Name |
Sources |
Effects |
Description
|
Acetone |
Produces |
Reactants
|
Acetone (2) |
Oil (1), WeldingFuel (1), Oxygen (1)
|
|
This reagent has no effects.
|
A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
|
Aluminium |
This reagent can be dispensed from a Chemical Dispenser.
|
This reagent has no effects.
|
A silver, soft, non-magnetic, and ductile metal.
|
Ambuzol |
Produces |
Reactants
|
Ambuzol (4) |
Dylovene (1), Ammonia (1), Blood (2)
|
|
Condition |
Effect
|
>= 10u
|
Cure Zombie infection
|
|
A highly engineered substance able to halt the progression of a zombie infection.
|
Ambuzol plus |
Produces |
Reactants
|
Blood (15), Ambuzol plus (5) |
Ambuzol (5), ZombieBlood (15)
|
|
Condition |
Effect
|
>= 5u
|
Cure and Innoculate against Zombie infection
|
|
Further engineered with the blood of the infected, inoculates the living against the infection.
|
Arithrazine |
|
Condition |
Effect
|
None
|
Deals 0.5/u Brute damage
Heals 3/u Radiation damage
|
|
A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
|
Artifexium |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 2/u Caustic damage
|
|
A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
|
Ash |
This reagent cannot be sourced by standard means.
|
This reagent has no effects.
|
A light grey powdery residue
|
Barozine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 0.5/u Heat damage
|
>= 30u
|
Deals 3/u Poison damage
|
>= 30u
|
Vomit reagents
|
None
|
PressureImmunity (PressureImmunity)
|
None
|
Stutter (StutteringAccent)
|
None
|
Emote Scream
|
None
|
barozine-effect-skin-burning
barozine-effect-muscle-contract
|
|
A potent chemical that prevents pressure damage. Causes extreme stress on the body. Commonly found in the form of space medipens.
|
Bicaridine |
|
Condition |
Effect
|
None
|
Heals 2/u Brute damage
|
>= 15u
|
Deals 0.5/u Asphyxiation damage
Deals 1.5/u Poison damage
|
>= 30u
|
Vomit reagents
|
>= 15u
|
Jitter
|
|
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
|
Carbon |
This reagent can be dispensed from a Chemical Dispenser.
|
This reagent has no effects.
|
A black, crystalline solid.
|
Charcoal |
Produces |
Reactants
|
Charcoal (1) |
Carbon (1), Ash (1)
|
|
Condition |
Effect
|
None
|
Heals 1/u Poison damage
|
None
|
|
|
A black, porous solid
|
Chlorine |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 2/u Poison damage
|
|
A yellow-green gas which is toxic to humans.
|
Cognizine |
|
Condition |
Effect
|
>= 5u
|
Make object sentient
|
|
A mysterious chemical which is able to make any non-sentient creature sentient.
|
Copper |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 0.1/u Poison damage
|
|
A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
|
Cryoxadone |
Produces |
Reactants
|
Cryoxadone (3) |
Dexalin (1), Water (1), Oxygen (1)
|
|
Condition |
Effect
|
<= 150K
|
Heals 6/u Airloss damage
Heals 4/u Brute damage
Heals 6/u Burn damage
Heals 4/u Toxin damage
|
|
Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 150K.
|
Cryptobiolin |
Produces |
Reactants
|
Cryptobiolin (3) |
Potassium (1), Oxygen (1), Sugar (1)
|
|
Condition |
Effect
|
None
|
Stutter (ScrambledAccent)
|
None
|
Drunk
|
|
Causes confusion and dizziness. This is essential to make Spaceacillin.
|
Dermaline |
|
Condition |
Effect
|
None
|
Heals 1.5/u Heat damage
Heals 1.5/u Shock damage
Heals 1.5/u Cold damage
|
>= 10u
|
Deals 1/u Asphyxiation damage
Deals 2/u Cold damage
|
>= 10u
|
Jitter
|
|
An advanced chemical that is more effective at treating burn damage than kelotane.
|
Desoxyephedrine |
|
Condition |
Effect
|
None
|
Deals 0.75/u Poison damage
|
>= 30u
|
Deals 2/u Poison damage
Deals 2/u Asphyxiation damage
|
None
|
Walk speed: 1.35x
Sprint speed: 1.35x
|
None
|
Stutter (StutteringAccent)
|
None
|
Stun for 3 seconds
|
None
|
KnockedDown for 3 seconds
|
>= 20u
|
|
|
A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy.
|
Dexalin |
Produces |
Reactants
|
Dexalin (3) |
Oxygen (2), Plasma (1, catalyst)
|
|
Condition |
Effect
|
None
|
Heals 1/u Asphyxiation damage
Heals 0.5/u Bloodloss damage
|
>= 20u
|
Deals 3/u Asphyxiation damage
Deals 1/u Cold damage
|
|
Used for treating minor oxygen deprivation. A required reagent for dexalin plus.
|
Dexalin plus |
|
Condition |
Effect
|
None
|
Heals 3.5/u Asphyxiation damage
Heals 3/u Bloodloss damage
|
Lexorin >= 1u
|
Lexorin: -3
|
>= 25u
|
Deals 5/u Asphyxiation damage
Deals 3/u Cold damage
|
|
Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes lexorin out the blood stream.
|
Diphenhydramine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Histamine: -3
|
None
|
Jitter for 3 seconds
|
None
|
Heals 3/u Poison damage
|
|
Rapidly purges the body of histamine and reduces jitteriness.
|
Diphenylmethylamine |
|
Condition |
Effect
|
>= 5u
|
|
None
|
ethyloxyephedrine-effect-feeling-awake
ethyloxyephedrine-effect-clear-mind
|
|
A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
|
Doxarubixadone |
Produces |
Reactants
|
Doxarubixadone (2) |
Cryoxadone (1), UnstableMutagen (1)
|
|
Condition |
Effect
|
<= 150K
|
Heals 2/u Cellular damage
|
|
A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals.
|
Dylovene |
|
Condition |
Effect
|
None
|
Heals 1/u Poison damage
|
>= 20u
|
Deals 2/u Brute damage
|
>= 20u
|
Jitter
|
>= 20u
|
generic-reagent-effect-nauseous
|
>= 20u
|
Vomit reagents
|
>= 15u
|
Drunk
|
|
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
|
Ephedrine |
Produces |
Reactants
|
Ephedrine (4) |
Oil (1), Hydrogen (1), Sugar (1), Diethylamine (1)
|
|
Condition |
Effect
|
None
|
Walk speed: 1.25x
Sprint speed: 1.25x
|
>= 20u
|
Deals 2/u Poison damage
Deals 2/u Asphyxiation damage
|
None
|
Stun for 1 seconds
|
None
|
KnockedDown for 1 seconds
|
None
|
ephedrine-effect-tight-pain
ephedrine-effect-heart-pounds
|
>= 30u
|
|
|
A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
|
Epinephrine |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
Critical >= 0u <= 20u
|
Heals 0.5/u Brute damage
Heals 0.5/u Burn damage
Heals 3/u Asphyxiation damage
Heals 0.5/u Poison damage
|
>= 20u
|
Deals 1/u Asphyxiation damage
Deals 1/u Poison damage
|
None
|
Lexorin: -2
|
Lexorin >= 1u
|
Epinephrine: -1
|
Lexorin >= 1u
|
Histamine: 4
|
None
|
Stun for 0.75 seconds
|
None
|
KnockedDown for 0.75 seconds
|
|
An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes lexorin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
|
Ethyloxyephedrine |
|
Condition |
Effect
|
None
|
Stutter (StutteringAccent)
|
>= 10u
|
|
None
|
ethyloxyephedrine-effect-feeling-awake
ethyloxyephedrine-effect-clear-mind
|
|
A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy.
|
Ethylredoxrazine |
Produces |
Reactants
|
Ethylredoxrazine (3) |
Oxygen (1), Dylovene (1), Carbon (1)
|
|
Condition |
Effect
|
None
|
Drunk for 2 seconds
|
None
|
Heals 0.5/u Poison damage
|
|
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
|
Fluorine |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 0.5/u Caustic damage
Deals 0.5/u Poison damage
|
|
A highly toxic pale yellow gas. Extremely reactive.
|
Gold |
This reagent cannot be sourced by standard means.
|
This reagent has no effects.
|
Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
|
Hydrogen |
This reagent can be dispensed from a Chemical Dispenser.
|
This reagent has no effects.
|
A light, flammable gas.
|
Hyronalin |
|
Condition |
Effect
|
None
|
Heals 1/u Radiation damage
|
None
|
Vomit reagents
|
>= 30u
|
Deals 2/u Heat damage
|
>= 30u
|
Jitter
|
|
A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomitting.
|
Impedrezene |
Produces |
Reactants
|
Impedrezene (1) |
Mercury (1), Oxygen (1), Water (1)
|
|
Condition |
Effect
|
None
|
Walk speed: 0.65x
Sprint speed: 0.65x
|
None
|
Deals 2/u Poison damage
|
None
|
SeeingRainbows (SeeingRainbows) for 10 seconds
|
None
|
Vomit reagents
|
None
|
Drunk
|
|
A narcotic that impedes one's ability by slowing down the higher brain cell functions.
|
Inaprovaline |
Produces |
Reactants
|
Inaprovaline (3) |
Oxygen (1), Carbon (1), Sugar (1)
|
|
Condition |
Effect
|
Critical
|
Heals 5/u Asphyxiation damage
|
None
|
Bleed -0.25
|
|
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
|
Iodine |
This reagent can be dispensed from a Chemical Dispenser.
|
This reagent has no effects.
|
Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
|
Ipecac |
Produces |
Reactants
|
Ipecac (2) |
Potassium (1), Nitrogen (1), Ammonia (1)
|
|
Condition |
Effect
|
None
|
Vomit reagents
|
|
A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
|
Iron |
This reagent can be dispensed from a Chemical Dispenser.
|
|
A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
|
Kelotane |
|
Condition |
Effect
|
None
|
Heals 0.33/u Heat damage
Heals 0.33/u Shock damage
Heals 0.33/u Cold damage
|
>= 30u
|
Reduces thirst by 10
|
>= 25u
|
generic-reagent-effect-nauseous
generic-reagent-effect-thirsty
generic-reagent-effect-parched
|
|
Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
|
Leporazine |
Produces |
Reactants
|
Leporazine (2) |
Silicon (1), Copper (1), Plasma (1, catalyst)
|
|
Condition |
Effect
|
None
|
Heals 4/u Cold damage
|
<= 293.15K
|
Increases temperature by 100000K
|
>= 293.15K
|
Decreases temperature by 10000K
|
None
|
leporazine-effect-temperature-adjusting
|
|
A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
|
Lipozine |
Produces |
Reactants
|
Lipozine (3) |
TableSalt (1), Ethanol (1), Radium (1)
|
|
Condition |
Effect
|
None
|
Reduces hunger by 1
|
|
A chemical that accelerates metabolism, causing the user to hunger faster.
|
Lithium |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 0.05/u Poison damage
|
None
|
Emote Scream
|
None
|
Emote Laugh
|
|
A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
|
Mercury |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 1/u Poison damage
|
|
A silver metal which is liquid at room temperature. It's highly toxic to humans.
|
Mute toxin |
Produces |
Reactants
|
Mute toxin (2) |
Uranium (2), Water (1), Carbon (1)
|
|
Condition |
Effect
|
None
|
Muted (Muted)
|
|
A thick chemical that coats the vocal cords, making the user unable to speak during metabolization.
|
Nicotine |
This reagent cannot be sourced by standard means.
|
This reagent has no effects.
|
Dangerous and highly addictive, but that's what the propaganda says.
|
Nocturine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
Nocturine >= 8u
|
ForcedSleep (ForcedSleeping)
|
|
A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town.
|
Norepinephric acid |
Produces |
Reactants
|
Norepinephric acid (2) |
Uranium (2), Hydrogen (1), Oxygen (1)
|
|
Condition |
Effect
|
None
|
generic-reagent-effect-burning-eyes
generic-reagent-effect-burning-eyes-a-bit
generic-reagent-effect-tearing-up
norepinephricacid-effect-eyelids
norepinephricacid-effect-eyes-itch
norepinephricacid-effect-vision-fade
norepinephricacid-effect-vision-fail
|
>= 20u
|
norepinephricacid-effect-eye-disconnect
norepinephricacid-effect-eye-pain
norepinephricacid-effect-darkness
norepinephricacid-effect-blindness
|
>= 20u
|
TemporaryBlindness (TemporaryBlindness)
|
|
A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization.
|
Oculine |
Produces |
Reactants
|
Oculine (4) |
TableSalt (1), Blood (1), Carbon (1), Hydrogen (1)
|
|
|
A simple saline compound used to treat the eyes via ingestion.
|
Omnizine |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Heals 2/u Burn damage
Heals 2/u Toxin damage
Heals 2/u Airloss damage
Heals 2/u Brute damage
|
|
A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
|
Phalanximine |
Produces |
Reactants
|
Phalanximine (3) |
Hyronalin (1), Ethanol (1), UnstableMutagen (1)
|
|
Condition |
Effect
|
None
|
Heals 1/u Cellular damage
Deals 1/u Radiation damage
|
None
|
Vomit reagents
|
|
An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning.
|
Phenol |
|
Condition |
Effect
|
None
|
Deals 1/u Caustic damage
Deals 2/u Poison damage
|
|
An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
|
Phosphorus |
This reagent can be dispensed from a Chemical Dispenser.
|
This reagent has no effects.
|
A reactive metal used in pyrotechnics and weapons.
|
Potassium |
This reagent can be dispensed from a Chemical Dispenser.
|
This reagent has no effects.
|
A soft, shiny grey metal. Even more reactive than lithium.
|
Pulped banana peel |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Bleed -0.5
|
|
Pulped banana peels have some effectiveness against bleeding.
|
Radium |
This reagent can be dispensed from a Chemical Dispenser.
|
This reagent has no effects.
|
A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
|
Saline |
Produces |
Reactants
|
Saline (5) |
Water (4), TableSalt (1)
|
|
Condition |
Effect
|
None
|
Increases thirst by 6
|
None
|
|
|
"A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
|
Siderlac |
Produces |
Reactants
|
Siderlac (2) |
Aloe (1), Stellibinin (1)
|
|
Condition |
Effect
|
None
|
Heals 5/u Caustic damage
|
|
A powerful anti-caustic medicine derived from plants.
|
Sigynate |
|
Condition |
Effect
|
None
|
Heals 3/u Caustic damage
|
>= 16u
|
Deals 2/u Heat damage
|
>= 20u
|
Jitter
|
>= 20u
|
generic-reagent-effect-nauseous
|
>= 30u
|
Vomit reagents
|
|
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
|
Silicon |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 1.5/u Poison damage
|
|
A hard and brittle crystalline solid with a blue-grey color.
|
Silver |
This reagent cannot be sourced by standard means.
|
This reagent has no effects.
|
A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
|
Sodium |
This reagent can be dispensed from a Chemical Dispenser.
|
This reagent has no effects.
|
A silvery-white alkali metal. Highly reactive in its pure form.
|
Sodium Carbonate |
Produces |
Reactants
|
Sodium Carbonate (4) |
Ammonia (1), TableSalt (1), Carbon (1), Oxygen (1)
|
|
This reagent has no effects.
|
A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash.
|
Space drugs |
Produces |
Reactants
|
Space drugs (3) |
Mercury (1), Sugar (1), Lithium (1)
|
|
Condition |
Effect
|
None
|
SeeingRainbows (SeeingRainbows) for 5 seconds
|
|
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
|
Stellibinin |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Heals 4/u Poison damage
|
Amatoxin >= 1u
|
Amatoxin: -3
|
|
A natual anti-toxin with particular effectiveness against amatoxin.
|
Stimulants |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Walk speed: 1.3x
Sprint speed: 1.3x
|
>= 80u
|
Deals 1/u Poison damage
|
None
|
Stun for 3 seconds
|
None
|
KnockedDown for 3 seconds
|
None
|
StaminaModifier (StaminaModifier) for 3 seconds
|
None
|
Increases hunger by 1
|
None
|
Increases thirst by 1
|
Total Damage >= 70 <= 120
|
Heals 1/u Burn damage
Heals 1/u Brute damage
|
|
A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
|
Sulfur |
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
None
|
Deals 0.1/u Caustic damage
|
|
A yellow, crystalline solid.
|
Synaptizine |
Produces |
Reactants
|
Synaptizine (3) |
Lithium (1), Sugar (1), Water (1)
|
|
Condition |
Effect
|
None
|
Deals 3/u Poison damage
|
None
|
Stun for 3 seconds
|
None
|
KnockedDown for 3 seconds
|
None
|
SeeingRainbows for 15 seconds
|
|
A toxic chemical that halves the duration of stuns and knockdowns.
|
THC |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
SeeingRainbows (SeeingRainbows) for 16 seconds
|
|
The main psychoactive compound in cannabis.
|
THC oil |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
SeeingRainbows (SeeingRainbows) for 16 seconds
|
|
Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than its natural form and can be used to numb chronic pain in patients.
|
Tranexamic acid |
Produces |
Reactants
|
Tranexamic acid (3) |
Inaprovaline (1), SulfuricAcid (1), Sugar (1)
|
|
Condition |
Effect
|
None
|
Bleed -1.5
|
>= 15u
|
Deals 3/u Bloodloss damage
|
|
A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
|
Tricordrazine |
|
Condition |
Effect
|
Total Damage <= 50
|
Heals 1/u Brute damage
Heals 0.5/u Poison damage
Heals 0.33/u Heat damage
Heals 0.33/u Shock damage
Heals 0.33/u Cold damage
|
|
A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
|
Ultravasculine |
Produces |
Reactants
|
Ultravasculine (2) |
Histamine (2), Plasma (1, catalyst)
|
This reagent can be dispensed from a Chemical Dispenser.
|
Condition |
Effect
|
>= 0u <= 30u
|
Heals 3/u Toxin damage
Deals 0.5/u Brute damage
|
>= 30u
|
Heals 1/u Toxin damage
Deals 3/u Brute damage
|
Histamine >= 1u
|
Histamine: -1
|
Histamine >= 1u
|
Ultravasculine: 0.5
|
|
A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
|
Uranium |
This reagent cannot be sourced by standard means.
|
Condition |
Effect
|
None
|
Deals 2/u Radiation damage
|
|
A grey metallic chemical element in the actinide series, weakly radioactive.
|
Zinc |
This reagent cannot be sourced by standard means.
|
This reagent has no effects.
|
A silvery, brittle metal, often used in batteries to carry charge.
|