Name |
Sources |
Effects |
Description
|
Amatoxin |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 12/u Poison damage
|
|
A deadly toxin found in some mushrooms, primarily fly amanita. Small dosages can be lethal.
|
Ambuzol |
|
Condition |
Effect
|
>= 10u
|
Cure Zombie infection
|
|
A highly engineered substance able to halt the progression of a zombie infection.
|
Ambuzol plus |
Produces |
Reactants
|
Blood (15), Ambuzol plus (5) |
Ambuzol (5), ZombieBlood (15)
|
|
Condition |
Effect
|
>= 5u
|
Cure and Innoculate against Zombie infection
|
|
Further engineered with the blood of the infected, inoculates the living against the infection.
|
Ammonia |
|
Condition |
Effect
|
None
|
Deals 2/u Caustic damage
|
|
|
Arithrazine |
|
Condition |
Effect
|
None
|
Deals 1/u Brute damage Heals 6/u Radiation damage
|
|
A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
|
Artifexium |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 4/u Caustic damage
|
|
A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
|
Barozine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 1/u Heat damage
|
>= 30u
|
Deals 6/u Poison damage
|
>= 30u
|
Vomit reagents
|
None
|
PressureImmunity (PressureImmunity)
|
None
|
Stutter (StutteringAccent)
|
None
|
Emote Scream
|
None
|
barozine-effect-skin-burning
barozine-effect-muscle-contract
|
|
A potent chemical that prevents pressure damage. Causes extreme stress on the body. Commonly found in the form of space medipens.
|
Bicaridine |
|
Condition |
Effect
|
None
|
Heals 4/u Brute damage
|
>= 15u
|
Deals 1/u Asphyxiation damage Deals 3/u Poison damage
|
>= 30u
|
Vomit reagents
|
>= 15u
|
Jitter
|
|
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
|
Bleach |
|
Condition |
Effect
|
None
|
Deals 4/u Poison damage Deals 4/u Caustic damage
|
None
|
generic-reagent-effect-burning-insides
|
None
|
Emote Scream
|
|
Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested.
|
Bungotoxin |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 3.6/u Poison damage
|
|
A moderately slow-acting poison found within the pit of the bungo fruit.
|
Carbon dioxide |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
Plant
|
|
Plant >= 0.5u
|
Deals 0.4/u Poison damage
|
|
You have genuinely no idea what this is.
|
Carpotoxin |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 8/u Poison damage
|
None
|
generic-reagent-effect-burning-insides
|
|
A highly toxic reagent found in space carps. Causes a painful burning sensation.
|
Charcoal |
Produces |
Reactants
|
Charcoal (1) |
Carbon (1), Ash (1)
|
|
Condition |
Effect
|
None
|
Heals 2/u Poison damage
|
None
|
Cleans bloodstream of chemicals at 6/u
|
|
A black, porous solid
|
Chloral hydrate |
Produces |
Reactants
|
Chloral hydrate (1) |
Chlorine (3), Ethanol (1), Water (1)
|
|
Condition |
Effect
|
None
|
Walk speed: 0.65x Sprint speed: 0.65x
|
ChloralHydrate >= 15u
|
ForcedSleep (ForcedSleeping)
|
ChloralHydrate >= 20u
|
Deals 3/u Poison damage
|
|
A sedative and hypnotic chemical. Commonly used to put other people to sleep, whether they want to or not.
|
Chlorine |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 4/u Poison damage
|
|
A yellow-green gas which is toxic to humans.
|
Cognizine |
|
Condition |
Effect
|
>= 5u
|
Make object sentient
|
|
A mysterious chemical which is able to make any non-sentient creature sentient.
|
Copper |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 0.2/u Poison damage
|
|
A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
|
Cryoxadone |
Produces |
Reactants
|
Cryoxadone (3) |
Dexalin (1), Water (1), Oxygen (1)
|
|
Condition |
Effect
|
<= 150K
|
Heals 12/u Airloss damage Heals 8/u Brute damage Heals 12/u Burn damage Heals 8/u Toxin damage
|
|
Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 150K.
|
Cryptobiolin |
|
Condition |
Effect
|
None
|
Stutter (ScrambledAccent)
|
None
|
Drunk
|
|
Causes confusion and dizziness. This is essential to make Spaceacillin.
|
Dermaline |
|
Condition |
Effect
|
None
|
Heals 3/u Heat damage Heals 3/u Shock damage Heals 3/u Cold damage
|
>= 10u
|
Deals 2/u Asphyxiation damage Deals 4/u Cold damage
|
>= 10u
|
Jitter
|
|
An advanced chemical that is more effective at treating burn damage than kelotane.
|
Desoxyephedrine |
|
Condition |
Effect
|
None
|
Deals 1.5/u Poison damage
|
>= 30u
|
Deals 4/u Poison damage Deals 4/u Asphyxiation damage
|
None
|
Walk speed: 1.35x Sprint speed: 1.35x
|
None
|
Stutter (StutteringAccent)
|
None
|
Stun for 3 seconds
|
None
|
KnockedDown for 3 seconds
|
>= 20u
|
|
|
A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy.
|
Dexalin |
Produces |
Reactants
|
Dexalin (3) |
Oxygen (2), Plasma (1, catalyst)
|
|
Condition |
Effect
|
None
|
Heals 2/u Asphyxiation damage Heals 1/u Bloodloss damage
|
>= 20u
|
Deals 6/u Asphyxiation damage Deals 2/u Cold damage
|
|
Used for treating minor oxygen deprivation. A required reagent for dexalin plus.
|
Dexalin plus |
|
Condition |
Effect
|
None
|
Heals 7/u Asphyxiation damage Heals 6/u Bloodloss damage
|
Lexorin >= 1u
|
Lexorin: -3
|
>= 25u
|
Deals 10/u Asphyxiation damage Deals 6/u Cold damage
|
|
Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes lexorin out the blood stream.
|
Diethylamine |
|
Condition |
Effect
|
None
|
Deals 2/u Caustic damage
|
|
|
Diphenhydramine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Histamine: -3
|
None
|
Jitter for 3 seconds
|
None
|
Heals 6/u Poison damage
|
|
Rapidly purges the body of histamine and reduces jitteriness.
|
Diphenylmethylamine |
|
Condition |
Effect
|
>= 5u
|
|
None
|
ethyloxyephedrine-effect-feeling-awake
ethyloxyephedrine-effect-clear-mind
|
|
A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
|
Doxarubixadone |
|
Condition |
Effect
|
<= 150K
|
Heals 4/u Cellular damage
|
|
A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals.
|
Dylovene |
|
Condition |
Effect
|
None
|
Heals 2/u Poison damage
|
>= 20u
|
Deals 4/u Brute damage
|
>= 20u
|
Jitter
|
>= 20u
|
generic-reagent-effect-nauseous
|
>= 20u
|
Vomit reagents
|
>= 15u
|
Drunk
|
|
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
|
Ephedrine |
|
Condition |
Effect
|
None
|
Walk speed: 1.25x Sprint speed: 1.25x
|
>= 20u
|
Deals 4/u Poison damage Deals 4/u Asphyxiation damage
|
None
|
Stun for 1 seconds
|
None
|
KnockedDown for 1 seconds
|
None
|
ephedrine-effect-tight-pain
ephedrine-effect-heart-pounds
|
>= 30u
|
|
|
A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
|
Epinephrine |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
Critical >= 0u <= 20u
|
Heals 1/u Brute damage Heals 1/u Burn damage Heals 6/u Asphyxiation damage Heals 1/u Poison damage
|
>= 20u
|
Deals 2/u Asphyxiation damage Deals 2/u Poison damage
|
None
|
Lexorin: -2
|
Lexorin >= 1u
|
Epinephrine: -1
|
Lexorin >= 1u
|
Histamine: 4
|
None
|
Stun for 0.75 seconds
|
None
|
KnockedDown for 0.75 seconds
|
|
An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes lexorin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
|
Ethyloxyephedrine |
|
Condition |
Effect
|
None
|
Stutter (StutteringAccent)
|
>= 10u
|
|
None
|
ethyloxyephedrine-effect-feeling-awake
ethyloxyephedrine-effect-clear-mind
|
|
A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy.
|
Ethylredoxrazine |
|
Condition |
Effect
|
None
|
Drunk for 2 seconds
|
None
|
Heals 1/u Poison damage
|
|
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
|
EZNutrient |
|
Condition |
Effect
|
Plant
|
Increases hunger by 0
|
|
|
Ferrochromic acid |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Reduces thirst by 1.5
|
None
|
Deals 5/u Heat damage Deals 2/u Caustic damage
|
|
A mildy corrosive solution, unable of causing severe danger unless ingested.
|
Fluorine |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 1/u Caustic damage Deals 1/u Poison damage
|
|
A highly toxic pale yellow gas. Extremely reactive.
|
Fluorosulfuric acid |
|
Condition |
Effect
|
None
|
Deals 16/u Caustic damage
|
None
|
generic-reagent-effect-burning-insides
|
None
|
Emote Scream
|
|
A highly corrosive chemical, capable of leaving quite a mark on your skin.
|
Frezon |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
Frezon >= 0.5u
|
Deals 0.02/u Cellular damage
|
Frezon >= 1u
|
SeeingRainbows (SeeingRainbows) for 5 seconds
|
Frezon >= 1u
|
Drunk
|
Frezon >= 0.5u
|
frezon-lungs-cold
|
Frezon >= 1u
|
frezon-euphoric
|
|
A highly effective coolant.. and hallucinogenic.
|
Heartbreaker toxin |
|
Condition |
Effect
|
None
|
Deals 4/u Asphyxiation damage
|
|
A hallucinogenic compound derived from mindbreaker toxin. it blocks neurological signals to the respiratory system, causing asphyxiation.
|
Histamine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 4/u Brute damage
|
>= 45u
|
Deals 4/u Brute damage Deals 4/u Toxin damage Deals 4/u Airloss damage
|
None
|
histamine-effect-light-itchiness
|
>= 45u
|
histamine-effect-heavy-itchiness
|
|
A chemical caused by allergenics reacting with antibodies. Lethal at large quantities.
|
Honk |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
>= 1u Animal
|
Deals 0.12/u Poison damage
|
|
A toxin found in bananium. Causes severe honking and internal bleeding, may also cause the patient to mutate.
|
Hyronalin |
|
Condition |
Effect
|
None
|
Heals 2/u Radiation damage
|
None
|
Vomit reagents
|
>= 30u
|
Deals 4/u Heat damage
|
>= 30u
|
Jitter
|
|
A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomitting.
|
Impedrezene |
Produces |
Reactants
|
Impedrezene (1) |
Mercury (1), Oxygen (1), Water (1)
|
|
Condition |
Effect
|
None
|
Walk speed: 0.65x Sprint speed: 0.65x
|
None
|
Deals 4/u Poison damage
|
None
|
SeeingRainbows (SeeingRainbows) for 10 seconds
|
None
|
Vomit reagents
|
None
|
Drunk
|
|
A narcotic that impedes one's ability by slowing down the higher brain cell functions.
|
Inaprovaline |
Produces |
Reactants
|
Inaprovaline (3) |
Oxygen (1), Carbon (1), Sugar (1)
|
|
Condition |
Effect
|
Critical
|
Heals 10/u Asphyxiation damage
|
None
|
Bleed -0.25
|
|
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
|
Ipecac |
|
Condition |
Effect
|
None
|
Vomit reagents
|
|
A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
|
Iron |
This reagent can be dispensed from a Chemical Dispenser.
|
|
A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
|
Kelotane |
|
Condition |
Effect
|
None
|
Heals 0.66/u Heat damage Heals 0.66/u Shock damage Heals 0.66/u Cold damage
|
>= 30u
|
Reduces thirst by 10
|
>= 25u
|
generic-reagent-effect-nauseous
generic-reagent-effect-thirsty
generic-reagent-effect-parched
|
|
Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
|
Lead |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 1.2/u Poison damage
|
|
A slow-acting but incredibly lethal toxin found in steel, albiet in trace amounts. Tasteless.
|
Left4Zed |
|
Condition |
Effect
|
Plant
|
Increases hunger by 0
|
Plant
|
Deals 2/u Poison damage
|
|
|
Leporazine |
|
Condition |
Effect
|
None
|
Heals 8/u Cold damage
|
<= 293.15K
|
Increases temperature by 100000K
|
>= 293.15K
|
Decreases temperature by 10000K
|
None
|
leporazine-effect-temperature-adjusting
|
|
A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
|
Lexorin |
|
Condition |
Effect
|
None
|
Deals 14/u Airloss damage
|
|
A fast-acting chemical used to asphyxiate people rapidly. Dexalin, dexalin plus and epinephrine will filter it out, however.
|
Lipozine |
|
Condition |
Effect
|
None
|
Reduces hunger by 1
|
|
A chemical that accelerates metabolism, causing the user to hunger faster.
|
Lithium |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 0.1/u Poison damage
|
None
|
Emote Scream
|
None
|
Emote Laugh
|
|
A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
|
Mercury |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 2/u Poison damage
|
|
A silver metal which is liquid at room temperature. It's highly toxic to humans.
|
Miasma |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
Rat Miasma >= 1u
|
Deals 0.5/u Poison damage
|
Rat Miasma >= 0.8u
|
Vomit reagents
|
Miasma >= 0.25u
|
miasma-smell
|
Rat Miasma >= 1u
|
|
|
Uh oh, stinky!
|
Mold |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 2/u Poison damage
|
|
A fungal growth, often found in dark, humid places or on expired bread. Will cause you to develop a disease if ingested.
|
Mute toxin |
Produces |
Reactants
|
Mute toxin (2) |
Uranium (2), Water (1), Carbon (1)
|
|
Condition |
Effect
|
None
|
Muted (Muted)
|
|
A thick chemical that coats the vocal cords, making the user unable to speak during metabolization.
|
Nitrogen |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 2/u Cold damage
|
Vox
|
|
Slime
|
|
Vox
|
|
Slime
|
|
|
A colorless, odorless unreactive gas. Highly stable.
|
Nitrous oxide |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
NitrousOxide >= 0.2u
|
Emote Laugh
|
NitrousOxide >= 0.2u
|
Emote Scream
|
NitrousOxide >= 0.5u Slime
|
effect-sleepy
|
NitrousOxide >= 1u Slime
|
Walk speed: 0.65x Sprint speed: 0.65x
|
NitrousOxide >= 1.8u Slime
|
ForcedSleep (ForcedSleeping) for 3 seconds
|
NitrousOxide >= 3.5u Slime
|
Deals 0.5/u Poison damage
|
|
You know how everything seems funnier when you're tired? Well...
|
Nocturine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
Nocturine >= 8u
|
ForcedSleep (ForcedSleeping)
|
|
A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town.
|
Norepinephric acid |
|
Condition |
Effect
|
None
|
generic-reagent-effect-burning-eyes
generic-reagent-effect-burning-eyes-a-bit
generic-reagent-effect-tearing-up
norepinephricacid-effect-eyelids
norepinephricacid-effect-eyes-itch
norepinephricacid-effect-vision-fade
norepinephricacid-effect-vision-fail
|
>= 20u
|
norepinephricacid-effect-eye-disconnect
norepinephricacid-effect-eye-pain
norepinephricacid-effect-darkness
norepinephricacid-effect-blindness
|
>= 20u
|
TemporaryBlindness (TemporaryBlindness)
|
|
A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization.
|
Oculine |
|
|
A simple saline compound used to treat the eyes via ingestion.
|
Omnizine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Heals 4/u Burn damage Heals 4/u Toxin damage Heals 4/u Airloss damage Heals 4/u Brute damage
|
|
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
|
Oxygen |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
Human
|
|
Animal
|
|
Rat
|
|
Plant
|
|
Vox
|
|
|
An oxidizing, colorless gas.
|
Pax |
|
Condition |
Effect
|
None
|
Pacified (Pacified)
|
|
A psychiatric chemical which prevents the patient from directly harming anyone.
|
PestKiller |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
Plant
|
Deals 6/u Poison damage
|
|
|
Phalanximine |
|
Condition |
Effect
|
None
|
Heals 2/u Cellular damage Deals 2/u Radiation damage
|
None
|
Vomit reagents
|
|
An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning.
|
Phenol |
|
Condition |
Effect
|
None
|
Deals 2/u Caustic damage Deals 4/u Poison damage
|
|
An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
|
PlantBGone |
Produces |
Reactants
|
PlantBGone (5) |
Toxin (1), Water (4)
|
|
Condition |
Effect
|
Plant
|
Heals 8/u Poison damage Deals 4/u Blunt damage Deals 2/u Slash damage Deals 2/u Piercing damage
|
|
|
Plasma |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 6/u Poison damage
|
None
|
Inaprovaline: -2
|
None
|
Deals 2/u Poison damage
|
|
Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
|
Polytrinic acid |
|
Condition |
Effect
|
None
|
Deals 22/u Caustic damage
|
None
|
generic-reagent-effect-burning-insides
|
None
|
Emote Scream
|
|
An extremely corrosive chemical substance. Severely burns anyone who comes directly into contact with it.
|
Pulped banana peel |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Bleed -0.5
|
|
Pulped banana peels have some effectiveness against bleeding.
|
RobustHarvest |
|
Condition |
Effect
|
Plant
|
Heals 4/u Poison damage Heals 6/u Blunt damage Heals 6/u Slash damage Heals 6/u Piercing damage
|
Plant >= 30u
|
Deals 2/u Asphyxiation damage Deals 4/u Burn damage Deals 2/u Poison damage
|
Plant >= 80u
|
Polymorph into TreeMorph
|
|
|
Romerol |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
>= 5u
|
Cause Zombie infection
|
|
An otherworldly concoction able to bring the undead to life. If untreated, the effects are irreversible and will bring certain doom upon the station. Handle with care.
|
Saline |
Produces |
Reactants
|
Saline (5) |
Water (4), Table+salt (1)
|
|
Condition |
Effect
|
None
|
Increases thirst by 6
|
None
|
|
|
"A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
|
Siderlac |
|
Condition |
Effect
|
None
|
Heals 10/u Caustic damage
|
|
A powerful anti-caustic medicine derived from plants.
|
Sigynate |
|
Condition |
Effect
|
None
|
Heals 6/u Caustic damage
|
>= 16u
|
Deals 4/u Heat damage
|
>= 20u
|
Jitter
|
>= 20u
|
generic-reagent-effect-nauseous
|
>= 30u
|
Vomit reagents
|
|
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
|
Silicon |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 3/u Poison damage
|
|
A hard and brittle crystalline solid with a blue-grey color.
|
Space drugs |
Produces |
Reactants
|
Space drugs (3) |
Mercury (1), Sugar (1), Lithium (1)
|
|
Condition |
Effect
|
None
|
SeeingRainbows (SeeingRainbows) for 5 seconds
|
|
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
|
Space glue |
Produces |
Reactants
|
Space glue (2) |
Space+lube (1), Slime (1)
|
|
Condition |
Effect
|
None
|
SeeingRainbows (SeeingRainbows) for 5 seconds
|
None
|
Muted (Muted) for 5 seconds
|
|
Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor).
|
Stellibinin |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Heals 8/u Poison damage
|
Amatoxin >= 1u
|
Amatoxin: -3
|
|
A natual anti-toxin with particular effectiveness against amatoxin.
|
Stimulants |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Walk speed: 1.3x Sprint speed: 1.3x
|
>= 80u
|
Deals 2/u Poison damage
|
None
|
Stun for 3 seconds
|
None
|
KnockedDown for 3 seconds
|
None
|
StaminaModifier (StaminaModifier) for 3 seconds
|
None
|
Increases hunger by 1
|
None
|
Increases thirst by 1
|
Total Damage >= 70 <= 120
|
Heals 2/u Burn damage Heals 2/u Brute damage
|
|
A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
|
Sulfur |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 0.2/u Caustic damage
|
|
A yellow, crystalline solid.
|
Sulfuric acid |
|
Condition |
Effect
|
None
|
Deals 10/u Caustic damage
|
None
|
generic-reagent-effect-burning-insides
|
None
|
Emote Scream
|
|
A corrosive chemical. Keep away from your face.
|
Synaptizine |
Produces |
Reactants
|
Synaptizine (3) |
Lithium (1), Sugar (1), Water (1)
|
|
Condition |
Effect
|
None
|
Deals 6/u Poison damage
|
None
|
Stun for 3 seconds
|
None
|
KnockedDown for 3 seconds
|
None
|
SeeingRainbows for 15 seconds
|
|
A toxic chemical that halves the duration of stuns and knockdowns.
|
Table salt |
|
Condition |
Effect
|
None
|
Reduces thirst by 0.5
|
|
Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly.
|
THC |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
SeeingRainbows (SeeingRainbows) for 16 seconds
|
|
The main psychoactive compound in cannabis.
|
THC oil |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
SeeingRainbows (SeeingRainbows) for 16 seconds
|
|
Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than its natural form and can be used to numb chronic pain in patients.
|
The doctor's delight |
Produces |
Reactants
|
The doctor's delight (6) |
Cream (2), JuiceLime (1), JuiceOrange (1), JuiceTomato (1), Tricordrazine (1)
|
|
Condition |
Effect
|
None
|
Increases thirst by 2
|
None
|
Reduces hunger by 2
|
None
|
Ethanol: 0.05
|
None
|
Heals 2/u Burn damage Heals 2/u Brute damage Heals 2/u Airloss damage Heals 2/u Toxin damage
|
|
A gulp a day keeps the MediBot away. That's probably for the best.
|
Theobromine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
>= 1u Animal
|
Deals 0.8/u Poison damage
|
>= 3u Animal
|
Vomit reagents
|
|
A bitter alkaloid of the cacao plant, commonly found in chocolate. Do not feed to animals.
|
Toxin |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 8/u Poison damage
|
|
An unsurprisingly toxic chemical. Available at an emagged chem dispenser.
|
Tranexamic acid |
|
Condition |
Effect
|
None
|
Bleed -1.5
|
>= 15u
|
Deals 6/u Bloodloss damage
|
|
A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
|
Tricordrazine |
|
Condition |
Effect
|
Total Damage <= 50
|
Heals 2/u Brute damage Heals 1/u Poison damage Heals 0.66/u Heat damage Heals 0.66/u Shock damage Heals 0.66/u Cold damage
|
|
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
|
Tritium |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 6/u Radiation damage
|
None
|
Deals 2/u Radiation damage
|
|
Radioactive space-magic pixie dust.
|
Ultravasculine |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
>= 0u <= 30u
|
Heals 6/u Toxin damage Deals 1/u Brute damage
|
>= 30u
|
Heals 2/u Toxin damage Deals 6/u Brute damage
|
Histamine >= 1u
|
Histamine: -1
|
Histamine >= 1u
|
Ultravasculine: 0.5
|
|
A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
|
Unstable mutagen |
|
Condition |
Effect
|
None
|
Deals 6/u Radiation damage
|
|
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
|
Uranium |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 4/u Radiation damage
|
|
A grey metallic chemical element in the actinide series, weakly radioactive.
|
Vent crud |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 4/u Poison damage
|
|
A jet black substance found in poorly maintained ventilation systems. Can cause vent cough.
|
WeedKiller |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
Plant
|
Deals 8/u Poison damage
|
|
|