Chief Medical Officer

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Medical and Command

Chief Medical Officer

Access: Chemistry, Chief Medical Officer, Command, Maintenance, Medical
Difficulty: Medium-Hard
Duties: Keep chemistry from blowing a hole in the station and or poisoning it. Make sure medbay has enough meds for your doctors, and generally keep medical running at all costs.
Supervisors: Captain
Subordinates: Chemist, Medical Doctor, Medical Intern, Igor
Guides: Guide to Medical, Medicine

The Chief Medical Officer (commonly referred to as the CMO) is the head of the Medical Department. They are responsible for maintaining the general health of the station's crew.

A shift as CMO can be the most boring experience ever or some of the most stressful shit of your entire career. Keep your staff in check and well trained and the medbay working smoothly, and assist in healing the crew with your Hypospray. (Keep in mind that it can be very dangerous if it falls into the wrong hands, so keep it close).

The Medical department is often targeted to disrupt attempts to heal those that certain people would prefer stay dead. Stay sharp! Medbay is bombed more often than nearly any other location on the station, and if it is sufficiently damaged all future healing may be significantly slowed. This is, of course, disruptive to the continued functionality of the station.

Responsibilities

The Chief Medical Officer is in charge of keeping Medical up and running no matter the current crisis. It is your responsibility to:

1) Keep your staff in check. Occasionally you will receive chemists or doctors that will avoid their responsibilities to make LSD or ignoring patients. Don't be afraid to replace bad chemists (e.g not making meds or making dangerous compounds). Chemistry is the absolute heart of medical. Without chemicals (in pill or liquid form, both work) medical is reduced to topicals, epinephrine, and hope.

2) Make sure that your doctors have quick and easy access to medicine. This includes ordering Nanomed restock crates and printing defibrillators that both salv and your paramedics stole. Pro tip: remember to keep defibs charged, and attempt to acquire high-capacity batteries from Science or Security if you can.

3) Ensure that new medical staff have the proper training they need to start their journey into medical, this includes new chemists as well. Ensure all new doctors understand the basics of topicals, chemicals, using the defibrillator (as well as turning it off when not in use), and evaluating when a patient is fast the point of return.

4) Endure the constant nagging of the crew. Enact your revenge by making an announcement dunking on people with their coordinates off.

5) Assist in treating the crew. Your Hypospray isn’t just for decoration, it’s a powerful instant needle. You can store up to 30u of reagents in your hypospray. Don't be afraid to have a few different medicines loaded for ease of treatment. Just make sure you're not mixing medicines that react negatively with each other.

Follow the duties above and you should be fine.

Equipment

Some of these items are equippable in your loadout. Otherwise they are usually found in your chief medical officer's locker.

Equipment
Item Description
Chief medical officer PDA Like all medical PDA's, comes pre-installed with a MedTek Cartridge, giving your PDA health analyzer functionality.
MedTek cartridge A spare is in the chief medical officer's locker, granting health analyzer functionality to anyone's PDA.
Chief medical officer ID card Don't lose this.
Hypospray Instantly injects reagents and medicine, with a maximum capacity of 30 units. Some people will want to steal this item from you.
Medical door remote Changes the settings of doors.
Handheld crew monitor Functions the same as the console, except it's handheld.
Flash Like all command, you have a flash in your loadout. When used, it stuns and temporarily blinds those around you unless they have protective eye wear.
Chief medical officer's over-ear headset Allows you access to the Medical (:m), Command (:c), and Common (;) radio channels.
Medical encryption key When put into a headset, allows access to the Medical (:m) radio channel.
Chief medical officer's rubber stamp For stamping official paperwork with your CMO approval.
Oxygen tank The same as any other standard oxygen tank.
Chief medical officer's hardsuit Does whatever a hardsuit does. Provides slight resistance to caustic damage.
Clothing
Image Name Description
CMO PDA Like all medical PDA's, comes pre-installed with a MedTek Cartridge.
Hypospray A needle that injects reagents instantly. It stores 30u of reagents, which will react with each other.
File:Medical Door Remote.png
Medical Door Remote Allows you to change the settings of Medical doors. The remote can switch doors to emergency mode, toggle door bolts, and open/close doors from a distance.
File:Portable Crew Monitor.png
Portable Crew Monitor Functions the same as the Crew Monitoring Console, but handheld! Your paramedic may ask for it to do their job better, or because they have an alternative very good reason.
Flash Like all command, you have a Flash in your loadout. When used, stuns and temporarily blind those around you unless they have protective eyewear.
Medical Headset The standard headset provided to Medical staff.
File:Medical Encryption Key.png
Medical Encryption Key When put into a headset, allows access to the Medical (:m) radio channel.
CMO Rubber Stamp For stamping official paperwork with your CMO approval.
CMO Beret Looks sick. Comes free with your promotion.
Oxygen Tank A perfectly standard oxygen tank.
File:CMO Hardsuit.png
CMO Hardsuit A hardsuit just for you. Provides slight resistance to caustic damage. Slows your movement speed less than other hardsuits do.
MedTek Cartridge A spare is in the CMO locker, granting Health Analyzer functionality to anyone's PDA.

Important Notes/Recap

  • During any crisis that creates a massive amount of casualties, remember to prioritize who is healed first. Patients that are in critical condition are high priority, as if they may die if left unattended and reviving a dead crew mate is more resource intensive than not letting them die in the first place. Heal stable patients to get them out of your way and make them someone else's problem. Revive dead patients in order of current usefulness to the station. Security first if you're fighting Nuclear Operatives, Engineering first if there is a power crisis, etc..
  • Try not to let bodies rot! A body that "doesn't look very fresh" needs to be revived sooner than a fresh corpse, as reversing rotting requires use of Cryogenics (therefore requiring a functioning Cryopod) and some not inexpensive medicines from Chemistry.
  • The medical door remote is absolutely indispensable in a crisis. It allows you to make Medical doors all-access by setting them to emergency, saving you precious time opening doors for impatient tiders with papercuts when you could've instead been treating patients in crit.