Combat Medical Kit: Difference between revisions
Added the contents of a filled combat medkit |
In-game description as caption, bolding subject, topical term, reordering contents for easier reading, medkit category |
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{{Item infobox | {{Item infobox | ||
|category=Medical | | category = Medical items | ||
|image=Combat Medical Kit Icon.png | | image = Combat Medical Kit Icon.png | ||
|type=Medical Kit | | caption = For the big weapons among us. | ||
|title=Combat Medical Kit | | type = Medical Kit | ||
|max stack=1|size=2x2 | | edible by reptilians = 0 | ||
|internal size= | | edible by moths = 0 | ||
| title = Combat Medical Kit | |||
| edible by rest = 0 | |||
| grindable = 0 | |||
| juiceable = 0 | |||
| max stack = 1 | |||
| size = 2x2 | |||
| internal size = {{infobox storage grid|0,0,3,1}} | |||
| id = * {{c|MedkitCombatFilled}} [filled] | |||
* {{c|MedkitCombat}} [empty] | |||
}} | }} | ||
The '''combat medical kit''' is a [[medkit]], unique among others because it is the only one that holds more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any [[paramedic]]'s bag. | |||
Like all medkits, it is capable of holding {{term|topical|topicals}}, syringes, bottles, pills, pill containers and auto-injectors. | |||
A full version contains: | |||
* {{Item|medicated suture|10|label=Medicated sutures}} | |||
* {{Item|regenerative mesh|10|label=Regenerative meshes}} | |||
* {{Item|syringe|1}} ({{cl|Saline}} 15u) | |||
* {{Item|syringe|1}} ({{cl|Ephedrine}} 15u) | |||
* {{Item|Brute auto-injector|1|label=Brute auto-injector}} ({{cl|Bicaridine}} 15u, {{cl|Tranexamic Acid|TranexamicAcid}} 5u) | |||
* {{Item|Burn auto-injector|1|label=Burn auto-injector}} ({{cl|Dermaline}} 10u, {{cl|Leporazine}} 5u) | |||
== Acquisition == | |||
=== Found on stations === | |||
It can be found on some stations as starting equipment in the [[Chief Medical Officer]]'s office. | |||
=== Fabrication === | |||
An empty version can be created at the [[Medical techfab]] for 3 plastic. | |||
{{Item recipe|MedkitCombat|3=medical techfab}} | |||
=== Uplink === | |||
It can be purchased by traitors and nuclear operatives for 5 TC. | |||
{{Items combo navbox|medical}} | |||
[[Category:Medkits]] |
Latest revision as of 22:55, 30 June 2025
MedkitCombatFilled
[filled]MedkitCombat
[empty]
The combat medical kit is a medkit, unique among others because it is the only one that holds more space than it takes up in your backpack, doubling the amount of medical items you can carry in the same amount of bag space; making this a valuable addition to any paramedic's bag.
Like all medkits, it is capable of holding topicalsTopical is a medical item that is applied externally to a patient to heal them, even if they are dead., syringes, bottles, pills, pill containers and auto-injectors.
A full version contains:
Medicated sutures [10]
Regenerative meshes [10]
- syringe [1] (Saline 15u)
- syringe [1] (Ephedrine 15u)
- Brute auto-injector [1] (Bicaridine 15u, Tranexamic Acid 5u)
- Burn auto-injector [1] (Dermaline 10u, Leporazine 5u)
Acquisition
Found on stations
It can be found on some stations as starting equipment in the Chief Medical Officer's office.
Fabrication
An empty version can be created at the Medical techfab for 3 plastic.
Uplink
It can be purchased by traitors and nuclear operatives for 5 TC.