Medicine
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up to date as of October 7th
Contents
Quick Reference Spreadsheet
Spreadsheet of all medicines discussed here and most of their ingredients
Medicine by Condition
Brute
Bicaridine
Effects
Medicine (0.5u per second)
- Heals -2 Brute
- Deals 0.5 Asphyxiation and 1.5 Poison when there's at least 15u of bicaridine
- Has a 2% chance to cause vomiting when there's at least 30u of bicaridine
- Causes jittering when there's at least 15u of bicaridine
- Causes drunkenness
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Seems to be opaque.
Seems to be opaque.
Tricordrazine
Effects
Medicine (0.5u per second)
- Heals -1 Brute, -0.5 Poison, -0.33 Heat, -0.33 Shock, and -0.33 Cold when it has at most 50 total damage
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
Seems to be opaque.
Seems to be opaque.
Caustic
Sigynate
Recipes
Effects
Medicine (0.5u per second)
- Heals -3 Caustic
- Deals 2 Heat when there's at least 16u of sigynate
- Causes jittering when there's at least 20u of sigynate
- Has a 2% chance to cause vomiting when there's at least 30u of sigynate
- Has a 10% chance to cause vomiting when there's at least 1u of arithrazine
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Seems to be thick.
Seems to be thick.
Burn
Dermaline
Effects
Medicine (0.5u per second)
- Heals -1.5 Heat, -1.5 Shock, and -1.5 Cold
- Deals 0.5 Brute, 1 Asphyxiation, and 2 Cold when there's at least 10u of dermaline
- Causes jittering when there's at least 10u of dermaline
An advanced chemical that is more effective at treating burn damage than kelotane.
Seems to be translucent.
Seems to be translucent.
Kelotane
Effects
Medicine (0.5u per second)
- Heals -0.33 Heat, -0.33 Shock, and -0.33 Cold
- Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane
Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
Seems to be strong smelling.
Seems to be strong smelling.
Tricordrazine
Effects
Medicine (0.5u per second)
- Heals -1 Brute, -0.5 Poison, -0.33 Heat, -0.33 Shock, and -0.33 Cold when it has at most 50 total damage
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
Seems to be opaque.
Seems to be opaque.
Burn (Cold)
Leporazine
Recipes
Effects
Medicine (0.5u per second)
- Heals -4 Cold
- Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k
- Removes -10000J of heat from the body it's in when the body's temperature is at least 293.15k
- Removes -5u of Fresium from the solution
A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
Seems to be pungent.
Seems to be pungent.
Airloss
Dexalin
Recipes
Effects
Medicine (0.5u per second)
- Heals -1 Asphyxiation and -0.5 Bloodloss
- Deals 3 Asphyxiation and 1 Cold when there's at least 20u of dexalin
Used for treating minor oxygen deprivation and bloodloss. A required reagent for dexalin plus.
Seems to be opaque.
Seems to be opaque.
Dexalin plus
Effects
Medicine (0.5u per second)
- Heals -3.5 Asphyxiation and -3 Bloodloss
- Removes -3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin
- Deals 5 Asphyxiation and 3 Cold when there's at least 25u of dexalin plus
Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream.
Seems to be cloudy.
Seems to be cloudy.
Epinephrine
Effects
Medicine (0.5u per second)
- Heals -0.5 Brute, -0.5 Burn, -3 Asphyxiation, and -0.5 Poison when the mob is critical and there's at most 20u of epinephrine
- Deals 1 Asphyxiation and 1 Poison when there's at least 20u of epinephrine
- Removes -2u of heartbreaker toxin from the solution
- Removes -1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin
- Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin
- Removes 0.75s of stunning
- Removes 0.75s of knockdown
- Causes adrenaline for at least 0.5s without accumulation
An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
Seems to be odorless.
Seems to be odorless.
Inaprovaline
Effects
Medicine (0.5u per second)
- Heals -5 Asphyxiation when the mob is critical
- Reduces bleeding
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
Seems to be opaque.
Seems to be opaque.
Toxin
Ultravasculine
Recipes
Effects
Medicine (0.5u per second)
- Modifies health by -3 Toxin and 0.5 Brute when there's at most 30u of ultravasculine
- Modifies health by -1 Toxin and 3 Brute when there's at least 30u of ultravasculine
- Removes -1u of histamine from the solution when there's at least 1u of histamine
- Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine
A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
Seems to be thick and grainy.
Seems to be thick and grainy.
Toxin (Poison)
Dylovene
Effects
Medicine (0.5u per second)
- Heals -1 Poison
- Deals 2 Brute when there's at least 20u of dylovene
- Causes jittering when there's at least 20u of dylovene
- Has a 2% chance to cause vomiting when there's at least 20u of dylovene
- Causes drunkenness when there's at least 15u of dylovene
Plants (0.5u per second)
- Adjusts toxins level by -10
- Adjusts health by 1
A broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.
Seems to be translucent.
Stellibinin
Recipes
No recipes
Effects
Medicine (0.5u per second)
- Heals -4 Poison
- Removes -3u of amatoxin from the solution when there's at least 1u of amatoxin
A natual anti-toxin with particular effectiveness against amatoxin.
Seems to be starry.
Seems to be starry.
Ethylredoxrazine
Effects
Medicine (0.5u per second)
- Removes 6s of drunkenness
- Heals -0.5 Poison
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Seems to be opaque.
Seems to be opaque.
Tricordrazine
Effects
Medicine (0.5u per second)
- Heals -1 Brute, -0.5 Poison, -0.33 Heat, -0.33 Shock, and -0.33 Cold when it has at most 50 total damage
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
Seems to be opaque.
Seems to be opaque.
Toxin (Radiation)
Arithrazine
Effects
Medicine (0.5u per second)
- Modifies health by 1.5 Brute and -3 Radiation
A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
Seems to be cloudy.
Seems to be cloudy.
Hyronalin
Effects
Medicine (0.5u per second)
- Heals -1 Radiation
- Has a 2% chance to cause vomiting
- Deals 2 Heat when there's at least 30u of hyronalin
- Causes jittering when there's at least 30u of hyronalin
A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting.
Seems to be cloudy.
Seems to be cloudy.
Bleeding
Inaprovaline
Effects
Medicine (0.5u per second)
- Heals -5 Asphyxiation when the mob is critical
- Reduces bleeding
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
Seems to be opaque.
Seems to be opaque.
Tranexamic acid
Effects
Medicine (0.5u per second)
- Reduces bleeding
- Deals 3 Bloodloss when there's at least 15u of tranexamic acid
A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
Seems to be viscous.
Seems to be viscous.
Cryogenic Medicine
Cryoxadone
Effects
Medicine (0.5u per second)
- Heals -6 Airloss, -4 Brute, -6 Burn, and -4 Toxin when the body's temperature is at most 213k
Plants (0.5u per second)
- Adjusts toxins level by -5
- Adjusts health by 5
- Ages back the plant, depending on the plant's age and time to grow
Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses.
Seems to be fizzy.
Seems to be fizzy.
Doxarubixadone
Effects
Medicine (0.5u per second)
- Heals -2 Cellular when the body's temperature is at most 213k
A cryogenics chemical. Heals cellular damage caused by dangerous gasses and chemicals.
Seems to be bubbling.
Seems to be bubbling.
Opporozidone
Effects
Medicine (0.5u per second)
- Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead
A difficult to synthesize cryogenic drug used to regenerate rotting tissue and brain matter.
Seems to be sickly.
Seems to be sickly.
Necrosol
Effects
Medicine (0.5u per second)
- Heals -4 Brute, -5 Burn, and -2 Poison when the body's temperature is at most 213k
Plants (0.5u per second)
- Adjusts toxins level by -5
- Adjusts health by 5
- Ages back the plant, depending on the plant's age and time to grow
A necrotic substance that seems to be able to heal frozen corpses. It can treat and rejuvenate plants when applied in small doses.
Seems to be necrotic.
Seems to be necrotic.
All Medicines
(Taken from Chemistry)
Cryptobiolin
Effects
Medicine (0.5u per second)
- Causes stuttering for at least 0.2s without accumulation
- Causes drunkenness
Causes confusion and dizziness.
Seems to be fizzy.
Seems to be fizzy.
Dylovene
Effects
Medicine (0.5u per second)
- Heals -1 Poison
- Deals 2 Brute when there's at least 20u of dylovene
- Causes jittering when there's at least 20u of dylovene
- Has a 2% chance to cause vomiting when there's at least 20u of dylovene
- Causes drunkenness when there's at least 15u of dylovene
Plants (0.5u per second)
- Adjusts toxins level by -10
- Adjusts health by 1
A broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.
Seems to be translucent.
Diphenhydramine
Recipes
Effects
Medicine (0.5u per second)
- Removes -3u of histamine from the solution
- Removes 3s of jittering
- Causes drowsiness for at least 0.15s with accumulation
- Heals -3 Poison
Rapidly purges the body of histamine, reduces jitteriness, causes drowsiness, and treats poison damage. Often included in sleep medication.
Seems to be chalky.
Seems to be chalky.
Ethylredoxrazine
Effects
Medicine (0.5u per second)
- Removes 6s of drunkenness
- Heals -0.5 Poison
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Seems to be opaque.
Seems to be opaque.
Arithrazine
Effects
Medicine (0.5u per second)
- Modifies health by 1.5 Brute and -3 Radiation
A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
Seems to be cloudy.
Seems to be cloudy.
Bicaridine
Effects
Medicine (0.5u per second)
- Heals -2 Brute
- Deals 0.5 Asphyxiation and 1.5 Poison when there's at least 15u of bicaridine
- Has a 2% chance to cause vomiting when there's at least 30u of bicaridine
- Causes jittering when there's at least 15u of bicaridine
- Causes drunkenness
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Seems to be opaque.
Seems to be opaque.
Cryoxadone
Effects
Medicine (0.5u per second)
- Heals -6 Airloss, -4 Brute, -6 Burn, and -4 Toxin when the body's temperature is at most 213k
Plants (0.5u per second)
- Adjusts toxins level by -5
- Adjusts health by 5
- Ages back the plant, depending on the plant's age and time to grow
Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses.
Seems to be fizzy.
Seems to be fizzy.
Doxarubixadone
Effects
Medicine (0.5u per second)
- Heals -2 Cellular when the body's temperature is at most 213k
A cryogenics chemical. Heals cellular damage caused by dangerous gasses and chemicals.
Seems to be bubbling.
Seems to be bubbling.
Dermaline
Effects
Medicine (0.5u per second)
- Heals -1.5 Heat, -1.5 Shock, and -1.5 Cold
- Deals 0.5 Brute, 1 Asphyxiation, and 2 Cold when there's at least 10u of dermaline
- Causes jittering when there's at least 10u of dermaline
An advanced chemical that is more effective at treating burn damage than kelotane.
Seems to be translucent.
Seems to be translucent.
Dexalin
Recipes
Effects
Medicine (0.5u per second)
- Heals -1 Asphyxiation and -0.5 Bloodloss
- Deals 3 Asphyxiation and 1 Cold when there's at least 20u of dexalin
Used for treating minor oxygen deprivation and bloodloss. A required reagent for dexalin plus.
Seems to be opaque.
Seems to be opaque.
Dexalin plus
Effects
Medicine (0.5u per second)
- Heals -3.5 Asphyxiation and -3 Bloodloss
- Removes -3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin
- Deals 5 Asphyxiation and 3 Cold when there's at least 25u of dexalin plus
Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream.
Seems to be cloudy.
Seems to be cloudy.
Epinephrine
Effects
Medicine (0.5u per second)
- Heals -0.5 Brute, -0.5 Burn, -3 Asphyxiation, and -0.5 Poison when the mob is critical and there's at most 20u of epinephrine
- Deals 1 Asphyxiation and 1 Poison when there's at least 20u of epinephrine
- Removes -2u of heartbreaker toxin from the solution
- Removes -1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin
- Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin
- Removes 0.75s of stunning
- Removes 0.75s of knockdown
- Causes adrenaline for at least 0.5s without accumulation
An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
Seems to be odorless.
Seems to be odorless.
Hyronalin
Effects
Medicine (0.5u per second)
- Heals -1 Radiation
- Has a 2% chance to cause vomiting
- Deals 2 Heat when there's at least 30u of hyronalin
- Causes jittering when there's at least 30u of hyronalin
A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting.
Seems to be cloudy.
Seems to be cloudy.
Ipecac
Effects
Medicine (0.5u per second)
- Has a 30% chance to cause vomiting when there's at least 4u of ipecac
A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
Seems to be inky.
Seems to be inky.
Inaprovaline
Effects
Medicine (0.5u per second)
- Heals -5 Asphyxiation when the mob is critical
- Reduces bleeding
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
Seems to be opaque.
Seems to be opaque.
Kelotane
Effects
Medicine (0.5u per second)
- Heals -0.33 Heat, -0.33 Shock, and -0.33 Cold
- Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane
Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
Seems to be strong smelling.
Seems to be strong smelling.
Leporazine
Recipes
Effects
Medicine (0.5u per second)
- Heals -4 Cold
- Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k
- Removes -10000J of heat from the body it's in when the body's temperature is at least 293.15k
- Removes -5u of Fresium from the solution
A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
Seems to be pungent.
Seems to be pungent.
Barozine
Recipes
No recipes
Effects
Medicine (0.5u per second)
Has a 30% chance to deal 0.5 Heat
Deals 3 Poison when there's at least 30u of barozine
Has a 15% chance to cause vomiting when there's at least 30u of barozine
Causes pressure immunity for at least 0.2s without accumulation
Causes stuttering for at least 0.2s without accumulation
Causes jittering
A potent chemical that prevents pressure damage. Causes extreme stress on the body.
Seems to be viscous.
Seems to be viscous.
Phalanximine
Effects
Medicine (0.1u per second)
- Modifies health by -0.3 Cellular, 0.15 Radiation, and 0.15 Caustic
- Deals 0.2 Radiation when there's at least 11u of phalanximine
- Deals 0.3 Caustic when there's at least 1u of arithrazine
Plants (0.5u per second)
- Adjusts toxins level by 6
- Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of phalanximine
An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning on organics and vomiting. Can potentially remove the death gene on plants.
Seems to be acrid.
Seems to be acrid.
Polypyrylium Oligomers
Recipes
No recipes
Effects
Medicine (0.5u per second)
Heals -3.5 Brute and -2.5 Asphyxiation
Deals 3.5 Asphyxiation when there's at least 30u of Polypyrylium Oligomers
Reduces bleeding
A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Heals asphyxiation and brute damage. Stops bleeding over time.
Seems to be pungent.
Seems to be pungent.
Ambuzol
Effects
Medicine (0.5u per second)
- Cures an ongoing zombie infection when there's at least 10u of ambuzol
A highly engineered substance able to halt the progression of a zombie infection.
Seems to be crisp.
Seems to be crisp.
Ambuzol plus
Effects
Medicine (0.5u per second)
- Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus
Further engineered with the blood of the infected, inoculates the living against the infection.
Seems to be crisp.
Seems to be crisp.
Pulped banana peel
Recipes
No recipes
Effects
Medicine (0.5u per second)
Reduces bleeding
Pulped banana peels have some effectiveness against bleeding.
Seems to be pulpy.
Seems to be pulpy.
Saline
Effects
Drink (0.5u per second)
- Satiates thirst at 2x the average rate
- Increases blood level
A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood.
Seems to be salty.
Seems to be salty.
Siderlac
Effects
Medicine (0.5u per second)
- Heals -5 Caustic
A powerful anti-caustic medicine derived from plants.
Seems to be milky.
Seems to be milky.
Stellibinin
Recipes
No recipes
Effects
Medicine (0.5u per second)
Heals -4 Poison
Removes -3u of amatoxin from the solution when there's at least 1u of amatoxin
A natual anti-toxin with particular effectiveness against amatoxin.
Seems to be starry.
Seems to be starry.
Synaptizine
Effects
Poison (0.5u per second)
- Deals 2 Poison
- Removes 3s of stunning
- Removes 3s of knockdown
- Removes 15s of hallucinations
A toxic chemical that halves the duration of stuns and knockdowns.
Seems to be pungent.
Seems to be pungent.
Tranexamic acid
Effects
Medicine (0.5u per second)
- Reduces bleeding
- Deals 3 Bloodloss when there's at least 15u of tranexamic acid
A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
Seems to be viscous.
Seems to be viscous.
Tricordrazine
Effects
Medicine (0.5u per second)
- Heals -1 Brute, -0.5 Poison, -0.33 Heat, -0.33 Shock, and -0.33 Cold when it has at most 50 total damage
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
Seems to be opaque.
Seems to be opaque.
Lipozine
Effects
Medicine (0.5u per second)
- Satiates hunger at -0.333x the average rate
A chemical that accelerates metabolism, causing the user to hunger faster.
Seems to be oily.
Seems to be oily.
Omnizine
Recipes
No recipes
Effects
Medicine (0.5u per second)
Heals -2 Burn, -2 Toxin, -2 Airloss, and -2 Brute
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that its origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
Seems to be soothing.
Seems to be soothing.
Ultravasculine
Recipes
Effects
Medicine (0.5u per second)
- Modifies health by -3 Toxin and 0.5 Brute when there's at most 30u of ultravasculine
- Modifies health by -1 Toxin and 3 Brute when there's at least 30u of ultravasculine
- Removes -1u of histamine from the solution when there's at least 1u of histamine
- Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine
A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
Seems to be thick and grainy.
Seems to be thick and grainy.
Oculine
Effects
Medicine (0.5u per second)
- Heals eye damage
A simple saline compound used to treat the eyes via ingestion.
Seems to be translucent.
Seems to be translucent.
Cognizine
Effects
Medicine (0.5u per second)
- Makes the metabolizer sentient when there's at least 5u of cognizine
A mysterious chemical which is able to make any non-sentient creature sentient.
Seems to be enigmatic.
Seems to be enigmatic.
Ethyloxyephedrine
Effects
Medicine (0.5u per second)
- Causes jittering
- Causes stuttering for at least 0.2s without accumulation
- Removes 10s of drowsiness
- Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine
A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy.
Seems to be shiny.
Seems to be shiny.
Diphenylmethylamine
Recipes
Effects
Medicine (0.5u per second)
- Removes 10s of drowsiness
- Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine
A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
Seems to be glowing.
Seems to be glowing.
Sigynate
Recipes
Effects
Medicine (0.5u per second)
- Heals -3 Caustic
- Deals 2 Heat when there's at least 16u of sigynate
- Causes jittering when there's at least 20u of sigynate
- Has a 2% chance to cause vomiting when there's at least 30u of sigynate
- Has a 10% chance to cause vomiting when there's at least 1u of arithrazine
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Seems to be thick.
Seems to be thick.
Lacerinol
Effects
Medicine (0.5u per second)
- Heals -3 Slash
- Deals 3 Cold when there's at least 12u of lacerinol
A fairly unreactive chemical that boosts collagen sythesis to incredible levels, healing slash trauma.
Seems to be viscous.
Seems to be viscous.
Puncturase
Effects
Medicine (0.5u per second)
- Modifies health by -4 Piercing and 0.1 Blunt
- Deals 5 Blunt when there's at least 11u of puncturase
A fizzy chemical that helps rebuild trauma caused by piercing damage, leaving a slight amount of tissue damage behind.
Seems to be fizzy.
Seems to be fizzy.
Bruizine
Effects
Medicine (0.5u per second)
- Heals -3.5 Blunt
- Deals 4 Poison when there's at least 10.5u of bruizine
Originally developed as a cough medicine, it turns out this chemical is wildly effective at treating blunt force trauma.
Seems to be mucus-like.
Seems to be mucus-like.
Holy water
Effects
Drink (0.5u per second)
- Satiates thirst averagely
Medicine (0.5u per second)
- Heals -0.2 Blunt, -0.2 Poison, -0.2 Heat, -0.2 Shock, and -0.2 Cold when it has at most 50 total damage
Plants (0.5u per second)
- Adjusts water level by 1
The cleanest and purest of waters straight from the hands of god, is known to magically heal wounds.
Seems to be holy.
Seems to be holy.
Pyrazine
Effects
Medicine (0.1u per second)
- Heals -1 Heat
- Deals 0.5 Slash and 0.5 Piercing when there's at least 20u of pyrazine
- Has a 10% chance to cause vomiting when there's at least 15u of pyrazine
Efficiently heals burns from the hottest of fires. Causes massive internal bleeding when overdosed.
Seems to be thick.
Seems to be thick.
Insuzine
Effects
Medicine (0.5u per second)
- Heals -4 Shock
- Removes -4u of licoxide from the solution
- Removes -4u of tazinide from the solution
- Removes -5000J of heat from the body it's in
- Deals 2 Cold when there's at least 12u of insuzine
- Removes -30000J of heat from the body it's in when there's at least 12u of insuzine
- Causes jittering when there's at least 12u of insuzine
Rapidly repairs dead tissue caused by electrocution, but cools you slightly. Completely freezes the patient when overdosed.
Seems to be frosty.
Seems to be frosty.
Opporozidone
Effects
Medicine (0.5u per second)
- Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead
A difficult to synthesize cryogenic drug used to regenerate rotting tissue and brain matter.
Seems to be sickly.
Seems to be sickly.
Necrosol
Effects
Medicine (0.5u per second)
- Heals -4 Brute, -5 Burn, and -2 Poison when the body's temperature is at most 213k
Plants (0.5u per second)
- Adjusts toxins level by -5
- Adjusts health by 5
- Ages back the plant, depending on the plant's age and time to grow
A necrotic substance that seems to be able to heal frozen corpses. It can treat and rejuvenate plants when applied in small doses.
Seems to be necrotic.
Seems to be necrotic.
Aloxadone
Effects
Medicine (0.5u per second)
- Heals -3 Heat, -3 Shock, and -1 Caustic when the body's temperature is at most 213k
A cryogenics chemical. Used to treat severe third degree burns via regeneration of the burnt tissue. Works regardless of the patient being alive or dead.
Seems to be soothing.
Seems to be soothing.
Mannitol
Effects
Medicine (0.5u per second)
Efficiently restores brain damage.
Seems to be opaque.
Seems to be opaque.
Psicodine
Effects
Medicine (0.5u per second)
- Deals 2 Poison when there's at least 30u of psicodine
- Causes hallucinations for at least 0.8s with accumulation when there's at least 30u of psicodine
- Removes 2s of jittering
- Removes 6s of drunkenness
Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage.
Seems to be shiny.
Seems to be shiny.
Potassium iodide
Effects
Medicine (0.5u per second)
- Causes radiation protection for at least 0.2s with accumulation
- Deals 1 Poison when there's at least 20u of potassium iodide
Will reduce the damaging effects of radiation by 90%. Prophylactic use only.
Seems to be grainy.
Seems to be grainy.
Haloperidol
Recipes
Effects
Medicine (0.5u per second)
- Causes drowsiness for at least 0.4s with accumulation
- Removes 4s of jittering
- Removes 10s of hallucinations
- Removes -3u of desoxyephedrine from the solution
- Removes -3u of ephedrine from the solution
- Removes -3u of hyperzine from the solution
- Removes -3u of THC from the solution
- Removes -3u of space mirage from the solution
- Removes -3u of bananadine from the solution
- Removes -3u of space glue from the solution
- Removes -3u of mindbreaker toxin from the solution
Removes most stimulating and hallucinogenic drugs. Reduces druggy effects and jitteriness. Causes drowsiness.
Seems to be crystalline.
Seems to be crystalline.