Space Dragon
Solo Antagonist
Space Dragon
- Access: Anywhere you can eat into!
- Difficulty: Hard
- Duties: Set up 3 rifts, carp the whole station, survive.
- Supervisors: You're the big fish around here.
- Subordinates: Carp
- Guides: This is the guide.
The Space Dragon is a mid-round antagonist that can be spawned as an event or through the Space Ninja's communication. It is a player controlled ghost-role, and is unaligned with any other antagonists, including other Space Dragons.
Your job as a Space Dragon is to fill the station with as many carps as possible, and fill your belly with human bodies. You have a beefy 500 health, a fireball breath, and a devouring action to fulfill your objectives.
Rifts
As a Dragon, you have the ability to spawn 3 rifts. Without these, you'll disappear! Once a rift has spawned, it takes time to charge, and will tip off Centcomm due to its high surges of energy. Crew will likely find your rift quickly to try destroying it, so make sure to guard it well until it is fully charged! Once charged to 100%, it will be unable to be destroyed directly.
Rifts will periodically spawn carp, which can be Ghostroles, providing sentient support. Mindless carp will follow you and attack any hostiles.
Be careful! A rift being destroyed means you will be weakened significantly, and all other rifts you have will disappear as well. Additionally, if you cannot spawn a rift within 5 minutes, you will abruptly despawn.
Overwhelming Firepower
Generally, if you are an unarmed person standing in front of a Space Dragon, you will die very, very quickly. Security will often have the means to effectively stand against it and its army of carp, but it is by no means an easy battle. Others may have more creative methods to avoid being eaten.
A combination of teamwork and guns, guns, and more guns are crucial against the Space Dragon. A lone officer will quickly be overwhelmed, but a team can cover each other and hit the Dragon all at once. Automatic weapons such as the Drozd and Lecter will be very effective at hitting the Dragon from a distance, while shotguns such as the Enforcer and Kammerer will make short work of the swarm of carp that arrive to protect their leader. Due to the Dragon's high heat resistance(it IS a fire-breathing creature), Lasers will often be less effective.
By all means possible, fight inside the station and in a wide hallway. The Dragon can easily maneuver out in space, while crew are held back by hardsuits and limited air supply. In a narrow maintenance tunnel, it can heavily damage entire groups with one fireball, and there is little room to run from the aggressive carp.