Syndicate commander hardsuit: Difference between revisions

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A bulked up version of the [[Syndicate Hardsuit]], purpose-built for the commander of a syndicate [[Nuclear Operative]] squad. Has significantly improved armor for those deadly front-line firefights.
The Syndicate Commander Hardsuit is a formiddable foe. It is the [[Nuke Op Commander|Nuclear Oprative Commanders]] version of the [[Syndicate Hardsuit|Blood-red Hardsuit]]. However it provides much more resistance towards damage than the base hardsuit.


[[File:Syndie commander suit.png|128x128px]]
[[File:Syndie commander suit.png|128x128px]]


==overview==
==Overview==
Available only to the [[Nuclear Operative]] commander the syndicate commander hardsuit is One of the best hard suits in the game second only to [[Death Squad]] Armor the commander hard suit provides significant protection in all stats whilst providing no slow down to the user. However, if you don't care for speed then the [[Cybersun Juggernaut Suit|juggernaught hardsuit]] will be a better option for you.


==stats==
==Stats==
this decreases your running speed by 10%


it provides the following protection:
The commander hardsuit is quite a formidable hardsuit to go up against. It has very good resistances with no true draw-backs.


- blunt damage reduced by 60%
The resistances on the hardsuit are as follows:


- slash damage reduced by 60%
* 60% resistance towards blunt, caustic and slash.
* 70% resistance towards piercing.
* 50% resistance towards heat and explosives.
* 75% resistance towards radiation.


- piercing damage reduced by 70%
These resistances with no actual drawbacks are quite good and are the reason there can only be one of these durring a NukeOp round.
 
- heat damage reduced by 50%
 
- radiation damage reduced by 75%
 
- caustic damage reduced by 60%
 
- explosion damage reduced by 50%


(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 50% x 10% = 55% not 60% so as to not allow completely damaged reduction)
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 50% x 10% = 55% not 60% so as to not allow completely damaged reduction)

Latest revision as of 16:05, 20 January 2025

The Syndicate Commander Hardsuit is a formiddable foe. It is the Nuclear Oprative Commanders version of the Blood-red Hardsuit. However it provides much more resistance towards damage than the base hardsuit.

Overview

Available only to the Nuclear Operative commander the syndicate commander hardsuit is One of the best hard suits in the game second only to Death Squad Armor the commander hard suit provides significant protection in all stats whilst providing no slow down to the user. However, if you don't care for speed then the juggernaught hardsuit will be a better option for you.

Stats

The commander hardsuit is quite a formidable hardsuit to go up against. It has very good resistances with no true draw-backs.

The resistances on the hardsuit are as follows:

  • 60% resistance towards blunt, caustic and slash.
  • 70% resistance towards piercing.
  • 50% resistance towards heat and explosives.
  • 75% resistance towards radiation.

These resistances with no actual drawbacks are quite good and are the reason there can only be one of these durring a NukeOp round.

(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 50% x 10% = 55% not 60% so as to not allow completely damaged reduction)