Heals 4 cold, 4 heat, 4 shock, and 1.5 caustic when the body's temperature is at most 213k
A cryogenics chemical. Used to treat severe burns and frostbite via regeneration of the affected tissue. Works regardless of the patient being alive or dead.
Heals 2 brute (≈0.7 blunt, ≈0.7 slash and ≈0.7 piercing)
Deals 0.5 asphyxiation and 1.5 poison when there's at least 15u of bicaridine
Has a 2% chance to cause vomiting when there's at least 30u of bicaridine
Causes jittering when there's at least 15u of bicaridine
Causes drunkenness
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Heals 6 airloss (3 asphyxiation and 3 bloodloss), 4 brute (≈1.3 blunt, ≈1.3 slash and ≈1.3 piercing), 6 burn (1.5 heat, 1.5 shock, 1.5 cold and 1.5 caustic), and 4 toxin (2 poison and 2 radiation) when the body's temperature is at most 213k
Plants (0.5u per second)
Adjusts toxins level by -5
Adjusts health by 5
Ages back the plant, depending on the plant's age and time to grow
Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses.
Removes -5u of histamine from the solution when there's at least 45u of histamine
Heals 0.5 brute (≈0.2 blunt, ≈0.2 slash and ≈0.2 piercing), 0.5 burn (≈0.1 heat, ≈0.1 shock, ≈0.1 cold and ≈0.1 caustic), 3 asphyxiation, and 0.5 poison when the mob is critical and there's at most 20u of epinephrine
Deals 1 asphyxiation and 1 poison when there's at least 20u of epinephrine
Removes -2u of heartbreaker toxin from the solution
Removes -1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin
Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin
Removes 0.75s of stunning
Removes 0.75s of knockdown
Causes adrenaline for at least 5s without accumulation
An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
Heals 4 brute (≈1.3 blunt, ≈1.3 slash and ≈1.3 piercing), 5 burn (≈1.2 heat, ≈1.2 shock, ≈1.2 cold and ≈1.2 caustic), and 2 poison when the body's temperature is at most 213k
Plants (0.5u per second)
Adjusts toxins level by -5
Adjusts health by 5
Ages back the plant, depending on the plant's age and time to grow
A necrotic substance that seems to be able to heal frozen corpses. It can treat and rejuvenate plants when applied in small doses.
A simple saline compound used to treat the eyes via ingestion.
Seems to be translucent.
Omnizine
Recipe
No recipes
Effects
Medicine (0.5u per second)
Evenly heals 2 burn (2 damage between heat, shock, cold and caustic), 2 toxin (2 damage between poison and radiation), 2 airloss (2 damage between asphyxiation and bloodloss), and 2 brute (2 damage between blunt, slash and piercing)
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that its origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
Modifies health by 0.3 cellular, 0.15 radiation, and 0.15 caustic
Deals 0.2 radiation when there's at least 11u of phalanximine
Deals 0.3 caustic when there's at least 1u of arithrazine
Plants (0.5u per second)
Adjusts toxins level by 6
Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of phalanximine
An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning, acid burns, and vomiting on organics. Can potentially remove the death gene on plants.
Seems to be acrid.
Polypyrylium Oligomers
Recipe
No recipes
Effects
Medicine (0.5u per second)
Heals 3.5 brute (≈1.2 blunt, ≈1.2 slash and ≈1.2 piercing) and 2.5 asphyxiation
Deals 3.5 asphyxiation when there's at least 30u of Polypyrylium Oligomers
Reduces bleeding
A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Heals asphyxiation and brute damage. Stops bleeding over time.
Deals 3 bloodloss when there's at least 15u of tranexamic acid
A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
Heals 1 brute (≈0.3 blunt, ≈0.3 slash and ≈0.3 piercing), 0.5 poison, 0.33 heat, 0.33 shock, and 0.33 cold when it has at most 50 total damage
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
+This product is a catalyst reactant, remaining after the reaction.Plasma [1]
Effects
Medicine (0.5u per second)
Modifies health by 3 toxin (1.5 poison and 1.5 radiation) and 0.5 brute (≈0.2 blunt, ≈0.2 slash and ≈0.2 piercing) when there's at most 30u of ultravasculine
Modifies health by 1 toxin (0.5 poison and 0.5 radiation) and 3 brute (1 blunt, 1 slash and 1 piercing) when there's at least 30u of ultravasculine
Removes -1u of histamine from the solution when there's at least 1u of histamine
Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine
A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.