User:Chief Engineer/rule rewrite 2023
These rules are written for the LRP servers. Modifications to them for MRP servers are written in a box as shown below. When reading for LRP servers, you should ignore these amendments. When reading for the MRP rules, the amendments are part of the rules and override any conflicts.
MRP Amendment This is an amendment to the LRP version of the rules that only applies on MRP servers. |
YOU MUST BE AT LEAST 16 YEARS OF AGE TO PLAY ON WIZARD'S DEN SERVERS. ANY USERS SUSPECTED OF BEING UNDERAGE WILL BE BANNED UNTIL THEY ARE OF AGE.
Rule violations may result in warnings, de-whitelisting, bans, or a combination.
Server Rules
These rules apply at all times, including between rounds.
Admin rulings must be followed
Details |
Admins can override rules if they deem it in the best interest of the current round, server, and/or community at large. Admins are able to make final interpretations of rules. If you disagree with how an admin interprets a rule, you must still follow the interpretation they provide for you. Admin actions and interpretations of rules can be contested through staff complaints. If you rule skirt, rule lawyer, or otherwise are an overall negative impact to the community, you will be removed. Admins will be held fully accountable for their actions if they exercise this privilege. |
No Hate Speech or Discriminatory Language
Pending Total Rewrite |
The following are explicitly forbidden and generally result in an instant appeal-only ban:
- Hate Speech
- Slurs (including variations of slurs, racial, sexual, disability-related, or language closely tied to real-life slurs)
- Bigotry
- Racism (including Speciesism, which would be demeaning other players based on their in-game race)
- Sexism
THIS RULE IS ZERO-TOLERANCE
No sexual content/themes, including erotic roleplay (ERP)
Details |
Erotic Roleplay (commonly abbreviated as "ERP") and any sexual content is strictly forbidden. This includes direct and indirect mentions of sexual behavior or actions. |
Some leeway is afforded to insults, but not all insults are exempt. Example: 'You are a dickhead' is not considered a violation of this rule. |
Spamming or copy/pasting erotica content/memes also violates this rule. Example: WGW |
In-game romantic relationships should not become the focus of the game for you and anyone else involved. This is not a dating simulator. Dedicating significant portions of rounds to romantic relationships, dating, or similar things violates this rule. |
THIS RULE IS ZERO-TOLERANCE
Do not use out of game methods to communicate with other players [Metacomming]
Details |
Do not utilize any external means of communication to talk to other players who are connected to the same server, or who were connected to the same server during the current round. This includes any means of communication including text, voice, images, and video. This includes applications such as Discord, Steam, and other platforms, along with in-person communication.
Even if information is not being shared or abused, it may still be considered a violation of this rule. Due to the difficulty of determining if information is being shared, it will almost always be presumed that people who message another player they are in a round with, or who are in a voice call with another player during a round are sharing round information. Due to the difficulty of determining if users are abusing information that they are sharing, it will almost always be presumed that the information is being abused. The only exemption to this rule is when all players are in the server lobby. |
Streaming |
Public live streams are not exempt from this rule, but have different liability. Using information from a public live stream of the game (stream sniping) is a violation of this rule. Watching a public live stream of the game while connected to the same server is a violation of this rule. Allowing people watching a public live stream to share information about the current round, for example through the stream's chat, is a violation of this rule. Using that information is also a violation of this rule. Sharing information about the current round with a streamer is a violation of this rule if that information was obtained from any source but the stream. The stream's moderators are expected to enforce this on the streaming platform in addition to any in-game enforcement done by game admins. |
Public live streaming by itself is not a violation of the rule as long as the stream is sufficiently moderated. Streamers are encouraged, but not required, to use a stream delay. |
Teaching new players |
Teaching players is not exempt from this rule. If you want to teach a new player, it is recommended to either watch a stream of them playing the game while not playing yourself, or communicate with them using only in-game methods of communication. |
THIS RULE IS ZERO-TOLERANCE
Do not attempt to evade bans
Details |
Almost all bans may be appealed on our forums at forum.ss14.io in the ban appeals section. This is generally the only acceptable way to contact the administration team to discuss your ban and revise it if it is inappropriate, including if it is mistakenly applied. |
Any attempt to circumvent a game ban will result in a voucher ban. Attempting to evade role bans by gaining access to or working in the capacity of a job you are banned from will result in a game ban. These bans are applied even if the evasion attempt is unsuccessful. |
Exceptions |
There are no exemptions for evading or attempting to evade game bans. Antagonists who impersonate or take over a role which they are banned from to aid in their goals are not considered to be evading their role ban. |
Ban Types |
Role Ban - Also called a "job ban", this ban prevents your character from joining or late-joining a round as one or more jobs or roles. These are often used in response to problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. These bans do not mechanically prevent you from switching to the role during a round or acting as that role, but doing so is considered ban evasion. |
Game Ban - Also called a "server ban", this ban prevents you from connecting to all Wizard's Den servers. |
Ban Durations |
Temporary - Temporary bans will be lifted automatically after a certain amount of time. If they are a game ban, they will tell you how much time is remaining when you try to connect. |
Indefinite - These bans will only be removed on a successful appeal on the forums. Any ban which doesn't tell you when it expires and doesn't specify otherwise can be presumed to be an indefinite ban. |
Voucher - This is an indefinite ban which may only be appealed both with a successful appeal and which require a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server in order for the appeal to be considered. Voucher bans typically cannot be appealed for at least six months after being issued. Without a voucher, a player can only attempt to appeal a voucher ban once, and only if the ban was inappropriately placed. Voucher bans are typically only placed as a result of an unsuccessful appeal of an indefinite game ban by players with a history of bans and of causing issues. |
Permanent - This is a ban that is only appealable if the ban was inappropriately placed, including if the ban should not have been permanent. If the result of the appeal is that the ban was appropriately placed, the ban may not be appealed again and will not be lifted. These bans are extremely rare, but are applied to players who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed. |
THIS RULE IS ZERO-TOLERANCE
Only use English
Details |
Only English is permitted, both in-character and out-of-character. You must be fluent in English enough to be able to not cause game issues, and to be able to communicate with game admins when necessary. If a game admin does not feel that you are fluent enough in English, they may ban you. |
There are many servers that allow or focus on other languages. You are highly encouraged to play only on servers that allow languages you are fluent in. |
Do not exploit the game, use cheats, or macros
Candidate 1
Details |
The following are prohibited by this rule:
Both attempts and successful use are prohibited. |
Candidate 2
Details |
The following are prohibited by this rule:
Both attempts and successful use are prohibited. |
Details |
The rule applies even if the accounts are not used at the same time, including if the old account is abandoned. All accounts may be banned if this rule is violated. You are responsible for everything done on and with your account. You are just as responsible for actions taken by other people using your account as you would be had you taken the actions themselves. |
Switching to a new account |
If you lose access to an account, you must contact game admins on the forums notifying admins before using a new account to play. Creating a new account while your current account is banned will be considered ban evasion. |
Do not abuse or ignore admin help
Details |
Only use admin help (ahelp) for things requiring admin attention. If you ignore messages admins send to you via ahelp, or disconnect during an ahelp, you may be banned. If you urgently need to leave during an ahelp, you may do so but will likely need to continue the ahelp on the forums. Do not admin check, be hostile/aggressive, request events, or spam. IC methods of contacting admins, like prayers, faxes, red phones, and banana phones, should be used when there is not an issue. Admins are not always online, but all ahelps are automatically relayed to discord. |
Examples |
Appropriate uses of ahelp:
Inappropriate uses of ahelp:
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Don't threaten to ahelp other players
Details |
Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do once you after is to continue in-character. |
Examples |
You are a security officer and think someone who is causing a ton of problems for security is not an antag and is breaking the rules by doing so.
Good: Since you think they are breaking a rule, you ahelp them when you're able to. You continue in-character by arresting them for the crimes that they committed. Bad: You decide not to ahelp them. You kill them and tell them "you're lucky I didn't report you to the admins". Bad: Since you think they are breaking a rule, you ahelp them when you're able to. You arrest them for the crimes that they committed and tell them "I ahelped you so enjoy your ban". A mouse is using emotes to bypass speech restrictions. Good: You ahelp them then respond in-character by acting like you can't understand what the mouse is doing. Bad: You act as if your character understands what the mouse is saying, and you have a conversation with the mouse. |
Use realistic character names, and do not use names of famous people
Details |
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Conventions and Examples |
Names marked with a ❌ cannot be used by any species. Names with a ✅ can be used by any species on LRP.
Humans typically use the Firstname Lastname convention.
Dwarfs typically use either the human convention in a viking theme.
Lizards typically use the Verb-article-Noun convention.
Slimes typically have names that are onomonopia. A last name is optional.
Diona typically have calm, nature themed, Noun of Noun style names.
Mothmen typically use latin sounding names, or light themed names.
Arachnids typically use latin sounding names.
Usernames, objects, random characters, very "low effort" names, or otherwise implausible names are not permitted.
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Roleplay Rules
These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit.
MRP Amendment Rounds are not over until the game returns to the lobby. All of these rules apply fully whenever the game is not at the lobby unless it is in an exempt game mode. |
The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active.
Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel.
These roleplay rules do not apply to silicones. Silicones must follow Silicon Rules.
Role Types |
Non-antagonist - In most rounds, a majority of players will be non-antagonists. This is the "default" role, if the game doesn't tell you that you are one of the other roles defined here, then you are a non-antagonist. Overall, non-antagonists are intended to work towards a net positive effect on the round.
Solo Antagonist - Certain roles are intended to cause problems for the round or for non-antagonists. You are only a solo antagonist if the game clearly and explicitly tells you that you are a solo antagonist. Antagonists are exempt from many but not all roleplay rules. Team Antagonist - Team antagonists are like solo antagonists but they have other antagonists who they are expected to not hinder, and who they may be expected to help. You are only a team antagonist if the game clearly and explicitly tells you that you are a team antagonist. Free Agent - Certain roles are free to choose if they want to behave as an antagonist or as a non-antagonist, and may change their mind whenever they'd like. You are only free agent if the game clearly and explicitly tells you that you are a free agent. Silicon - Silicones have a set of laws that they must follow above all else except the server rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. |
Silicones must follow Silicon Rules
Roleplay a normal person
Details |
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Examples |
Things you should not do:
Things you could do instead:
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validhunting would go here, or maybe in escalation? Putting it in escalation might make a little less sense, but it would allow it to be excluded from antagonists more clearly. Role abandonment is another option, but it wouldn't make too much sense for roles like passenger. MRP stuff about acting in your role goes here
Don't interfere with arrivals
Details |
The arrivals station, the arrivals shuttle, at the area immediately around the arrivals shuttle at the station ("arrivals") are off-limits to antagonistic activity or damage (even to antagonists). Do not prevent people from safely arriving to the station. Do not cause people to die immediately after arriving at the station.
There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage. |
Examples |
Acceptable:
Against the rules:
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Don't be a dick
Details |
Antagonists are given significant leeway with regard to this rule. See the antagonist specific rules for more info.
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Examples |
Acceptable:
Against the rules:
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Is this fully covered by escalation rules?
Don't act like an antagonist unless the game tells you that you are one
Details |
Acting like an antagonist when you are not one is often referred to as "self-antagging" or being a "self-antag", both of these things are against the rules. You are not an antagonist unless the game tells you that you are an antagonist. Do not making yourself a major problem, annoyance, or disruption while not an antagonist. Do not willfully cooperate with known antagonists. Non-antagonists should typically either not have an overall effect on the round, or should have an overall positive effect on the round. |
Examples |
These examples assume that you are not an antagonist.
Acceptable:
Against the rules:
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Don't stall the round
As an antagonist, only be friendly to your team and don't work against your team
Details |
Do not take or enable antagonist roles that you do not want to play. Solo antagonists and team antagonists are intended to cause issues for non-antagonists or the station. Antagonists are not required to exclusively cause issues, but their net impact on non-antagonists or the station should generally be negative.
Do not cause issues for your own team as a team antagonist. |
Examples |
Acceptable:
Against the rules:
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As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives
Listen to your team leader
team antagonists + crew with heads. don't require perfect obedience, reasonable orders only. gl defining reasonable
Do not use information from outside the current round [Metagaming]
Details |
Rounds exist independently of each other and must be viewed from an in-character perspective. Changing characters in a round does not allow you to retain the prior character's memory.
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MRP Amendment New Life Rule is in effect, you remember all events up until you fall unconscious unless you enter a dead state. Being revived without cloning will return all your memories except for the events leading up to your death, being cloned will make your character forget everything that happened during the shift. |
Metashield + examples + move "Do not make assumptions about the round type" to metashield, or all of it, move it all to metashield.
Follow reasonable escalation
Details |
Antagonists are fully exempt from escalation rules. Non-antagonists who are in a conflict with antagonists are not exempt. Escalation should typically follow steps or a pattern of conflict types similar to:
All new conflicts should start at the first step. A player should not escalate a conflict across steps without some escalation from the other party involved in the conflict. Players can skip steps to match the level of escalation that the other person is at, but should almost always not skip steps other than that. Players who attempt to deescalate conflicts will be given more leniency in escalating if the other party continues to escalate despite the attempt at de-escalation. You do not have to try to deescalate conflicts, but someone who watches you over the entire round, or over multiple rounds, should not feel that your goal is generally to escalate conflicts. Escalation does not have to be directed at a specific player to enter them into a conflict. Nuclear operatives who are trying to destroy the station are considered to be at the permanently lethal level of conflict with all crew on the station. Someone who kills a station pet has started some degree of conflict with all crewmembers. Someone who kills a mouse that a chef was caring for has started some degree of conflict with that chef. You will be considered to be violating this rule if you escalate a conflict based on a poor or unreasonable assumption. Conflicts should almost never reach the "permanently lethal" stage. Conflicts should only reach this stage if the other party brought it to the stage, or if the same conflict escalated to the lethal stage multiple times in the round. If a party in the conflict goes into crit or dies, the party responsible should take them to get treatment or to security. For the conflict, this should be considered saving someone from dying and should deescalate the conflict. If the conflict is deescalated in this way, both parties need to re-escalate to lethal for the conflict to return to that stage. CE Note: Should include something that allows the crit/dead to immediately re-escalate if they were the victim and if they weren't brought to med/security Security can immediately escalate to non-lethal force if it is necessary to arrest someone. |
Example of Conflict Types |
Verbal:
Non-harmful:
Non-lethal:
Lethal:
Permanently lethal:
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Example Scenarios |
These examples assume that you are not an antagonist.
Acceptable:
Against the rules:
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Do not abandon your role
Details |
Do not join the round as a role that you don't intend to play. Do not enable antagonist roles that you don't intend to play. Abandoning a role includes not completing tasks that the role is expected to do, in addition to things like leaving the game. Members of command should almost all stay on the station until the emergency shuttle arrives. Enforcement of this rule is more strict for command and antagonist roles, and less strict for less important roles like passengers.
Violations of this rule typically result in temporary or indefinite role bans. We understand that you may need to leave round early or unexpectedly. If you are in an important role, you should notify command members or an admin via ahelp so that they know you are leaving. Space Station 14 is a game. Do not endanger the safety of yourself or others, and do not neglect important thing to avoid leaving a round early, even if you have to leave immediately without notifying anyone. Role bans for disconnecting are typically only applied if there is a pattern, and are almost always temporary. |
Examples |
Acceptable:
Against the rules:
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Do not pre-emptively rush for weapons and equipment [Powergaming]
Pending Total Rewrite (or merge into metashield?) |
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").
- A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."
- Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.
MRP Amendment When it comes down to the securing and lock down of areas and items Standard Operating Procedure is expected to be followed. |
- Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.
Set an example if playing command or security
Details |
All command and security roles are held to stricter interpretations of the rules.
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Why |
Members of command and security can often have a larger impact on the nature of the round than other players. For example, a captain who tries to bend or break the rules will often cause many others on the station to do the same. Memey station announcements from members of command also often result in the rest of the station acting the same way. When command and security members hold themselves to high standards, the rest of the station often naturally follows to a significant degree. |
Examples |
Acceptable:
Rule Violations:
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Command and Security must follow Space Law
Details |
All non-antagonist command and security roles must obey Space Law. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role |
Examples |
Roles that are included:
Roles that are not included:
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Cyborg, AI, and Silicon Rules
Pending Total Rewrite |
Cyborgs and AI (and other roles referred to as "silicon" roles) almost always have a set of laws attached to them. Your laws may at some point be changed by the crew or events outside of your control, so make sure you keep up with any of your law changes. The following specific rules apply to silicon roles and their laws:
- You must follow your laws to the best of your ability. If your laws become too confusing or contradictory, just prioritize the most-important laws first and worry about the lower ones later. You are not expected to always be 100% accurate in complex situations, but you should attempt to do your best.
- Silicons without any laws are free from any restrictions that would normally be placed by laws, but self-antagging rules still apply unless they are also antagonists.
- The order of your laws determines law priority in descending order (ex: law one is your most important law, two is the next important, and so on). Your laws must be interpreted in the order of priority. If a less-important law (lower on the list) conflicts with a more-important law (higher on the list), the more-important law takes priority. Definitions in laws can modify the interpretation of earlier laws, but conflicting definitions must be prioritized based on the importance of the law they're defined in.
Example If your first law is you may not cause harm to crewmembers, and your second law is to obey orders from crewmembers, a crewmember cannot order you to harm a crewmember. |
Example A fourth law can redefine the definition of a crewmember to be only a specific person, if no earlier law defines what a crewmember is. |
- Each individual silicon must remain consistent in their interpretations of laws through the round.
- Any silicon role not following their laws, or having laws that are a danger to the crew or station may be disabled or destroyed. Any silicon role posing a danger or disruption to the crew may be disabled or destroyed if there is no other reasonable and less severe way of dealing with them.
- Characters who are turned into cyborgs can remember their former lives, however they are still bound to their laws. This means if a traitor murdered you, then you get turned into a cyborg, you can't just go kill them for revenge if it would be outside of your laws. You CAN inform other crewmembers of your demise if doing such complies with your current laws.
- Everyone that the borg's HUD indicates have a job, including passenger, are considered "crewmembers" for the purpose of laws that refer to crewmembers. Borgs may not do anything to remove the indicator from someone, including removing their ID, but someone else removing a crewmember's ID is not crew harm.
- "Harm" is at minimum seen as physical violence or damage against someone or something. If the player wishes, they may choose to interpret psychological harm or similar aspects as harm as well, but should be consistent and universal for the remainder of the round in deciding to do so. Silicons should also strive to minimize harm where possible when your laws instruct you to prevent harm. If two actions are likely to cause harm via action or inaction, silicons will be expected to try and pursue the option with the least potential for harm, however silicons instructed to prevent harm are still forbidden from directly causing harm. You can take an action or not act in cases that might result in eventual harm if it minimizes harm, but you cannot do so if it results in immediate harm. Silicons should default to inaction if neither action nor inaction can prevent harm.
- When receiving orders or directives from crewmembers and with a law that instructs you must obey, conflicting orders typically defer the choice to the silicon player of which directive you choose to obey if they conflict (taking into account the priorities of your other laws).
MRP Amendment Players put into an MMI do not remember anything leading up to their death |
Example If a detained prisoner orders you to release them, but the Head of Security orders you to not release them, you should consider which course of action would cause less overall harm if your first law above "obeying orders" instructs you to "reduce harm". |
- Orders to silicons that are clearly unreasonable or obnoxious are a violation of the "Don't be a dick" rule. They can be ignored and can be ahelped.
Example Ordering a borg to say their laws every 5 seconds for the remainder of the shift, or to kill themselves for no reason are unreasonable orders that can be ignored. |
Department Specific Behavior Issues
Pending Total Rewrite |
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.
Command
- Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.
- Refusing to do your job or abandoning your position as a head of staff.
- Poor management or understanding of the jobs/roles within your department.
- Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).
- [Captain/HoP] Giving out all-access ID cards without very good reason.
- [Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).
- [HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.
- [CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.
Security
- Inappropriate or overly harsh brig times.
- Inability to safely effect an arrest.
- Attacking/beating cuffed prisoners without a very good reason.
- Inappropriate permabrigging or unauthorized executions.
- Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)
- Inappropriate use of lethal force.
- Neglecting to render aid or neglecting to intervene in criminal activity.
- Open use of contraband or syndicate equipment without very good reason.
- [Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.
- [Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.
- [Lawyer] Attempting to jailbreak prisoners.
Engineering
- Sabotaging/degrading power.
- Purposefully detonating the Anti-Matter Engine (AME).
- Purposefully causing the singularity to be released.
- Sabotaging/degrading atmospherics.
- Building off-station constructions or shuttles at detriment to the situation of the main station.
- Electrifying doors or machinery which poses a major hazard to the crew at large.
Medical
- [Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.
- [Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.
- Refusal to treat patients without a good reason.
- Sabotaging cloning/medical supplies.
- Mourging or otherwise inappropriate disposal of corpses that are still clonable.
Science
- Producing weapons or bombs for no purpose, especially if trying to use them on the public.
- Kidnapping other players for "science experiments."
- Detonating/locking down cyborgs or AI for no purpose
Cargo
- Cargonia or any variation thereof without admin approval.
- Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.
- Wasting budget by ordering large amounts of nonsense at detriment to the station
- Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station
Service
- [Chef] Gibbing clonable corpses or murdering/gibbing intruders.
- [Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.
- [Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.
- [Clown] Over-the-top grief which enters self-antag territory instead of being funny.
- [Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner
- [Chaplain] Making cults or attempting human sacrifice
Silicon
- Directly disobeying your laws
- Inability to comprehend law priority or poor overall judgement