Syndicate raid suit
A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage but not capable of space walks. Comes with a sick helmet.
Overview
Much like the name states the syndicate raid suit is a 8tc cost alternative to the standard Syndicate Hardsuit, available to both Syndicate agents, and Nuclear Operatives through the the Uplink. The suit unlike the Syndicate Hardsuit and Syndicate Elite Hardsuit, is NOT space faring however like its counterparts it is fitted with an inbuilt flashlight.
Stats
The raid suit has some very good resistances, however it does slow you down by 10% when running.
The resistances go as follows:
- Blunt, Slash, Pierce, Heat and Explosion are resisted against by 65%
- Caustic is reduced by 50%
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)
Differences
The syndicate raid suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middle-ground role albeit in very different use cases
The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helmet) in every stat bar radiation making its stats more closely resemble that of the Cybersun Juggernaut Suit but with the mobility penalty of the standard Syndicate Hardsuit
Use Cases
General purpose
Although there are cons the syndicate raid suit can 100% be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary as it sports close to Cybersun Juggernaut Suit level stats with minimal slowdown.
In station tactics
This suit may also be used in cases where the whole Nuclear Operatives force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you as well as your team extreme damaged resistance whilst limiting the negatives of the suit as much as possible (also has the benefit of not constantly coming face to face with your real enemy FIRELOCKS)
Cons of the suit.
This suits primary con is much like the description says its lack of void faring ability. Now this affects a lot more than one would realise.
Firstly reaching the station as either you would have to use an EVA suit to reach the station itself. Or use an Syndicate Hardsuit in order to reach the station in which case the suit may be stolen.
secondly the inevitability that at some point you will be exposed to space and or "stuck" in a spaced portion leading to constant ramping damage whilst not extremely high may result in issues if either you yourself don't have brute meds or have been injected with punctures by your Nuclear Operatives in which case you cannot receive bruizine in order to reduce the damage as mixing brute meds results in the formation of razorium within a player bodies metabolism.
Thirdly the danger of using explosives such as grenades and the chinalake as both of these options may result in spacing a room causing the aforementioned issues.