User:Apologist/Removals/Chemicals

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Chemicals

List of chemicals
Name Sources Effects Description
Acetone
Produces Reactants
Acetone (2) Oil (1), WeldingFuel (1), Oxygen (1)

This reagent has no effects.

A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life.
Aluminium

This reagent can be dispensed from a Chemical Dispenser.

This reagent has no effects.

A silver, soft, non-magnetic, and ductile metal.
Ambuzol
Produces Reactants
Ambuzol (4) Dylovene (1), Ammonia (1), Blood (2)
Condition Effect
>= 10u
Cure Zombie infection
A highly engineered substance able to halt the progression of a zombie infection.
Ambuzol plus
Produces Reactants
Blood (15), Ambuzol plus (5) Ambuzol (5), ZombieBlood (15)
Condition Effect
>= 5u
Cure and Innoculate against Zombie infection
Further engineered with the blood of the infected, inoculates the living against the infection.
Arithrazine
Produces Reactants
Arithrazine (2) Hyronalin (1), Hydrogen (1)
Condition Effect
None Deals 0.5/u Brute damage

Heals 3/u Radiation damage

A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.
Artifexium

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 2/u Caustic damage
A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts.
Ash

This reagent cannot be sourced by standard means.

This reagent has no effects.

A light grey powdery residue
Barozine

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 0.5/u Heat damage
>= 30u
Deals 3/u Poison damage
>= 30u
Vomit reagents
None PressureImmunity (PressureImmunity)
None Stutter (StutteringAccent)
None Emote Scream
None barozine-effect-skin-burning

barozine-effect-muscle-contract

A potent chemical that prevents pressure damage. Causes extreme stress on the body. Commonly found in the form of space medipens.
Bicaridine
Produces Reactants
Bicaridine (2) Inaprovaline (1), Carbon (1)
Condition Effect
None Heals 2/u Brute damage
>= 15u
Deals 0.5/u Asphyxiation damage

Deals 1.5/u Poison damage

>= 30u
Vomit reagents
>= 15u
Jitter
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
Carbon

This reagent can be dispensed from a Chemical Dispenser.

This reagent has no effects.

A black, crystalline solid.
Charcoal
Produces Reactants
Charcoal (1) Carbon (1), Ash (1)
Condition Effect
None Heals 1/u Poison damage
None
A black, porous solid
Chlorine

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 2/u Poison damage
A yellow-green gas which is toxic to humans.
Cognizine
Produces Reactants
Cognizine (1) CarpoToxin (1), Siderlac (1), Acetone (1)
Condition Effect
>= 5u
Make object sentient
A mysterious chemical which is able to make any non-sentient creature sentient.
Copper

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 0.1/u Poison damage
A soft, malleable, and ductile metal with very high thermal and electrical conductivity.
Cryoxadone
Produces Reactants
Cryoxadone (3) Dexalin (1), Water (1), Oxygen (1)
Condition Effect
<= 150K
Heals 6/u Airloss damage

Heals 4/u Brute damage Heals 6/u Burn damage Heals 4/u Toxin damage

Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 150K.
Cryptobiolin
Produces Reactants
Cryptobiolin (3) Potassium (1), Oxygen (1), Sugar (1)
Condition Effect
None Stutter (ScrambledAccent)
None Drunk
Causes confusion and dizziness. This is essential to make Spaceacillin.
Dermaline
Produces Reactants
Dermaline (3) Kelotane (1), Oxygen (1), Phosphorus (1)
Condition Effect
None Heals 1.5/u Heat damage

Heals 1.5/u Shock damage Heals 1.5/u Cold damage

>= 10u
Deals 1/u Asphyxiation damage

Deals 2/u Cold damage

>= 10u
Jitter
An advanced chemical that is more effective at treating burn damage than kelotane.
Desoxyephedrine
Produces Reactants
Desoxyephedrine (4) Ephedrine (1), Carbon (1), Iodine (1), Phosphorus (1)
Condition Effect
None Deals 0.75/u Poison damage
>= 30u
Deals 2/u Poison damage

Deals 2/u Asphyxiation damage

None Walk speed: 1.35x

Sprint speed: 1.35x

None Stutter (StutteringAccent)
None Stun for 3 seconds
None KnockedDown for 3 seconds
>= 20u
A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy.
Dexalin
Produces Reactants
Dexalin (3) Oxygen (2), Plasma (1, catalyst)
Condition Effect
None Heals 1/u Asphyxiation damage

Heals 0.5/u Bloodloss damage

>= 20u
Deals 3/u Asphyxiation damage

Deals 1/u Cold damage

Used for treating minor oxygen deprivation. A required reagent for dexalin plus.
Dexalin plus
Produces Reactants
Dexalin plus (3) Dexalin (1), Carbon (1), Iron (1)
Condition Effect
None Heals 3.5/u Asphyxiation damage

Heals 3/u Bloodloss damage

Lexorin >= 1u
Lexorin: -3
>= 25u
Deals 5/u Asphyxiation damage

Deals 3/u Cold damage

Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes lexorin out the blood stream.
Diphenhydramine

This reagent cannot be sourced by standard means.

Condition Effect
None Histamine: -3
None Jitter for 3 seconds
None Heals 3/u Poison damage
Rapidly purges the body of histamine and reduces jitteriness.
Diphenylmethylamine
Produces Reactants
Diphenylmethylamine (3) Ethyloxyephedrine (1), Sodium+Carbonate (1), Coffee (1)
Condition Effect
>= 5u
None ethyloxyephedrine-effect-feeling-awake

ethyloxyephedrine-effect-clear-mind

A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.
Doxarubixadone
Produces Reactants
Doxarubixadone (2) Cryoxadone (1), UnstableMutagen (1)
Condition Effect
<= 150K
Heals 2/u Cellular damage
A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals.
Dylovene
Produces Reactants
Dylovene (3) Silicon (1), Nitrogen (1), Potassium (1)
Condition Effect
None Heals 1/u Poison damage
>= 20u
Deals 2/u Brute damage
>= 20u
Jitter
>= 20u
generic-reagent-effect-nauseous
>= 20u
Vomit reagents
>= 15u
Drunk
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Ephedrine
Produces Reactants
Ephedrine (4) Oil (1), Hydrogen (1), Sugar (1), Diethylamine (1)
Condition Effect
None Walk speed: 1.25x

Sprint speed: 1.25x

>= 20u
Deals 2/u Poison damage

Deals 2/u Asphyxiation damage

None Stun for 1 seconds
None KnockedDown for 1 seconds
None ephedrine-effect-tight-pain

ephedrine-effect-heart-pounds

>= 30u
A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
Epinephrine
Produces Reactants
Epinephrine (5) Phenol (1), Acetone (1), Oxygen (1), Chlorine (1), Hydrogen (1)

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
Critical
>= 0u <= 20u
Heals 0.5/u Brute damage

Heals 0.5/u Burn damage Heals 3/u Asphyxiation damage Heals 0.5/u Poison damage

>= 20u
Deals 1/u Asphyxiation damage

Deals 1/u Poison damage

None Lexorin: -2
Lexorin >= 1u
Epinephrine: -1
Lexorin >= 1u
Histamine: 4
None Stun for 0.75 seconds
None KnockedDown for 0.75 seconds
An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes lexorin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.
Ethyloxyephedrine
Produces Reactants
Ethyloxyephedrine (2) Desoxyephedrine (1), Stellibinin (1)
Condition Effect
None Stutter (StutteringAccent)
>= 10u
None ethyloxyephedrine-effect-feeling-awake

ethyloxyephedrine-effect-clear-mind

A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy.
Ethylredoxrazine
Produces Reactants
Ethylredoxrazine (3) Oxygen (1), Dylovene (1), Carbon (1)
Condition Effect
None Drunk for 2 seconds
None Heals 0.5/u Poison damage
Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Fluorine

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 0.5/u Caustic damage

Deals 0.5/u Poison damage

A highly toxic pale yellow gas. Extremely reactive.
Gold

This reagent cannot be sourced by standard means.

This reagent has no effects.

Gold is a dense, soft, shiny metal and the most malleable and ductile metal known.
Hydrogen

This reagent can be dispensed from a Chemical Dispenser.

This reagent has no effects.

A light, flammable gas.
Hyronalin
Produces Reactants
Hyronalin (2) Radium (1), Dylovene (1)
Condition Effect
None Heals 1/u Radiation damage
None Vomit reagents
>= 30u
Deals 2/u Heat damage
>= 30u
Jitter
A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomitting.
Impedrezene
Produces Reactants
Impedrezene (1) Mercury (1), Oxygen (1), Water (1)
Condition Effect
None Walk speed: 0.65x

Sprint speed: 0.65x

None Deals 2/u Poison damage
None SeeingRainbows (SeeingRainbows) for 10 seconds
None Vomit reagents
None Drunk
A narcotic that impedes one's ability by slowing down the higher brain cell functions.
Inaprovaline
Produces Reactants
Inaprovaline (3) Oxygen (1), Carbon (1), Sugar (1)
Condition Effect
Critical
Heals 5/u Asphyxiation damage
None Bleed -0.25
Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.
Iodine

This reagent can be dispensed from a Chemical Dispenser.

This reagent has no effects.

Commonly added to table salt as a nutrient. On its own it tastes far less pleasing.
Ipecac
Produces Reactants
Ipecac (2) Potassium (1), Nitrogen (1), Ammonia (1)
Condition Effect
None Vomit reagents
A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.
Iron

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None
A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel.
Kelotane
Produces Reactants
Kelotane (2) Silicon (1), Carbon (1)
Condition Effect
None Heals 0.33/u Heat damage

Heals 0.33/u Shock damage Heals 0.33/u Cold damage

>= 30u
Reduces thirst by 10
>= 25u
generic-reagent-effect-nauseous

generic-reagent-effect-thirsty generic-reagent-effect-parched

Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
Leporazine
Produces Reactants
Leporazine (2) Silicon (1), Copper (1), Plasma (1, catalyst)
Condition Effect
None Heals 4/u Cold damage
<= 293.15K
Increases temperature by 100000K
>= 293.15K
Decreases temperature by 10000K
None leporazine-effect-temperature-adjusting
A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.
Lipozine
Produces Reactants
Lipozine (3) TableSalt (1), Ethanol (1), Radium (1)
Condition Effect
None Reduces hunger by 1
A chemical that accelerates metabolism, causing the user to hunger faster.
Lithium

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 0.05/u Poison damage
None Emote Scream
None Emote Laugh
A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water.
Mercury

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 1/u Poison damage
A silver metal which is liquid at room temperature. It's highly toxic to humans.
Mute toxin
Produces Reactants
Mute toxin (2) Uranium (2), Water (1), Carbon (1)
Condition Effect
None Muted (Muted)
A thick chemical that coats the vocal cords, making the user unable to speak during metabolization.
Nicotine

This reagent cannot be sourced by standard means.

This reagent has no effects.

Dangerous and highly addictive, but that's what the propaganda says.
Nocturine

This reagent cannot be sourced by standard means.

Condition Effect
Nocturine >= 8u
ForcedSleep (ForcedSleeping)
A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town.
Norepinephric acid
Produces Reactants
Norepinephric acid (2) Uranium (2), Hydrogen (1), Oxygen (1)
Condition Effect
None generic-reagent-effect-burning-eyes

generic-reagent-effect-burning-eyes-a-bit generic-reagent-effect-tearing-up norepinephricacid-effect-eyelids norepinephricacid-effect-eyes-itch norepinephricacid-effect-vision-fade norepinephricacid-effect-vision-fail

>= 20u
norepinephricacid-effect-eye-disconnect

norepinephricacid-effect-eye-pain norepinephricacid-effect-darkness norepinephricacid-effect-blindness

>= 20u
TemporaryBlindness (TemporaryBlindness)
A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization.
Oculine
Produces Reactants
Oculine (4) TableSalt (1), Blood (1), Carbon (1), Hydrogen (1)
Condition Effect
A simple saline compound used to treat the eyes via ingestion.
Omnizine

This reagent cannot be sourced by standard means.

Condition Effect
None Heals 2/u Burn damage

Heals 2/u Toxin damage Heals 2/u Airloss damage Heals 2/u Brute damage

A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that it's origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.
Phalanximine
Produces Reactants
Phalanximine (3) Hyronalin (1), Ethanol (1), UnstableMutagen (1)
Condition Effect
None Heals 1/u Cellular damage

Deals 1/u Radiation damage

None Vomit reagents
An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning.
Phenol
Produces Reactants
Phenol (3) Oxygen (1), Hydrogen (1), Carbon (1)
Condition Effect
None Deals 1/u Caustic damage

Deals 2/u Poison damage

An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own.
Phosphorus

This reagent can be dispensed from a Chemical Dispenser.

This reagent has no effects.

A reactive metal used in pyrotechnics and weapons.
Potassium

This reagent can be dispensed from a Chemical Dispenser.

This reagent has no effects.

A soft, shiny grey metal. Even more reactive than lithium.
Pulped banana peel

This reagent cannot be sourced by standard means.

Condition Effect
None Bleed -0.5
Pulped banana peels have some effectiveness against bleeding.
Radium

This reagent can be dispensed from a Chemical Dispenser.

This reagent has no effects.

A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic.
Saline
Produces Reactants
Saline (5) Water (4), TableSalt (1)
Condition Effect
None Increases thirst by 6
None
"A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
Siderlac
Produces Reactants
Siderlac (2) Aloe (1), Stellibinin (1)
Condition Effect
None Heals 5/u Caustic damage
A powerful anti-caustic medicine derived from plants.
Sigynate
Produces Reactants
Sigynate (4) Sodium+Carbonate (1), Kelotane (1), Water (1), Sugar (1)
Condition Effect
None Heals 3/u Caustic damage
>= 16u
Deals 2/u Heat damage
>= 20u
Jitter
>= 20u
generic-reagent-effect-nauseous
>= 30u
Vomit reagents
A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Silicon

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 1.5/u Poison damage
A hard and brittle crystalline solid with a blue-grey color.
Silver

This reagent cannot be sourced by standard means.

This reagent has no effects.

A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.
Sodium

This reagent can be dispensed from a Chemical Dispenser.

This reagent has no effects.

A silvery-white alkali metal. Highly reactive in its pure form.
Sodium Carbonate
Produces Reactants
Sodium Carbonate (4) Ammonia (1), TableSalt (1), Carbon (1), Oxygen (1)

This reagent has no effects.

A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash.
Space drugs
Produces Reactants
Space drugs (3) Mercury (1), Sugar (1), Lithium (1)
Condition Effect
None SeeingRainbows (SeeingRainbows) for 5 seconds
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Stellibinin

This reagent cannot be sourced by standard means.

Condition Effect
None Heals 4/u Poison damage
Amatoxin >= 1u
Amatoxin: -3
A natual anti-toxin with particular effectiveness against amatoxin.
Stimulants

This reagent cannot be sourced by standard means.

Condition Effect
None Walk speed: 1.3x

Sprint speed: 1.3x

>= 80u
Deals 1/u Poison damage
None Stun for 3 seconds
None KnockedDown for 3 seconds
None StaminaModifier (StaminaModifier) for 3 seconds
None Increases hunger by 1
None Increases thirst by 1
Total Damage >= 70 <= 120
Heals 1/u Burn damage

Heals 1/u Brute damage

A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
Sulfur

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
None Deals 0.1/u Caustic damage
A yellow, crystalline solid.
Synaptizine
Produces Reactants
Synaptizine (3) Lithium (1), Sugar (1), Water (1)
Condition Effect
None Deals 3/u Poison damage
None Stun for 3 seconds
None KnockedDown for 3 seconds
None SeeingRainbows for 15 seconds
A toxic chemical that halves the duration of stuns and knockdowns.
THC

This reagent cannot be sourced by standard means.

Condition Effect
None SeeingRainbows (SeeingRainbows) for 16 seconds
The main psychoactive compound in cannabis.
THC oil

This reagent cannot be sourced by standard means.

Condition Effect
None SeeingRainbows (SeeingRainbows) for 16 seconds
Pure THC oil, extracted from the leaves of the cannabis plant. Much stronger than its natural form and can be used to numb chronic pain in patients.
Tranexamic acid
Produces Reactants
Tranexamic acid (3) Inaprovaline (1), SulfuricAcid (1), Sugar (1)
Condition Effect
None Bleed -1.5
>= 15u
Deals 3/u Bloodloss damage
A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.
Tricordrazine
Produces Reactants
Tricordrazine (2) Inaprovaline (1), Dylovene (1)
Condition Effect
Total Damage <= 50
Heals 1/u Brute damage

Heals 0.5/u Poison damage Heals 0.33/u Heat damage Heals 0.33/u Shock damage Heals 0.33/u Cold damage

A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.
Ultravasculine
Produces Reactants
Ultravasculine (2) Histamine (2), Plasma (1, catalyst)

This reagent can be dispensed from a Chemical Dispenser.

Condition Effect
>= 0u <= 30u
Heals 3/u Toxin damage

Deals 0.5/u Brute damage

>= 30u
Heals 1/u Toxin damage

Deals 3/u Brute damage

Histamine >= 1u
Histamine: -1
Histamine >= 1u
Ultravasculine: 0.5
A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.
Uranium

This reagent cannot be sourced by standard means.

Condition Effect
None Deals 2/u Radiation damage
A grey metallic chemical element in the actinide series, weakly radioactive.
Zinc

This reagent cannot be sourced by standard means.

This reagent has no effects.

A silvery, brittle metal, often used in batteries to carry charge.