User:Apologist/Chemicals

From Space Station 14 Wiki
Revision as of 02:11, 7 October 2023 by Apologist (talk | contribs) (Updating chemicals list)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Functional Chemicals

List of chemicals
Name Sources Effects Description
Amatoxin

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 12/u Poison damage
A deadly toxin found in some mushrooms, primarily fly amanita. Small dosages can be lethal.
Ambuzol
Produces Reactants
Ambuzol (4) Dylovene (1), Ammonia (1), Blood (2)
Condition Effect
>= 10u
Cure Zombie infection
A highly engineered substance able to halt the progression of a zombie infection.
Ambuzol plus
Produces Reactants
Blood (15), Ambuzol plus (5) Ambuzol (5), ZombieBlood (15)
Condition Effect
>= 5u
Cure and Innoculate against Zombie infection
Further engineered with the blood of the infected, inoculates the living against the infection.
Ammonia
Produces Reactants
Ammonia (4) Hydrogen (3), Nitrogen (1)
Condition Effect
None Deals 2/u Caustic damage
Arithrazine
Produces Reactants
Arithrazine (2) Hyronalin (1), Hydrogen (1)
Condition Effect
None Deals 1/u Brute damage
Heals 6/u Radiation damage
A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
Artifexium

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 4/u Caustic damage
A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
Barozine

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 1/u Heat damage
>= 30u
Deals 6/u Poison damage
>= 30u
Vomit reagents
None PressureImmunity (PressureImmunity)
None Stutter (StutteringAccent)
None Emote Scream
None barozine-effect-skin-burning

barozine-effect-muscle-contract

A potent chemical that prevents pressure damage. Causes extreme stress on the body. Commonly found in the form of space medipens.
Bicaridine
Produces Reactants
Bicaridine (2) Inaprovaline (1), Carbon (1)
Condition Effect
None Heals 4/u Brute damage
>= 15u
Deals 1/u Asphyxiation damage
Deals 3/u Poison damage
>= 30u
Vomit reagents
>= 15u
Jitter
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Bleach
Produces Reactants
Bleach (5) Table+salt (2), Space+cleaner (2), Oxygen (1)
Condition Effect
None Deals 4/u Poison damage
Deals 4/u Caustic damage
None generic-reagent-effect-burning-insides
None Emote Scream
Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
Bungotoxin

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 3.6/u Poison damage
A moderately slow-acting poison found within the pit of the bungo fruit.
Carbon dioxide

This reagent cannot be sourced by standard means.

Condition Effect
Plant
Plant
>= 0.5u
Deals 0.4/u Poison damage
You have genuinely no idea what this is.
Carpotoxin

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 8/u Poison damage
None generic-reagent-effect-burning-insides
A highly toxic reagent found in space carps. Causes a painful burning sensation.
Charcoal
Produces Reactants
Charcoal (1) Carbon (1), Ash (1)
Condition Effect
None Heals 2/u Poison damage
None Cleans bloodstream of chemicals at 6/u
A black, porous solid
Chloral hydrate
Produces Reactants
Chloral hydrate (1) Chlorine (3), Ethanol (1), Water (1)
Condition Effect
None Walk speed: 0.65x
Sprint speed: 0.65x
ChloralHydrate >= 15u
ForcedSleep (ForcedSleeping)
ChloralHydrate >= 20u
Deals 3/u Poison damage
A sedative and hypnotic chemical. Commonly used to put other people to sleep, whether they want to or not.
Chlorine

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 4/u Poison damage
A yellow-green gas which is toxic to humans.
Cognizine
Produces Reactants
Cognizine (1) Carpotoxin (1), Siderlac (1), Acetone (1)
Condition Effect
>= 5u
Make object sentient
A mysterious chemical which is able to make any non-sentient creature sentient.
Copper

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 0.2/u Poison damage
A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
Cryoxadone
Produces Reactants
Cryoxadone (3) Dexalin (1), Water (1), Oxygen (1)
Condition Effect
<= 150K
Heals 12/u Airloss damage
Heals 8/u Brute damage
Heals 12/u Burn damage
Heals 8/u Toxin damage
Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 150K.
Cryptobiolin
Produces Reactants
Cryptobiolin (3) Potassium (1), Oxygen (1), Sugar (1)
Condition Effect
None Stutter (ScrambledAccent)
None Drunk
Causes confusion and dizziness. This is essential to make Spaceacillin.
Dermaline
Produces Reactants
Dermaline (3) Kelotane (1), Oxygen (1), Phosphorus (1)
Condition Effect
None Heals 3/u Heat damage
Heals 3/u Shock damage
Heals 3/u Cold damage
>= 10u
Deals 2/u Asphyxiation damage
Deals 4/u Cold damage
>= 10u
Jitter
An advanced chemical that is more effective at treating burn damage than kelotane.
Desoxyephedrine
Produces Reactants
Desoxyephedrine (4) Ephedrine (1), Carbon (1), Iodine (1), Phosphorus (1)
Condition Effect
None Deals 1.5/u Poison damage
>= 30u
Deals 4/u Poison damage
Deals 4/u Asphyxiation damage
None Walk speed: 1.35x
Sprint speed: 1.35x
None Stutter (StutteringAccent)
None Stun for 3 seconds
None KnockedDown for 3 seconds
>= 20u
A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy.
Dexalin
Produces Reactants
Dexalin (3) Oxygen (2), Plasma (1, catalyst)
Condition Effect
None Heals 2/u Asphyxiation damage
Heals 1/u Bloodloss damage
>= 20u
Deals 6/u Asphyxiation damage
Deals 2/u Cold damage
Used for treating minor oxygen deprivation. A required reagent for dexalin plus.
Dexalin plus
Produces Reactants
Dexalin plus (3) Dexalin (1), Carbon (1), Iron (1)
Condition Effect
None Heals 7/u Asphyxiation damage
Heals 6/u Bloodloss damage
Lexorin >= 1u
Lexorin: -3
>= 25u
Deals 10/u Asphyxiation damage
Deals 6/u Cold damage
Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes lexorin out the blood stream.
Diethylamine
Produces Reactants
Diethylamine (2) Ammonia (1), Ethanol (1)
Condition Effect
None Deals 2/u Caustic damage
Diphenhydramine

This reagent cannot be sourced by standard means.

Condition Effect
None Histamine: -3
None Jitter for 3 seconds
None Heals 6/u Poison damage
Rapidly purges the body of histamine and reduces jitteriness.
Diphenylmethylamine
Produces Reactants
Diphenylmethylamine (3) Ethyloxyephedrine (1), Sodium+Carbonate (1), Coffee (1)
Condition Effect
>= 5u
None ethyloxyephedrine-effect-feeling-awake

ethyloxyephedrine-effect-clear-mind

A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
Doxarubixadone
Produces Reactants
Doxarubixadone (2) Cryoxadone (1), Unstable+mutagen (1)
Condition Effect
<= 150K
Heals 4/u Cellular damage
A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals.
Dylovene
Produces Reactants
Dylovene (3) Silicon (1), Nitrogen (1), Potassium (1)
Condition Effect
None Heals 2/u Poison damage
>= 20u
Deals 4/u Brute damage
>= 20u
Jitter
>= 20u
generic-reagent-effect-nauseous
>= 20u
Vomit reagents
>= 15u
Drunk
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Ephedrine
Produces Reactants
Ephedrine (4) Oil (1), Hydrogen (1), Sugar (1), Diethylamine (1)
Condition Effect
None Walk speed: 1.25x
Sprint speed: 1.25x
>= 20u
Deals 4/u Poison damage
Deals 4/u Asphyxiation damage
None Stun for 1 seconds
None KnockedDown for 1 seconds
None ephedrine-effect-tight-pain

ephedrine-effect-heart-pounds

>= 30u
A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
Epinephrine
Produces Reactants
Epinephrine (5) Phenol (1), Acetone (1), Oxygen (1), Chlorine (1), Hydrogen (1)

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
Critical
>= 0u <= 20u
Heals 1/u Brute damage
Heals 1/u Burn damage
Heals 6/u Asphyxiation damage
Heals 1/u Poison damage
>= 20u
Deals 2/u Asphyxiation damage
Deals 2/u Poison damage
None Lexorin: -2
Lexorin >= 1u
Epinephrine: -1
Lexorin >= 1u
Histamine: 4
None Stun for 0.75 seconds
None KnockedDown for 0.75 seconds
An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes lexorin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
Ethyloxyephedrine
Produces Reactants
Ethyloxyephedrine (2) Desoxyephedrine (1), Stellibinin (1)
Condition Effect
None Stutter (StutteringAccent)
>= 10u
None ethyloxyephedrine-effect-feeling-awake

ethyloxyephedrine-effect-clear-mind

A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy.
Ethylredoxrazine
Produces Reactants
Ethylredoxrazine (3) Oxygen (1), Dylovene (1), Carbon (1)
Condition Effect
None Drunk for 2 seconds
None Heals 1/u Poison damage
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
EZNutrient
Produces Reactants
EZNutrient (3) Nitrogen (1), Phosphorus (1), Potassium (1)
Condition Effect
Plant
Increases hunger by 0
Ferrochromic acid

This reagent cannot be sourced by standard means.

Condition Effect
None Reduces thirst by 1.5
None Deals 5/u Heat damage
Deals 2/u Caustic damage
A mildy corrosive solution, unable of causing severe danger unless ingested.
Fluorine

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 1/u Caustic damage
Deals 1/u Poison damage
A highly toxic pale yellow gas. Extremely reactive.
Fluorosulfuric acid
Produces Reactants
Fluorosulfuric acid (4) Fluorine (1), Hydrogen (1), Potassium (1), Sulfuric+acid (1)
Condition Effect
None Deals 16/u Caustic damage
None generic-reagent-effect-burning-insides
None Emote Scream
A highly corrosive chemical, capable of leaving quite a mark on your skin.
Frezon

This reagent cannot be sourced by standard means.

Condition Effect
Frezon >= 0.5u
Deals 0.02/u Cellular damage
Frezon >= 1u
SeeingRainbows (SeeingRainbows) for 5 seconds
Frezon >= 1u
Drunk
Frezon >= 0.5u
frezon-lungs-cold
Frezon >= 1u
frezon-euphoric
A highly effective coolant.. and hallucinogenic.
Heartbreaker toxin
Produces Reactants
Heartbreaker toxin (2) Dexalin+plus (1), Mindbreaker+toxin (1)
Condition Effect
None Deals 4/u Asphyxiation damage
A hallucinogenic compound derived from mindbreaker toxin. it blocks neurological signals to the respiratory system, causing asphyxiation.
Histamine

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 4/u Brute damage
>= 45u
Deals 4/u Brute damage
Deals 4/u Toxin damage
Deals 4/u Airloss damage
None histamine-effect-light-itchiness
>= 45u
histamine-effect-heavy-itchiness
A chemical caused by allergenics reacting with antibodies. Lethal at large quantities.
Honk

This reagent cannot be sourced by standard means.

Condition Effect
>= 1u
Animal
Deals 0.12/u Poison damage
A toxin found in bananium. Causes severe honking and internal bleeding, may also cause the patient to mutate.
Hyronalin
Produces Reactants
Hyronalin (2) Radium (1), Dylovene (1)
Condition Effect
None Heals 2/u Radiation damage
None Vomit reagents
>= 30u
Deals 4/u Heat damage
>= 30u
Jitter
A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomitting.
Impedrezene
Produces Reactants
Impedrezene (1) Mercury (1), Oxygen (1), Water (1)
Condition Effect
None Walk speed: 0.65x
Sprint speed: 0.65x
None Deals 4/u Poison damage
None SeeingRainbows (SeeingRainbows) for 10 seconds
None Vomit reagents
None Drunk
A narcotic that impedes one's ability by slowing down the higher brain cell functions.
Inaprovaline
Produces Reactants
Inaprovaline (3) Oxygen (1), Carbon (1), Sugar (1)
Condition Effect
Critical
Heals 10/u Asphyxiation damage
None Bleed -0.25
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
Ipecac
Produces Reactants
Ipecac (2) Potassium (1), Nitrogen (1), Ammonia (1)
Condition Effect
None Vomit reagents
A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
Iron

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None
A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Kelotane
Produces Reactants
Kelotane (2) Silicon (1), Carbon (1)
Condition Effect
None Heals 0.66/u Heat damage
Heals 0.66/u Shock damage
Heals 0.66/u Cold damage
>= 30u
Reduces thirst by 10
>= 25u
generic-reagent-effect-nauseous

generic-reagent-effect-thirsty generic-reagent-effect-parched

Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
Lead

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 1.2/u Poison damage
A slow-acting but incredibly lethal toxin found in steel, albiet in trace amounts. Tasteless.
Left4Zed
Produces Reactants
Left4Zed (1) EZNutrient (1), Radium (1, catalyst)
Condition Effect
Plant
Increases hunger by 0
Plant
Deals 2/u Poison damage
Leporazine
Produces Reactants
Leporazine (2) Silicon (1), Copper (1), Plasma (1, catalyst)
Condition Effect
None Heals 8/u Cold damage
<= 293.15K
Increases temperature by 100000K
>= 293.15K
Decreases temperature by 10000K
None leporazine-effect-temperature-adjusting
A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
Lexorin
Produces Reactants
Lexorin (2) Heartbreaker+toxin (1), Plasma (1)
Condition Effect
None Deals 14/u Airloss damage
A fast-acting chemical used to asphyxiate people rapidly. Dexalin, dexalin plus and epinephrine will filter it out, however.
Lipozine
Produces Reactants
Lipozine (3) Table+salt (1), Ethanol (1), Radium (1)
Condition Effect
None Reduces hunger by 1
A chemical that accelerates metabolism, causing the user to hunger faster.
Lithium

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 0.1/u Poison damage
None Emote Scream
None Emote Laugh
A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Mercury

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 2/u Poison damage
A silver metal which is liquid at room temperature. It's highly toxic to humans.
Miasma

This reagent cannot be sourced by standard means.

Condition Effect
Rat
Miasma >= 1u
Deals 0.5/u Poison damage
Rat
Miasma >= 0.8u
Vomit reagents
Miasma >= 0.25u
miasma-smell
Rat
Miasma >= 1u
Uh oh, stinky!
Mold

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 2/u Poison damage
A fungal growth, often found in dark, humid places or on expired bread. Will cause you to develop a disease if ingested.
Mute toxin
Produces Reactants
Mute toxin (2) Uranium (2), Water (1), Carbon (1)
Condition Effect
None Muted (Muted)
A thick chemical that coats the vocal cords, making the user unable to speak during metabolization.
Nitrogen

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 2/u Cold damage
Vox
Slime
Vox
Slime
A colorless, odorless unreactive gas. Highly stable.
Nitrous oxide

This reagent cannot be sourced by standard means.

Condition Effect
NitrousOxide >= 0.2u
Emote Laugh
NitrousOxide >= 0.2u
Emote Scream
NitrousOxide >= 0.5u
Slime
effect-sleepy
NitrousOxide >= 1u
Slime
Walk speed: 0.65x
Sprint speed: 0.65x
NitrousOxide >= 1.8u
Slime
ForcedSleep (ForcedSleeping) for 3 seconds
NitrousOxide >= 3.5u
Slime
Deals 0.5/u Poison damage
You know how everything seems funnier when you're tired? Well...
Nocturine

This reagent cannot be sourced by standard means.

Condition Effect
Nocturine >= 8u
ForcedSleep (ForcedSleeping)
A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town.
Norepinephric acid
Produces Reactants
Norepinephric acid (2) Uranium (2), Hydrogen (1), Oxygen (1)
Condition Effect
None generic-reagent-effect-burning-eyes

generic-reagent-effect-burning-eyes-a-bit generic-reagent-effect-tearing-up norepinephricacid-effect-eyelids norepinephricacid-effect-eyes-itch norepinephricacid-effect-vision-fade norepinephricacid-effect-vision-fail

>= 20u
norepinephricacid-effect-eye-disconnect

norepinephricacid-effect-eye-pain norepinephricacid-effect-darkness norepinephricacid-effect-blindness

>= 20u
TemporaryBlindness (TemporaryBlindness)
A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization.
Oculine
Produces Reactants
Oculine (4) Table+salt (1), Blood (1), Carbon (1), Hydrogen (1)
Condition Effect
A simple saline compound used to treat the eyes via ingestion.
Omnizine

This reagent cannot be sourced by standard means.

Condition Effect
None Heals 4/u Burn damage
Heals 4/u Toxin damage
Heals 4/u Airloss damage
Heals 4/u Brute damage
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
Oxygen

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
Human
Animal
Rat
Plant
Vox
An oxidizing, colorless gas.
Pax
Produces Reactants
Pax (3) Mindbreaker+toxin (1), Synaptizine (1), Water (1)
Condition Effect
None Pacified (Pacified)
A psychiatric chemical which prevents the patient from directly harming anyone.
PestKiller

This reagent cannot be sourced by standard means.

Condition Effect
Plant
Deals 6/u Poison damage
Phalanximine
Produces Reactants
Phalanximine (3) Hyronalin (1), Ethanol (1), Unstable+mutagen (1)
Condition Effect
None Heals 2/u Cellular damage
Deals 2/u Radiation damage
None Vomit reagents
An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning.
Phenol
Produces Reactants
Phenol (3) Oxygen (1), Hydrogen (1), Carbon (1)
Condition Effect
None Deals 2/u Caustic damage
Deals 4/u Poison damage
An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
PlantBGone
Produces Reactants
PlantBGone (5) Toxin (1), Water (4)
Condition Effect
Plant
Heals 8/u Poison damage
Deals 4/u Blunt damage
Deals 2/u Slash damage
Deals 2/u Piercing damage
Plasma

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 6/u Poison damage
None Inaprovaline: -2
None Deals 2/u Poison damage
Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
Polytrinic acid
Produces Reactants
Polytrinic acid (3) Sulfuric+acid (1), Plasma (1), Potassium (1)
Condition Effect
None Deals 22/u Caustic damage
None generic-reagent-effect-burning-insides
None Emote Scream
An extremely corrosive chemical substance. Severely burns anyone who comes directly into contact with it.
Pulped banana peel

This reagent cannot be sourced by standard means.

Condition Effect
None Bleed -0.5
Pulped banana peels have some effectiveness against bleeding.
RobustHarvest
Produces Reactants
RobustHarvest (1) EZNutrient (1), Sulfuric+acid (1, catalyst)
Condition Effect
Plant
Heals 4/u Poison damage
Heals 6/u Blunt damage
Heals 6/u Slash damage
Heals 6/u Piercing damage
Plant
>= 30u
Deals 2/u Asphyxiation damage
Deals 4/u Burn damage
Deals 2/u Poison damage
Plant
>= 80u
Polymorph into TreeMorph
Romerol

This reagent cannot be sourced by standard means.

Condition Effect
>= 5u
Cause Zombie infection
An otherworldly concoction able to bring the undead to life. If untreated, the effects are irreversible and will bring certain doom upon the station. Handle with care.
Saline
Produces Reactants
Saline (5) Water (4), Table+salt (1)
Condition Effect
None Increases thirst by 6
None
"A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
Siderlac
Produces Reactants
Siderlac (2) Aloe (1), Stellibinin (1)
Condition Effect
None Heals 10/u Caustic damage
A powerful anti-caustic medicine derived from plants.
Sigynate
Produces Reactants
Sigynate (4) Sodium+Carbonate (1), Kelotane (1), Water (1), Sugar (1)
Condition Effect
None Heals 6/u Caustic damage
>= 16u
Deals 4/u Heat damage
>= 20u
Jitter
>= 20u
generic-reagent-effect-nauseous
>= 30u
Vomit reagents
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Silicon

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 3/u Poison damage
A hard and brittle crystalline solid with a blue-grey color.
Space drugs
Produces Reactants
Space drugs (3) Mercury (1), Sugar (1), Lithium (1)
Condition Effect
None SeeingRainbows (SeeingRainbows) for 5 seconds
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Space glue
Produces Reactants
Space glue (2) Space+lube (1), Slime (1)
Condition Effect
None SeeingRainbows (SeeingRainbows) for 5 seconds
None Muted (Muted) for 5 seconds
Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor).
Stellibinin

This reagent cannot be sourced by standard means.

Condition Effect
None Heals 8/u Poison damage
Amatoxin >= 1u
Amatoxin: -3
A natual anti-toxin with particular effectiveness against amatoxin.
Stimulants

This reagent cannot be sourced by standard means.

Condition Effect
None Walk speed: 1.3x
Sprint speed: 1.3x
>= 80u
Deals 2/u Poison damage
None Stun for 3 seconds
None KnockedDown for 3 seconds
None StaminaModifier (StaminaModifier) for 3 seconds
None Increases hunger by 1
None Increases thirst by 1
Total Damage >= 70 <= 120
Heals 2/u Burn damage
Heals 2/u Brute damage
A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
Sulfur

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 0.2/u Caustic damage
A yellow, crystalline solid.
Sulfuric acid
Produces Reactants
Sulfuric acid (3) Hydrogen (1), Sulfur (1), Oxygen (2)
Condition Effect
None Deals 10/u Caustic damage
None generic-reagent-effect-burning-insides
None Emote Scream
A corrosive chemical. Keep away from your face.
Synaptizine
Produces Reactants
Synaptizine (3) Lithium (1), Sugar (1), Water (1)
Condition Effect
None Deals 6/u Poison damage
None Stun for 3 seconds
None KnockedDown for 3 seconds
None SeeingRainbows for 15 seconds
A toxic chemical that halves the duration of stuns and knockdowns.
Table salt
Produces Reactants
Table salt (2) Chlorine (1), Sodium (1)
Condition Effect
None Reduces thirst by 0.5
Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
THC

This reagent cannot be sourced by standard means.

Condition Effect
None SeeingRainbows (SeeingRainbows) for 16 seconds
The main psychoactive compound in cannabis.
THC oil

This reagent cannot be sourced by standard means.

Condition Effect
None SeeingRainbows (SeeingRainbows) for 16 seconds
Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than its natural form and can be used to numb chronic pain in patients.
The doctor's delight
Produces Reactants
The doctor's delight (6) Cream (2), JuiceLime (1), JuiceOrange (1), JuiceTomato (1), Tricordrazine (1)
Condition Effect
None Increases thirst by 2
None Reduces hunger by 2
None Ethanol: 0.05
None Heals 2/u Burn damage
Heals 2/u Brute damage
Heals 2/u Airloss damage
Heals 2/u Toxin damage
A gulp a day keeps the MediBot away. That's probably for the best.
Theobromine

This reagent cannot be sourced by standard means.

Condition Effect
>= 1u
Animal
Deals 0.8/u Poison damage
>= 3u
Animal
Vomit reagents
A bitter alkaloid of the cacao plant, commonly found in chocolate. Do not feed to animals.
Toxin

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 8/u Poison damage
An unsurprisingly toxic chemical. Available at an emagged chem dispenser.
Tranexamic acid
Produces Reactants
Tranexamic acid (3) Inaprovaline (1), Sulfuric+acid (1), Sugar (1)
Condition Effect
None Bleed -1.5
>= 15u
Deals 6/u Bloodloss damage
A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
Tricordrazine
Produces Reactants
Tricordrazine (2) Inaprovaline (1), Dylovene (1)
Condition Effect
Total Damage <= 50
Heals 2/u Brute damage
Heals 1/u Poison damage
Heals 0.66/u Heat damage
Heals 0.66/u Shock damage
Heals 0.66/u Cold damage
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
Tritium

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 6/u Radiation damage
None Deals 2/u Radiation damage
Radioactive space-magic pixie dust.
Ultravasculine
Produces Reactants
Ultravasculine (2) Histamine (2), Plasma (1, catalyst)

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
>= 0u <= 30u
Heals 6/u Toxin damage
Deals 1/u Brute damage
>= 30u
Heals 2/u Toxin damage
Deals 6/u Brute damage
Histamine >= 1u
Histamine: -1
Histamine >= 1u
Ultravasculine: 0.5
A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
Unstable mutagen
Produces Reactants
Unstable mutagen (3) Radium (1), Phosphorus (1), Chlorine (1)
Condition Effect
None Deals 6/u Radiation damage
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
Uranium

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 4/u Radiation damage
A grey metallic chemical element in the actinide series, weakly radioactive.
Vent crud

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 4/u Poison damage
A jet black substance found in poorly maintained ventilation systems. Can cause vent cough.
WeedKiller

This reagent cannot be sourced by standard means.

Condition Effect
Plant
Deals 8/u Poison damage

Non-functional Chemicals

List of chemicals
Name Sources Description
Acetone
Produces Reactants
Acetone (2) Oil (1), WeldingFuel (1), Oxygen (1)
A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
Aluminium

This reagent can be dispensed from a Chemical Dispenser.

A silver, soft, non-magnetic, and ductile metal.
Ash

This reagent cannot be sourced by standard means.

A light grey powdery residue
Carbon

This reagent can be dispensed from a Chemical Dispenser.

A black, crystalline solid.
Gold

This reagent cannot be sourced by standard means.

Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
Hydrogen

This reagent can be dispensed from a Chemical Dispenser.

A light, flammable gas.
Iodine

This reagent can be dispensed from a Chemical Dispenser.

Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
Mindbreaker toxin
Produces Reactants
Mindbreaker toxin (3) Silicon (1), Hydrogen (1), Dylovene (1)
A potent hallucinogenic compound that is formerly known as LSD.
Nicotine

This reagent cannot be sourced by standard means.

Dangerous and highly addictive, but that's what the propaganda says.
Oil
Produces Reactants
Oil (3) WeldingFuel (1), Carbon (1), Hydrogen (1)
Used by chefs to cook.
Phosphorus

This reagent can be dispensed from a Chemical Dispenser.

A reactive metal used in pyrotechnics and weapons.
Potassium

This reagent can be dispensed from a Chemical Dispenser.

A soft, shiny grey metal. Even more reactive than lithium.
Radium

This reagent can be dispensed from a Chemical Dispenser.

A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
Silver

This reagent cannot be sourced by standard means.

A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
Sodium

This reagent can be dispensed from a Chemical Dispenser.

A silvery-white alkali metal. Highly reactive in its pure form.
Sodium Carbonate
Produces Reactants
Sodium Carbonate (4) Ammonia (1), Table+salt (1), Carbon (1), Oxygen (1)
A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash.
Space cleaner
Produces Reactants
Space cleaner (2) Ammonia (1), Water (1)
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space lube
Produces Reactants
Space lube (3) Water (1), Silicon (1), Oxygen (1)
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip).
Zinc

This reagent cannot be sourced by standard means.

A silvery, brittle metal, often used in batteries to carry charge.