Maps
From Space Station 14 Wiki
Better Map View
This page isn't always super up to date, despite https://map.spacestation14.com/ being a better external resource that updates automatically, it is often not always fully updated. |
Knowing the layout of the current station is important!
Map | Description | Mappers | Min / Max Players |
---|---|---|---|
Atlas | A a low-pop ship map adapted from Goonstation (SS13). Major credit goes to all those who worked on the original layout of Atlas on Goonstation. |
Emisse | 0-35 |
Bagel | Inspired by old bagel and old donut station from SS13. Released hot on the heels of Pillar to much fanfare. |
Emisse | 35 - 70 |
Box | AJCM, Emisse | 35 - 70 | |
Cluster | Low pop station, lacks space in engineering for a singularity. | Scribbles | 0 - 35 |
Core | Core is a map featuring a singularity in the center along with an off-branching arrivals area and two solar panel arrays. |
Ubaser | 30 - 60 |
Fland | Fland is a soft port of the BeeStation map of the same name. there are some big differences between SS14's and Bee's but overall the layout and department layout are similar. |
Emisse (Port, original author PigeonVerde) | 60+ |
Marathon | Recreation of Pubby Station from TG's SS13 server. Midpop map that contains all current SS14 jobs and amenities you are used to. The easily-understood hall layout is perfect for vehicle racing. |
Emisse | 35 - 70 |
Meta | Midpop map featuring similar design language as box/delta. Inspiration was taken from many forms of Meta over the years for this with a lot of unique ideas as well. |
Emisse | 35 |
Omega | low-mid pop station. |
Emisse | 0 - 35 |
Origin | mid-high pop station. Contains several asteroids for mining, as well as a boxing ring. |
Brainfood | 35 - 70 |
Packed | Recreated for SS14 by Timrod based on the map with the same name from SS13. This is the second major map to hit the game |
Timrod | 15 - 55 |
Reach | An ultra-low pop map originally made by Schiene and remastered by Emisse featuring a tiny ship |
Schiene, Emisse | 0 - 5 |
Saltern | Previously the default map for testing, but is now a regular low-pop station. |
PJB, Emisse, Deltanedas | 0 - 35 |
Train | A map by TheShuEd where the station is actually a space train |
TheShuEd | ? - ? |
Map | Description | Mappers | Min / Max Players |
---|---|---|---|
Pillar | The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes. |
Peptide | 40 - 70 |
Aspid | A mid-pop map modeled as a large passenger ship. It features hangar-like docks for evac, cargo, and other shuttles, with an atmos 'engine' and 'thruster'. |
Cheackraze (Original map) | 55-65 |
Barratry | Station built around a worn-down and destroyed aesthetic. Commonly refered to as "Detroit" by the community, because nobody could remember its actual name. Oh, and there are active landmines in the maintnence corridors. |
Scribbles, EmoGarbage (Original map) | 35-55 |
Gemini | Gemini is a mid to high pop map with the station exclusive role of Zookeeper. Originally named Kettle for the fact that atmos is in the center of the station. |
Checkraze | 35 - 70 |
Lighthouse |
An original map created with feedback and assistance from the mapping contributors and #Cartography. |
Old Dance Jacket | 35 - 70 |
Moose | Back by overwhelming popular demand, and after extensive renovations by a dedicated NT crew and long hours invested by multiple teams of elite, wizard-class janitors, Moose Station is ready to be brought back into commission. Featuring a modernized cargo bay and xenoarch lab, along with standards-compliant evacuation and loading docks, this small asteroid station also adds some much needed dormitories and even a state-of-the-art holodeck entertainment room. Now with almost 2x the maintenance hallways! |
Checkraze | 0 - 35 |
Split | First played with the idea of separating cargo and salvage and as a test for grid splitting. |
Peptide | 50 |