=1}}
|{{item|Exosuit fabricator machine board|cap=1}}
|{{item recipe|Exosuit fabricator machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Exosuit fabricator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|Basic Robotics
|Basic Robotics
|1
|1
Line 874: Line 893:
|-
|-
|{{item|Tech disk terminal board|cap=1}}
|{{item|Tech disk terminal board|cap=1}}
|{{item recipe|Tech disk terminal board|mat only=1|mat only layout=hor}}  
|{{item recipe|Tech disk terminal board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|Alternative Research
|Alternative Research
|1
|1
Line 880: Line 899:
|-
|-
|{{item|Artifact crusher machine board|cap=1}}
|{{item|Artifact crusher machine board|cap=1}}
|{{item recipe|Artifact crusher machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Artifact crusher machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|Artifact Recycling
|Artifact Recycling
|2
|2
Line 886: Line 905:
|-
|-
|{{item|Anomaly synchronizer machine board|cap=1}}
|{{item|Anomaly synchronizer machine board|cap=1}}
|{{item recipe|Anomaly synchronizer machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Anomaly synchronizer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="2" |Advanced Anomaly Research
| rowspan="2" |Advanced Anomaly Research
| rowspan="2" |2
| rowspan="2" |2
Line 892: Line 911:
|-
|-
|{{item|Experimental anomaly vessel machine board|cap=1}}
|{{item|Experimental anomaly vessel machine board|cap=1}}
|{{item recipe|Experimental anomaly vessel machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Experimental anomaly vessel machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|}
|}


Line 906: Line 925:
|-
|-
|{{item|Seed extractor machine board|cap=1}}
|{{item|Seed extractor machine board|cap=1}}
|{{item recipe|Seed extractor machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Seed extractor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="3" |Basic Hydroponics
| rowspan="3" |Basic Hydroponics
| rowspan="3" |1
| rowspan="3" |1
Line 912: Line 931:
|-
|-
|{{item|Hydroponics tray machine board|cap=1}}
|{{item|Hydroponics tray machine board|cap=1}}
|{{item recipe|Hydroponics tray machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Hydroponics tray machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Industrial reagent grinder machine board|cap=1}}
|{{item|Industrial reagent grinder machine board|cap=1}}
|{{item recipe|Industrial reagent grinder machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Industrial reagent grinder machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Lipid extractor machine board|cap=1}}
|{{item|Lipid extractor machine board|cap=1}}
|{{item recipe|Lipid extractor machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Lipid extractor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="3" |Meat Manipulation
| rowspan="3" |Meat Manipulation
| rowspan="3" |1
| rowspan="3" |1
Line 924: Line 943:
|-
|-
|{{item|Biocube fabricator machine board|cap=1}}
|{{item|Biocube fabricator machine board|cap=1}}
|{{item recipe|Biocube fabricator machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Biocube fabricator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Biomass reclaimer machine board|cap=1}}
|{{item|Biomass reclaimer machine board|cap=1}}
|{{item recipe|Biomass reclaimer machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Biomass reclaimer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|HAMTR central control module|cap=1}}
|{{item|HAMTR central control module|cap=1}}
|{{item recipe|HAMTR central control module|mat only=1|mat only layout=hor}}  
|{{item recipe|HAMTR central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="2" |Critter Mechs
| rowspan="2" |Critter Mechs
| rowspan="2" |1
| rowspan="2" |1
Line 936: Line 955:
|-
|-
|{{item|HAMTR peripherals control module|cap=1}}
|{{item|HAMTR peripherals control module|cap=1}}
|{{item recipe|HAMTR peripherals control module|mat only=1|mat only layout=hor}}  
|{{item recipe|HAMTR peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Television board|cap=1}}
|{{item|Television board|cap=1}}
|{{item recipe|Television board|mat only=1|mat only layout=hor}}  
|{{item recipe|Television board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="4" |Advanced Entertainment
| rowspan="4" |Advanced Entertainment
| rowspan="4" |1
| rowspan="4" |1
Line 945: Line 964:
|-
|-
|{{item|Digital audio workstation machine board|cap=1}}
|{{item|Digital audio workstation machine board|cap=1}}
|{{item recipe|Digital audio workstation machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Digital audio workstation machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|News manager console board|cap=1}}
|{{item|News manager console board|cap=1}}
|{{item recipe|News manager console board|mat only=1|mat only layout=hor}}  
|{{item recipe|News manager console board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Jukebox machine board|cap=1}}
|{{item|Jukebox machine board|cap=1}}
|{{item recipe|Jukebox machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Jukebox machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Surveillance camera router board|cap=1}}
|{{item|Surveillance camera router board|cap=1}}
|{{item recipe|Surveillance camera router board|mat only=1|mat only layout=hor}}  
|{{item recipe|Surveillance camera router board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="7" |A/V Communication
| rowspan="7" |A/V Communication
| rowspan="7" |1
| rowspan="7" |1
Line 960: Line 979:
|-
|-
|{{item|Surveillance camera wireless router board|cap=1}}
|{{item|Surveillance camera wireless router board|cap=1}}
|{{item recipe|Surveillance camera wireless router board|mat only=1|mat only layout=hor}}  
|{{item recipe|Surveillance camera wireless router board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Movable wireless camera board|cap=1}}
|{{item|Movable wireless camera board|cap=1}}
|{{item recipe|Movable wireless camera board|mat only=1|mat only layout=hor}}  
|{{item recipe|Movable wireless camera board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Wireless camera board|cap=1}}
|{{item|Wireless camera board|cap=1}}
|{{item recipe|Wireless camera board|mat only=1|mat only layout=hor}}  
|{{item recipe|Wireless camera board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Surveillance camera monitor board|cap=1}}
|{{item|Surveillance camera monitor board|cap=1}}
|{{item recipe|Surveillance camera monitor board|mat only=1|mat only layout=hor}}  
|{{item recipe|Surveillance camera monitor board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Surveillance wireless camera monitor board|cap=1}}
|{{item|Surveillance wireless camera monitor board|cap=1}}
|{{item recipe|Surveillance wireless camera monitor board|mat only=1|mat only layout=hor}}  
|{{item recipe|Surveillance wireless camera monitor board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Telecommunication server machine board|cap=1}}
|{{item|Telecommunication server machine board|cap=1}}
|{{item recipe|Telecommunication server machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Telecommunication server machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|H.O.N.K. central control module|cap=1}}
|{{item|H.O.N.K. central control module|cap=1}}
|{{item recipe|H.O.N.K. central control module|mat only=1|mat only layout=hor}}  
|{{item recipe|H.O.N.K. central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="3" |H.O.N.K. Mech
| rowspan="3" |H.O.N.K. Mech
| rowspan="3" |2
| rowspan="3" |2
Line 984: Line 1,003:
|-
|-
|{{item|H.O.N.K. peripherals control module|cap=1}}
|{{item|H.O.N.K. peripherals control module|cap=1}}
|{{item recipe|H.O.N.K. peripherals control module|mat only=1|mat only layout=hor}}  
|{{item recipe|H.O.N.K. peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|H.O.N.K. weapon control and targeting module|cap=1}}
|{{item|H.O.N.K. weapon control and targeting module|cap=1}}
|{{item recipe|H.O.N.K. weapon control and targeting module|mat only=1|mat only layout=hor}}  
|{{item recipe|H.O.N.K. weapon control and targeting module|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Cargo telepad machine board|cap=1}}
|{{item|Cargo telepad machine board|cap=1}}
|{{item recipe|Cargo telepad machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Cargo telepad machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|Bluespace Cargo Transport
|Bluespace Cargo Transport
|2
|2
Line 996: Line 1,015:
|-
|-
|{{item|Stasis bed machine board|cap=1}}
|{{item|Stasis bed machine board|cap=1}}
|{{item recipe|Stasis bed machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Stasis bed machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
| rowspan="2" |Biochemical Stasis
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |2
Line 1,002: Line 1,021:
|-
|-
|{{item|Cryo pod machine board|cap=1}}
|{{item|Cryo pod machine board|cap=1}}
|{{item recipe|Cryo pod machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|Cryo pod machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|}
|}


Line 1,020: Line 1,039:
|-
|-
|{{item|ripley harness|cap=1}}
|{{item|ripley harness|cap=1}}
|{{item recipe|ripley harness|mat only=1|mat only layout=hor}}  
|{{item recipe|ripley harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="6" |Ripley APLU
| rowspan="6" |Ripley APLU
| rowspan="6" |1
| rowspan="6" |1
Line 1,026: Line 1,045:
|-
|-
|{{item|ripley left arm|cap=1}}
|{{item|ripley left arm|cap=1}}
|{{item recipe|ripley left arm|mat only=1|mat only layout=hor}}  
|{{item recipe|ripley left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ripley right arm|cap=1}}
|{{item|ripley right arm|cap=1}}
|{{item recipe|ripley right arm|mat only=1|mat only layout=hor}}
|{{item recipe|ripley right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|ripley left leg|cap=1}}
|{{item|ripley left leg|cap=1}}
|{{item recipe|ripley left leg|mat only=1|mat only layout=hor}}
|{{item recipe|ripley left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|ripley right leg|cap=1}}
|{{item|ripley right leg|cap=1}}
|{{item recipe|ripley right leg|mat only=1|mat only layout=hor}}
|{{item recipe|ripley right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|hydraulic clamp|cap=1}}
|{{item|hydraulic clamp|cap=1}}
|{{item recipe|hydraulic clamp|mat only=1|mat only layout=hor}}  
|{{item recipe|hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|mining cyborg module|cap=1}}
|{{item|mining cyborg module|cap=1}}
|{{item recipe|mining cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|mining cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="2" |Salvage Equipment
| rowspan="2" |Salvage Equipment
| rowspan="2" |1
| rowspan="2" |1
Line 1,047: Line 1,066:
|-
|-
|{{item|grappling gun cyborg module|cap=1}}
|{{item|grappling gun cyborg module|cap=1}}
|{{item recipe|grappling gun cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|grappling gun cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|GPS cyborg module|cap=1}}
|{{item|GPS cyborg module|cap=1}}
|{{item recipe|GPS cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|GPS cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Space Scanning
|Space Scanning
|2
|2
Line 1,056: Line 1,075:
|-
|-
|{{item|Advanced tool cyborg module|cap=1}}
|{{item|Advanced tool cyborg module|cap=1}}
|{{item recipe|Advanced tool cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|Advanced tool cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="2" |Advanced Tools
| rowspan="2" |Advanced Tools
| rowspan="2" |2
| rowspan="2" |2
Line 1,062: Line 1,081:
|-
|-
|{{item|RCD cyborg module|cap=1}}
|{{item|RCD cyborg module|cap=1}}
|{{item recipe|RCD cyborg module|mat only=1|mat only layout=hor}}
|{{item recipe|RCD cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|}
|}


Line 1,076: Line 1,095:
|-
|-
|{{item|anomaly cyborg module|cap=1}}
|{{item|anomaly cyborg module|cap=1}}
|{{item recipe|anomaly cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|anomaly cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Basic Anomalous Research
|Basic Anomalous Research
|1
|1
Line 1,082: Line 1,101:
|-
|-
|{{item|artifact cyborg module|cap=1}}
|{{item|artifact cyborg module|cap=1}}
|{{item recipe|artifact cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|artifact cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Basic XenoArcheology
|Basic XenoArcheology
|1
|1
Line 1,088: Line 1,107:
|-
|-
|{{item|proximity sensor|cap=1}}
|{{item|proximity sensor|cap=1}}
|{{item recipe|proximity sensor|mat only=1|mat only layout=hor}}  
|{{item recipe|proximity sensor|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Basic Robotics
|Basic Robotics
|1
|1
Line 1,104: Line 1,123:
|-
|-
|{{item|gardening cyborg module|cap=1}}
|{{item|gardening cyborg module|cap=1}}
|{{item recipe|gardening cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|gardening cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="2" |Basic Hydroponics
| rowspan="2" |Basic Hydroponics
| rowspan="2" |1
| rowspan="2" |1
Line 1,110: Line 1,129:
|-
|-
|{{item|harvesting cyborg module|cap=1}}
|{{item|harvesting cyborg module|cap=1}}
|{{item recipe|harvesting cyborg module|mat only=1|mat only layout=hor}}
|{{item recipe|harvesting cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|light replacer cyborg module|cap=1}}
|{{item|light replacer cyborg module|cap=1}}
|{{item recipe|light replacer cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|light replacer cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Robotic Cleanliness
|Robotic Cleanliness
|1
|1
Line 1,119: Line 1,138:
|-
|-
|{{item|advanced cleaning cyborg module|cap=1}}
|{{item|advanced cleaning cyborg module|cap=1}}
|{{item recipe|advanced cleaning cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|advanced cleaning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="3" |Advanced Entertainment
| rowspan="3" |Advanced Entertainment
| rowspan="3" |1
| rowspan="3" |1
Line 1,125: Line 1,144:
|-
|-
|{{item|musique cyborg module|cap=1}}
|{{item|musique cyborg module|cap=1}}
|{{item recipe|musique cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|musique cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|clowning cyborg module}}
|{{item|clowning cyborg module}}
|{{item recipe|clowning cyborg module|mat only=1|mat only layout=hor}}
|{{item recipe|clowning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|HAMTR harness}}
|{{item|HAMTR harness}}
|{{item recipe|HAMTR harness|mat only=1|mat only layout=hor}}  
|{{item recipe|HAMTR harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="7" |Critter Mechs
| rowspan="7" |Critter Mechs
| rowspan="7" |1
| rowspan="7" |1
Line 1,137: Line 1,156:
|-
|-
|{{item|HAMTR left arm}}
|{{item|HAMTR left arm}}
|{{item recipe|HAMTR left arm|mat only=1|mat only layout=hor}}  
|{{item recipe|HAMTR left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|HAMTR right arm}}
|{{item|HAMTR right arm}}
|{{item recipe|HAMTR right arm|mat only=1|mat only layout=hor}}
|{{item recipe|HAMTR right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|HAMTR left leg}}
|{{item|HAMTR left leg}}
|{{item recipe|HAMTR left leg|mat only=1|mat only layout=hor}}
|{{item recipe|HAMTR left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|HAMTR right leg}}
|{{item|HAMTR right leg}}
|{{item recipe|HAMTR right leg|mat only=1|mat only layout=hor}}
|{{item recipe|HAMTR right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|small hydraulic clamp|cap=1}}
|{{item|small hydraulic clamp|cap=1}}
|{{item recipe|small hydraulic clamp|mat only=1|mat only layout=hor}}  
|{{item recipe|small hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|vim harness|cap=1}}
|{{item|vim harness|cap=1}}
|{{item recipe|vim harness|mat only=1|mat only layout=hor}}  
|{{item recipe|vim harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|advanced treatment cyborg module|cap=1}}
|{{item|advanced treatment cyborg module|cap=1}}
|{{item recipe|advanced treatment cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|advanced treatment cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="2" |Mechanized Treatment
| rowspan="2" |Mechanized Treatment
| rowspan="2" |2
| rowspan="2" |2
Line 1,161: Line 1,180:
|-
|-
|{{item|defibrillator cyborg module|cap=1}}
|{{item|defibrillator cyborg module|cap=1}}
|{{item recipe|defibrillator cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|defibrillator cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|H.O.N.K. harness|cap=1}}
|{{item|H.O.N.K. harness|cap=1}}
|{{item recipe|H.O.N.K. harness|mat only=1|mat only layout=hor}}  
|{{item recipe|H.O.N.K. harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="6" |H.O.N.K. Mech
| rowspan="6" |H.O.N.K. Mech
| rowspan="6" |2
| rowspan="6" |2
Line 1,170: Line 1,189:
|-
|-
|{{item|H.O.N.K. left arm|cap=1}}
|{{item|H.O.N.K. left arm|cap=1}}
|{{item recipe|H.O.N.K. left arm|mat only=1|mat only layout=hor}}
|{{item recipe|H.O.N.K. left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|H.O.N.K. right arm|cap=1}}
|{{item|H.O.N.K. right arm|cap=1}}
|{{item recipe|H.O.N.K. right arm|mat only=1|mat only layout=hor}}
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|H.O.N.K. right arm|cap=1}}X
|{{item|H.O.N.K. right arm|cap=1}}X
|{{item recipe|H.O.N.K. right arm|mat only=1|mat only layout=hor}}
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|H.O.N.K. right leg|cap=1}}
|{{item|H.O.N.K. right leg|cap=1}}
|{{item recipe|H.O.N.K. right leg|mat only=1|mat only layout=hor}}
|{{item recipe|H.O.N.K. right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Mech horn|cap=1}}
|{{item|Mech horn|cap=1}}
|{{item recipe|Mech horn|mat only=1|mat only layout=hor}}  
|{{item recipe|Mech horn|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|}
|}


Line 1,202: Line 1,221:
|-
|-
|{{item|magazine (.20 rifle uranium)|cap=1}}
|{{item|magazine (.20 rifle uranium)|cap=1}}
|{{item recipe|magazine (.20 rifle uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|magazine (.20 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="9" |Uranium Munitions
| rowspan="9" |Uranium Munitions
| rowspan="9" |1
| rowspan="9" |1
Line 1,208: Line 1,227:
|-
|-
|{{item|pistol magazine (.35 auto uranium)|cap=1}}
|{{item|pistol magazine (.35 auto uranium)|cap=1}}
|{{item recipe|pistol magazine (.35 auto uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|pistol magazine (.35 auto uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|magazine (.30 rifle uranium)|cap=1}}
|{{item|magazine (.30 rifle uranium)|cap=1}}
|{{item recipe|magazine (.30 rifle uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|magazine (.30 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|speed loader (.45 magnum uranium)|cap=1}}
|{{item|speed loader (.45 magnum uranium)|cap=1}}
|{{item recipe|speed loader (.45 magnum uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|speed loader (.45 magnum uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.35 auto uranium)|cap=1}}
|{{item|ammunition box (.35 auto uranium)|cap=1}}
|{{item recipe|ammunition box (.35 auto uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.35 auto uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.45 magnum uranium)|cap=1}}
|{{item|ammunition box (.45 magnum uranium)|cap=1}}
|{{item recipe|ammunition box (.45 magnum uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.45 magnum uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.30 rifle uranium)|cap=1}}
|{{item|ammunition box (.30 rifle uranium)|cap=1}}
|{{item recipe|ammunition box (.30 rifle uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.30 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.20 rifle uranium)|cap=1}}
|{{item|ammunition box (.20 rifle uranium)|cap=1}}
|{{item recipe|ammunition box (.20 rifle uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.20 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|shotgun uranium cartridges dispenser|cap=1}}
|{{item|shotgun uranium cartridges dispenser|cap=1}}
|{{item recipe|shotgun uranium cartridges dispenser|mat only=1|mat only layout=hor}}  
|{{item recipe|shotgun uranium cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|truncheon|cap=1}}
|{{item|truncheon|cap=1}}
|{{item recipe|truncheon|mat only=1|mat only layout=hor}}  
|{{item recipe|truncheon|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="4" |Advanced Riot Control
| rowspan="4" |Advanced Riot Control
| rowspan="4" |1
| rowspan="4" |1
Line 1,238: Line 1,257:
|-
|-
|{{item|telescopic shield|cap=1}}
|{{item|telescopic shield|cap=1}}
|{{item recipe|telescopic shield|mat only=1|mat only layout=hor}}  
|{{item recipe|telescopic shield|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|holobarrier projector|cap=1}}
|{{item|holobarrier projector|cap=1}}
|{{item recipe|holobarrier projector|mat only=1|mat only layout=hor}}  
|{{item recipe|holobarrier projector|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|disabler SMG|cap=1}}
|{{item|disabler SMG|cap=1}}
|{{item recipe|disabler SMG|mat only=1|mat only layout=hor}}  
|{{item recipe|disabler SMG|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|laser rifle|cap=1}}
|{{item|laser rifle|cap=1}}
|{{item recipe|laser rifle|mat only=1|mat only layout=hor}}  
|{{item recipe|laser rifle|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|Weaponized Laser Manipulation
|Weaponized Laser Manipulation
|1
|1
Line 1,253: Line 1,272:
|-
|-
|{{item|signal trigger|cap=1}}
|{{item|signal trigger|cap=1}}
|{{item recipe|signal trigger|mat only=1|mat only layout=hor}}  
|{{item recipe|signal trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="5" |Explosive Technology
| rowspan="5" |Explosive Technology
| rowspan="5" |1
| rowspan="5" |1
Line 1,259: Line 1,278:
|-
|-
|{{item|voice trigger|cap=1}}
|{{item|voice trigger|cap=1}}
|{{item recipe|voice trigger|mat only=1|mat only layout=hor}}
|{{item recipe|voice trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|-
|{{item|timer trigger|cap=1}}
|{{item|timer trigger|cap=1}}
|{{item recipe|timer trigger|mat only=1|mat only layout=hor}}
|{{item recipe|timer trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|-
|{{item|flash payload|cap=1}}
|{{item|flash payload|cap=1}}
|{{item recipe|flash payload|mat only=1|mat only layout=hor}}  
|{{item recipe|flash payload|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|explosive payload|cap=1}}
|{{item|explosive payload|cap=1}}
|{{item recipe|explosive payload|mat only=1|mat only layout=hor}}  
|{{item recipe|explosive payload|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|magazine (.20 rifle incendiary)|cap=1}}
|{{item|magazine (.20 rifle incendiary)|cap=1}}
|{{item recipe|magazine (.20 rifle incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|magazine (.20 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="10" |Draconic Munitions
| rowspan="10" |Draconic Munitions
| rowspan="10" |1
| rowspan="10" |1
Line 1,277: Line 1,296:
|-
|-
|{{item|pistol magazine (.35 auto incendiary)|cap=1}}
|{{item|pistol magazine (.35 auto incendiary)|cap=1}}
|{{item recipe|pistol magazine (.35 auto incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|pistol magazine (.35 auto incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|magazine (.30 rifle incendiary)|cap=1}}
|{{item|magazine (.30 rifle incendiary)|cap=1}}
|{{item recipe|magazine (.30 rifle incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|magazine (.30 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|speed loader (.45 magnum incendiary)|cap=1}}
|{{item|speed loader (.45 magnum incendiary)|cap=1}}
|{{item recipe|speed loader (.45 magnum incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|speed loader (.45 magnum incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.35 auto incendiary)|cap=1}}
|{{item|ammunition box (.35 auto incendiary)|cap=1}}
|{{item recipe|ammunition box (.35 auto incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.35 auto incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.45 magnum incendiary)|cap=1}}
|{{item|ammunition box (.45 magnum incendiary)|cap=1}}
|{{item recipe|ammunition box (.45 magnum incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.45 magnum incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.30 rifle incendiary)|cap=1}}
|{{item|ammunition box (.30 rifle incendiary)|cap=1}}
|{{item recipe|ammunition box (.30 rifle incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.30 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.20 rifle incendiary)|cap=1}}
|{{item|ammunition box (.20 rifle incendiary)|cap=1}}
|{{item recipe|ammunition box (.20 rifle incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.20 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|shotgun incendiary cartridges dispenser|cap=1}}
|{{item|shotgun incendiary cartridges dispenser|cap=1}}
|{{item recipe|shotgun incendiary cartridges dispenser|mat only=1|mat only layout=hor}}  
|{{item recipe|shotgun incendiary cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammo drum (.50 incendiary)|cap=1}}
|{{item|ammo drum (.50 incendiary)|cap=1}}
|{{item recipe|ammo drum (.50 incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammo drum (.50 incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|electropack|cap=1}}
|{{item|electropack|cap=1}}
|{{item recipe|electropack|mat only=1|mat only layout=hor}}  
|{{item recipe|electropack|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|Special Means
|Special Means
|1
|1
Line 1,310: Line 1,329:
|-
|-
|{{item|ammo drum (.50 beanbags)|cap=1}}
|{{item|ammo drum (.50 beanbags)|cap=1}}
|{{item recipe|ammo drum (.50 beanbags)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammo drum (.50 beanbags)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="4" |Nonlethal Ammunition
| rowspan="4" |Nonlethal Ammunition
| rowspan="4" |1
| rowspan="4" |1
Line 1,316: Line 1,335:
|-
|-
|{{item|tranquilizer cartridges dispenser|cap=1}}
|{{item|tranquilizer cartridges dispenser|cap=1}}
|{{item recipe|tranquilizer cartridges dispenser|mat only=1|mat only layout=hor}}  
|{{item recipe|tranquilizer cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|shotgun beanbag cartridges dispenser|cap=1}}
|{{item|shotgun beanbag cartridges dispenser|cap=1}}
|{{item recipe|shotgun beanbag cartridges dispenser|mat only=1|mat only layout=hor}}  
|{{item recipe|shotgun beanbag cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|disabler|cap=1}}
|{{item|disabler|cap=1}}
|{{item recipe|disabler|mat only=1|mat only layout=hor}}  
|{{item recipe|disabler|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|laser cannon|cap=1}}
|{{item|laser cannon|cap=1}}
|{{item recipe|laser cannon|mat only=1|mat only layout=hor}}  
|{{item recipe|laser cannon|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|Concentrated Laser Weaponry
|Concentrated Laser Weaponry
|2
|2
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|-
|{{item|x-ray cannon|cap=1}}
|{{item|x-ray cannon|cap=1}}
|{{item recipe|x-ray cannon|mat only=1|mat only layout=hor}}  
|{{item recipe|x-ray cannon|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|Wave Particle Harnessing
|Wave Particle Harnessing
|2
|2
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|-
|-
|{{item|small-capacity power cage|cap=1}}
|{{item|small-capacity power cage|cap=1}}
|{{item recipe|small-capacity power cage|mat only=1|mat only layout=hor}}  
|{{item recipe|small-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="8" |Shuttle Basic Armament
| rowspan="8" |Shuttle Basic Armament
| rowspan="8" |2
| rowspan="8" |2
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|{{item|medium-capacity power cage|cap=1}}
|{{item|medium-capacity power cage|cap=1}}
|{{item recipe|medium-capacity power cage|mat only=1|mat only layout=hor}}  
|{{item recipe|medium-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|grenade cartridge|cap=1}}
|{{item|MagazineGrenadeEmpty|cap=1}}
|{{item recipe|grenade cartridge|mat only=1|mat only layout=hor}}  
|{{item recipe|MagazineGrenadeEmpty|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|flash grenade|cap=1}}
|{{item|flash grenade|cap=1}}
|{{item recipe|flash grenade|mat only=1|mat only layout=hor}}  
|{{item recipe|flash grenade|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|blast grenade|cap=1}}
|{{item|blast grenade|cap=1}}
|{{item recipe|blast grenade|mat only=1|mat only layout=hor}}  
|{{item recipe|blast grenade|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
|{{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
|{{item recipe|LSE-400c "Svalinn machine gun" machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|LSE-400c "Svalinn machine gun" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|LSE-1200c "Perforator" machine board|cap=1}}
|{{item|LSE-1200c "Perforator" machine board|cap=1}}
|{{item recipe|LSE-1200c "Perforator" machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|LSE-1200c "Perforator" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|EXP-320g "Friendship" machine board|cap=1}}
|{{item|EXP-320g "Friendship" machine board|cap=1}}
|{{item recipe|EXP-320g "Friendship" machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|EXP-320g "Friendship" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|EMP grenade|cap=1}}
|{{item|EMP grenade|cap=1}}
|{{item recipe|EMP grenade|mat only=1|mat only layout=hor}}  
|{{item recipe|GrenadeEMP|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="3" |Advanced Shuttle Weapons
| rowspan="3" |Advanced Shuttle Weapons
| rowspan="3" |3
| rowspan="3" |3
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|{{item|high-capacity power cage|cap=1}}
|{{item|high-capacity power cage|cap=1}}
|{{item recipe|high-capacity power cage|mat only=1|mat only layout=hor}}  
|{{item recipe|high-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|EXP-2100g "Duster" machine board|cap=1}}
|{{item|EXP-2100g "Duster" machine board|cap=1}}
|{{item recipe|EXP-2100g "Duster" machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|EXP-2100g "Duster" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|advanced laser pistol|cap=1}}
|{{item|advanced laser pistol|cap=1}}
|{{item recipe|advanced laser pistol|mat only=1|mat only layout=hor}}  
|{{item recipe|advanced laser pistol|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="2" |Portable Microfusion Weaponry
| rowspan="2" |Portable Microfusion Weaponry
| rowspan="2" |3
| rowspan="2" |3
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|{{item|portable recharger|cap=1}}
|{{item|portable recharger|cap=1}}
|{{item recipe|portable recharger|mat only=1|mat only layout=hor}}  
|{{item recipe|portable recharger|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|}
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|{{item|Chemical payload|cap=1}}
|{{item|Chemical payload|cap=1}}
|{{item recipe|Chemical payload|mat only=1|mat only layout=hor}}  
|{{item recipe|Chemical payload|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
|Explosive Technology
|Explosive Technology
|1
|1
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|{{item|Cryostasis beaker|cap=1}}
|{{item|Cryostasis beaker|cap=1}}
|{{item recipe|Cryostasis beaker|mat only=1|mat only layout=hor}}  
|{{item recipe|Cryostasis beaker|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
| rowspan="2" |Biochemical Stasis
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |2
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|{{item|Cryostasis syringe|cap=1}}
|{{item|Cryostasis syringe|cap=1}}
|{{item recipe|Cryostasis syringe|mat only=1|mat only layout=hor}}  
|{{item recipe|Cryostasis syringe|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Bluespace beaker|cap=1}}
|{{item|Bluespace beaker|cap=1}}
|{{item recipe|Bluespace beaker|mat only=1|mat only layout=hor}}  
|{{item recipe|Bluespace beaker|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |3
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|{{item|Bluespace syringe|cap=1}}
|{{item|Bluespace syringe|cap=1}}
|{{item recipe|Bluespace syringe|mat only=1|mat only layout=hor}}  
|{{item recipe|Bluespace syringe|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
|}
|}



Latest revision as of 15:16, 16 September 2024

Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"

Science (commonly called R&D or RnD) is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.

The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.

Science gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Sections of Science

Robotics

Robotics is the synthetic lifeblood of the station.

Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.


Anomalous Research

Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.

One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


Xenoarcheology

Xenoarcheology is the other main methodology for producing research points.

This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


Jobs of Science

Research Director

The Research Director (Or RD) is in charge of the Science department and oversees the duties of Science Department.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.


Scientist

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!


Research Assistant

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!


Cyborg

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1
Power Generation - Costs: 7,500
* P.A.C.M.A.N.-type portable generator machine board
  • S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
  • J.R.P.A.C.M.A.N.-type portable generator machine board
  • Power monitoring computer board
  • Solar control computer board
  • Solar tracker electronics
  • Emitter machine board
Industrial Engineering - Costs: 10,000
* Hyper convection circuit imprinter machine board
  • Hyper convection autolathe machine board
  • Hyper convection protolathe machine board
  • Sheet-meister 2000 machine board
Atmospherics - Cost: 7,500
* Freezer thermomachine machine board
  • Gas recycler board
Mechanical Compression - Cost: 10,000
* Flatpacker 1001 machine board
Salvage Equipment - Cost: 7,500
* Mining drill
  • Grappling gun
  • Mining cyborg module
  • Grappling gun cyborg module
  • Industrial ore processor machine board
  • Welding gas mask
Advanced Powercells - Cost: 7,500
* High-capacity power cell
  • Turbo recharger machine board
Ripley APLU - Cost: 7,500
* Ripley harness
  • Ripley left arm
  • Ripley right arm
  • Ripley left leg
  • Ripley right leg
  • Ripley central control module
  • Ripley peripherals control module
  • Hydraulic clamp
Space Scanning - Cost: 5,000
* Radar console computer board
  • Handheld mass scanner
  • GPS cyborg module
Tier 2
Advanced Atmospherics - Cost: 7,500
* Hellfire freezer machine board
  • Portable scrubber machine board
  • Holofan projector
Advanced Tools - Cost: 10,000
* Experimental welding tool
  • Power drill
  • Jaws of life
  • Advanced tool cyborg module
  • RCD cyborg module
Shuttlecraft - Cost: 10,000
* Shuttle console board
  • Thruster machine board
  • Gyroscope machine board
  • Mini gravity generator machine board
Tier 3
Bluespace Storage - Cost: 15,000
* Bag of holding
  • Satchel of holding
  • Duffelbag of holding
Portable Fission - Cost: 10,000
* Microreactor power cell

Arsenal

Tier 1
Explosive Technology - Cost: 10,000
* Advanced remote signaller
  • Signal trigger
  • Voice trigger
  • Timer trigger
  • Flash payload
  • Explosive payload
  • Chemical payload
Draconic Munitions - Cost: 10,000
* Shotgun incendiary cartridges dispenser
  • Magazine (.20 rifle incendiary)
  • Pistol magazine (.35 auto incendiary)
  • Magazine (.30 rifle incendiary)
  • Speed loader (.45 magnum incendiary)
  • Ammo drum (.50 incendiary)
  • Ammunition box (.35 auto incendiary)
  • Ammunition box (.45 magnum incendiary)
  • Ammunition box (.30 rifle incendiary)
  • Ammunition box (.20 rifle incendiary)
Uranium Munitions - Cost: 7,500
* Magazine (.20 rifle uranium)
  • Pistol magazine (.35 auto uranium)
  • Magazine (.30 rifle uranium)
  • Speed loader (.45 magnum uranium)
  • Ammunition box (.35 auto uranium)
  • Ammunition box (.45 magnum uranium)
  • Ammunition box (.30 rifle uranium)
  • Ammunition box (.20 rifle uranium)
  • Shotgun uranium cartridges dispenser
Special Means - Cost: 5,000
* Electropack
Nonlethal Ammunition - Cost: 5,000
* Ammo drum (.50 beanbags)
  • Tranquilizer cartridges dispenser
  • Shotgun beanbag cartridges dispenser
  • Disabler
Advanced Riot Control - Cost: 8,000
* Truncheon
  • Telescopic shield
  • Holobarrier projector
  • Disabler SMG
Weaponized Laser Manipulation - Cost: 7,500
* Laser rifle
Salvage Weapons - Cost: 5,000
* Proto-kinetic accelerator
  • PTK-800 "Matter Dematerializer" machine board
Tier 2
Wave Particle Harnessing - Cost: 10,000
* X-ray cannon
Shuttle Basic Armament - Cost: 10,500
* Cage recharger machine board
  • Small-capacity power cage
  • Medium-capacity power cage
  • Grenade cartridge
  • Flash grenade
  • Blast grenade
  • LSE-400c "Svalinn machine gun" machine board
  • LSE-1200c "Perforator" machine board
  • EXP-320g "Friendship" machine board
Concentrated Laser Weaponry - Cost: 10,000
* Laser cannon
Tier 3
Advanced Shuttle Weapons - Cost: 15,000
* EMP grenade
  • High-capacity power cage
  • EXP-2100g "Duster" machine board
Experimental Battery Ammo - Cost: 15,000
* Svalinn laser pistol
Portable Microfusion Weaponry - Cost: 15,000
* Advanced laser pistol
  • Portable recharger

Experimental

Tier 1
Alternative Research - Cost: 5,000
* Tech disk terminal board
Basic XenoArcheology - Cost: 5,000
* Node scanner
  • Artifact cyborg module
  • Analysis computer board
  • Artifact analyzer machine board
Basic Robotics - Cost: 5,000
* Proximity sensor
  • Exosuit fabricator machine board
Anomaly Core Harnessing - Cost: 10,000
* G.O.R.I.L.L.A. gauntlet
Basic Anomalous Research - Cost: 5,000
* Anomaly scanner
  • Anomaly locator
  • Wide-spectrum anomaly locator
  • Anomaly cyborg module
  • A.P.E. machine board
  • Anomaly vessel machine board
Localized Magnetism - Cost: 7,500
* Magboots
  • Moon boots
Tier 2
Advanced Anomaly Research - Cost: 10,000
* C.H.I.M.P. handcannon
  • Anomaly synchronizer machine board
  • Experimental anomaly vessel machine board
Artifact Recycling - Cost: 5,000
* Artifact crusher machine board
Deterrence Technologies - Cost: 7,500
* Portable particle decelerator
  • Force field projector
Tier 3
Gravity Manipulation - Cost: 10,000
* Force gun
  • Tether gun
Quantum Leaping - Cost: 10,000
* Quantum spin inverter

Civilian Services

Tier 1
Advanced Entertainment - Cost: 7,500
* Television board
  • Synthesizer
  • Musique cyborg module
  • Clowning cyborg module
  • Digital audio workstation machine board
  • News manager console board
  • Jukebox machine board
Robotic Cleanliness - Cost: 5,000
* Light replacer cyborg module
  • Advanced cleaning cyborg module
Critter Mechs - Cost: 7,500
* HAMTR harness
  • HAMTR left arm
  • HAMTR right arm
  • HAMTR left leg
  • HAMTR right leg
  • HAMTR central control module
  • HAMTR peripherals control module
  • Small hydraulic clamp
  • Vim harness
Meat Manipulation - Cost: 7,500
* Lipid extractor machine board
  • Biocube fabricator machine board
  • Biomass reclaimer machine board
A/V Communication - Cost: 5,000
* Surveillance camera router board
  • Surveillance camera wireless router board
  • Movable wireless camera board
  • Wireless camera board
  • Surveillance camera monitor board
  • Surveillance wireless camera monitor board
  • Telecommunication server machine board
Basic Hydroponics - Cost: 5,000
* Gardening cyborg module
  • Harvesting cyborg module
  • Seed extractor machine board
  • Hydroponics tray machine board
  • Industrial reagent grinder machine board
Tier 2
Bluespace Cargo Transport - Cost: 15,000
* Cargo telepad machine board
H.O.N.K. Mech - Cost: 7,500
* H.O.N.K. harness
  • H.O.N.K. left arm
  • H.O.N.K. right arm
  • H.O.N.K. left leg
  • H.O.N.K. right leg
  • H.O.N.K. central control module
  • H.O.N.K. peripherals control module
  • H.O.N.K. weapon control and targeting module
  • Mech horn
Faux Astro-Tiles - Cost: 5,000
* Astro-grass
  • Mowed astro-grass
  • Jungle astro-grass
  • Astro-ice
  • Astro-snow
Advanced Spray - Cost: 10,000
* Spray nozzle
  • Backpack water tank
Advanced Cleaning - Cost: 10,000
* Advanced mop
  • Mega spray bottle
Mechanized Treatment - Cost: 5,000
* Advanced treatment cyborg module
  • Defibrillator cyborg module
Biochemical Stasis - Cost: 7,500
* Stasis bed machine board
  • Cryo pod machine board
  • Cryostasis beaker
  • Cryostasis syringe
Tier 3
Bluespace Chemistry - Cost: 10,000
* Bluespace beaker
  • Bluespace syringe
Quantum Fiber Weaving - Cost:
* Speed boots

Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.


Protolathe

The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
High-capacity power cell
3 steel2 plastic4 glass0.5 gold bar
Advanced Powercells 1 7,500
Mining drill
5 steel1 plastic
Salvage Equipment 1 7,500
Welding gas mask
6 steel2 glass
Experimental welding tool
8 steel2 plasma
Advanced Tools 2 10,000
Power drill
6 steel2 plastic
Jaws of life
10 steel3 plasma5 glass0.5 gold bar
Ore bag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Mass Excavation 2 12,500
Diamond tipped mining drill
6 steel2 silver bar2 plastic1 refined diamond
Handheld mass scanner
8 steel3 glass
Space Scanning 2 7,500
Holofan projector
3 steel0.5 glass0.5 plastic
Advanced Atmospherics 2 7,500
Bag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Bluespace Storage 3 15,000
Satchel of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Duffelbag of holding
20 steel7.5 silver bar1.5 uranium15 plasma
Microreactor power cell
5 steel2 uranium4 glass1 gold bar
Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
Advanced remote signaller
1 steel2 plastic1 plasma
Explosive Technology 1 10,000
Signal trigger
3 steel2 plastic
Voice trigger
Timer trigger
Flash payload
0.5 steel1 plastic0.5 glass
Chemical payload
2 steel3 plastic
Proto-kinetic accelerator
10 steel5 glass1 silver bar
Salvage Weapons 1 5,000
Svalinn laser pistol
20 steel3 plastic5 gold bar
Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner
1 steel0.5 plastic
Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet
5 glass3 plastic15 steel2.5 silver bar5 plasma
Anomaly Core Harnessing 1 10,000
Anomaly locator
4 steel1 glass
Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator
4 steel1 glass
Magboots
10 steel5 plastic
Local Magnetism 1 7,500
Moon boots
6 steel
Portable particle decelerator
7.5 steel1.5 uranium1.5 plasma
Deterrence Technologies 2 7,500
Force field projector
5 steel1 glass3 plasma
C.H.I.M.P. handcannon
5 steel4 glass
Advanced Anomaly Research 2 10,000
Quantum spin inverter
7 steel1 glass1 uranium
Quantum Leaping 3 10,000
Tether gun
5 steel4 glass1 silver bar
Gravity Manipulation 3 10,000
Force gun
5 steel4 glass2 silver bar

Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer
3 steel3 plastic1 glass
Advanced Entertainment 1 7,500
Advanced mop
1 steel4 plastic1 glass
Advanced Cleaning 2 10,000
Mega spray bottle
2.5 plastic
Spray nozzle
15 steel5 glass
Advanced Spray 2 10,000
Backpack water tank
2.5 steel10 glass
Astro-grass
1 plastic
Faux Astro-Tiles 2 5,000
Mowed astro-grass
1 plastic
Jungle astro-grass
1 plastic
Astro-ice
1 plastic
Astro-snow
1 plastic
Cryostasis beaker
2.5 steel0.5 plastic
Biochemical Stasis 2 7,500
Cryostasis syringe
2 steel0.5 plastic
Speed boots
15 steel10 plastic5 silver bar
Quantum Fiber Weaving 3 10,000
Bluespace beaker
5 steel0.5 silver bar5 plastic1.5 plasma
Bluespace Chemistry 3 10,000
Bluespace syringe
2.5 glass1.5 plastic1 steel0.5 silver bar1 plasma

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module
1 steel5 glass3 plastic1 gold bar
Ripley APLU 1 7,500
Ripley peripherals control module
1 steel5 glass3 plastic1 gold bar
P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
J.R.P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
Power monitoring computer board
1 steel3 plastic5 glass
Solar control computer board
1 steel3 plastic5 glass
Emitter machine board
1 steel3 plastic5 glass
Solar tracker electronics
1 steel3 plastic5 glass
Hyper convection circuit imprinter machine board
1 steel5 glass3 plastic1 gold bar
Industrial Engineering 1 10,000
Hyper convection autolathe machine board
1 steel5 glass3 plastic1 gold bar
Hyper convection protolathe machine board
1 steel5 glass3 plastic1 gold bar
Sheet-meister 2000 machine board
1 steel3 plastic5 glass
Flatpacker 1001 machine board
1 steel5 glass3 plastic1 gold bar
Mechanical Compression 1 10,000
Industrial ore processor machine board
1 steel5 glass3 plastic1 gold bar
Salvage Equipment 1 7,500
Freezer thermomachine machine board
1 steel5 glass3 plastic1 gold bar
Atmospherics 1 7,500
Gas recycler board
1 steel3 plastic5 glass
Turbo recharger machine board
1 steel5 glass3 plastic1 gold bar
Advanced Power Cells 1 7,500
Shuttle console board
1 steel5 glass3 plastic1 gold bar
Shuttlecraft 2 10,000
Mini gravity generator machine board
1 steel5 glass3 plastic1 gold bar
Thruster machine board
1 steel3 plastic5 glass
Gyroscope machine board
1 steel3 plastic5 glass
Radar console computer board
1 steel3 plastic5 glass
Space Scanning 2 7,500
Hellfire freezer machine board
1 steel1 silver bar3 plastic5 glass
Advanced Atmospherics 2 7,500
Portable scrubber machine board
1 steel3 plastic5 glass


Arsenal

Item Crafting Cost Research Tier Research Cost
PTK-800 "Matter Dematerializer"
1 steel3 plastic5 glass
Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board
1 steel5 glass3 plastic1 gold bar
Basic XenoArcheology 1 5,000
Artifact analyzer machine board
1 steel5 glass3 plastic1 gold bar
A.P.E. machine board
1 steel3 plastic5 glass
Basic Anomalous Research 1 5,000
Anomaly vessel machine board
1 steel3 plastic5 glass
Exosuit fabricator machine board
1 steel3 plastic5 glass
Basic Robotics 1 5,000
Tech disk terminal board
1 steel5 glass3 plastic1 gold bar
Alternative Research 1 5,000
Artifact crusher machine board
1 steel5 glass3 plastic1 gold bar
Artifact Recycling 2 5,000
Anomaly synchronizer machine board
1 steel1 silver bar3 plastic5 glass
Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board
1 steel5 glass3 plastic1 gold bar


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board
1 steel3 plastic5 glass
Basic Hydroponics 1 5,000
Hydroponics tray machine board
1 steel3 plastic5 glass
Industrial reagent grinder machine board
1 steel5 glass3 plastic1 gold bar
Lipid extractor machine board
1 steel3 plastic5 glass
Meat Manipulation 1 7,500
Biocube fabricator machine board
1 steel5 glass3 plastic1 gold bar
Biomass reclaimer machine board
1 steel5 glass3 plastic1 gold bar
HAMTR central control module
1 steel5 glass3 plastic1 gold bar
Critter Mechs 1 7,500
HAMTR peripherals control module
1 steel5 glass3 plastic1 gold bar
Television board
1 steel3 plastic5 glass
Advanced Entertainment 1 7,500
Digital audio workstation machine board
1 steel3 plastic5 glass
News manager console board
1 steel3 plastic5 glass
Jukebox machine board
1 steel3 plastic5 glass
Surveillance camera router board
1 steel3 plastic5 glass
A/V Communication 1 5,000
Surveillance camera wireless router board
1 steel3 plastic5 glass
Movable wireless camera board
1 steel3 plastic5 glass
Wireless camera board
1 steel3 plastic5 glass
Surveillance camera monitor board
1 steel3 plastic5 glass
Surveillance wireless camera monitor board
1 steel3 plastic5 glass
Telecommunication server machine board
1 steel3 plastic5 glass
H.O.N.K. central control module
1 steel1 bananium3 plastic5 glass
H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
1 steel1 bananium3 plastic5 glass
H.O.N.K. weapon control and targeting module
1 steel1 bananium3 plastic5 glass
Cargo telepad machine board
1 steel5 glass3 plastic1 gold bar
Bluespace Cargo Transport 2 15,000
Stasis bed machine board
1 steel5 glass3 plastic1 gold bar
Biochemical Stasis 2 7,500
Cryo pod machine board
1 steel5 glass3 plastic1 gold bar

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley harness
15 steel12 glass
Ripley APLU 1 7,500
Ripley left arm
10 steel7.5 glass
Ripley right arm
10 steel7.5 glass
Ripley left leg
10 steel7.5 glass
Ripley right leg
10 steel7.5 glass
Hydraulic clamp
5 steel2 plastic
Mining cyborg module
2.5 steel2.5 glass2.5 plastic
Salvage Equipment 1 7,500
Grappling gun cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
GPS cyborg module
2.5 steel2.5 glass2.5 plastic
Space Scanning 2 7,500
Advanced tool cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Advanced Tools 2 10,000
RCD cyborg module
5 steel2.5 plastic5 glass0.5 gold bar

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
Anomaly cyborg module
2.5 steel2.5 glass2.5 plastic
Basic Anomalous Research 1 5,000
Artifact cyborg module
2.5 steel2.5 glass2.5 plastic
Basic XenoArcheology 1 5,000
Proximity sensor
2 steel3 glass
Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Gardening cyborg module
2.5 steel2.5 glass2.5 plastic
Basic Hydroponics 1 5,000
Harvesting cyborg module
2.5 steel2.5 glass2.5 plastic
Light replacer cyborg module
2.5 steel2.5 glass2.5 plastic
Robotic Cleanliness 1 5,000
Advanced cleaning cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Advanced Entertainment 1 7,500
Musique cyborg module
2.5 steel2.5 glass2.5 plastic
clowning cyborg module
2.5 steel2.5 glass2.5 plastic
HAMTR harness
12 steel10 glass
Critter Mechs 1 7,500
HAMTR left arm
8 steel6 glass
HAMTR right arm
8 steel6 glass
HAMTR left leg
8 steel6 glass
HAMTR right leg
8 steel6 glass
Small hydraulic clamp
4 steel1 plastic
Vim harness
5 steel2 glass
Advanced treatment cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Mechanized Treatment 2 5,000
Defibrillator cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
H.O.N.K. harness
30 steel12 glass5 bananium
H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
30 steel12 glass5 bananium
H.O.N.K. right arm
30 steel12 glass5 bananium
H.O.N.K. right armX
30 steel12 glass5 bananium
H.O.N.K. right leg
30 steel12 glass5 bananium
Mech horn
5 steel2 bananium

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Magazine (.20 rifle uranium)
0.25 steel3 plastic3 uranium
Uranium Munitions 1 7,500
Pistol magazine (.35 auto uranium)
0.25 steel0.65 plastic1.2 uranium
Magazine (.30 rifle uranium)
0.25 steel3.6 plastic3.6 uranium
Speed loader (.45 magnum uranium)
0.5 steel1.5 plastic1.1 uranium
Ammunition box (.35 auto uranium)
6 uranium3 plastic
Ammunition box (.45 magnum uranium)
1.8 uranium2.4 plastic
Ammunition box (.30 rifle uranium)
6 uranium6 plastic
Ammunition box (.20 rifle uranium)
5 uranium5 plastic
Shotgun uranium cartridges dispenser
2.4 uranium3.2 plastic
Truncheon
3 steel3 plastic
Advanced Riot Control 1 8,000
Telescopic shield
3 steel8 glass
Holobarrier projector
3 steel0.5 glass0.5 plastic
Disabler SMG
10 steel5 plastic5 glass
Laser rifle
20 steel5 plastic8 glass
Weaponized Laser Manipulation 1 7,500
Signal trigger
3 steel2 plastic
Explosive Technology 1 10,000
Voice trigger
3 steel2 plastic
Timer trigger
3 steel2 plastic
Flash payload
0.5 steel1 plastic0.5 glass
Explosive payload
0.5 glass1 plastic1 steel0.5 silver bar0.5 plasma
Magazine (.20 rifle incendiary)
0.25 steel4.5 plastic
Draconic Munitions 1 10,000
Pistol magazine (.35 auto incendiary)
0.25 steel1.2 plastic
Magazine (.30 rifle incendiary)
0.25 steel5.4 plastic
Speed loader (.45 magnum incendiary)
0.5 steel1.5 plastic
Ammunition box (.35 auto incendiary)
6 plastic
Ammunition box (.45 magnum incendiary)
2.4 plastic
Ammunition box (.30 rifle incendiary)
9 plastic
Ammunition box (.20 rifle incendiary)
7.5 plastic
Shotgun incendiary cartridges dispenser
0.8 steel3.2 plastic
Ammo drum (.50 incendiary)
1 steel1.9 plastic
Electropack
5 steel2.5 plastic5 cloth
Special Means 1 5,000
Ammo drum (.50 beanbags)
1.5 steel1.4 plastic
Nonlethal Ammunition 1 5,000
Tranquilizer cartridges dispenser
0.8 glass2.4 plastic1.6 steel0.8 silver bar1.6 plasma
Shotgun beanbag cartridges dispenser
1.6 steel2.4 plastic
Disabler
3 steel2 plastic2 glass
Laser cannon
12.5 steel7.5 plastic5 gold bar
Concentrated Laser Weaponry 2 10,000
X-ray cannon
15 steel5 glass2.5 plastic1 gold bar
Wave Particle Harnessing 2 10,000
Small-capacity power cage
2 steel1 plastic
Shuttle Basic Armament 2 10,500
Medium-capacity power cage
5 steel2.5 plastic5 glass0.4 gold bar
Grenade cartridge
1.5 steel0.5 plastic
Flash grenade
1.5 steel1 plastic0.2 glass
Blast grenade
4.5 steel3 plastic1.5 gold bar
LSE-400c "Svalinn machine gun" machine board
1 steel3 plastic5 glass
LSE-1200c "Perforator" machine board
1 steel5 glass3 plastic1 gold bar
EXP-320g "Friendship" machine board
1 steel5 glass3 plastic1 gold bar
EMP grenade
1.5 steel1 plastic0.2 glass
Advanced Shuttle Weapons 3 15,000
High-capacity power cage
6 steel4 plastic8 glass1 gold bar
EXP-2100g "Duster" machine board
1 steel5 glass3 plastic1 gold bar
Advanced laser pistol
15 steel10 glass3 plastic8.5 gold bar
Portable Microfusion Weaponry 3 15,000
Portable recharger
5 glass10 plastic20 steel20 uranium5 plasma

Experimental(None)

Civilian Services(None)

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Chemical payload
2 steel3 plastic
Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker
2.5 steel0.5 plastic
Biochemical Stasis 2 7,500
Cryostasis syringe
2 steel0.5 plastic
Bluespace beaker
5 steel0.5 silver bar5 plastic1.5 plasma
Bluespace Chemistry 3 10,000
Bluespace syringe
2.5 glass1.5 plastic1 steel0.5 silver bar1 plasma

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.