Module:Damage: Difference between revisions

From Space Station 14 Wiki
Aliser (talk | contribs)
enabled rounding for damage groups to 3 digits after comma
Aliser (talk | contribs)
support distribution param
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
local p = {}
local p = {}
local getArgs = require('Module:Arguments').getArgs
local getArgs = require('Module:Arguments').getArgs
local round_to_digit_formatted = require('Module:Utils/number').round_to_digit_formatted


local damage_types_json = mw.loadJsonData("Module:Damage/damage types.json")
local damage_types_json = mw.loadJsonData("Module:Damage/damage types.json")
local damage_groups_json = mw.loadJsonData("Module:Damage/damage groups.json")
local damage_groups_json = mw.loadJsonData("Module:Damage/damage groups.json")
-- how many digits to round damage to with numbers after comma.
local round_damage_to_digit = 1


-- =========================
-- =========================
Line 43: Line 47:
-- ======================
-- ======================


-- Generates a label element.
-- Generates a damage type/group element.
-- @param class Wrapper element class.
-- @param class Class.
-- @param label Label.
-- @param label Label.
-- @param amount [Optional] Amount.
-- @param amount [Optional] Amount.
-- @param color [Optional] Text color.
-- @param color [Optional] Color.
-- @param outline_color [Optional] Text outline color.
-- @param sign [Optional] Deal/heal damage sign.
local function generate_label_element(class, label, amount, color, outline_color)
local function generate_damage_element(class, label, amount, color, sign)
local label_wrapper_el = mw.html.create('span')
local label_wrapper_el = mw.html.create('span')
:addClass(class)
:addClass(class)


local label_el = mw.html.create('span')
if amount then
:addClass("label")
local amount_el = label_wrapper_el:tag('span')
:wikitext("<b>" .. label .. "</b>")
:addClass("damage-amount")
:wikitext(amount .. " ")


local amount_el = mw.html.create('span')
if sign then
:addClass("amount")
if sign == "+" then
:wikitext(amount and amount .. " " or "")
amount_el:addClass("heal")
elseif sign == "-" then
amount_el:addClass("deal")
else
error("failed to generate a damage label component: unsupported sign '" .. sign .. "'")
end
end
end


label_wrapper_el:node(amount_el)
local label_el = label_wrapper_el:tag('span')
label_wrapper_el:node(label_el)
:addClass("damage-label")
:wikitext(label)


if color then
if color then
Line 68: Line 81:
end
end


if outline_color then
return label_wrapper_el
label_el:css("--shadow-col", outline_color);
label_el:css("text-shadow", "-1px -1px 0 var(--shadow-col), 1px -1px 0 var(--shadow-col), -1px 1px 0 var(--shadow-col), 1px 1px 0 var(--shadow-col)");
end
 
return label_wrapper_el:allDone()
end
end


Line 80: Line 88:
-- @param damage_type Damage type.
-- @param damage_type Damage type.
-- @param damage_type_lookup Lookup result for the damage type.
-- @param damage_type_lookup Lookup result for the damage type.
-- @param amount [Optional] Optional amount.
-- @param amount [Optional] Amount.
local function generate_damage_type(damage_type, damage_type_lookup, amount)
-- @param sign [Optional] Deal/heal sign.
local display = damage_type_lookup.display
local function generate_damage_type(damage_type, damage_type_lookup, amount, sign)
local label = damage_type_lookup.display
local color = damage_type_lookup.color
local color = damage_type_lookup.color
local outline_color = damage_type_lookup["outline color"]


if not display then
if not label then
error("failed to generate a damage type: damage type '" .. damage_type .. "' is defined, but it does not have a 'display' property")
error("failed to generate a damage type: damage type '" .. damage_type .. "' is defined, but it does not have a 'display' property")
end
end


return generate_label_element("damage-type", display, amount, color, outline_color)
return generate_damage_element("damage-type", label, amount, color, sign)
end
end


local function generate_damage_group(damage_group, damage_group_lookup, amount)
-- Generate a damage group element (containing damage type elements).
local display = damage_group_lookup.display
-- @param damage_group Damage group.
-- @param damage_group_lookup Lookup result for the damage group.
-- @param amount [Optional] Amount.
-- @param sign [Optional] Deal/heal sign.
-- @param distribution [Optional] Damage distribution for damage types.
local function generate_damage_group(damage_group, damage_group_lookup, amount, sign, distribution)
local label = damage_group_lookup.display
local damage_types = damage_group_lookup["damage types"]
local damage_types = damage_group_lookup["damage types"]
local color = damage_group_lookup.color
local color = damage_group_lookup.color
local outline_color = damage_group_lookup["outline color"]


if not display then
if not label then
error("failed to generate a damage group: damage group '" .. damage_group .. "' is defined, but it does not have a 'display' property")
error("failed to generate a damage group: damage group '" .. damage_group .. "' is defined, but it does not have a 'display' property")
elseif not damage_types then
elseif not damage_types then
Line 108: Line 121:
:addClass("damage-group-wrapper")
:addClass("damage-group-wrapper")


local damage_group_el = generate_label_element("damage-group", display, amount, color, outline_color)
local damage_group_el = generate_damage_element("damage-group", label, amount, color, sign)
wrapper_el:node(damage_group_el)
wrapper_el:node(damage_group_el)
Line 114: Line 127:


local damage_types_count = numeric_table_length(damage_types)
local damage_types_count = numeric_table_length(damage_types)
local exact_amount_per_damage_type = amount and amount / damage_types_count
local amount_per_damage_type_str
local amount_per_damage_type = amount and tonumber(string.format("%.3f", exact_amount_per_damage_type))
if amount then
-- add a "" if initial amount and rounded amount are different, i.e. when there are too many digits after comma
if distribution == "each" then
local amount_per_damage_type_str =  
local exact_amount_per_damage_type = amount / damage_types_count
exact_amount_per_damage_type ~= amount_per_damage_type and "" .. amount_per_damage_type or tostring(amount_per_damage_type)
amount_per_damage_type_str = round_to_digit_formatted(exact_amount_per_damage_type, round_damage_to_digit)
elseif distribution == "shared" then
amount_per_damage_type_str = amount
else
error("unknown distribution: " .. distribution)
end
end
for i, damage_type in ipairs(damage_types) do
for i, damage_type in ipairs(damage_types) do
wrapper_el:node(
if distribution == "shared" and amount and damage_types_count > 1 and i == 1 then
generate_damage_type(damage_type, lookup_json_table(damage_types_json, damage_type), amount_per_damage_type_str)
wrapper_el:wikitext(amount .. " damage between ")
end
 
local damage_type_el = generate_damage_type(
damage_type,  
lookup_json_table(damage_types_json, damage_type),  
-- do not provide amount for the shared because the amount gets specified only once at the start
distribution == "each" and amount_per_damage_type_str or nil, -- or shared
sign
)
)
wrapper_el:node(damage_type_el)


-- if 2 damages and not on last damage
if damage_types_count >= 2 and i < damage_types_count then
if damage_types_count >= 2 and i < damage_types_count then
-- add 'and' instead of a comma in between last and second to last items
-- add 'and' instead of a comma in between last and second to last items
Line 137: Line 166:
wrapper_el:wikitext(")")
wrapper_el:wikitext(")")


return wrapper_el:allDone()
return wrapper_el
end
end


-- Generates a term element with a tooltip and/or a link.
-- Generates a damage label element.
function p.main(frame)
function p.main(frame)
local args = getArgs(frame)
local args = getArgs(frame)
local damage_type_or_group = args[1]
local label = args[1]
assert_not_nil(damage_type_or_group, "failed to generate a damage label: damage type/group not provided")
assert_not_nil(label, "failed to generate a damage label: damage type/group not provided")


local amount = args[2]
local amount = args[2]
local sign = args[3]
local distribution = string.lower(args.split or args.distribution or args.distrib or "each")


-- ==================
-- ==================


-- if damage group, format as follows: <group> (<type 1>, <type 2>, <type 3>)
-- if damage group, format based as follows: <group> (<type 1>, <type 2>, <type 3>)
-- -- if distribution is set to "shared" and an amount is provided, format as follows: <group> (N damage between <type 1>, <type 2>, <type 3>)
-- if damage type, format as follows: <amount> <type>
-- if damage type, format as follows: <amount> <type>


local damage_group_lookup = lookup_json_table(damage_groups_json, damage_type_or_group);
local damage_group_lookup = lookup_json_table(damage_groups_json, label);
if damage_group_lookup then
if damage_group_lookup then
return generate_damage_group(damage_type_or_group, damage_group_lookup, amount)
return generate_damage_group(label, damage_group_lookup, amount, sign, distribution)
end
end


local damage_type_lookup = lookup_json_table(damage_types_json, damage_type_or_group);
local damage_type_lookup = lookup_json_table(damage_types_json, label);
if damage_type_lookup then
if damage_type_lookup then
return generate_damage_type(damage_type_or_group, damage_type_lookup, amount)
return generate_damage_type(label, damage_type_lookup, amount, sign)
end
end


error("failed to generate a damage label: unknown damage type/group '" .. damage_type_or_group .. "'")
error("failed to generate a damage label: unknown damage type/group '" .. label .. "'")
end
end


return p
return p

Latest revision as of 14:05, 26 May 2025

Module documentation
View or edit this documentation (about module documentation)
Uses JSON data

Implements {{Damage}}.


local p = {}
local getArgs = require('Module:Arguments').getArgs
local round_to_digit_formatted = require('Module:Utils/number').round_to_digit_formatted

local damage_types_json = mw.loadJsonData("Module:Damage/damage types.json")
local damage_groups_json = mw.loadJsonData("Module:Damage/damage groups.json")

-- how many digits to round damage to with numbers after comma.
local round_damage_to_digit = 1

-- =========================

local function assert_not_nil(value, error_message)
    if value == nil then
        if error_message == nil then
            error("value is nil")
        else
            error(error_message)
        end
    end
end

local function numeric_table_length(t)
    local count = 0
    for _ in ipairs(t) do count = count + 1 end
    return count
end

-- =========================

-- Lookup a field in a json table by key.
-- Json tables are assumed to be tables with lowercase keys. The `key` is automatically lowercased for the lookup.
-- If a value is a string, it's treated as an alias (another key), triggering a new lookup.
-- 
-- Returns the value by the specified key, or by aliased key if the value was an alias.
-- If value doesn't exist, returns `nil`.
local function lookup_json_table(t, key)
	local result = t[string.lower(key)]
	if type(result) == "string" then
		-- alias. lookup actual definition.
		return t[result]
	else
		return result
	end
end

-- ======================

-- Generates a damage type/group element.
-- @param class Class.
-- @param label Label.
-- @param amount [Optional] Amount.
-- @param color [Optional] Color.
-- @param sign [Optional] Deal/heal damage sign.
local function generate_damage_element(class, label, amount, color, sign)
	local label_wrapper_el = mw.html.create('span')
		:addClass(class)

	if amount then
		local amount_el = label_wrapper_el:tag('span')
			:addClass("damage-amount")
			:wikitext(amount .. " ")

		if sign then
			if sign == "+" then
				amount_el:addClass("heal")
			elseif sign == "-" then
				amount_el:addClass("deal")
			else
				error("failed to generate a damage label component: unsupported sign '" .. sign .. "'")
			end
		end
	end

	local label_el = label_wrapper_el:tag('span')
		:addClass("damage-label")
		:wikitext(label)

	if color then
		label_el:css("color", color);
	end

	return label_wrapper_el
end


-- Generate a damage type element.
-- @param damage_type Damage type.
-- @param damage_type_lookup Lookup result for the damage type.
-- @param amount [Optional] Amount.
-- @param sign [Optional] Deal/heal sign.
local function generate_damage_type(damage_type, damage_type_lookup, amount, sign)
	local label = damage_type_lookup.display
	local color = damage_type_lookup.color

	if not label then
		error("failed to generate a damage type: damage type '" .. damage_type .. "' is defined, but it does not have a 'display' property")
	end

	return generate_damage_element("damage-type", label, amount, color, sign)
end

-- Generate a damage group element (containing damage type elements).
-- @param damage_group Damage group.
-- @param damage_group_lookup Lookup result for the damage group.
-- @param amount [Optional] Amount.
-- @param sign [Optional] Deal/heal sign.
-- @param distribution [Optional] Damage distribution for damage types.
local function generate_damage_group(damage_group, damage_group_lookup, amount, sign, distribution)
	local label = damage_group_lookup.display
	local damage_types = damage_group_lookup["damage types"]
	local color = damage_group_lookup.color

	if not label then
		error("failed to generate a damage group: damage group '" .. damage_group .. "' is defined, but it does not have a 'display' property")
	elseif not damage_types then
		error("failed to generate a damage group: damage group '" .. damage_group .. "' is defined, but it does not have a 'damage types' property")
	end

	local wrapper_el = mw.html.create('span')
		:addClass("damage-group-wrapper")

	local damage_group_el = generate_damage_element("damage-group", label, amount, color, sign)
	wrapper_el:node(damage_group_el)
	
	wrapper_el:wikitext(" (")

	local damage_types_count = numeric_table_length(damage_types)
	local amount_per_damage_type_str
	if amount then
		if distribution == "each" then
			local exact_amount_per_damage_type = amount / damage_types_count
			amount_per_damage_type_str = round_to_digit_formatted(exact_amount_per_damage_type, round_damage_to_digit)
		elseif distribution == "shared" then
			amount_per_damage_type_str = amount
		else
			error("unknown distribution: " .. distribution)
		end
	end
	
	for i, damage_type in ipairs(damage_types) do
		if distribution == "shared" and amount and damage_types_count > 1 and i == 1 then
			wrapper_el:wikitext(amount .. " damage between ")
		end

		local damage_type_el = generate_damage_type(
			damage_type, 
			lookup_json_table(damage_types_json, damage_type), 
				-- do not provide amount for the shared because the amount gets specified only once at the start
			distribution == "each" and amount_per_damage_type_str or nil, -- or shared
			sign
		)
		wrapper_el:node(damage_type_el)

		-- if 2 damages and not on last damage
		if damage_types_count >= 2 and i < damage_types_count then
			-- add 'and' instead of a comma in between last and second to last items
			if i == damage_types_count - 1 then
				wrapper_el:wikitext(" and ")
			else
				wrapper_el:wikitext(", ")
			end
		end
	end

	wrapper_el:wikitext(")")

	return wrapper_el
end

-- Generates a damage label element.
function p.main(frame)
	local args = getArgs(frame)
	local label = args[1]
	assert_not_nil(label, "failed to generate a damage label: damage type/group not provided")

	local amount = args[2]

	local sign = args[3]

	local distribution = string.lower(args.split or args.distribution or args.distrib or "each")

	-- ==================

	-- if damage group, format based as follows: <group> (<type 1>, <type 2>, <type 3>)
	-- -- if distribution is set to "shared" and an amount is provided, format as follows: <group> (N damage between <type 1>, <type 2>, <type 3>)
	-- if damage type, format as follows: <amount> <type>

	local damage_group_lookup = lookup_json_table(damage_groups_json, label);
	if damage_group_lookup then
		return generate_damage_group(label, damage_group_lookup, amount, sign, distribution)
	end

	local damage_type_lookup = lookup_json_table(damage_types_json, label);
	if damage_type_lookup then
		return generate_damage_type(label, damage_type_lookup, amount, sign)
	end

	error("failed to generate a damage label: unknown damage type/group '" .. label .. "'")
end

return p