Xenoarcheology

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Revision as of 03:02, 13 August 2024 by Soupki (talk | contribs)

Xenoarcheology is a method of point generation for R&D utilizing randomly generated artifacts. It is the job of scientists to discover and activate the secrets of these artifacts.

Equipment

The actual experimentation of artifacts uses a variety of equipment that can be found scattered around the station. This specifically focuses on the specific items used and contained within the Xenoarcheology lab.

Analysis Console

The analysis console's UI before any scanning has occurred.

The analysis console is the main method of getting information about the artifacts that are being researched. In order to properly use it, it must be linked to an artifact analyzer via multitool as well as have a research server selected.

From the console itself, the screen displays information about the last artifact scanned. The buttons along the side perform various functions:

Button Name Description
Server List Opens a menu for selecting a research server.
Scan Scans the artifact currently on top of the linked pad. Scanning has a large energy intake and takes about a minute to complete for base-level artifact analyzers.
Print Prints a paper copy of the scan. Can only print one copy per scan. Useful for manually organizing scans.
Extract Collects any earned research points from activated nodes, and sends them to the selected server.

Please note that printed reports are NOT artifact specific, and are used to identify nodes manually with an Artifact Scanner

Artifact Analyzer

The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. It can be upgraded with machine parts in order to reduce its power intake as well as the duration of its scans. Artifacts are scanned by placing them on this machine and then pressing the "scan" button on the console, which will cause it to scan. The scan will be interrupted by either the artifact being moved off of the artifact analyzer or by the artifact being activated.

Artifacts

Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from Cargo, getting them from Salvage, or finding them from the Bluespace Anomaly station event.

Artifacts consist of randomly generated "trees" which dictates the artifacts behavior. Each tree consists of various "nodes" which the artifact can be inside of. Nodes each contain a "trigger" and an "effect". Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to a random adjacent node in the tree.

The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in spesos.

Analysis Interpretation

The analysis console's UI after a scan has occurred.

Each scan of the artifact analyzer gives various data about the artifact:

In-Game Phrase Meaning Description
NODE_ID ID A unique ID number corresponding to each node. Can be used for identification.
DEPTH Node tree depth The distance from the starting node of the tree. Higher depths correspond to more dangerous and harder to activate artifacts which in turn increase the value when discovered.
ACTIVATED Activation Whether or not the "trigger" for the node has been activated.
STIMULUS Trigger A hint about the specific trigger for this node. Usually gives a good idea about what activates the artifact.
REACTION Effect A hint about the effect for this node. Usually is vague and non-specific.
EDGES Neighboring nodes The number of nodes that are adjacent to the current node. This is the number of different options for traversal when the artifact is activated.
CURRENT_VALUE Point value The number of research points that the artifact will give if destroyed.

It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.

Stimulus

Some examples of stimulus interpretations (i.e. how to cause the artifact to make a reaction):

Stimulus What to do?
Hydro-reactive Spray a fire extinguisher.
Sonic Vibrations Play a musical instrument close to the artifact.
Magnetic Vibrations Equip Magboots and walk on the artifact
Extreme Pressure Carry the artifact into space or space the room it is in (use caution and common sense here. This does not give you the right to endanger others or demand a hardsuit). Can also require higher end of the spectrum - filling the room with gases until a super-high pressure is reached (use pumps for this).
Physical Trauma Punch the artifact or hit it with a blunt object via Combat Mode. This may take several hits.
Electricity Touch it with a multi-tool.
Active Deceleration Throw the artifact.
No Stimulus Time based, wait for X amount of time.
Life Essence Kill something nearby (not a crewmate!). Insects, monkeys, mothroaches all work.
Hemalogical Toss Blood on it using either a beaker of blood or use a syringe to fill a Spray Bottle with Blood then use the spray bottle.
Tool Usage Use a Wrench on the artifact, make sure it is unanchored afterwards.
Examination Examine the artifact.
Radiation Ask RD for something Radioactive, but if you're feeling proactive get some uranium from somewhere, make uranium glass, break the glass, use the uranium shards to make a Uranium Spear and stab the artifact for a bit. If thats to much ask botany for two Plant Bags full of bananas, dump them all on top of the artifact and wait. (Wear a Hazmat suit for this and remove bananas afterwards)