Module:Chem box/chem data.json

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id"Blood"
group"Biological"
color"#800000"
textColorTheme"light"
flavor"metallic"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
conditions
class"OrganType"
type"Human"
shouldHavefalse
Food
effects
class"AdjustReagent"
reagent"uncooked animal proteins"
amount0.1
Medicine
effects
class"HealthChange"
conditions
class"OrganType"
type"Bloodsucker"
shouldHavetrue
damage
groups
Brute-3
Burn-1.25
plantMetabolism
class"PlantAdjustWater"
amount0.5
name"blood"
desc"I hope this is ketchup."
physicalDesc"ferrous"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ"
" "
"'''Food''' (0.5u per second)"
" "
"* Adds 0.1u of uncooked animal proteins to the solution"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3</span> Brute and <span style="color:green">1.25</span> Burn when the metabolizing organ is a Bloodsucker organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">0.5</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ '''Food''' (0.5u per second) * Adds 0.1u of uncooked animal proteins to the solution '''Medicine''' (0.5u per second) * Heals <span style="color:green">3</span> Brute and <span style="color:green">1.25</span> Burn when the metabolizing organ is a Bloodsucker organ '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">0.5</span>"
id"InsectBlood"
group"Biological"
color"#808A51"
textColorTheme"light"
parent"Blood"
flavor"horrible"
name"insect blood"
desc"Okay, this is really gross. It almost looks.. alive?"
physicalDesc"slimy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ"
" "
"'''Food''' (0.5u per second)"
" "
"* Adds 0.1u of uncooked animal proteins to the solution"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3</span> Brute and <span style="color:green">1.25</span> Burn when the metabolizing organ is a Bloodsucker organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">0.5</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ '''Food''' (0.5u per second) * Adds 0.1u of uncooked animal proteins to the solution '''Medicine''' (0.5u per second) * Heals <span style="color:green">3</span> Brute and <span style="color:green">1.25</span> Burn when the metabolizing organ is a Bloodsucker organ '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">0.5</span>"
id"Slime"
group"Biological"
color"#2cf274"
textColorTheme"light"
flavor"slimy"
metabolisms
Food
effects
class"SatiateHunger"
factor1
name"slime"
desc"You thought this was gradient blood at first, but you were mistaken."
physicalDesc"viscous"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger at 0.333x the average rate"
effectLine"'''Food''' (0.5u per second) * Satiates hunger at 0.333x the average rate"
id"Sap"
group"Biological"
color"#cd7314"
textColorTheme"light"
flavor"sweet"
metabolisms
Food
effects
class"SatiateHunger"
factor1
class"SatiateThirst"
factor1
name"sap"
desc"Sticky, sweet tree blood."
physicalDesc"sticky"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger at 0.333x the average rate"
" "
"* Satiates thirst at 0.333x the average rate"
effectLine"'''Food''' (0.5u per second) * Satiates hunger at 0.333x the average rate * Satiates thirst at 0.333x the average rate"
id"CopperBlood"
group"Biological"
color"#162581"
textColorTheme"light"
parent"Blood"
flavor"metallic"
name"blue blood"
desc"Contains copper as opposed to iron which gives it a distinct blue color."
physicalDesc"metallic"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ"
" "
"'''Food''' (0.5u per second)"
" "
"* Adds 0.1u of uncooked animal proteins to the solution"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3</span> Brute and <span style="color:green">1.25</span> Burn when the metabolizing organ is a Bloodsucker organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">0.5</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ '''Food''' (0.5u per second) * Adds 0.1u of uncooked animal proteins to the solution '''Medicine''' (0.5u per second) * Heals <span style="color:green">3</span> Brute and <span style="color:green">1.25</span> Burn when the metabolizing organ is a Bloodsucker organ '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">0.5</span>"
id"AmmoniaBlood"
group"Biological"
color"#7a8bf2"
textColorTheme"light"
parent"Blood"
flavor"bitter"
name"anaerobic blood"
desc"Nothing else in the entire galaxy smells quite so appalling."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ"
" "
"'''Food''' (0.5u per second)"
" "
"* Adds 0.1u of uncooked animal proteins to the solution"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3</span> Brute and <span style="color:green">1.25</span> Burn when the metabolizing organ is a Bloodsucker organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">0.5</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ '''Food''' (0.5u per second) * Adds 0.1u of uncooked animal proteins to the solution '''Medicine''' (0.5u per second) * Heals <span style="color:green">3</span> Brute and <span style="color:green">1.25</span> Burn when the metabolizing organ is a Bloodsucker organ '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">0.5</span>"
id"ZombieBlood"
group"Biological"
color"#2b0700"
textColorTheme"light"
flavor"bitter"
metabolisms
Drink
effects
class"SatiateThirst"
factor-0.5
Poison
effects
class"HealthChange"
damage
types
Poison4
class"ChemVomit"
probability0.25
name"zombie blood"
desc"Would not advise eating. Can be used to create an inoculation against the infection."
physicalDesc"necrotic"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.167x the average rate"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">4</span> Poison"
" "
"* Has a 25% chance to cause vomiting"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.167x the average rate '''Poison''' (0.5u per second) * Deals <span style="color:red">4</span> Poison * Has a 25% chance to cause vomiting"
id"Ichor"
group"Biological"
color"#f4692e"
textColorTheme"light"
flavor"metallic"
metabolisms
Drink
effects
class"SatiateThirst"
factor1.5
Medicine
effects
class"ModifyBloodLevel"
amount3
class"HealthChange"
damage
groups
Burn-5
Brute-5
Toxin-2
types
Bloodloss-5
class"ModifyBleedAmount"
amount-1.5
plantMetabolism
class"PlantAdjustWater"
amount0.5
name"ichor"
desc"An extremely potent regenerative chemical, perfected by space fauna evolution. Produced in the dragon's digestive system, it is seen as an exotic commodity due to the gargantuan effort of hunting for it."
physicalDesc"roaring"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.5x the average rate"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Increases blood level"
" "
"* Heals <span style="color:green">5</span> Burn, <span style="color:green">5</span> Brute, <span style="color:green">2</span> Toxin, and <span style="color:green">5</span> Bloodloss"
" "
"* Reduces bleeding"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">0.5</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.5x the average rate '''Medicine''' (0.5u per second) * Increases blood level * Heals <span style="color:green">5</span> Burn, <span style="color:green">5</span> Brute, <span style="color:green">2</span> Toxin, and <span style="color:green">5</span> Bloodloss * Reduces bleeding '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">0.5</span>"
id"Fat"
group"Biological"
color"#d8d8b0"
textColorTheme"dark"
flavor"terrible"
name"fat"
desc"No matter how it was obtained, its application is important."
physicalDesc"exotic smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Vomit"
group"Biological"
color"#87ab08"
textColorTheme"light"
flavor"terrible"
metabolisms
Drink
effects
class"SatiateThirst"
factor0.5
class"AdjustReagent"
reagent"nutriment"
amount0.1
name"vomit"
desc"You can see a few chunks of someone's last meal in it."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.167x the average rate"
" "
"* Adds 0.1u of nutriment to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.167x the average rate * Adds 0.1u of nutriment to the solution"
id"GreyMatter"
group"Biological"
color"#C584B8"
textColorTheme"light"
flavor"mindful"
metabolisms
Drink
effects
class"SatiateHunger"
factor1.5
Poison
effects
class"HealthChange"
damage
types
Cellular2
name"grey matter"
desc"Thought juice, the stuff that leaks out of your ears."
physicalDesc"neural"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates hunger at 0.5x the average rate"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Cellular"
effectLine"'''Drink''' (0.5u per second) * Satiates hunger at 0.5x the average rate '''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Cellular"
id"EZNutrient"
group"Botanical"
color"#664330"
textColorTheme"light"
flavor"bitter"
metabolisms
Food
effects
class"SatiateHunger"
conditions
class"OrganType"
type"Plant"
shouldHavetrue
factor3
plantMetabolism
class"PlantAdjustNutrition"
amount2
name"EZ nutrient"
desc"Give your plants some of those EZ nutrients! Dionas find this delicious."
physicalDesc"thick"
recipes
type"reaction"
id"EZNutrient"
reactants
"nitrogen"
1
false
"Nitrogen"
"phosphorus"
1
false
"Phosphorus"
"potassium"
1
false
"Potassium"
products
"EZ nutrient"
3
"EZNutrient"
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger averagely when the metabolizing organ is a Plant organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">2</span>"
effectLine"'''Food''' (0.5u per second) * Satiates hunger averagely when the metabolizing organ is a Plant organ '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">2</span>"
id"Left4Zed"
group"Botanical"
color"#5b406c"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"SatiateHunger"
conditions
class"OrganType"
type"Plant"
shouldHavetrue
factor3
class"HealthChange"
damage
types
Poison1
conditions
class"OrganType"
type"Plant"
shouldHavetrue
plantMetabolism
class"PlantAdjustNutrition"
amount1
class"PlantAdjustHealth"
amount-0.5
class"PlantAdjustMutationMod"
probability0.3
amount0.4
name"left-4-zed"
desc"A cocktail of mutagenic compounds that gives nutrients, harms and affects plant life's genome."
physicalDesc"heterogeneous"
recipes
type"reaction"
id"Left4Zed"
reactants
"EZ nutrient"
1
false
"EZNutrient"
"radium"
1
true
"Radium"
products
"left-4-zed"
1
"Left4Zed"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Satiates hunger averagely when the metabolizing organ is a Plant organ"
" "
"* Deals <span style="color:red">1</span> Poison when the metabolizing organ is a Plant organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">1</span>"
" "
"* Adjusts health by <span style="color:red">-0.5</span>"
" "
"* Has a 30% chance to adjust mutation modifier by <span style="color:green">0.4</span>"
effectLine"'''Medicine''' (0.5u per second) * Satiates hunger averagely when the metabolizing organ is a Plant organ * Deals <span style="color:red">1</span> Poison when the metabolizing organ is a Plant organ '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">1</span> * Adjusts health by <span style="color:red">-0.5</span> * Has a 30% chance to adjust mutation modifier by <span style="color:green">0.4</span>"
id"PestKiller"
group"Botanical"
color"#9e9886"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison3
conditions
class"OrganType"
type"Plant"
shouldHavetrue
plantMetabolism
class"PlantAdjustToxins"
amount4
class"PlantAdjustPests"
amount-6
name"pest killer"
desc"A mixture that targets pests. While useful it slowly poisons plants with toxins, be careful when using it."
physicalDesc"bubbling"
recipes
Empty array
effects
"'''Medicine''' (0.5u per second)"
" "
"* Deals <span style="color:red">3</span> Poison when the metabolizing organ is a Plant organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">4</span>"
" "
"* Adjusts pests level by <span style="color:green">-6</span>"
effectLine"'''Medicine''' (0.5u per second) * Deals <span style="color:red">3</span> Poison when the metabolizing organ is a Plant organ '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">4</span> * Adjusts pests level by <span style="color:green">-6</span>"
id"PlantBGone"
group"Botanical"
color"#49002E"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison-4
Blunt2
Slash1
Piercing1
conditions
class"OrganType"
type"Plant"
shouldHavetrue
plantMetabolism
class"PlantAdjustToxins"
amount6
class"PlantAdjustWeeds"
amount-8
class"PlantAdjustHealth"
amount-20
class"PlantAdjustMutationMod"
amount0.1
name"plant-B-gone"
desc"A harmful toxic mixture to kill plantlife. Very effective against kudzu."
physicalDesc"bubbling"
recipes
type"reaction"
id"PlantBGone"
reactants
"toxin"
1
false
"Toxin"
"water"
4
false
"Water"
products
"plant-B-gone"
5
"PlantBGone"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Modifies health by <span style="color:green">4</span> Poison, <span style="color:red">2</span> Blunt, <span style="color:red">1</span> Slash, and <span style="color:red">1</span> Piercing when the metabolizing organ is a Plant organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">6</span>"
" "
"* Adjusts weeds level by <span style="color:green">-8</span>"
" "
"* Adjusts health by <span style="color:red">-20</span>"
" "
"* Adjusts mutation modifier by <span style="color:green">0.1</span>"
effectLine"'''Medicine''' (0.5u per second) * Modifies health by <span style="color:green">4</span> Poison, <span style="color:red">2</span> Blunt, <span style="color:red">1</span> Slash, and <span style="color:red">1</span> Piercing when the metabolizing organ is a Plant organ '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">6</span> * Adjusts weeds level by <span style="color:green">-8</span> * Adjusts health by <span style="color:red">-20</span> * Adjusts mutation modifier by <span style="color:green">0.1</span>"
id"RobustHarvest"
group"Botanical"
color"#3e901c"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison-2
Blunt-3
Slash-3
Piercing-3
conditions
class"OrganType"
type"Plant"
shouldHavetrue
class"HealthChange"
conditions
class"OrganType"
type"Plant"
shouldHavetrue
class"ReagentThreshold"
min30
maxnull
damage
types
Asphyxiation1
Heat2
Poison1
Medicine
effects
class"Polymorph"
prototype"TreeMorph"
conditions
class"OrganType"
type"Plant"
shouldHavetrue
class"ReagentThreshold"
min80
maxnull
plantMetabolism
class"PlantAdjustNutrition"
amount0.05
class"PlantAdjustWeeds"
probability0.025
amount1
class"PlantAdjustPests"
probability0.025
amount1
class"RobustHarvest {}"
potencyLimit50
potencyIncrease3
potencySeedlessThreshold30
name"robust harvest"
desc"A highly effective fertilizer with a limited potency-boosting effect on plants. Use it cautiously, as excessive application can reduce plant yield. It has a particularly beneficial effect on dionas."
physicalDesc"robust"
recipes
type"reaction"
id"RobustHarvest"
reactants
"EZ nutrient"
1
false
"EZNutrient"
"sulfuric acid"
1
true
"SulfuricAcid"
products
"robust harvest"
1
"RobustHarvest"
effects
"'''Poison''' (0.5u per second)"
" "
"* Heals <span style="color:green">2</span> Poison, <span style="color:green">3</span> Blunt, <span style="color:green">3</span> Slash, and <span style="color:green">3</span> Piercing when the metabolizing organ is a Plant organ"
" "
"* Deals <span style="color:red">1</span> Asphyxiation, <span style="color:red">2</span> Heat, and <span style="color:red">1</span> Poison when the metabolizing organ is a Plant organ and there's at least 30u of robust harvest"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Polymorphsthe metabolizer into a tree when the metabolizing organ is a Plant organ and there's at least 80u of robust harvest"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.05</span>"
" "
"* Has a 2% chance to adjust weeds level by <span style="color:red">1</span>"
" "
"* Has a 2% chance to adjust pests level by <span style="color:red">1</span>"
" "
"* Increases the plant's potency by 3 up to a maximum of 50. Causes the plant to lose its seeds once the potency reaches 30. Trying to add potency over 50 may cause a decrease in yield at a 10% chance"
effectLine"'''Poison''' (0.5u per second) * Heals <span style="color:green">2</span> Poison, <span style="color:green">3</span> Blunt, <span style="color:green">3</span> Slash, and <span style="color:green">3</span> Piercing when the metabolizing organ is a Plant organ * Deals <span style="color:red">1</span> Asphyxiation, <span style="color:red">2</span> Heat, and <span style="color:red">1</span> Poison when the metabolizing organ is a Plant organ and there's at least 30u of robust harvest '''Medicine''' (0.5u per second) * Polymorphsthe metabolizer into a tree when the metabolizing organ is a Plant organ and there's at least 80u of robust harvest '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.05</span> * Has a 2% chance to adjust weeds level by <span style="color:red">1</span> * Has a 2% chance to adjust pests level by <span style="color:red">1</span> * Increases the plant's potency by 3 up to a maximum of 50. Causes the plant to lose its seeds once the potency reaches 30. Trying to add potency over 50 may cause a decrease in yield at a 10% chance"
id"Sedin"
group"Botanical"
color"#3CB371"
textColorTheme"light"
flavor"bitter"
plantMetabolism
class"PlantAdjustHealth"
amount-2
class"PlantRestoreSeeds"
probability0.2
class"PlantAdjustPotency"
amount-3
name"sedin"
desc"A modified version of diethylamine that can restore seeds on plants at the cost of potency."
physicalDesc"sickly"
recipes
type"reaction"
id"Sedin"
reactants
"cryoxadone"
1
false
"Cryoxadone"
"robust harvest"
3
false
"RobustHarvest"
"diethylamine"
3
false
"Diethylamine"
products
"sedin"
1
"Sedin"
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts health by <span style="color:red">-2</span>"
" "
"* Has a 20% chance to restore the seeds of the plant"
" "
"* Adjusts potency by <span style="color:red">-3</span>"
effectLine"'''Plants''' (0.5u per second) * Adjusts health by <span style="color:red">-2</span> * Has a 20% chance to restore the seeds of the plant * Adjusts potency by <span style="color:red">-3</span>"
id"WeedKiller"
group"Botanical"
color"#968395"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison4
conditions
class"OrganType"
type"Plant"
shouldHavetrue
plantMetabolism
class"PlantAdjustToxins"
amount4
class"PlantAdjustWeeds"
amount-6
name"weed killer"
desc"A mixture that targets weeds. Very effective against kudzu. While useful it slowly poisons plants with toxins, be careful when using it."
physicalDesc"bubbling"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">4</span> Poison when the metabolizing organ is a Plant organ"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">4</span>"
" "
"* Adjusts weeds level by <span style="color:green">-6</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">4</span> Poison when the metabolizing organ is a Plant organ '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">4</span> * Adjusts weeds level by <span style="color:green">-6</span>"
id"Ammonia"
group"Botanical"
color"#77b58e"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic1
Gas
effects
class"HealthChange"
conditions
class"OrganType"
type"Rat"
shouldHavefalse
class"ReagentThreshold"
reagent"Ammonia"
min1
maxnull
ignoreResistancestrue
damage
types
Poison0.25
class"ChemVomit"
probability0.12
conditions
class"OrganType"
type"Rat"
shouldHavefalse
class"OrganType"
type"Vox"
shouldHavefalse
class"ReagentThreshold"
reagent"Ammonia"
min0.8
maxnull
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"ammonia-smell"
probability0.1
conditions
class"ReagentThreshold"
reagent"Ammonia"
min0.25
class"HealthChange"
conditions
class"OrganType"
type"Rat"
shouldHavetrue
class"ReagentThreshold"
reagent"Ammonia"
min1
maxnull
scaleByQuantitytrue
ignoreResistancestrue
damage
groups
Brute-5
Burn-5
types
Bloodloss-5
class"Oxygenate"
conditions
class"OrganType"
type"Vox"
factor-4
plantMetabolism
class"PlantAdjustNutrition"
amount1
class"PlantAdjustHealth"
amount0.5
name"ammonia"
desc"An effective fertilizer, it gives your plants some nutrients."
physicalDesc"pungent"
recipes
type"reaction"
id"Ammonia"
reactants
"hydrogen"
3
false
"Hydrogen"
"nitrogen"
1
false
"Nitrogen"
products
"ammonia"
4
"Ammonia"
type"reaction"
id"AmmoniaFromBlood"
minTemp370
reactants
"anaerobic blood"
2
false
"AmmoniaBlood"
products
"ammonia"
1
"Ammonia"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Caustic"
" "
"'''Gas''' (0.5u per second)"
" "
"* Deals <span style="color:red">0.25</span> Poison when the metabolizing organ is not a Rat organ and there's at least 1u of ammonia"
" "
"* Has a 12% chance to cause vomiting when the metabolizing organ is not a Rat organ, the metabolizing organ is not a Vox organ, and there's at least 0.8u of ammonia"
" "
"* Heals <span style="color:green">5</span> Brute, <span style="color:green">5</span> Burn, and <span style="color:green">5</span> Bloodloss when the metabolizing organ is a Rat organ and there's at least 1u of ammonia"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">1</span>"
" "
"* Adjusts health by <span style="color:green">0.5</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Caustic '''Gas''' (0.5u per second) * Deals <span style="color:red">0.25</span> Poison when the metabolizing organ is not a Rat organ and there's at least 1u of ammonia * Has a 12% chance to cause vomiting when the metabolizing organ is not a Rat organ, the metabolizing organ is not a Vox organ, and there's at least 0.8u of ammonia * Heals <span style="color:green">5</span> Brute, <span style="color:green">5</span> Burn, and <span style="color:green">5</span> Bloodloss when the metabolizing organ is a Rat organ and there's at least 1u of ammonia '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">1</span> * Adjusts health by <span style="color:green">0.5</span>"
id"Diethylamine"
group"Botanical"
color"#a1000b"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic1
plantMetabolism
class"PlantAdjustNutrition"
amount0.1
class"PlantAdjustPests"
probability0.1
amount-1
class"PlantAdjustHealth"
amount0.1
class"PlantAffectGrowth"
probability0.2
amount1
class"PlantDiethylamine {}"
name"diethylamine"
desc"A very potent fertilizer, treats plants with nutrients, eliminates pests, and sometimes it can even speed up growth."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Diethylamine"
reactants
"ammonia"
1
false
"Ammonia"
"ethanol"
1
false
"Ethanol"
products
"diethylamine"
2
"Diethylamine"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Caustic"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.1</span>"
" "
"* Has a 10% chance to adjust pests level by <span style="color:green">-1</span>"
" "
"* Adjusts health by <span style="color:green">0.1</span>"
" "
"* Has a 20% chance to adjust age by <span style="color:green">1</span>"
" "
"* Increases the plant's lifespan and/or base health with 10% chance for each"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Caustic '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.1</span> * Has a 10% chance to adjust pests level by <span style="color:green">-1</span> * Adjusts health by <span style="color:green">0.1</span> * Has a 20% chance to adjust age by <span style="color:green">1</span> * Increases the plant's lifespan and/or base health with 10% chance for each"
id"Acetone"
group"Chemicals"
color"#AF14B7"
textColorTheme"light"
flavor"bitter"
name"acetone"
desc"A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life."
physicalDesc"acidic"
recipes
type"reaction"
id"Acetone"
reactants
"oil"
1
false
"Oil"
"welding fuel"
1
false
"WeldingFuel"
"oxygen"
1
false
"Oxygen"
products
"acetone"
2
"Acetone"
effects
Empty array
effectLine""
id"Phenol"
group"Chemicals"
color"#E7EA91"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic1
Poison2
name"phenol"
desc"An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own."
physicalDesc"acidic"
recipes
type"reaction"
id"Phenol"
reactants
"hydroxide"
1
false
"Hydroxide"
"benzene"
1
false
"Benzene"
products
"phenol"
2
"Phenol"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Caustic and <span style="color:red">2</span> Poison"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Caustic and <span style="color:red">2</span> Poison"
id"Charcoal"
group"Chemicals"
color"#22282b"
textColorTheme"light"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison-1
class"ChemCleanBloodstream"
cleanseRate3
name"charcoal"
desc"A black, porous solid"
physicalDesc"porous"
recipes
type"reaction"
id"Charcoal"
reactants
"carbon"
1
false
"Carbon"
"ash"
1
false
"Ash"
products
"charcoal"
1
"Charcoal"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">1</span> Poison"
" "
"* Cleanses the bloodstream of other chemicals"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">1</span> Poison * Cleanses the bloodstream of other chemicals"
id"Ash"
group"Chemicals"
color"white"
textColorTheme"dark"
name"ash"
desc"A light grey powdery residue"
physicalDesc"powdery"
recipes
type"reaction"
id"Ash"
minTemp520
reactants
"oil"
1
false
"Oil"
products
"ash"
1
"Ash"
effects
Empty array
effectLine""
id"SodiumCarbonate"
group"Chemicals"
color"white"
textColorTheme"dark"
name"sodium carbonate"
desc"A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash."
physicalDesc"powdery"
recipes
type"reaction"
id"SodiumCarbonate"
impact"Medium"
reactants
"ammonia"
1
false
"Ammonia"
"table salt"
1
false
"TableSalt"
"carbon"
1
false
"Carbon"
"oxygen"
1
false
"Oxygen"
products
"sodium carbonate"
4
"SodiumCarbonate"
effects
Empty array
effectLine""
id"Artifexium"
group"Chemicals"
color"#776291"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic2
name"artifexium"
desc"A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts."
physicalDesc"crystalline"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Caustic"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Caustic"
id"Benzene"
group"Chemicals"
color"#E7EA91"
textColorTheme"dark"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Cellular1
name"benzene"
desc"An aromatic, slightly carcinogenic, ring of carbon, forming a base for many organic compounds."
physicalDesc"acidic"
recipes
type"reaction"
id"Benzene"
minTemp310
reactants
"hydrogen"
1
false
"Hydrogen"
"carbon"
1
false
"Carbon"
products
"benzene"
1
"Benzene"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Cellular"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Cellular"
id"Hydroxide"
group"Chemicals"
color"white"
textColorTheme"dark"
name"hydroxide"
desc"A strong alkaline chemical, forming a base for many organic compounds."
physicalDesc"alkaline"
recipes
type"reaction"
minTemp310
id"Hydroxide"
priority-1
reactants
"oxygen"
1
false
"Oxygen"
"hydrogen"
1
false
"Hydrogen"
products
"hydroxide"
2
"Hydroxide"
effects
Empty array
effectLine""
id"SodiumHydroxide"
group"Chemicals"
color"white"
textColorTheme"dark"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat1.5
Medicine
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min5
maxnull
probability0.1
name"sodium hydroxide"
desc"A white, odorless, water-soluble salt that yields an strong alkaline solution in water. Causes burns and vomiting when ingested."
physicalDesc"alkaline"
recipes
type"reaction"
id"SodiumHydroxide"
reactants
"hydroxide"
1
false
"Hydroxide"
"sodium"
1
false
"Sodium"
products
"sodium hydroxide"
2
"SodiumHydroxide"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1.5</span> Heat"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Has a 10% chance to cause vomiting when there's at least 5u of sodium hydroxide"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1.5</span> Heat '''Medicine''' (0.5u per second) * Has a 10% chance to cause vomiting when there's at least 5u of sodium hydroxide"
id"Fersilicite"
group"Chemicals"
color"#434b4d"
textColorTheme"light"
flavor"metallic"
name"fersilicite"
desc"An intermetallic compound with unusual magnetic properties at low temperatures."
physicalDesc"crystalline"
recipes
type"reaction"
minTemp310
id"Fersilicite"
reactants
"iron"
1
false
"Iron"
"silicon"
1
false
"Silicon"
products
"fersilicite"
2
"Fersilicite"
effects
Empty array
effectLine""
id"SodiumPolyacrylate"
group"Chemicals"
color"#F0F0F0"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"SatiateThirst"
factor-5
class"PopupMessage"
visualType"MediumCaution"
type"Local"
messages
"generic-reagent-effect-parched"
probability0.1
name"sodium polyacrylate"
desc"A super-absorbent polymer with assorted industrial uses."
physicalDesc"grainy"
recipes
type"reaction"
id"SodiumPolyacrylate"
impact"Medium"
reactants
"oxygen"
2
false
"Oxygen"
"sodium"
1
false
"Sodium"
"nitrogen"
1
false
"Nitrogen"
products
"sodium polyacrylate"
4
"SodiumPolyacrylate"
effects
"'''Poison''' (0.5u per second)"
" "
"* Satiates thirst at 1.667x the average rate"
effectLine"'''Poison''' (0.5u per second) * Satiates thirst at 1.667x the average rate"
id"Cellulose"
group"Biological"
color"#E6E6DA"
textColorTheme"dark"
flavor"bitter"
name"cellulose fibers"
desc"A crystaline polydextrose polymer, plants swear by this stuff."
physicalDesc"crystalline"
recipes
Empty array
effects
Empty array
effectLine""
id"Rororium"
group"Biological"
color"#bf1365"
textColorTheme"light"
flavor"tingly"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Brute-4
class"GenericStatusEffect"
key"Adrenaline"
component"IgnoreSlowOnDamage"
time120
name"rororium"
desc"A strange substance which fills the cores of the hivelords that roam the mining asteroid. Thought to be the source of their regenerative powers."
physicalDesc"refreshing"
recipes
Empty array
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">4</span> Brute"
" "
"* Causes adrenaline for at least 12s without accumulation"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">4</span> Brute * Causes adrenaline for at least 12s without accumulation"
id"Bleach"
group"Cleaning"
color"#a1000b"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
Caustic2
class"PopupMessage"
type"Local"
visualType"MediumCaution"
messages
"generic-reagent-effect-burning-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.15
name"bleach"
desc"Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Bleach"
reactants
"table salt"
2
false
"TableSalt"
"space cleaner"
2
false
"SpaceCleaner"
"sodium hydroxide"
1
false
"SodiumHydroxide"
products
"bleach"
5
"Bleach"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Poison and <span style="color:red">2</span> Caustic"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Poison and <span style="color:red">2</span> Caustic"
id"SpaceCleaner"
group"Cleaning"
color"#c8ff69"
textColorTheme"light"
flavor"bitter"
name"space cleaner"
desc"This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills."
physicalDesc"lemony fresh"
recipes
type"reaction"
id"SpaceCleaner"
reactants
"ammonia"
1
false
"Ammonia"
"water"
1
false
"Water"
products
"space cleaner"
2
"SpaceCleaner"
effects
Empty array
effectLine""
id"SoapReagent"
group"Cleaning"
color"#c8dfc9"
textColorTheme"dark"
flavor"clean"
metabolisms
Food
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min6
maxnull
probability0.2
Drink
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min6
maxnull
probability0.2
name"soap"
desc"I wouldn't clean my mouth out with this if I were you."
physicalDesc"soapy"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Has a 20% chance to cause vomiting when there's at least 6u of soap"
" "
"'''Drink''' (0.5u per second)"
" "
"* Has a 20% chance to cause vomiting when there's at least 6u of soap"
effectLine"'''Food''' (0.5u per second) * Has a 20% chance to cause vomiting when there's at least 6u of soap '''Drink''' (0.5u per second) * Has a 20% chance to cause vomiting when there's at least 6u of soap"
id"SpaceLube"
group"Cleaning"
color"#77b58e"
textColorTheme"light"
flavor"funny"
name"space lube"
desc"Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip)."
physicalDesc"shiny"
recipes
type"reaction"
id"SpaceLube"
impact"Medium"
reactants
"water"
1
false
"Water"
"fersilicite"
1
false
"Fersilicite"
"oxygen"
1
false
"Oxygen"
products
"space lube"
5
"SpaceLube"
effects
Empty array
effectLine""
id"SpaceGlue"
group"Cleaning"
color"#ffffff"
textColorTheme"dark"
flavor"glue"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time5
refreshfalse
Drink
effects
class"GenericStatusEffect"
key"Muted"
component"Muted"
type"Add"
time5
refreshfalse
name"space glue"
desc"Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor)."
physicalDesc"sticky"
recipes
type"reaction"
id"SpaceGlue"
minTemp370
reactants
"space lube"
1
false
"SpaceLube"
"slime"
1
false
"Slime"
products
"space glue"
2
"SpaceGlue"
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes hallucinations for at least 0.5s with accumulation"
" "
"'''Drink''' (0.5u per second)"
" "
"* Causes inability to speak for at least 0.5s with accumulation"
effectLine"'''Narcotic''' (0.5u per second) * Causes hallucinations for at least 0.5s with accumulation '''Drink''' (0.5u per second) * Causes inability to speak for at least 0.5s with accumulation"
id"Aluminium"
group"Elements"
color"#848789"
textColorTheme"light"
flavor"metallic"
name"aluminium"
desc"A silver, soft, non-magnetic, and ductile metal."
physicalDesc"metallic"
recipes
Empty array
effects
Empty array
effectLine""
id"Carbon"
group"Elements"
color"#22282b"
textColorTheme"light"
flavor"bitter"
name"carbon"
desc"A black, crystalline solid."
physicalDesc"crystalline"
recipes
type"reaction"
id"CelluloseBreakdown"
sourcetrue
requiredMixerCategories
"Electrolysis"
reactants
"cellulose fibers"
3
false
"Cellulose"
products
"sugar"
2
"Sugar"
"carbon"
1
"Carbon"
type"reaction"
id"FiberBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"fiber"
5
false
"Fiber"
"water"
10
true
"Water"
products
"carbon"
3
"Carbon"
"sugar"
2
"Sugar"
effects
Empty array
effectLine""
id"Chlorine"
group"Elements"
color"#a2ff00"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
plantMetabolism
class"PlantAdjustWater"
amount-0.5
class"PlantAdjustToxins"
amount15
class"PlantAdjustWeeds"
amount-3
class"PlantAdjustHealth"
amount-1
name"chlorine"
desc"A yellow-green gas which is toxic to humans."
physicalDesc"gaseous"
recipes
type"reaction"
id"TableSaltBreakdown"
sourcetrue
requiredMixerCategories
"Electrolysis"
reactants
"table salt"
2
false
"TableSalt"
products
"chlorine"
1
"Chlorine"
"sodium"
1
"Sodium"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Poison"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:red">-0.5</span>"
" "
"* Adjusts toxins level by <span style="color:red">15</span>"
" "
"* Adjusts weeds level by <span style="color:green">-3</span>"
" "
"* Adjusts health by <span style="color:red">-1</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Poison '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:red">-0.5</span> * Adjusts toxins level by <span style="color:red">15</span> * Adjusts weeds level by <span style="color:green">-3</span> * Adjusts health by <span style="color:red">-1</span>"
id"Copper"
group"Elements"
color"#b05b3c"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
metabolismRate0.1
effects
class"HealthChange"
conditions
class"OrganType"
type"Arachnid"
shouldHavefalse
damage
types
Poison0.1
Medicine
effects
class"ModifyBloodLevel"
conditions
class"OrganType"
type"Arachnid"
shouldHavetrue
amount0.4
name"copper"
desc"A soft, malleable, and ductile metal with very high thermal and electrical conductivity."
physicalDesc"metallic"
recipes
type"reaction"
id"CopperBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blue blood"
20
false
"CopperBlood"
products
"water"
11
"Water"
"copper"
0.5
"Copper"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
effects
"'''Poison''' (0.1u per second)"
" "
"* Deals <span style="color:red">0.1</span> Poison when the metabolizing organ is not a Arachnid organ"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Increases blood level when the metabolizing organ is a Arachnid organ"
effectLine"'''Poison''' (0.1u per second) * Deals <span style="color:red">0.1</span> Poison when the metabolizing organ is not a Arachnid organ '''Medicine''' (0.5u per second) * Increases blood level when the metabolizing organ is a Arachnid organ"
id"Fluorine"
group"Elements"
color"#ba85cc"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic0.5
Poison0.5
plantMetabolism
class"PlantAdjustWater"
amount-0.5
class"PlantAdjustToxins"
amount25
class"PlantAdjustWeeds"
amount-4
class"PlantAdjustHealth"
amount-2
name"fluorine"
desc"A highly toxic pale yellow gas. Extremely reactive."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">0.5</span> Caustic and <span style="color:red">0.5</span> Poison"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:red">-0.5</span>"
" "
"* Adjusts toxins level by <span style="color:red">25</span>"
" "
"* Adjusts weeds level by <span style="color:green">-4</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">0.5</span> Caustic and <span style="color:red">0.5</span> Poison '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:red">-0.5</span> * Adjusts toxins level by <span style="color:red">25</span> * Adjusts weeds level by <span style="color:green">-4</span> * Adjusts health by <span style="color:red">-2</span>"
id"Gold"
group"Elements"
color"#F7C430"
textColorTheme"light"
flavor"metallic"
name"gold"
desc"Gold is a dense, soft, shiny metal and the most malleable and ductile metal known."
physicalDesc"metallic"
recipes
Empty array
effects
Empty array
effectLine""
id"Hydrogen"
group"Elements"
color"#cccccc"
textColorTheme"dark"
flavor"bitter"
name"hydrogen"
desc"A light, flammable gas."
physicalDesc"gaseous"
recipes
type"reaction"
id"WeldingFuelBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"welding fuel"
10
false
"WeldingFuel"
products
"ethanol"
5
"Ethanol"
"hydrogen"
3
"Hydrogen"
"sulfur"
2
"Sulfur"
effects
Empty array
effectLine""
id"Iodine"
group"Elements"
color"#BC8A00"
textColorTheme"light"
flavor"bitter"
name"iodine"
desc"Commonly added to table salt as a nutrient. On its own it tastes far less pleasing."
physicalDesc"dark brown"
recipes
Empty array
effects
Empty array
effectLine""
id"Iron"
group"Elements"
color"#434b4d"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
metabolismRate0.1
effects
class"HealthChange"
conditions
class"OrganType"
type"Arachnid"
shouldHavetrue
damage
types
Poison0.1
Medicine
effects
class"ModifyBloodLevel"
conditions
class"OrganType"
type"Arachnid"
shouldHavefalse
amount0.4
name"iron"
desc"A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel."
physicalDesc"metallic"
recipes
type"reaction"
id"BloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blood"
20
false
"Blood"
products
"water"
11
"Water"
"iron"
0.5
"Iron"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
effects
"'''Poison''' (0.1u per second)"
" "
"* Deals <span style="color:red">0.1</span> Poison when the metabolizing organ is a Arachnid organ"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Increases blood level when the metabolizing organ is not a Arachnid organ"
effectLine"'''Poison''' (0.1u per second) * Deals <span style="color:red">0.1</span> Poison when the metabolizing organ is a Arachnid organ '''Medicine''' (0.5u per second) * Increases blood level when the metabolizing organ is not a Arachnid organ"
id"Lithium"
group"Elements"
color"#d6c0a7"
textColorTheme"dark"
flavor"metallic"
metabolisms
Poison
metabolismRate0.1
effects
class"HealthChange"
damage
types
Poison0.05
class"Emote"
emote"Scream"
probability0.05
class"Emote"
emote"Laugh"
probability0.05
name"lithium"
desc"A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water."
physicalDesc"shiny"
recipes
Empty array
effects
"'''Poison''' (0.1u per second)"
" "
"* Deals <span style="color:red">0.05</span> Poison"
effectLine"'''Poison''' (0.1u per second) * Deals <span style="color:red">0.05</span> Poison"
id"Mercury"
group"Elements"
color"#929296"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison1
class"GenericStatusEffect"
key"Stutter"
component"ScrambledAccent"
time2
name"mercury"
desc"A silver metal which is liquid at room temperature. It's highly toxic to humans."
physicalDesc"shiny"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison"
" "
"* Causes stuttering for at least 0.2s without accumulation"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Poison * Causes stuttering for at least 0.2s without accumulation"
id"Potassium"
group"Elements"
color"#c6c8cc"
textColorTheme"dark"
flavor"metallic"
name"potassium"
desc"A soft, shiny grey metal. Even more reactive than lithium."
physicalDesc"shiny"
recipes
Empty array
effects
Empty array
effectLine""
id"Phosphorus"
group"Elements"
color"#f5da9a"
textColorTheme"dark"
flavor"metallic"
plantMetabolism
class"PlantAdjustNutrition"
amount0.1
class"PlantAdjustWater"
amount-0.5
class"PlantAdjustWeeds"
amount-2
name"phosphorus"
desc"A reactive metal used in pyrotechnics and weapons."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.1</span>"
" "
"* Adjusts water level by <span style="color:red">-0.5</span>"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
effectLine"'''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.1</span> * Adjusts water level by <span style="color:red">-0.5</span> * Adjusts weeds level by <span style="color:green">-2</span>"
id"Radium"
group"Elements"
color"#00ff04"
textColorTheme"light"
parent"Uranium"
flavor"metallic"
name"radium"
desc"A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic."
physicalDesc"glowing"
recipes
Empty array
effects
Empty array
effectLine""
id"Silicon"
group"Elements"
color"#364266"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison1.5
name"silicon"
desc"A hard and brittle crystalline solid with a blue-grey color."
physicalDesc"crystalline"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1.5</span> Poison"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1.5</span> Poison"
id"Silver"
group"Elements"
color"#d0d0d0"
textColorTheme"dark"
flavor"metallic"
name"silver"
desc"A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal."
physicalDesc"reasonably metallic"
recipes
Empty array
effects
Empty array
effectLine""
id"Sulfur"
group"Elements"
color"#fff385"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic0.1
name"sulfur"
desc"A yellow, crystalline solid."
physicalDesc"powdery"
recipes
type"reaction"
id"WeldingFuelBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"welding fuel"
10
false
"WeldingFuel"
products
"ethanol"
5
"Ethanol"
"hydrogen"
3
"Hydrogen"
"sulfur"
2
"Sulfur"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">0.1</span> Caustic"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">0.1</span> Caustic"
id"Sodium"
group"Elements"
color"#a7b3d6"
textColorTheme"dark"
flavor"bitter"
name"sodium"
desc"A silvery-white alkali metal. Highly reactive in its pure form."
physicalDesc"metallic"
recipes
type"reaction"
id"TableSaltBreakdown"
sourcetrue
requiredMixerCategories
"Electrolysis"
reactants
"table salt"
2
false
"TableSalt"
products
"chlorine"
1
"Chlorine"
"sodium"
1
"Sodium"
effects
Empty array
effectLine""
id"Uranium"
group"Elements"
color"#8fa191"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Radiation2
plantMetabolism
class"PlantAdjustMutationLevel"
amount0.6
class"PlantAdjustToxins"
amount4
class"PlantAdjustHealth"
amount-1.5
class"PlantAdjustMutationMod"
probability0.2
amount0.1
name"uranium"
desc"A grey metallic chemical element in the actinide series, weakly radioactive."
physicalDesc"metallic"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Radiation"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts mutation level by <span style="color:green">0.6</span>"
" "
"* Adjusts toxins level by <span style="color:red">4</span>"
" "
"* Adjusts health by <span style="color:red">-1.5</span>"
" "
"* Has a 20% chance to adjust mutation modifier by <span style="color:green">0.1</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Radiation '''Plants''' (0.5u per second) * Adjusts mutation level by <span style="color:green">0.6</span> * Adjusts toxins level by <span style="color:red">4</span> * Adjusts health by <span style="color:red">-1.5</span> * Has a 20% chance to adjust mutation modifier by <span style="color:green">0.1</span>"
id"Zinc"
group"Elements"
color"#bababa"
textColorTheme"dark"
flavor"metallic"
name"zinc"
desc"A silvery, brittle metal, often used in batteries to carry charge."
physicalDesc"shiny"
recipes
Empty array
effects
Empty array
effectLine""
id"Carpetium"
group"Special"
color"#800000"
textColorTheme"light"
flavor"carpet"
metabolisms
Poison
effects
class"PopupMessage"
type"Local"
messages
"carpetium-effect-blood-fibrous"
"carpetium-effect-jumpsuit-insides"
probability0.1
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"CarpoToxin"
min1
maxnull
reagent"carpotoxin"
amount-3
name"carpetium"
desc"A mystical chemical, usually outsourced from the Clown Planet, that covers everything it touches in carpet. Somehow filters out carpotoxin from the blood stream."
physicalDesc"fibrous"
recipes
type"reaction"
id"Carpetium"
reactants
"space mirage"
1
false
"SpaceDrugs"
"fiber"
2
false
"Fiber"
products
"carpetium"
3
"Carpetium"
effects
"'''Poison''' (0.5u per second)"
" "
"* Removes 3u of carpotoxin from the solution when there's at least 1u of carpotoxin"
effectLine"'''Poison''' (0.5u per second) * Removes 3u of carpotoxin from the solution when there's at least 1u of carpotoxin"
id"Fiber"
group"Fun"
color"#808080"
textColorTheme"light"
flavor"fiber"
metabolisms
Food
effects
class"SatiateHunger"
conditions
class"OrganType"
type"Moth"
shouldHavetrue
factor3
name"fiber"
desc"A raw material, usually extracted from wool or other fabric products."
physicalDesc"fibrous"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger averagely when the metabolizing organ is a Moth organ"
effectLine"'''Food''' (0.5u per second) * Satiates hunger averagely when the metabolizing organ is a Moth organ"
id"BuzzochloricBees"
group"Toxins"
color"#FFD35D"
textColorTheme"light"
flavor"bee"
metabolisms
Poison
effects
class"PopupMessage"
type"Local"
visualType"MediumCaution"
messages
"buzzochloricbees-effect-oh-god-bees"
"buzzochloricbees-effect-its-the-bees"
"buzzochloricbees-effect-why-am-i-covered-in-bees"
"buzzochloricbees-effect-one-with-the-bees"
"buzzochloricbees-effect-squeaky-clean"
probability0.1
conditions
class"ReagentThreshold"
max0
reagent"Histamine"
class"HasTag"
inverttrue
tag"Bee"
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"buzzochloricbees-effect-histamine-bee-allergy"
"buzzochloricbees-effect-histamine-swells"
"buzzochloricbees-effect-histamine-numb-to-the-bees"
"buzzochloricbees-effect-histamine-cannot-be-one-with-the-bees"
"buzzochloricbees-effect-squeaky-clean"
probability0.05
conditions
class"ReagentThreshold"
min0.01
reagent"Histamine"
class"HasTag"
inverttrue
tag"Bee"
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"buzzochloricbees-effect-licoxide-electrifying"
"buzzochloricbees-effect-licoxide-shocked-by-bee-facts"
"buzzochloricbees-effect-licoxide-buzzed"
"buzzochloricbees-effect-licoxide-buzzes"
probability0.05
conditions
class"HasTag"
inverttrue
tag"Bee"
class"ReagentThreshold"
min0.01
reagent"Licoxide"
class"PopupMessage"
type"Local"
messages
"buzzochloricbees-effect-fiber-hairy"
"buzzochloricbees-effect-fiber-soft"
probability0.05
conditions
class"HasTag"
inverttrue
tag"Bee"
class"ReagentThreshold"
min0.01
reagent"Fiber"
class"HealthChange"
damage
types
Poison2
Piercing2
conditions
class"HasTag"
inverttrue
tag"Bee"
name"buzzochloric bees"
desc"Liquid bees. Oh god it's LIQUID BEES NO-"
physicalDesc"buzzy"
recipes
type"reaction"
id"BuzzochloricBees"
reactants
"saxoite"
1
false
"Saxoite"
"fiber"
1
false
"Fiber"
"ground Bee"
1
false
"GroundBee"
"chlorine"
1
false
"Chlorine"
"unstable mutagen"
1
false
"UnstableMutagen"
products
"buzzochloric bees"
3
"BuzzochloricBees"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Poison and <span style="color:red">2</span> Piercing when the target does not have the tag Bee"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Poison and <span style="color:red">2</span> Piercing when the target does not have the tag Bee"
id"GroundBee"
group"Fun"
color"#86530E"
textColorTheme"light"
flavor"bee"
name"ground Bee"
desc"Bee grounds. Gross."
physicalDesc"bee guts"
recipes
Empty array
effects
Empty array
effectLine""
id"Saxoite"
group"Fun"
color"#B8A603"
textColorTheme"light"
flavor"sax"
name"saxoite"
desc"Smells like jazz."
physicalDesc"ground brass"
recipes
Empty array
effects
Empty array
effectLine""
id"Licoxide"
group"Toxins"
color"#FDD023"
textColorTheme"light"
flavor"shocking"
metabolisms
Poison
effects
class"Electrocute"
probability0.35
electrocuteTime2
name"licoxide"
desc"A synthetic battery acid. It looks... electrifying."
physicalDesc"electric"
recipes
type"reaction"
id"Licoxide"
reactants
"lead"
1
false
"Lead"
"zinc"
1
false
"Zinc"
products
"licoxide"
1
"Licoxide"
effects
"'''Poison''' (0.5u per second)"
" "
"* Has a 35% chance to electrocute the metabolizer for 2 seconds"
effectLine"'''Poison''' (0.5u per second) * Has a 35% chance to electrocute the metabolizer for 2 seconds"
id"Razorium"
group"Toxins"
color"#e3fffb"
textColorTheme"dark"
flavor"sharp"
metabolisms
Poison
metabolismRate3
effects
class"HealthChange"
damage
types
Slash9
class"PopupMessage"
type"Local"
visualType"LargeCaution"
messages
"generic-reagent-effect-slicing-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.3
name"razorium"
desc"A strange, non-newtonian chemical. It is produced when two conflicting brute medications are combined. When force is applied to it, it temporarily hardens creating millions of tiny, sharp edges. Very painful."
physicalDesc"reflective"
recipes
type"reaction"
id"BicarLacerinol"
impact"Medium"
reactants
"lacerinol"
1
false
"Lacerinol"
"bicaridine"
1
false
"Bicaridine"
products
"razorium"
1
"Razorium"
type"reaction"
id"BicarPuncturase"
impact"Medium"
reactants
"puncturase"
1
false
"Puncturase"
"bicaridine"
1
false
"Bicaridine"
products
"razorium"
1
"Razorium"
type"reaction"
id"BicarBruizine"
impact"Medium"
reactants
"bruizine"
1
false
"Bruizine"
"bicaridine"
1
false
"Bicaridine"
products
"razorium"
1
"Razorium"
type"reaction"
id"BruizineLacerinol"
impact"Medium"
reactants
"lacerinol"
1
false
"Lacerinol"
"bruizine"
1
false
"Bruizine"
products
"razorium"
1
"Razorium"
type"reaction"
id"BruizinePuncturase"
impact"Medium"
reactants
"puncturase"
1
false
"Puncturase"
"bruizine"
1
false
"Bruizine"
products
"razorium"
1
"Razorium"
type"reaction"
id"PuncturaseLacerinol"
impact"Medium"
reactants
"lacerinol"
1
false
"Lacerinol"
"puncturase"
1
false
"Puncturase"
products
"razorium"
1
"Razorium"
effects
"'''Poison''' (3u per second)"
" "
"* Deals <span style="color:red">9</span> Slash"
effectLine"'''Poison''' (3u per second) * Deals <span style="color:red">9</span> Slash"
id"Fresium"
group"Toxins"
color"#b3f1ff"
textColorTheme"dark"
flavor"cold"
metabolisms
Poison
metabolismRate0.45
effects
class"HealthChange"
damage
types
Cold0.01
Heat-3
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"Fresium"
max35
type"Local"
visualType"LargeCaution"
messages
"fresium-effect-freeze-insides"
probability0.05
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"Fresium"
max35
type"Local"
visualType"LargeCaution"
messages
"fresium-effect-slow"
probability0.2
class"AdjustTemperature"
conditions
class"Temperature"
min160.15
maxnull
amount-10000
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Fresium"
max40
min0
walkSpeedModifier0.6
sprintSpeedModifier0.6
statusLifetime2
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Fresium"
min40
maxnull
walkSpeedModifier1
sprintSpeedModifier0
statusLifetime2
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"Fresium"
min40
type"Local"
visualType"LargeCaution"
messages
"fresium-effect-frozen"
probability0.4
name"Fresium"
desc"A mysterious compound that slows the vibration of atoms and molecules... somehow. In layman's terms, it makes things cold... REALLY cold. Can cause long-lasting movement issues if ingested."
physicalDesc"frosty"
recipes
type"reaction"
id"Fresium"
priority20
maxTemp300
reactants
"frezon"
3
false
"Frezon"
"plasma"
1
true
"Plasma"
"nitrogen"
2
false
"Nitrogen"
"cryoxadone"
0.22
false
"Cryoxadone"
"table salt"
0.08
false
"TableSalt"
"water"
1.5
false
"Water"
effects
class"CreateGas"
gas"Nitrogen"
products
"Fresium"
5
"Fresium"
effects
"'''Poison''' (0.45u per second)"
" "
"* Modifies health by <span style="color:red">0.01</span> Cold and <span style="color:green">3</span> Heat"
" "
"* Removes -10000J of heat from the body it's in when the body's temperature is at least 160.15k"
" "
"* Modifies movement speed by 0.6x for at least 2 seconds when there's at most 40u of Fresium"
" "
"* Modifies movement speed by 1x for at least 2 seconds when there's at least 40u of Fresium"
effectLine"'''Poison''' (0.45u per second) * Modifies health by <span style="color:red">0.01</span> Cold and <span style="color:green">3</span> Heat * Removes -10000J of heat from the body it's in when the body's temperature is at least 160.15k * Modifies movement speed by 0.6x for at least 2 seconds when there's at most 40u of Fresium * Modifies movement speed by 1x for at least 2 seconds when there's at least 40u of Fresium"
id"Laughter"
group"Special"
color"#FF4DD2"
textColorTheme"light"
flavor"funny"
metabolisms
Medicine
effects
class"Emote"
emote"Laugh"
probability0.3
class"PopupMessage"
type"Local"
visualType"Large"
messages
"laughter-effect-control-laughter"
probability0.2
name"laughter"
desc"Some say that this is the best medicine, but recent studies have proven that to be untrue."
physicalDesc"funny"
recipes
type"reaction"
id"Laughter"
reactants
"banana juice"
1
false
"JuiceBanana"
"sugar"
1
false
"Sugar"
products
"laughter"
2
"Laughter"
effects
"'''Medicine''' (0.5u per second)"
effectLine"'''Medicine''' (0.5u per second)"
id"JuiceThatMakesYouWeh"
group"Toxins"
color"#59b23a"
textColorTheme"light"
flavor"weh"
metabolisms
Poison
metabolismRate0.25
effects
class"Emote"
emote"Weh"
showInChattrue
forcetrue
probability0.5
class"Polymorph"
prototype"ArtifactLizard"
conditions
class"OrganType"
type"Animal"
shouldHavefalse
class"ReagentThreshold"
min50
class"AdjustReagent"
reagent"juice that makes you Weh"
amount-20
conditions
class"ReagentThreshold"
min50
maxnull
name"juice that makes you Weh"
desc"Pure essence of lizard plush. Makes you Weh!"
physicalDesc"vibrant"
recipes
Empty array
effects
"'''Poison''' (0.25u per second)"
" "
"* undefined"
" "
"* Removes 20u of juice that makes you Weh from the solution when there's at least 50u of juice that makes you Weh"
effectLine"'''Poison''' (0.25u per second) * undefined * Removes 20u of juice that makes you Weh from the solution when there's at least 50u of juice that makes you Weh"
id"Oxygen"
group"Gases"
color"#c4f5ff"
textColorTheme"dark"
flavor"bitter"
metabolisms
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Human"
class"Oxygenate"
conditions
class"OrganType"
type"Animal"
class"Oxygenate"
conditions
class"OrganType"
type"Rat"
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
class"ModifyLungGas"
conditions
class"OrganType"
type"Vox"
shouldHavefalse
ratios
CarbonDioxide1
Oxygen-1
class"HealthChange"
conditions
class"OrganType"
type"Vox"
shouldHavetrue
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Poison7
class"AdjustAlert"
alertType"Toxins"
conditions
class"ReagentThreshold"
min0.5
class"OrganType"
type"Vox"
cleartrue
time5
name"oxygen"
desc"An oxidizing, colorless gas."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas''' (0.5u per second)"
" "
"* Deals <span style="color:red">7</span> Poison when the metabolizing organ is a Vox organ"
effectLine"'''Gas''' (0.5u per second) * Deals <span style="color:red">7</span> Poison when the metabolizing organ is a Vox organ"
id"Plasma"
group"Gases"
color"#7e009e"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison3
class"AdjustReagent"
reagent"inaprovaline"
amount-2
Gas
effects
class"HealthChange"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Poison1
class"AdjustAlert"
alertType"Toxins"
conditions
class"ReagentThreshold"
min1.5
cleartrue
time5
name"plasma"
desc"Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">3</span> Poison"
" "
"* Removes 2u of inaprovaline from the solution"
" "
"'''Gas''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">3</span> Poison * Removes 2u of inaprovaline from the solution '''Gas''' (0.5u per second) * Deals <span style="color:red">1</span> Poison"
id"Tritium"
group"Gases"
color"#66ff33"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Radiation3
Gas
effects
class"HealthChange"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Radiation1
class"AdjustAlert"
alertType"Toxins"
conditions
class"ReagentThreshold"
min1.5
cleartrue
time5
name"tritium"
desc"Radioactive space-magic pixie dust."
physicalDesc"ionizing"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">3</span> Radiation"
" "
"'''Gas''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Radiation"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">3</span> Radiation '''Gas''' (0.5u per second) * Deals <span style="color:red">1</span> Radiation"
id"CarbonDioxide"
group"Gases"
color"#66ff33"
textColorTheme"light"
flavor"bitter"
metabolisms
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
class"HealthChange"
conditions
class"OrganType"
type"Plant"
shouldHavefalse
class"OrganType"
type"Vox"
shouldHavefalse
class"ReagentThreshold"
min0.5
maxnull
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Poison0.8
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
shouldHavefalse
factor-4
name"carbon dioxide"
desc"You have genuinely no idea what this is."
physicalDesc"odorless"
recipes
type"reaction"
id"BloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blood"
20
false
"Blood"
products
"water"
11
"Water"
"iron"
0.5
"Iron"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
type"reaction"
id"CopperBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blue blood"
20
false
"CopperBlood"
products
"water"
11
"Water"
"copper"
0.5
"Copper"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
effects
"'''Gas''' (0.5u per second)"
" "
"* Deals <span style="color:red">0.8</span> Poison when the metabolizing organ is not a Plant organ, the metabolizing organ is not a Vox organ, and there's at least 0.5u of carbon dioxide"
effectLine"'''Gas''' (0.5u per second) * Deals <span style="color:red">0.8</span> Poison when the metabolizing organ is not a Plant organ, the metabolizing organ is not a Vox organ, and there's at least 0.5u of carbon dioxide"
id"Nitrogen"
group"Gases"
color"#a1e1ff"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Cold1
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Vox"
class"Oxygenate"
conditions
class"OrganType"
type"Slime"
class"ModifyLungGas"
conditions
class"OrganType"
type"Vox"
ratios
Ammonia1
Nitrogen-1
class"ModifyLungGas"
conditions
class"OrganType"
type"Slime"
ratios
NitrousOxide1
Nitrogen-1
name"nitrogen"
desc"A colorless, odorless unreactive gas. Highly stable."
physicalDesc"gaseous"
recipes
type"reaction"
id"SlimeBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"slime"
5
false
"Slime"
products
"water"
4
"Water"
"nitrogen"
1
"Nitrogen"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Cold"
" "
"'''Gas''' (0.5u per second)"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Cold '''Gas''' (0.5u per second)"
id"NitrousOxide"
group"Gases"
color"#5d88c9"
textColorTheme"light"
flavor"bitter"
metabolisms
Gas
effects
class"Emote"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min0.2
class"OrganType"
type"Slime"
shouldHavefalse
emote"Laugh"
showInChattrue
probability0.1
class"Emote"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min0.2
class"OrganType"
type"Slime"
shouldHavefalse
emote"Scream"
showInChattrue
probability0.01
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min0.5
class"OrganType"
type"Slime"
shouldHavefalse
type"Local"
visualType"Medium"
messages
"effect-sleepy"
probability0.1
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min1
maxnull
class"OrganType"
type"Slime"
shouldHavefalse
walkSpeedModifier0.65
sprintSpeedModifier0.65
statusLifetime2
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min1.8
maxnull
class"OrganType"
type"Slime"
shouldHavefalse
key"ForcedSleep"
component"ForcedSleeping"
time3
type"Add"
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min3.5
maxnull
class"OrganType"
type"Slime"
shouldHavefalse
ignoreResistancestrue
damage
types
Poison0.25
name"nitrous oxide"
desc"You know how everything seems funnier when you're tired? Well..."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas''' (0.5u per second)"
" "
"* Modifies movement speed by 0.65x for at least 2 seconds when there's at least 1u of nitrous oxide and the metabolizing organ is not a Slime organ"
" "
"* Causes unconsciousness for at least 0.3s with accumulation when there's at least 1.8u of nitrous oxide and the metabolizing organ is not a Slime organ"
" "
"* Deals <span style="color:red">0.25</span> Poison when there's at least 3.5u of nitrous oxide and the metabolizing organ is not a Slime organ"
effectLine"'''Gas''' (0.5u per second) * Modifies movement speed by 0.65x for at least 2 seconds when there's at least 1u of nitrous oxide and the metabolizing organ is not a Slime organ * Causes unconsciousness for at least 0.3s with accumulation when there's at least 1.8u of nitrous oxide and the metabolizing organ is not a Slime organ * Deals <span style="color:red">0.25</span> Poison when there's at least 3.5u of nitrous oxide and the metabolizing organ is not a Slime organ"
id"Frezon"
group"Gases"
color"#3a758c"
textColorTheme"light"
flavor"bitter"
metabolisms
Gas
effects
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"Frezon"
min0.5
maxnull
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Cellular0.5
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Frezon"
min1
maxnull
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time500
refreshfalse
class"Drunk"
boozePower500
conditions
class"ReagentThreshold"
reagent"Frezon"
min1
maxnull
class"PopupMessage"
type"Local"
messages
"frezon-lungs-cold"
probability0.1
conditions
class"ReagentThreshold"
reagent"Frezon"
min0.5
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"frezon-euphoric"
probability0.1
conditions
class"ReagentThreshold"
reagent"Frezon"
min1
name"frezon"
desc"A highly effective coolant.. and hallucinogenic."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas''' (0.5u per second)"
" "
"* Deals <span style="color:red">0.5</span> Cellular when there's at least 0.5u of frezon"
" "
"* Causes hallucinations for at least 50s with accumulation when there's at least 1u of frezon"
" "
"* Causes drunkness when there's at least 1u of frezon"
effectLine"'''Gas''' (0.5u per second) * Deals <span style="color:red">0.5</span> Cellular when there's at least 0.5u of frezon * Causes hallucinations for at least 50s with accumulation when there's at least 1u of frezon * Causes drunkness when there's at least 1u of frezon"
id"Cryptobiolin"
group"Medicine"
color"#081a80"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Stutter"
component"ScrambledAccent"
time2
class"Drunk"
slurSpeechfalse
boozePower20
name"cryptobiolin"
desc"Causes confusion and dizziness."
physicalDesc"fizzy"
recipes
type"reaction"
id"Cryptobiolin"
reactants
"potassium"
1
false
"Potassium"
"oxygen"
1
false
"Oxygen"
"sugar"
1
false
"Sugar"
products
"cryptobiolin"
3
"Cryptobiolin"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Causes stuttering for at least 0.2s without accumulation"
" "
"* Causes drunkness"
effectLine"'''Medicine''' (0.5u per second) * Causes stuttering for at least 0.2s without accumulation * Causes drunkness"
id"Dylovene"
group"Medicine"
color"#3a1d8a"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison-1
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
groups
Brute2
class"Jitter"
conditions
class"ReagentThreshold"
min20
maxnull
class"PopupMessage"
conditions
class"ReagentThreshold"
min20
type"Local"
visualType"Medium"
messages
"generic-reagent-effect-nauseous"
probability0.2
class"ChemVomit"
conditions
class"ReagentThreshold"
min20
maxnull
probability0.02
class"Drunk"
conditions
class"ReagentThreshold"
min15
maxnull
plantMetabolism
class"PlantAdjustToxins"
amount-10
class"PlantAdjustHealth"
amount1
name"dylovene"
desc"A broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain."
physicalDesc"translucent"
recipes
type"reaction"
id"Dylovene"
reactants
"silicon"
1
false
"Silicon"
"nitrogen"
1
false
"Nitrogen"
"potassium"
1
false
"Potassium"
products
"dylovene"
3
"Dylovene"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">1</span> Poison"
" "
"* Deals <span style="color:red">2</span> Brute when there's at least 20u of dylovene"
" "
"* Causes jittering when there's at least 20u of dylovene"
" "
"* Has a 2% chance to cause vomiting when there's at least 20u of dylovene"
" "
"* Causes drunkness when there's at least 15u of dylovene"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:green">-10</span>"
" "
"* Adjusts health by <span style="color:green">1</span>"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">1</span> Poison * Deals <span style="color:red">2</span> Brute when there's at least 20u of dylovene * Causes jittering when there's at least 20u of dylovene * Has a 2% chance to cause vomiting when there's at least 20u of dylovene * Causes drunkness when there's at least 15u of dylovene '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:green">-10</span> * Adjusts health by <span style="color:green">1</span>"
id"Diphenhydramine"
group"Medicine"
color"#64ffe6"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"AdjustReagent"
reagent"histamine"
amount-3
class"GenericStatusEffect"
key"Jitter"
time3
type"Remove"
class"HealthChange"
damage
types
Poison-3
name"diphenhydramine"
desc"Rapidly purges the body of histamine, reduces jitteriness, and treats poison damage."
physicalDesc"chalky"
recipes
type"reaction"
id"Diphenhydramine"
impact"Medium"
minTemp377.59
reactants
"diethylamine"
1
false
"Diethylamine"
"oil"
1
false
"Oil"
"table salt"
1
false
"TableSalt"
"carbon"
1
false
"Carbon"
"ethanol"
1
false
"Ethanol"
products
"diphenhydramine"
3
"Diphenhydramine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Removes 3u of histamine from the solution"
" "
"* Removes 3s of jittering"
" "
"* Heals <span style="color:green">3</span> Poison"
effectLine"'''Medicine''' (0.5u per second) * Removes 3u of histamine from the solution * Removes 3s of jittering * Heals <span style="color:green">3</span> Poison"
id"Ethylredoxrazine"
group"Medicine"
color"#2d5708"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Drunk"
time6
type"Remove"
class"HealthChange"
damage
types
Poison-0.5
name"ethylredoxrazine"
desc"Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested."
physicalDesc"opaque"
recipes
type"reaction"
id"Ethylredoxrazine"
reactants
"oxygen"
1
false
"Oxygen"
"dylovene"
1
false
"Dylovene"
"carbon"
1
false
"Carbon"
products
"ethylredoxrazine"
3
"Ethylredoxrazine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Removes 6s of drunkness"
" "
"* Heals <span style="color:green">0.5</span> Poison"
effectLine"'''Medicine''' (0.5u per second) * Removes 6s of drunkness * Heals <span style="color:green">0.5</span> Poison"
id"Arithrazine"
group"Medicine"
color"#bd5902"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Radiation-3
groups
Brute0.5
name"arithrazine"
desc"A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body."
physicalDesc"cloudy"
recipes
type"reaction"
id"Arithrazine"
reactants
"hyronalin"
1
false
"Hyronalin"
"hydrogen"
1
false
"Hydrogen"
products
"arithrazine"
2
"Arithrazine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Modifies health by <span style="color:red">0.5</span> Brute and <span style="color:green">3</span> Radiation"
effectLine"'''Medicine''' (0.5u per second) * Modifies health by <span style="color:red">0.5</span> Brute and <span style="color:green">3</span> Radiation"
id"Bicaridine"
group"Medicine"
color"#ffaa00"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Brute-2
class"HealthChange"
conditions
class"ReagentThreshold"
min15
maxnull
damage
types
Asphyxiation0.5
Poison1.5
class"ChemVomit"
conditions
class"ReagentThreshold"
min30
maxnull
probability0.02
class"Jitter"
conditions
class"ReagentThreshold"
min15
maxnull
class"Drunk"
name"bicaridine"
desc"An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries."
physicalDesc"opaque"
recipes
type"reaction"
id"Bicaridine"
reactants
"inaprovaline"
1
false
"Inaprovaline"
"carbon"
1
false
"Carbon"
products
"bicaridine"
2
"Bicaridine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">2</span> Brute"
" "
"* Deals <span style="color:red">0.5</span> Asphyxiation and <span style="color:red">1.5</span> Poison when there's at least 15u of bicaridine"
" "
"* Has a 2% chance to cause vomiting when there's at least 30u of bicaridine"
" "
"* Causes jittering when there's at least 15u of bicaridine"
" "
"* Causes drunkness"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">2</span> Brute * Deals <span style="color:red">0.5</span> Asphyxiation and <span style="color:red">1.5</span> Poison when there's at least 15u of bicaridine * Has a 2% chance to cause vomiting when there's at least 30u of bicaridine * Causes jittering when there's at least 15u of bicaridine * Causes drunkness"
id"Cryoxadone"
group"Medicine"
color"#0091ff"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
min0
damage
groups
Airloss-6
Brute-4
Burn-6
Toxin-4
plantMetabolism
class"PlantAdjustToxins"
amount-5
class"PlantAdjustHealth"
amount5
class"PlantCryoxadone {}"
name"cryoxadone"
desc"Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses."
physicalDesc"fizzy"
recipes
type"reaction"
id"Cryoxadone"
reactants
"dexalin"
1
false
"Dexalin"
"water"
1
false
"Water"
"oxygen"
1
false
"Oxygen"
products
"cryoxadone"
3
"Cryoxadone"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">6</span> Airloss, <span style="color:green">4</span> Brute, <span style="color:green">6</span> Burn, and <span style="color:green">4</span> Toxin when the body's temperature is at most 213k"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:green">-5</span>"
" "
"* Adjusts health by <span style="color:green">5</span>"
" "
"* Ages back the plant, depending on the plant's age and time to grow"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">6</span> Airloss, <span style="color:green">4</span> Brute, <span style="color:green">6</span> Burn, and <span style="color:green">4</span> Toxin when the body's temperature is at most 213k '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:green">-5</span> * Adjusts health by <span style="color:green">5</span> * Ages back the plant, depending on the plant's age and time to grow"
id"Doxarubixadone"
group"Medicine"
color"#32cd32"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
min0
damage
types
Cellular-2
name"doxarubixadone"
desc"A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals."
physicalDesc"bubbling"
recipes
type"reaction"
id"Doxarubixadone"
reactants
"cryoxadone"
1
false
"Cryoxadone"
"unstable mutagen"
1
false
"UnstableMutagen"
products
"doxarubixadone"
2
"Doxarubixadone"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">2</span> Cellular when the body's temperature is at most 213k"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">2</span> Cellular when the body's temperature is at most 213k"
id"Dermaline"
group"Medicine"
color"#215263"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Heat-1.5
Shock-1.5
Cold-1.5
class"HealthChange"
conditions
class"ReagentThreshold"
min10
maxnull
damage
types
Asphyxiation1
Cold2
groups
Brute0.5
class"Jitter"
conditions
class"ReagentThreshold"
min10
maxnull
name"dermaline"
desc"An advanced chemical that is more effective at treating burn damage than kelotane."
physicalDesc"translucent"
recipes
type"reaction"
id"Dermaline"
reactants
"kelotane"
1
false
"Kelotane"
"oxygen"
1
false
"Oxygen"
"phosphorus"
1
false
"Phosphorus"
products
"dermaline"
3
"Dermaline"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">1.5</span> Heat, <span style="color:green">1.5</span> Shock, and <span style="color:green">1.5</span> Cold"
" "
"* Deals <span style="color:red">0.5</span> Brute, <span style="color:red">1</span> Asphyxiation, and <span style="color:red">2</span> Cold when there's at least 10u of dermaline"
" "
"* Causes jittering when there's at least 10u of dermaline"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">1.5</span> Heat, <span style="color:green">1.5</span> Shock, and <span style="color:green">1.5</span> Cold * Deals <span style="color:red">0.5</span> Brute, <span style="color:red">1</span> Asphyxiation, and <span style="color:red">2</span> Cold when there's at least 10u of dermaline * Causes jittering when there's at least 10u of dermaline"
id"Dexalin"
group"Medicine"
color"#0041a8"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Asphyxiation-1
Bloodloss-0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Asphyxiation3
Cold1
name"dexalin"
desc"Used for treating minor oxygen deprivation and bloodloss. A required reagent for dexalin plus."
physicalDesc"opaque"
recipes
type"reaction"
id"Dexalin"
reactants
"oxygen"
2
false
"Oxygen"
"plasma"
1
true
"Plasma"
products
"dexalin"
3
"Dexalin"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">1</span> Asphyxiation and <span style="color:green">0.5</span> Bloodloss"
" "
"* Deals <span style="color:red">3</span> Asphyxiation and <span style="color:red">1</span> Cold when there's at least 20u of dexalin"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">1</span> Asphyxiation and <span style="color:green">0.5</span> Bloodloss * Deals <span style="color:red">3</span> Asphyxiation and <span style="color:red">1</span> Cold when there's at least 20u of dexalin"
id"DexalinPlus"
group"Medicine"
color"#4da0bd"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Asphyxiation-3.5
Bloodloss-3
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"HeartbreakerToxin"
min1
maxnull
reagent"heartbreaker toxin"
amount-3
class"HealthChange"
conditions
class"ReagentThreshold"
min25
maxnull
damage
types
Asphyxiation5
Cold3
name"dexalin plus"
desc"Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream."
physicalDesc"cloudy"
recipes
type"reaction"
id"DexalinPlus"
reactants
"dexalin"
1
false
"Dexalin"
"carbon"
1
false
"Carbon"
"iron"
1
false
"Iron"
products
"dexalin plus"
3
"DexalinPlus"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3.5</span> Asphyxiation and <span style="color:green">3</span> Bloodloss"
" "
"* Removes 3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin"
" "
"* Deals <span style="color:red">5</span> Asphyxiation and <span style="color:red">3</span> Cold when there's at least 25u of dexalin plus"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">3.5</span> Asphyxiation and <span style="color:green">3</span> Bloodloss * Removes 3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin * Deals <span style="color:red">5</span> Asphyxiation and <span style="color:red">3</span> Cold when there's at least 25u of dexalin plus"
id"Epinephrine"
group"Medicine"
color"#d2fffa"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"MobStateCondition"
mobstate"Critical"
class"ReagentThreshold"
min0
max20
damage
types
Asphyxiation-3
Poison-0.5
groups
Brute-0.5
Burn-0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Asphyxiation1
Poison1
class"AdjustReagent"
reagent"heartbreaker toxin"
amount-2
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"HeartbreakerToxin"
min1
maxnull
reagent"epinephrine"
amount-1
class"AdjustReagent"
probability0.1
conditions
class"ReagentThreshold"
reagent"HeartbreakerToxin"
min1
maxnull
reagent"histamine"
amount4
class"GenericStatusEffect"
key"Stun"
time0.75
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time0.75
type"Remove"
class"GenericStatusEffect"
key"Adrenaline"
component"IgnoreSlowOnDamage"
time5
name"epinephrine"
desc"An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens."
physicalDesc"odorless"
recipes
type"reaction"
id"Epinephrine"
reactants
"phenol"
1
false
"Phenol"
"acetone"
1
false
"Acetone"
"chlorine"
1
false
"Chlorine"
"hydroxide"
1
false
"Hydroxide"
products
"epinephrine"
4
"Epinephrine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">0.5</span> Brute, <span style="color:green">0.5</span> Burn, <span style="color:green">3</span> Asphyxiation, and <span style="color:green">0.5</span> Poison when the mob is critical and there's at most 20u of epinephrine"
" "
"* Deals <span style="color:red">1</span> Asphyxiation and <span style="color:red">1</span> Poison when there's at least 20u of epinephrine"
" "
"* Removes 2u of heartbreaker toxin from the solution"
" "
"* Removes 1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin"
" "
"* Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin"
" "
"* Removes 0.75s of stunning"
" "
"* Removes 0.75s of knockdown"
" "
"* Causes adrenaline for at least 0.5s without accumulation"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">0.5</span> Brute, <span style="color:green">0.5</span> Burn, <span style="color:green">3</span> Asphyxiation, and <span style="color:green">0.5</span> Poison when the mob is critical and there's at most 20u of epinephrine * Deals <span style="color:red">1</span> Asphyxiation and <span style="color:red">1</span> Poison when there's at least 20u of epinephrine * Removes 2u of heartbreaker toxin from the solution * Removes 1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin * Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin * Removes 0.75s of stunning * Removes 0.75s of knockdown * Causes adrenaline for at least 0.5s without accumulation"
id"Hyronalin"
group"Medicine"
color"#4cb580"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Radiation-1
class"ChemVomit"
probability0.02
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Heat2
class"Jitter"
conditions
class"ReagentThreshold"
min30
maxnull
name"hyronalin"
desc"A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting."
physicalDesc"cloudy"
recipes
type"reaction"
id"Hyronalin"
reactants
"radium"
1
false
"Radium"
"dylovene"
1
false
"Dylovene"
products
"hyronalin"
2
"Hyronalin"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">1</span> Radiation"
" "
"* Has a 2% chance to cause vomiting"
" "
"* Deals <span style="color:red">2</span> Heat when there's at least 30u of hyronalin"
" "
"* Causes jittering when there's at least 30u of hyronalin"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">1</span> Radiation * Has a 2% chance to cause vomiting * Deals <span style="color:red">2</span> Heat when there's at least 30u of hyronalin * Causes jittering when there's at least 30u of hyronalin"
id"Ipecac"
group"Medicine"
color"#422912"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min4
maxnull
probability0.3
name"ipecac"
desc"A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions."
physicalDesc"inky"
recipes
type"reaction"
id"Ipecac"
reactants
"potassium"
1
false
"Potassium"
"nitrogen"
1
false
"Nitrogen"
"ammonia"
1
false
"Ammonia"
products
"ipecac"
2
"Ipecac"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Has a 30% chance to cause vomiting when there's at least 4u of ipecac"
effectLine"'''Medicine''' (0.5u per second) * Has a 30% chance to cause vomiting when there's at least 4u of ipecac"
id"Inaprovaline"
group"Medicine"
color"#731024"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"MobStateCondition"
mobstate"Critical"
damage
types
Asphyxiation-5
class"ModifyBleedAmount"
amount-0.25
name"inaprovaline"
desc"Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines."
physicalDesc"opaque"
recipes
type"reaction"
id"Inaprovaline"
reactants
"oxygen"
1
false
"Oxygen"
"carbon"
1
false
"Carbon"
"sugar"
1
false
"Sugar"
products
"inaprovaline"
3
"Inaprovaline"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">5</span> Asphyxiation when the mob is critical"
" "
"* Reduces bleeding"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">5</span> Asphyxiation when the mob is critical * Reduces bleeding"
id"Kelotane"
group"Medicine"
color"#bf3d19"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Heat-0.33
Shock-0.33
Cold-0.33
class"SatiateThirst"
factor-10
conditions
class"ReagentThreshold"
min30
maxnull
class"PopupMessage"
type"Local"
messages
"generic-reagent-effect-nauseous"
"generic-reagent-effect-thirsty"
"generic-reagent-effect-parched"
probability0.1
conditions
class"ReagentThreshold"
min25
name"kelotane"
desc"Treats burn damage. Overdosing greatly reduces the body's ability to retain water."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Kelotane"
reactants
"silicon"
1
false
"Silicon"
"carbon"
1
false
"Carbon"
products
"kelotane"
2
"Kelotane"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">0.33</span> Heat, <span style="color:green">0.33</span> Shock, and <span style="color:green">0.33</span> Cold"
" "
"* Satiates thirst at 3.333x the average rate when there's at least 30u of kelotane"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">0.33</span> Heat, <span style="color:green">0.33</span> Shock, and <span style="color:green">0.33</span> Cold * Satiates thirst at 3.333x the average rate when there's at least 30u of kelotane"
id"Leporazine"
group"Medicine"
color"#ff7db5"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Cold-4
class"AdjustTemperature"
conditions
class"Temperature"
max293.15
min0
amount100000
class"AdjustTemperature"
conditions
class"Temperature"
min293.15
maxnull
amount-10000
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"leporazine-effect-temperature-adjusting"
probability0.2
class"AdjustReagent"
reagent"Fresium"
amount-5
name"leporazine"
desc"A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes."
physicalDesc"pungent"
recipes
type"reaction"
id"Leporazine"
reactants
"copper"
1
false
"Copper"
"fersilicite"
1
false
"Fersilicite"
"plasma"
1
true
"Plasma"
products
"leporazine"
2
"Leporazine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">4</span> Cold"
" "
"* Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k"
" "
"* Removes -10000J of heat from the body it's in when the body's temperature is at least 293.15k"
" "
"* Removes 5u of Fresium from the solution"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">4</span> Cold * Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k * Removes -10000J of heat from the body it's in when the body's temperature is at least 293.15k * Removes 5u of Fresium from the solution"
id"Barozine"
group"Medicine"
color"#ff867d"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
probability0.3
damage
types
Heat0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Poison3
class"ChemVomit"
probability0.15
conditions
class"ReagentThreshold"
min30
maxnull
class"GenericStatusEffect"
key"PressureImmunity"
component"PressureImmunity"
time2
class"GenericStatusEffect"
key"Stutter"
component"StutteringAccent"
time2
class"Jitter"
class"Emote"
emote"Scream"
probability0.2
class"PopupMessage"
type"Local"
visualType"Large"
messages
"barozine-effect-skin-burning"
"barozine-effect-muscle-contract"
probability0.1
name"barozine"
desc"A potent chemical that prevents pressure damage. Causes extreme stress on the body."
physicalDesc"viscous"
recipes
Empty array
effects
"'''Medicine''' (0.5u per second)"
" "
"* Has a 30% chance to deal <span style="color:red">0.5</span> Heat"
" "
"* Deals <span style="color:red">3</span> Poison when there's at least 30u of barozine"
" "
"* Has a 15% chance to cause vomiting when there's at least 30u of barozine"
" "
"* Causes pressure immunity for at least 0.2s without accumulation"
" "
"* Causes stuttering for at least 0.2s without accumulation"
" "
"* Causes jittering"
effectLine"'''Medicine''' (0.5u per second) * Has a 30% chance to deal <span style="color:red">0.5</span> Heat * Deals <span style="color:red">3</span> Poison when there's at least 30u of barozine * Has a 15% chance to cause vomiting when there's at least 30u of barozine * Causes pressure immunity for at least 0.2s without accumulation * Causes stuttering for at least 0.2s without accumulation * Causes jittering"
id"Phalanximine"
group"Medicine"
color"#c8ff75"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Cellular-1
Radiation1
class"ChemVomit"
probability0.05
plantMetabolism
class"PlantAdjustToxins"
amount6
class"PlantPhalanximine"
conditions
class"ReagentThreshold"
min4
maxnull
name"phalanximine"
desc"An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning on organics and vomiting. Can potentially remove the death gene on plants."
physicalDesc"acrid"
recipes
type"reaction"
id"Phalanximine"
reactants
"hyronalin"
1
false
"Hyronalin"
"ethanol"
1
false
"Ethanol"
"unstable mutagen"
1
false
"UnstableMutagen"
products
"phalanximine"
3
"Phalanximine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Modifies health by <span style="color:green">1</span> Cellular and <span style="color:red">1</span> Radiation"
" "
"* Has a 5% chance to cause vomiting"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">6</span>"
" "
"* Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of phalanximine"
effectLine"'''Medicine''' (0.5u per second) * Modifies health by <span style="color:green">1</span> Cellular and <span style="color:red">1</span> Radiation * Has a 5% chance to cause vomiting '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">6</span> * Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of phalanximine"
id"PolypyryliumOligomers"
group"Medicine"
color"#9423FF"
textColorTheme"light"
flavor"violets"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Brute-3.5
types
Asphyxiation-2.5
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Asphyxiation3.5
class"ModifyBleedAmount"
amount-0.25
name"Polypyrylium Oligomers"
desc"A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Heals asphyxiation and brute damage. Stops bleeding over time."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3.5</span> Brute and <span style="color:green">2.5</span> Asphyxiation"
" "
"* Deals <span style="color:red">3.5</span> Asphyxiation when there's at least 30u of Polypyrylium Oligomers"
" "
"* Reduces bleeding"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">3.5</span> Brute and <span style="color:green">2.5</span> Asphyxiation * Deals <span style="color:red">3.5</span> Asphyxiation when there's at least 30u of Polypyrylium Oligomers * Reduces bleeding"
id"Ambuzol"
group"Medicine"
color"#86caf7"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"CureZombieInfection"
conditions
class"ReagentThreshold"
min10
maxnull
name"ambuzol"
desc"A highly engineered substance able to halt the progression of a zombie infection."
physicalDesc"crisp"
recipes
type"reaction"
id"Ambuzol"
reactants
"dylovene"
1
false
"Dylovene"
"ammonia"
1
false
"Ammonia"
"zombie blood"
2
false
"ZombieBlood"
products
"ambuzol"
4
"Ambuzol"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Cures an ongoing zombie infection when there's at least 10u of ambuzol"
effectLine"'''Medicine''' (0.5u per second) * Cures an ongoing zombie infection when there's at least 10u of ambuzol"
id"AmbuzolPlus"
group"Medicine"
color"#1274b5"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"CureZombieInfection"
innoculatetrue
conditions
class"ReagentThreshold"
min5
maxnull
name"ambuzol plus"
desc"Further engineered with the blood of the infected, inoculates the living against the infection."
physicalDesc"crisp"
recipes
type"reaction"
id"AmbuzolPlus"
reactants
"ambuzol"
5
false
"Ambuzol"
"omnizine"
5
false
"Omnizine"
products
"ambuzol plus"
10
"AmbuzolPlus"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus"
effectLine"'''Medicine''' (0.5u per second) * Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus"
id"PulpedBananaPeel"
group"Medicine"
color"#FFE774"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"ModifyBleedAmount"
amount-0.5
name"pulped banana peel"
desc"Pulped banana peels have some effectiveness against bleeding."
physicalDesc"pulpy"
recipes
Empty array
effects
"'''Medicine''' (0.5u per second)"
" "
"* Reduces bleeding"
effectLine"'''Medicine''' (0.5u per second) * Reduces bleeding"
id"Saline"
group"Medicine"
color"#0064C8"
textColorTheme"light"
flavor"salty"
metabolisms
Drink
effects
class"SatiateThirst"
factor6
class"ModifyBloodLevel"
amount6
name"saline"
desc"A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
physicalDesc"salty"
recipes
type"reaction"
id"Saline"
reactants
"water"
4
false
"Water"
"table salt"
1
false
"TableSalt"
products
"saline"
5
"Saline"
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 2x the average rate"
" "
"* Increases blood level"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 2x the average rate * Increases blood level"
id"Siderlac"
group"Medicine"
color"#f4dab8"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Caustic-5
name"siderlac"
desc"A powerful anti-caustic medicine derived from plants."
physicalDesc"milky"
recipes
type"reaction"
id"Siderlac"
reactants
"aloe"
1
false
"Aloe"
"stellibinin"
1
false
"Stellibinin"
products
"siderlac"
2
"Siderlac"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">5</span> Caustic"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">5</span> Caustic"
id"Stellibinin"
group"Medicine"
color"#2b2f77"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison-4
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Amatoxin"
min1
maxnull
reagent"amatoxin"
amount-3
name"stellibinin"
desc"A natual anti-toxin with particular effectiveness against amatoxin."
physicalDesc"starry"
recipes
Empty array
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">4</span> Poison"
" "
"* Removes 3u of amatoxin from the solution when there's at least 1u of amatoxin"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">4</span> Poison * Removes 3u of amatoxin from the solution when there's at least 1u of amatoxin"
id"Synaptizine"
group"Medicine"
color"#d49a2f"
textColorTheme"light"
flavor"medicine"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
class"GenericStatusEffect"
key"Stun"
time3
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time3
type"Remove"
class"GenericStatusEffect"
key"SeeingRainbows"
time15
type"Remove"
name"synaptizine"
desc"A toxic chemical that halves the duration of stuns and knockdowns."
physicalDesc"pungent"
recipes
type"reaction"
id"Synaptizine"
reactants
"lithium"
1
false
"Lithium"
"sugar"
1
false
"Sugar"
"water"
1
false
"Water"
products
"synaptizine"
3
"Synaptizine"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Poison"
" "
"* Removes 3s of stunning"
" "
"* Removes 3s of knockdown"
" "
"* Removes 15s of hallucinations"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Poison * Removes 3s of stunning * Removes 3s of knockdown * Removes 15s of hallucinations"
id"TranexamicAcid"
group"Medicine"
color"#ba7d7d"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"ModifyBleedAmount"
amount-1.5
class"HealthChange"
conditions
class"ReagentThreshold"
min15
maxnull
damage
types
Bloodloss3
name"tranexamic acid"
desc"A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens."
physicalDesc"viscous"
recipes
type"reaction"
id"TranexamicAcid"
reactants
"inaprovaline"
1
false
"Inaprovaline"
"sulfuric acid"
1
false
"SulfuricAcid"
"sugar"
1
false
"Sugar"
products
"tranexamic acid"
3
"TranexamicAcid"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Reduces bleeding"
" "
"* Deals <span style="color:red">3</span> Bloodloss when there's at least 15u of tranexamic acid"
effectLine"'''Medicine''' (0.5u per second) * Reduces bleeding * Deals <span style="color:red">3</span> Bloodloss when there's at least 15u of tranexamic acid"
id"Tricordrazine"
group"Medicine"
color"#00e5ff"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"TotalDamage"
max50
min0
damage
groups
Brute-1
types
Poison-0.5
Heat-0.33
Shock-0.33
Cold-0.33
name"tricordrazine"
desc"A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals."
physicalDesc"opaque"
recipes
type"reaction"
id"Tricordrazine"
reactants
"inaprovaline"
1
false
"Inaprovaline"
"dylovene"
1
false
"Dylovene"
products
"tricordrazine"
2
"Tricordrazine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">1</span> Brute, <span style="color:green">0.5</span> Poison, <span style="color:green">0.33</span> Heat, <span style="color:green">0.33</span> Shock, and <span style="color:green">0.33</span> Cold when it has at most 50 total damage"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">1</span> Brute, <span style="color:green">0.5</span> Poison, <span style="color:green">0.33</span> Heat, <span style="color:green">0.33</span> Shock, and <span style="color:green">0.33</span> Cold when it has at most 50 total damage"
id"Lipozine"
group"Medicine"
color"#2690b5"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"SatiateHunger"
factor-1
name"lipozine"
desc"A chemical that accelerates metabolism, causing the user to hunger faster."
physicalDesc"oily"
recipes
type"reaction"
id"Lipozine"
reactants
"table salt"
1
false
"TableSalt"
"ethanol"
1
false
"Ethanol"
"radium"
1
false
"Radium"
products
"lipozine"
3
"Lipozine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Satiates hunger at 0.333x the average rate"
effectLine"'''Medicine''' (0.5u per second) * Satiates hunger at 0.333x the average rate"
id"Omnizine"
group"Medicine"
color"#fcf7f9"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Burn-2
Toxin-2
Airloss-2
Brute-2
name"omnizine"
desc"A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that its origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete."
physicalDesc"soothing"
recipes
Empty array
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">2</span> Burn, <span style="color:green">2</span> Toxin, <span style="color:green">2</span> Airloss, and <span style="color:green">2</span> Brute"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">2</span> Burn, <span style="color:green">2</span> Toxin, <span style="color:green">2</span> Airloss, and <span style="color:green">2</span> Brute"
id"Ultravasculine"
group"Medicine"
color"#520e30"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min0
max30
damage
groups
Toxin-3
Brute0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
groups
Toxin-1
Brute3
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Histamine"
min1
maxnull
reagent"histamine"
amount-1
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Histamine"
min1
maxnull
reagent"ultravasculine"
amount0.5
name"ultravasculine"
desc"A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain."
physicalDesc"thick and grainy"
recipes
type"reaction"
id"Ultravasculine"
reactants
"histamine"
2
false
"Histamine"
"plasma"
1
true
"Plasma"
products
"ultravasculine"
2
"Ultravasculine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Modifies health by <span style="color:green">3</span> Toxin and <span style="color:red">0.5</span> Brute when there's at most 30u of ultravasculine"
" "
"* Modifies health by <span style="color:green">1</span> Toxin and <span style="color:red">3</span> Brute when there's at least 30u of ultravasculine"
" "
"* Removes 1u of histamine from the solution when there's at least 1u of histamine"
" "
"* Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine"
effectLine"'''Medicine''' (0.5u per second) * Modifies health by <span style="color:green">3</span> Toxin and <span style="color:red">0.5</span> Brute when there's at most 30u of ultravasculine * Modifies health by <span style="color:green">1</span> Toxin and <span style="color:red">3</span> Brute when there's at least 30u of ultravasculine * Removes 1u of histamine from the solution when there's at least 1u of histamine * Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine"
id"Oculine"
group"Medicine"
color"#404040"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"ChemHealEyeDamage"
amount-1
name"oculine"
desc"A simple saline compound used to treat the eyes via ingestion."
physicalDesc"translucent"
recipes
type"reaction"
id"Oculine"
reactants
"table salt"
1
false
"TableSalt"
"blood"
1
false
"Blood"
"hydroxide"
2
false
"Hydroxide"
products
"oculine"
4
"Oculine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals eye damage"
effectLine"'''Medicine''' (0.5u per second) * Heals eye damage"
id"Cognizine"
group"Medicine"
color"#b50ee8"
textColorTheme"light"
flavor"magical"
metabolisms
Medicine
effects
class"MakeSentient"
conditions
class"ReagentThreshold"
min5
maxnull
name"cognizine"
desc"A mysterious chemical which is able to make any non-sentient creature sentient."
physicalDesc"enigmatic"
recipes
type"reaction"
id"Cognizine"
reactants
"carpotoxin"
1
false
"CarpoToxin"
"siderlac"
1
false
"Siderlac"
"acetone"
1
false
"Acetone"
products
"cognizine"
1
"Cognizine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Makes the metabolizer sentient when there's at least 5u of cognizine"
effectLine"'''Medicine''' (0.5u per second) * Makes the metabolizer sentient when there's at least 5u of cognizine"
id"Ethyloxyephedrine"
group"Medicine"
color"#d5d5e4"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"Jitter"
class"GenericStatusEffect"
key"Stutter"
component"StutteringAccent"
time2
class"GenericStatusEffect"
key"Drowsiness"
time10
type"Remove"
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min10
maxnull
class"PopupMessage"
visualType"Medium"
messages
"ethyloxyephedrine-effect-feeling-awake"
"ethyloxyephedrine-effect-clear-mind"
type"Local"
probability0.1
name"ethyloxyephedrine"
desc"A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy."
physicalDesc"shiny"
recipes
type"reaction"
id"Ethyloxyephedrine"
impact"Medium"
reactants
"desoxyephedrine"
1
false
"Desoxyephedrine"
"stellibinin"
1
false
"Stellibinin"
products
"ethyloxyephedrine"
2
"Ethyloxyephedrine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Causes jittering"
" "
"* Causes stuttering for at least 0.2s without accumulation"
" "
"* Removes 10s of drowsiness"
" "
"* Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine"
effectLine"'''Medicine''' (0.5u per second) * Causes jittering * Causes stuttering for at least 0.2s without accumulation * Removes 10s of drowsiness * Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine"
id"Diphenylmethylamine"
group"Medicine"
color"#b0abaa"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Drowsiness"
time10
type"Remove"
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min5
maxnull
class"PopupMessage"
visualType"Medium"
messages
"ethyloxyephedrine-effect-feeling-awake"
"ethyloxyephedrine-effect-clear-mind"
type"Local"
probability0.1
name"diphenylmethylamine"
desc"A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake."
physicalDesc"glowing"
recipes
type"reaction"
id"Diphenylmethylamine"
impact"Medium"
reactants
"ethyloxyephedrine"
1
false
"Ethyloxyephedrine"
"sodium carbonate"
1
false
"SodiumCarbonate"
"coffee"
1
false
"Coffee"
products
"diphenylmethylamine"
3
"Diphenylmethylamine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Removes 10s of drowsiness"
" "
"* Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine"
effectLine"'''Medicine''' (0.5u per second) * Removes 10s of drowsiness * Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine"
id"Sigynate"
group"Medicine"
color"#e0a5b9"
textColorTheme"dark"
flavor"sweet"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Caustic-3
class"HealthChange"
conditions
class"ReagentThreshold"
min16
maxnull
damage
types
Heat2
class"Jitter"
conditions
class"ReagentThreshold"
min20
maxnull
class"PopupMessage"
conditions
class"ReagentThreshold"
min20
type"Local"
visualType"Medium"
messages
"generic-reagent-effect-nauseous"
probability0.2
class"ChemVomit"
conditions
class"ReagentThreshold"
min30
maxnull
probability0.02
name"sigynate"
desc"A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!"
physicalDesc"thick"
recipes
type"reaction"
id"Sigynate"
impact"Medium"
minTemp370
reactants
"sodium carbonate"
1
false
"SodiumCarbonate"
"sodium hydroxide"
1
false
"SodiumHydroxide"
"kelotane"
1
false
"Kelotane"
"water"
1
false
"Water"
"sugar"
1
false
"Sugar"
products
"sigynate"
4
"Sigynate"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3</span> Caustic"
" "
"* Deals <span style="color:red">2</span> Heat when there's at least 16u of sigynate"
" "
"* Causes jittering when there's at least 20u of sigynate"
" "
"* Has a 2% chance to cause vomiting when there's at least 30u of sigynate"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">3</span> Caustic * Deals <span style="color:red">2</span> Heat when there's at least 16u of sigynate * Causes jittering when there's at least 20u of sigynate * Has a 2% chance to cause vomiting when there's at least 30u of sigynate"
id"Lacerinol"
group"Medicine"
color"#283332"
textColorTheme"light"
flavor"syrupy"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Slash-3
class"HealthChange"
conditions
class"ReagentThreshold"
min12
maxnull
damage
types
Cold3
name"lacerinol"
desc"A fairly unreactive chemical that boosts collagen sythesis to incredible levels, healing slash trauma."
physicalDesc"viscous"
recipes
type"reaction"
id"Lacerinol"
impact"Medium"
minTemp335
reactants
"bicaridine"
1
false
"Bicaridine"
"benzene"
1
false
"Benzene"
products
"lacerinol"
2
"Lacerinol"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3</span> Slash"
" "
"* Deals <span style="color:red">3</span> Cold when there's at least 12u of lacerinol"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">3</span> Slash * Deals <span style="color:red">3</span> Cold when there's at least 12u of lacerinol"
id"Puncturase"
group"Medicine"
color"#b9bf93"
textColorTheme"light"
flavor"fizzy"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Piercing-4
Blunt0.1
class"HealthChange"
conditions
class"ReagentThreshold"
min11
maxnull
damage
types
Blunt5
name"puncturase"
desc"A fizzy chemical that helps rebuild trauma caused by piercing damage, leaving a slight amount of tissue damage behind."
physicalDesc"fizzy"
recipes
type"reaction"
id"Puncturase"
impact"Medium"
minTemp325
reactants
"bicaridine"
1
false
"Bicaridine"
"hydroxide"
1
false
"Hydroxide"
products
"puncturase"
2
"Puncturase"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Modifies health by <span style="color:green">4</span> Piercing and <span style="color:red">0.1</span> Blunt"
" "
"* Deals <span style="color:red">5</span> Blunt when there's at least 11u of puncturase"
effectLine"'''Medicine''' (0.5u per second) * Modifies health by <span style="color:green">4</span> Piercing and <span style="color:red">0.1</span> Blunt * Deals <span style="color:red">5</span> Blunt when there's at least 11u of puncturase"
id"Bruizine"
group"Medicine"
color"#ff3636"
textColorTheme"light"
flavor"sour"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Blunt-3.5
class"HealthChange"
conditions
class"ReagentThreshold"
min10.5
maxnull
damage
types
Poison4
name"bruizine"
desc"Originally developed as a cough medicine, it turns out this chemical is wildly effective at treating blunt force trauma."
physicalDesc"mucus-like"
recipes
type"reaction"
id"Bruizine"
impact"Medium"
reactants
"bicaridine"
1
false
"Bicaridine"
"lithium"
0.9
false
"Lithium"
"sugar"
1
false
"Sugar"
products
"bruizine"
2
"Bruizine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3.5</span> Blunt"
" "
"* Deals <span style="color:red">4</span> Poison when there's at least 10.5u of bruizine"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">3.5</span> Blunt * Deals <span style="color:red">4</span> Poison when there's at least 10.5u of bruizine"
id"Holywater"
group"Medicine"
color"#91C3F7"
textColorTheme"dark"
flavor"holy"
metabolisms
Drink
effects
class"SatiateThirst"
factor3
Medicine
effects
class"HealthChange"
conditions
class"TotalDamage"
max50
min0
damage
types
Blunt-0.2
Poison-0.2
Heat-0.2
Shock-0.2
Cold-0.2
plantMetabolism
class"PlantAdjustWater"
amount1
name"holy water"
desc"The cleanest and purest of waters straight from the hands of god, is known to magically heal wounds."
physicalDesc"holy"
recipes
type"reaction"
id"WatertoHolyWater"
impact"Low"
requiredMixerCategories
"Holy"
reactants
"water"
1
false
"Water"
products
"holy water"
1
"Holywater"
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst averagely"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">0.2</span> Blunt, <span style="color:green">0.2</span> Poison, <span style="color:green">0.2</span> Heat, <span style="color:green">0.2</span> Shock, and <span style="color:green">0.2</span> Cold when it has at most 50 total damage"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">1</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst averagely '''Medicine''' (0.5u per second) * Heals <span style="color:green">0.2</span> Blunt, <span style="color:green">0.2</span> Poison, <span style="color:green">0.2</span> Heat, <span style="color:green">0.2</span> Shock, and <span style="color:green">0.2</span> Cold when it has at most 50 total damage '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">1</span>"
id"Pyrazine"
group"Medicine"
color"#aa4308"
textColorTheme"light"
flavor"syrupy"
metabolisms
Medicine
metabolismRate0.1
effects
class"HealthChange"
damage
types
Heat-1
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Slash0.5
Piercing0.5
class"ChemVomit"
conditions
class"ReagentThreshold"
min15
maxnull
probability0.1
class"Emote"
conditions
class"ReagentThreshold"
min20
emote"Scream"
probability0.2
name"pyrazine"
desc"Efficiently heals burns from the hottest of fires. Causes massive internal bleeding when overdosed."
physicalDesc"thick"
recipes
type"reaction"
id"Pyrazine"
impact"Medium"
minTemp540
reactants
"leporazine"
1
false
"Leporazine"
"dermaline"
1
false
"Dermaline"
"carbon"
1
false
"Carbon"
products
"pyrazine"
3
"Pyrazine"
effects
"'''Medicine''' (0.1u per second)"
" "
"* Heals <span style="color:green">1</span> Heat"
" "
"* Deals <span style="color:red">0.5</span> Slash and <span style="color:red">0.5</span> Piercing when there's at least 20u of pyrazine"
" "
"* Has a 10% chance to cause vomiting when there's at least 15u of pyrazine"
effectLine"'''Medicine''' (0.1u per second) * Heals <span style="color:green">1</span> Heat * Deals <span style="color:red">0.5</span> Slash and <span style="color:red">0.5</span> Piercing when there's at least 20u of pyrazine * Has a 10% chance to cause vomiting when there's at least 15u of pyrazine"
id"Insuzine"
group"Medicine"
color"#8147ff"
textColorTheme"light"
flavor"metallic"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Shock-4
class"AdjustReagent"
reagent"licoxide"
amount-4
class"AdjustReagent"
reagent"tazinide"
amount-4
class"AdjustTemperature"
amount-5000
class"HealthChange"
conditions
class"ReagentThreshold"
min12
maxnull
damage
types
Cold2
class"AdjustTemperature"
conditions
class"ReagentThreshold"
min12
maxnull
amount-30000
class"Jitter"
conditions
class"ReagentThreshold"
min12
maxnull
name"insuzine"
desc"Rapidly repairs dead tissue caused by electrocution, but cools you slightly. Completely freezes the patient when overdosed."
physicalDesc"frosty"
recipes
type"reaction"
id"Insuzine"
impact"Medium"
minTemp433
reactants
"leporazine"
1
false
"Leporazine"
"kelotane"
1
false
"Kelotane"
"silicon"
1
false
"Silicon"
products
"insuzine"
3
"Insuzine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">4</span> Shock"
" "
"* Removes 4u of licoxide from the solution"
" "
"* Removes 4u of tazinide from the solution"
" "
"* Removes -5000J of heat from the body it's in"
" "
"* Deals <span style="color:red">2</span> Cold when there's at least 12u of insuzine"
" "
"* Removes -30000J of heat from the body it's in when there's at least 12u of insuzine"
" "
"* Causes jittering when there's at least 12u of insuzine"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">4</span> Shock * Removes 4u of licoxide from the solution * Removes 4u of tazinide from the solution * Removes -5000J of heat from the body it's in * Deals <span style="color:red">2</span> Cold when there's at least 12u of insuzine * Removes -30000J of heat from the body it's in when there's at least 12u of insuzine * Causes jittering when there's at least 12u of insuzine"
id"Opporozidone"
group"Medicine"
color"#b5e36d"
textColorTheme"light"
flavor"acid"
metabolisms
Medicine
effects
class"ReduceRotting"
seconds20
conditions
class"Temperature"
max150
min0
class"MobStateCondition"
mobstate"Dead"
name"opporozidone"
desc"A difficult to synthesize cryogenic drug used to regenerate rotting tissue and brain matter."
physicalDesc"sickly"
recipes
type"reaction"
id"Opporozidone"
minTemp400
reactants
"cognizine"
1
false
"Cognizine"
"plasma"
2
false
"Plasma"
"doxarubixadone"
1
false
"Doxarubixadone"
products
"opporozidone"
3
"Opporozidone"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead"
effectLine"'''Medicine''' (0.5u per second) * Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead"
id"Necrosol"
group"Medicine"
color"#86a5bd"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
min0
damage
groups
Brute-4
Burn-5
types
Poison-2
plantMetabolism
class"PlantAdjustToxins"
amount-5
class"PlantAdjustHealth"
amount5
class"PlantCryoxadone {}"
name"necrosol"
desc"A necrotic substance that seems to be able to heal frozen corpses. It can treat and rejuvenate plants when applied in small doses."
physicalDesc"necrotic"
recipes
type"reaction"
id"Necrosol"
impact"Medium"
minTemp370
reactants
"blood"
3
false
"Blood"
"omnizine"
1
false
"Omnizine"
"cryoxadone"
2
false
"Cryoxadone"
products
"necrosol"
2
"Necrosol"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">4</span> Brute, <span style="color:green">5</span> Burn, and <span style="color:green">2</span> Poison when the body's temperature is at most 213k"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:green">-5</span>"
" "
"* Adjusts health by <span style="color:green">5</span>"
" "
"* Ages back the plant, depending on the plant's age and time to grow"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">4</span> Brute, <span style="color:green">5</span> Burn, and <span style="color:green">2</span> Poison when the body's temperature is at most 213k '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:green">-5</span> * Adjusts health by <span style="color:green">5</span> * Ages back the plant, depending on the plant's age and time to grow"
id"Aloxadone"
group"Medicine"
color"#89f77f"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
min0
damage
types
Heat-3
Shock-3
Caustic-1
name"aloxadone"
desc"A cryogenics chemical. Used to treat severe third degree burns via regeneration of the burnt tissue. Works regardless of the patient being alive or dead."
physicalDesc"soothing"
recipes
type"reaction"
id"Aloxadone"
impact"Medium"
reactants
"cryoxadone"
1
false
"Cryoxadone"
"aloe"
2
false
"Aloe"
"sigynate"
2
false
"Sigynate"
products
"aloxadone"
4
"Aloxadone"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Heals <span style="color:green">3</span> Heat, <span style="color:green">3</span> Shock, and <span style="color:green">1</span> Caustic when the body's temperature is at most 213k"
effectLine"'''Medicine''' (0.5u per second) * Heals <span style="color:green">3</span> Heat, <span style="color:green">3</span> Shock, and <span style="color:green">1</span> Caustic when the body's temperature is at most 213k"
id"Mannitol"
group"Medicine"
color"#A0A0A0"
textColorTheme"light"
flavor"sweet"
metabolisms
Medicine
effects
class"PopupMessage"
conditions
class"ReagentThreshold"
min15
type"Local"
visualType"Medium"
messages
"mannitol-effect-enlightened"
probability0.2
name"mannitol"
desc"Efficiently restores brain damage."
physicalDesc"opaque"
recipes
type"reaction"
id"Mannitol"
reactants
"hydrogen"
1
false
"Hydrogen"
"water"
1
false
"Water"
"sugar"
1
false
"Sugar"
products
"mannitol"
3
"Mannitol"
effects
"'''Medicine''' (0.5u per second)"
effectLine"'''Medicine''' (0.5u per second)"
id"Psicodine"
group"Medicine"
color"#07E79E"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Poison2
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
min30
maxnull
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time8
refreshfalse
class"GenericStatusEffect"
key"Jitter"
time2
type"Remove"
class"GenericStatusEffect"
key"Drunk"
time6
type"Remove"
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"psicodine-effect-fearless"
"psicodine-effect-anxieties-wash-away"
"psicodine-effect-at-peace"
probability0.2
name"psicodine"
desc"Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage."
physicalDesc"shiny"
recipes
type"reaction"
id"Psicodine"
impact"Medium"
reactants
"mannitol"
2
false
"Mannitol"
"impedrezene"
1
false
"Impedrezene"
"water"
2
false
"Water"
products
"psicodine"
4
"Psicodine"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Poison when there's at least 30u of psicodine"
" "
"* Causes hallucinations for at least 0.8s with accumulation when there's at least 30u of psicodine"
" "
"* Removes 2s of jittering"
" "
"* Removes 6s of drunkness"
effectLine"'''Medicine''' (0.5u per second) * Deals <span style="color:red">2</span> Poison when there's at least 30u of psicodine * Causes hallucinations for at least 0.8s with accumulation when there's at least 30u of psicodine * Removes 2s of jittering * Removes 6s of drunkness"
id"PotassiumIodide"
group"Medicine"
color"#baa15d"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"RadiationProtection"
component"RadiationProtection"
time2
type"Add"
refreshfalse
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Poison1
name"potassium iodide"
desc"Will reduce the damaging effects of radiation by 90%. Prophylactic use only."
physicalDesc"grainy"
recipes
type"reaction"
id"PotassiumIodide"
reactants
"potassium"
1
false
"Potassium"
"iodine"
1
false
"Iodine"
products
"potassium iodide"
2
"PotassiumIodide"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Causes radiation protection for at least 0.2s with accumulation"
" "
"* Deals <span style="color:red">1</span> Poison when there's at least 20u of potassium iodide"
effectLine"'''Medicine''' (0.5u per second) * Causes radiation protection for at least 0.2s with accumulation * Deals <span style="color:red">1</span> Poison when there's at least 20u of potassium iodide"
id"Haloperidol"
group"Medicine"
color"#27870a"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"Emote"
emote"Yawn"
showInChattrue
probability0.1
class"GenericStatusEffect"
key"Drowsiness"
component"Drowsiness"
time4
type"Add"
refreshfalse
class"GenericStatusEffect"
key"Jitter"
time4
type"Remove"
class"GenericStatusEffect"
key"SeeingRainbows"
time10
type"Remove"
class"AdjustReagent"
reagent"desoxyephedrine"
amount-3
class"AdjustReagent"
reagent"ephedrine"
amount-3
class"AdjustReagent"
reagent"hyperzine"
amount-3
class"AdjustReagent"
reagent"THC"
amount-3
class"AdjustReagent"
reagent"space mirage"
amount-3
class"AdjustReagent"
reagent"bananadine"
amount-3
class"AdjustReagent"
reagent"space glue"
amount-3
class"AdjustReagent"
reagent"mindbreaker toxin"
amount-3
name"haloperidol"
desc"Removes most stimulating and hallucinogenic drugs. Reduces druggy effects and jitteriness. Causes drowsiness."
physicalDesc"crystalline"
recipes
type"reaction"
id"Haloperidol"
reactants
"aluminium"
1
false
"Aluminium"
"chlorine"
1
false
"Chlorine"
"fluorine"
1
false
"Fluorine"
"oil"
1
false
"Oil"
"potassium iodide"
1
false
"PotassiumIodide"
products
"haloperidol"
5
"Haloperidol"
effects
"'''Medicine''' (0.5u per second)"
" "
"* Causes drowsiness for at least 0.4s with accumulation"
" "
"* Removes 4s of jittering"
" "
"* Removes 10s of hallucinations"
" "
"* Removes 3u of desoxyephedrine from the solution"
" "
"* Removes 3u of ephedrine from the solution"
" "
"* Removes 3u of hyperzine from the solution"
" "
"* Removes 3u of THC from the solution"
" "
"* Removes 3u of space mirage from the solution"
" "
"* Removes 3u of bananadine from the solution"
" "
"* Removes 3u of space glue from the solution"
" "
"* Removes 3u of mindbreaker toxin from the solution"
effectLine"'''Medicine''' (0.5u per second) * Causes drowsiness for at least 0.4s with accumulation * Removes 4s of jittering * Removes 10s of hallucinations * Removes 3u of desoxyephedrine from the solution * Removes 3u of ephedrine from the solution * Removes 3u of hyperzine from the solution * Removes 3u of THC from the solution * Removes 3u of space mirage from the solution * Removes 3u of bananadine from the solution * Removes 3u of space glue from the solution * Removes 3u of mindbreaker toxin from the solution"
id"Desoxyephedrine"
group"Narcotics"
color"#FAFAFA"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison0.75
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Poison2
Asphyxiation2
Narcotic
effects
class"MovespeedModifier"
walkSpeedModifier1.35
sprintSpeedModifier1.35
statusLifetime2
class"GenericStatusEffect"
key"Stutter"
component"StutteringAccent"
time2
class"Jitter"
class"GenericStatusEffect"
key"Stun"
time3
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time3
type"Remove"
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Haloperidol"
max0.01
min0
key"Drowsiness"
time10
type"Remove"
Medicine
effects
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min20
maxnull
name"desoxyephedrine"
desc"A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy."
physicalDesc"translucent"
recipes
type"reaction"
id"Desoxyephedrine"
impact"Medium"
minTemp370
reactants
"ephedrine"
1
false
"Ephedrine"
"carbon"
1
false
"Carbon"
"iodine"
1
false
"Iodine"
"phosphorus"
1
false
"Phosphorus"
products
"desoxyephedrine"
4
"Desoxyephedrine"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">0.75</span> Poison"
" "
"* Deals <span style="color:red">2</span> Poison and <span style="color:red">2</span> Asphyxiation when there's at least 30u of desoxyephedrine"
" "
"'''Narcotic''' (0.5u per second)"
" "
"* Modifies movement speed by 1.35x for at least 2 seconds"
" "
"* Causes stuttering for at least 0.2s without accumulation"
" "
"* Causes jittering"
" "
"* Removes 3s of stunning"
" "
"* Removes 3s of knockdown"
" "
"* Removes 10s of drowsiness when there's at most 0.01u of haloperidol"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Temporarily staves off narcolepsy when there's at least 20u of desoxyephedrine"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">0.75</span> Poison * Deals <span style="color:red">2</span> Poison and <span style="color:red">2</span> Asphyxiation when there's at least 30u of desoxyephedrine '''Narcotic''' (0.5u per second) * Modifies movement speed by 1.35x for at least 2 seconds * Causes stuttering for at least 0.2s without accumulation * Causes jittering * Removes 3s of stunning * Removes 3s of knockdown * Removes 10s of drowsiness when there's at most 0.01u of haloperidol '''Medicine''' (0.5u per second) * Temporarily staves off narcolepsy when there's at least 20u of desoxyephedrine"
id"Ephedrine"
group"Narcotics"
color"#D2FFFA"
textColorTheme"dark"
flavor"bitter"
metabolisms
Narcotic
effects
class"MovespeedModifier"
walkSpeedModifier1.25
sprintSpeedModifier1.25
statusLifetime2
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Poison2
Asphyxiation2
class"Jitter"
class"GenericStatusEffect"
key"Stun"
time1
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time1
type"Remove"
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Haloperidol"
max0.01
min0
key"Drowsiness"
time10
type"Remove"
class"PopupMessage"
visualType"Medium"
messages
"ephedrine-effect-tight-pain"
"ephedrine-effect-heart-pounds"
type"Local"
probability0.05
Medicine
effects
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min30
maxnull
name"ephedrine"
desc"A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress."
physicalDesc"powdery"
recipes
type"reaction"
id"Ephedrine"
impact"Medium"
reactants
"oil"
1
false
"Oil"
"hydrogen"
1
false
"Hydrogen"
"sugar"
1
false
"Sugar"
"diethylamine"
1
false
"Diethylamine"
products
"ephedrine"
4
"Ephedrine"
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Modifies movement speed by 1.25x for at least 2 seconds"
" "
"* Deals <span style="color:red">2</span> Poison and <span style="color:red">2</span> Asphyxiation when there's at least 20u of ephedrine"
" "
"* Causes jittering"
" "
"* Removes 1s of stunning"
" "
"* Removes 1s of knockdown"
" "
"* Removes 10s of drowsiness when there's at most 0.01u of haloperidol"
" "
"'''Medicine''' (0.5u per second)"
" "
"* Temporarily staves off narcolepsy when there's at least 30u of ephedrine"
effectLine"'''Narcotic''' (0.5u per second) * Modifies movement speed by 1.25x for at least 2 seconds * Deals <span style="color:red">2</span> Poison and <span style="color:red">2</span> Asphyxiation when there's at least 20u of ephedrine * Causes jittering * Removes 1s of stunning * Removes 1s of knockdown * Removes 10s of drowsiness when there's at most 0.01u of haloperidol '''Medicine''' (0.5u per second) * Temporarily staves off narcolepsy when there's at least 30u of ephedrine"
id"Stimulants"
group"Narcotics"
color"#9A040E"
textColorTheme"light"
flavor"sharp"
metabolisms
Narcotic
metabolismRate1
effects
class"MovespeedModifier"
walkSpeedModifier1.3
sprintSpeedModifier1.3
statusLifetime2
class"HealthChange"
conditions
class"ReagentThreshold"
min80
maxnull
damage
types
Poison1
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"ChloralHydrate"
min1
maxnull
reagent"chloral hydrate"
amount-10
class"GenericStatusEffect"
key"Stun"
time3
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time3
type"Remove"
class"GenericStatusEffect"
key"StaminaModifier"
component"StaminaModifier"
time3
type"Add"
class"GenericStatusEffect"
key"ForcedSleep"
time3
type"Remove"
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Haloperidol"
max0.01
min0
key"Drowsiness"
time10
type"Remove"
Medicine
metabolismRate1
effects
class"ResetNarcolepsy"
class"SatiateHunger"
factor1
class"SatiateThirst"
factor1
class"HealthChange"
conditions
class"TotalDamage"
min70
maxnull
damage
groups
Burn-1
Brute-1
name"hyperzine"
desc"A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal when you're more dead than alive. Due to the complex nature of the chemical, it is much harder for the body to purge naturally."
physicalDesc"energizing"
recipes
type"reaction"
id"Stimulants"
impact"Medium"
minTemp370
reactants
"ephedrine"
1
false
"Ephedrine"
"vestine"
1
false
"Vestine"
"oxygen"
2
false
"Oxygen"
products
"hyperzine"
2
"Stimulants"
effects
"'''Narcotic''' (1u per second)"
" "
"* Modifies movement speed by 1.3x for at least 2 seconds"
" "
"* Deals <span style="color:red">1</span> Poison when there's at least 80u of hyperzine"
" "
"* Removes 10u of chloral hydrate from the solution when there's at least 1u of chloral hydrate"
" "
"* Removes 3s of stunning"
" "
"* Removes 3s of knockdown"
" "
"* Causes modified stamina for at least 0.3s with accumulation"
" "
"* Removes 3s of unconsciousness"
" "
"* Removes 10s of drowsiness when there's at most 0.01u of haloperidol"
" "
"'''Medicine''' (1u per second)"
" "
"* Temporarily staves off narcolepsy"
" "
"* Satiates hunger at 0.333x the average rate"
" "
"* Satiates thirst at 0.333x the average rate"
" "
"* Heals <span style="color:green">1</span> Burn and <span style="color:green">1</span> Brute when it has at least 70 total damage"
effectLine"'''Narcotic''' (1u per second) * Modifies movement speed by 1.3x for at least 2 seconds * Deals <span style="color:red">1</span> Poison when there's at least 80u of hyperzine * Removes 10u of chloral hydrate from the solution when there's at least 1u of chloral hydrate * Removes 3s of stunning * Removes 3s of knockdown * Causes modified stamina for at least 0.3s with accumulation * Removes 3s of unconsciousness * Removes 10s of drowsiness when there's at most 0.01u of haloperidol '''Medicine''' (1u per second) * Temporarily staves off narcolepsy * Satiates hunger at 0.333x the average rate * Satiates thirst at 0.333x the average rate * Heals <span style="color:green">1</span> Burn and <span style="color:green">1</span> Brute when it has at least 70 total damage"
id"THC"
group"Narcotics"
color"#808080"
textColorTheme"light"
flavor"bitter"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time16
refreshfalse
plantMetabolism
class"PlantAdjustNutrition"
amount-5
class"PlantAdjustHealth"
amount-1
name"THC"
desc"The main psychoactive compound in cannabis."
physicalDesc"crystalline"
recipes
Empty array
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes hallucinations for at least 1.6s with accumulation"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:red">-5</span>"
" "
"* Adjusts health by <span style="color:red">-1</span>"
effectLine"'''Narcotic''' (0.5u per second) * Causes hallucinations for at least 1.6s with accumulation '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:red">-5</span> * Adjusts health by <span style="color:red">-1</span>"
id"Nicotine"
group"Narcotics"
color"#C0C0C0"
textColorTheme"dark"
flavor"bitter"
plantMetabolism
class"PlantAdjustHealth"
amount-5
name"nicotine"
desc"Dangerous and highly addictive, but that's what the propaganda says."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts health by <span style="color:red">-5</span>"
effectLine"'''Plants''' (0.5u per second) * Adjusts health by <span style="color:red">-5</span>"
id"Impedrezene"
group"Narcotics"
color"#215263"
textColorTheme"light"
flavor"bitter"
metabolisms
Narcotic
effects
class"MovespeedModifier"
walkSpeedModifier0.65
sprintSpeedModifier0.65
statusLifetime2
class"HealthChange"
damage
types
Poison2
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time10
refreshfalse
class"ChemVomit"
probability0.05
class"Drunk"
boozePower5
name"impedrezene"
desc"A narcotic that impedes one's ability by slowing down the higher brain cell functions."
physicalDesc"acrid"
recipes
type"reaction"
id"Impedrezene"
minTemp370
reactants
"mercury"
1
false
"Mercury"
"oxygen"
1
false
"Oxygen"
"water"
1
false
"Water"
products
"impedrezene"
1
"Impedrezene"
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Modifies movement speed by 0.65x for at least 2 seconds"
" "
"* Deals <span style="color:red">2</span> Poison"
" "
"* Causes hallucinations for at least 1s with accumulation"
" "
"* Has a 5% chance to cause vomiting"
" "
"* Causes drunkness"
effectLine"'''Narcotic''' (0.5u per second) * Modifies movement speed by 0.65x for at least 2 seconds * Deals <span style="color:red">2</span> Poison * Causes hallucinations for at least 1s with accumulation * Has a 5% chance to cause vomiting * Causes drunkness"
id"SpaceDrugs"
group"Narcotics"
color"#63806e"
textColorTheme"light"
flavor"bitter"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time5
refreshfalse
name"space mirage"
desc"An illegal compound which induces a number of effects such as loss of balance and visual artefacts."
physicalDesc"syrupy"
recipes
type"reaction"
id"SpaceDrugs"
reactants
"mercury"
1
false
"Mercury"
"sugar"
1
false
"Sugar"
"lithium"
1
false
"Lithium"
products
"space mirage"
3
"SpaceDrugs"
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes hallucinations for at least 0.5s with accumulation"
effectLine"'''Narcotic''' (0.5u per second) * Causes hallucinations for at least 0.5s with accumulation"
id"Bananadine"
group"Narcotics"
color"#ffff00"
textColorTheme"light"
flavor"bitter"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time5
refreshfalse
name"bananadine"
desc"A mild psychedelic that is found in small traces in banana peels."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes hallucinations for at least 0.5s with accumulation"
effectLine"'''Narcotic''' (0.5u per second) * Causes hallucinations for at least 0.5s with accumulation"
id"Nocturine"
group"Narcotics"
color"#128e80"
textColorTheme"light"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Nocturine"
min8
maxnull
key"ForcedSleep"
component"ForcedSleeping"
refreshfalse
type"Add"
time2
name"nocturine"
desc"A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town."
physicalDesc"powdery"
recipes
type"reaction"
id"Nocturine"
impact"High"
reactants
"impedrezene"
2
false
"Impedrezene"
"vestine"
1
false
"Vestine"
products
"nocturine"
1
"Nocturine"
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes unconsciousness for at least 0.2s with accumulation when there's at least 8u of nocturine"
effectLine"'''Narcotic''' (0.5u per second) * Causes unconsciousness for at least 0.2s with accumulation when there's at least 8u of nocturine"
id"MuteToxin"
group"Narcotics"
color"#000000"
textColorTheme"light"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"Muted"
component"Muted"
type"Add"
time10
refreshfalse
name"mute toxin"
desc"A thick chemical that coats the vocal cords, making the user unable to speak during metabolization."
physicalDesc"syrupy"
recipes
type"reaction"
id"MuteToxin"
impact"Medium"
minTemp370
reactants
"uranium"
1
false
"Uranium"
"vestine"
2
false
"Vestine"
"space glue"
2
false
"SpaceGlue"
products
"mute toxin"
2
"MuteToxin"
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes inability to speak for at least 1s with accumulation"
effectLine"'''Narcotic''' (0.5u per second) * Causes inability to speak for at least 1s with accumulation"
id"NorepinephricAcid"
group"Narcotics"
color"#96a8b5"
textColorTheme"light"
flavor"salty"
metabolisms
Narcotic
effects
class"PopupMessage"
type"Local"
messages
"generic-reagent-effect-burning-eyes"
"generic-reagent-effect-burning-eyes-a-bit"
"generic-reagent-effect-tearing-up"
"norepinephricacid-effect-eyelids"
"norepinephricacid-effect-eyes-itch"
"norepinephricacid-effect-vision-fade"
"norepinephricacid-effect-vision-fail"
probability0.08
class"PopupMessage"
visualType"MediumCaution"
type"Local"
messages
"norepinephricacid-effect-eye-disconnect"
"norepinephricacid-effect-eye-pain"
"norepinephricacid-effect-darkness"
"norepinephricacid-effect-blindness"
conditions
class"ReagentThreshold"
min20
probability0.03
class"GenericStatusEffect"
key"TemporaryBlindness"
component"TemporaryBlindness"
conditions
class"ReagentThreshold"
min20
maxnull
time2
name"norepinephric acid"
desc"A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization."
physicalDesc"milky"
recipes
type"reaction"
id"NorepinephricAcid"
impact"Medium"
reactants
"uranium"
1
false
"Uranium"
"epinephrine"
1
false
"Epinephrine"
products
"norepinephric acid"
2
"NorepinephricAcid"
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes blindess for at least 0.2s without accumulation when there's at least 20u of norepinephric acid"
effectLine"'''Narcotic''' (0.5u per second) * Causes blindess for at least 0.2s without accumulation when there's at least 20u of norepinephric acid"
id"TearGas"
group"Narcotics"
color"#96a8b5"
textColorTheme"light"
flavor"salty"
metabolisms
Narcotic
effects
class"PopupMessage"
type"Local"
probability0.08
messages
"generic-reagent-effect-burning-eyes"
"generic-reagent-effect-burning-eyes-a-bit"
"generic-reagent-effect-tearing-up"
"norepinephricacid-effect-eyelids"
"norepinephricacid-effect-eyes-itch"
"norepinephricacid-effect-vision-fade"
"norepinephricacid-effect-vision-fail"
class"PopupMessage"
type"Local"
visualType"MediumCaution"
probability0.03
messages
"norepinephricacid-effect-eye-disconnect"
"norepinephricacid-effect-eye-pain"
"norepinephricacid-effect-darkness"
"norepinephricacid-effect-blindness"
conditions
class"ReagentThreshold"
min15
class"Emote"
emote"Scream"
probability0.08
class"GenericStatusEffect"
key"TemporaryBlindness"
component"TemporaryBlindness"
conditions
class"ReagentThreshold"
min20
maxnull
time2
name"tear gas"
desc"A chemical that causes severe irritation and crying, commonly used in riot control."
physicalDesc"milky"
recipes
Empty array
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes blindess for at least 0.2s without accumulation when there's at least 20u of tear gas"
effectLine"'''Narcotic''' (0.5u per second) * Causes blindess for at least 0.2s without accumulation when there's at least 20u of tear gas"
id"Happiness"
group"Narcotics"
color"#EE35FF"
textColorTheme"light"
flavor"paintthinner"
metabolisms
Narcotic
effects
class"Emote"
emote"Laugh"
showInChattrue
probability0.1
conditions
class"ReagentThreshold"
max20
class"Emote"
emote"Whistle"
showInChattrue
probability0.1
conditions
class"ReagentThreshold"
max20
class"Emote"
emote"Crying"
showInChattrue
probability0.1
conditions
class"ReagentThreshold"
min20
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"psicodine-effect-fearless"
"psicodine-effect-anxieties-wash-away"
"psicodine-effect-at-peace"
probability0.2
conditions
class"ReagentThreshold"
max20
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time5
refreshfalse
name"happiness"
desc"Fills you with ecstatic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings."
physicalDesc"soothing"
recipes
type"reaction"
id"Happiness"
reactants
"laughter"
2
false
"Laughter"
"epinephrine"
1
false
"Epinephrine"
"ethanol"
1
false
"Ethanol"
"plasma"
5
true
"Plasma"
products
"happiness"
4
"Happiness"
effects
"'''Narcotic''' (0.5u per second)"
" "
"* Causes hallucinations for at least 0.5s with accumulation"
effectLine"'''Narcotic''' (0.5u per second) * Causes hallucinations for at least 0.5s with accumulation"
id"BasePyrotechnic"
group"Pyrotechnic"
color"#ffffff"
textColorTheme"dark"
plantMetabolism
class"PlantAdjustWeeds"
amount-2
class"PlantAdjustHealth"
amount-2
name"???"
desc""
physicalDesc"???"
recipes
Empty array
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
effectLine"'''Plants''' (0.5u per second) * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-2</span>"
id"Thermite"
group"Pyrotechnic"
color"#757245"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat2
Poison1
name"thermite"
desc"A mixture that becomes extremely hot when ignited."
physicalDesc"grainy"
recipes
type"reaction"
id"Thermite"
impact"Medium"
reactants
"iron"
1
false
"Iron"
"aluminium"
1
false
"Aluminium"
"oxygen"
1
false
"Oxygen"
products
"thermite"
3
"Thermite"
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Heat and <span style="color:red">1</span> Poison"
effectLine"'''Plants''' (0.5u per second) * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-2</span> '''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Heat and <span style="color:red">1</span> Poison"
id"Napalm"
group"Pyrotechnic"
color"#FA00AF"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat2
Poison1
Caustic0.5
class"FlammableReaction"
multiplier0.4
name"napalm"
desc"It's just a little flammable."
physicalDesc"soapy"
recipes
type"reaction"
id"Napalm"
reactants
"oil"
1
false
"Oil"
"welding fuel"
1
false
"WeldingFuel"
"ethanol"
1
false
"Ethanol"
products
"napalm"
3
"Napalm"
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Heat, <span style="color:red">1</span> Poison, and <span style="color:red">0.5</span> Caustic"
" "
"* Increases flammability"
effectLine"'''Plants''' (0.5u per second) * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-2</span> '''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Heat, <span style="color:red">1</span> Poison, and <span style="color:red">0.5</span> Caustic * Increases flammability"
id"Phlogiston"
group"Pyrotechnic"
color"#D4872A"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat3
Poison1
class"FlammableReaction"
multiplier0.1
class"AdjustTemperature"
amount6000
class"Ignite"
name"phlogiston"
desc"Catches you on fire and makes you ignite."
physicalDesc"burning"
recipes
type"reaction"
id"Phlogiston"
reactants
"phosphorus"
1
false
"Phosphorus"
"sulfuric acid"
1
false
"SulfuricAcid"
"plasma"
1
false
"Plasma"
effects
class"CreateGas"
gas"Plasma"
class"PopupMessage"
visualType"LargeCaution"
messages
"phlogiston-plasma-created"
type"Pvs"
products
"phlogiston"
3
"Phlogiston"
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">3</span> Heat and <span style="color:red">1</span> Poison"
" "
"* Increases flammability"
" "
"* Adds 6kJ of heat to the body it's in"
" "
"* Ignites the metabolizer"
effectLine"'''Plants''' (0.5u per second) * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-2</span> '''Poison''' (0.5u per second) * Deals <span style="color:red">3</span> Heat and <span style="color:red">1</span> Poison * Increases flammability * Adds 6kJ of heat to the body it's in * Ignites the metabolizer"
id"ChlorineTrifluoride"
group"Pyrotechnic"
color"#FFC8C8"
textColorTheme"dark"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat2
Poison1
Caustic0.5
class"FlammableReaction"
multiplier0.2
class"AdjustTemperature"
amount6000
name"chlorine trifluoride"
desc"You really, REALLY don't want to get this shit anywhere near you."
physicalDesc"blazing"
recipes
type"reaction"
id"ChlorineTrifluoride"
minTemp370
priority20
reactants
"chlorine"
1
false
"Chlorine"
"fluorine"
3
false
"Fluorine"
effects
class"ExplosionReactionEffect"
explosionType"Default"
maxIntensity200
intensityPerUnit5
intensitySlope5
maxTotalIntensity200
class"PopupMessage"
messages
"clf3-explosion"
type"Pvs"
visualType"LargeCaution"
products
"chlorine trifluoride"
4
"ChlorineTrifluoride"
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Heat, <span style="color:red">1</span> Poison, and <span style="color:red">0.5</span> Caustic"
" "
"* Increases flammability"
" "
"* Adds 6kJ of heat to the body it's in"
effectLine"'''Plants''' (0.5u per second) * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-2</span> '''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Heat, <span style="color:red">1</span> Poison, and <span style="color:red">0.5</span> Caustic * Increases flammability * Adds 6kJ of heat to the body it's in"
id"FoamingAgent"
group"Pyrotechnic"
color"#215263"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
name"foaming agent"
desc"Makes foam such as that's required in metal foam grenades."
physicalDesc"foamy"
recipes
type"reaction"
id"FoamingAgent"
reactants
"lithium"
1
false
"Lithium"
"hydrogen"
1
false
"Hydrogen"
products
"foaming agent"
2
"FoamingAgent"
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
effectLine"'''Plants''' (0.5u per second) * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-2</span>"
id"WeldingFuel"
group"Pyrotechnic"
color"#a76b1c"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison1
class"FlammableReaction"
multiplier0.4
name"welding fuel"
desc"Used by welders to weld."
physicalDesc"oily"
recipes
Empty array
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison"
" "
"* Increases flammability"
effectLine"'''Plants''' (0.5u per second) * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-2</span> '''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Poison * Increases flammability"
id"Fluorosurfactant"
group"Pyrotechnic"
color"#9e6b38"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
name"fluorosurfactant"
desc"A perfluoronated sulfonic acid that forms a foam when mixed with water."
physicalDesc"opaque"
recipes
type"reaction"
id"Fluorosurfactant"
impact"Medium"
reactants
"carbon"
2
false
"Carbon"
"fluorine"
2
false
"Fluorine"
"sulfuric acid"
1
false
"SulfuricAcid"
products
"fluorosurfactant"
5
"Fluorosurfactant"
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
effectLine"'''Plants''' (0.5u per second) * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-2</span>"
id"Toxin"
group"Toxins"
color"#cf3600"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison4
plantMetabolism
class"PlantAdjustToxins"
amount10
class"PlantAdjustHealth"
amount-5
name"toxin"
desc"An unsurprisingly toxic chemical. Available at an emagged chem dispenser."
physicalDesc"opaque"
recipes
type"reaction"
id"ZombieBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"zombie blood"
4
false
"ZombieBlood"
products
"mold"
2
"Mold"
"protein"
1
"Protein"
"toxin"
1
"Toxin"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">4</span> Poison"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">10</span>"
" "
"* Adjusts health by <span style="color:red">-5</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">4</span> Poison '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">10</span> * Adjusts health by <span style="color:red">-5</span>"
id"CarpoToxin"
group"Toxins"
color"#e2a38c"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison4
class"PopupMessage"
type"Local"
visualType"MediumCaution"
messages
"generic-reagent-effect-burning-insides"
probability0.33
plantMetabolism
class"PlantAdjustToxins"
amount10
class"PlantAdjustHealth"
amount-5
name"carpotoxin"
desc"A highly toxic reagent found in space carps. Causes a painful burning sensation."
physicalDesc"exotic smelling"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">4</span> Poison"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">10</span>"
" "
"* Adjusts health by <span style="color:red">-5</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">4</span> Poison '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">10</span> * Adjusts health by <span style="color:red">-5</span>"
id"ChloralHydrate"
group"Toxins"
color"#000067"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"Emote"
emote"Yawn"
showInChattrue
probability0.1
class"MovespeedModifier"
walkSpeedModifier0.65
sprintSpeedModifier0.65
statusLifetime2
class"GenericStatusEffect"
key"Drowsiness"
component"Drowsiness"
time4
type"Add"
refreshfalse
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"ChloralHydrate"
min20
maxnull
damage
types
Poison1.5
name"chloral hydrate"
desc"A sedative and hypnotic chemical. Commonly used to put other people to sleep, whether they want to or not."
physicalDesc"nondescript"
recipes
type"reaction"
id"ChloralHydrate"
impact"Medium"
reactants
"chlorine"
3
false
"Chlorine"
"ethanol"
1
false
"Ethanol"
"water"
1
false
"Water"
products
"chloral hydrate"
1
"ChloralHydrate"
effects
"'''Poison''' (0.5u per second)"
" "
"* Modifies movement speed by 0.65x for at least 2 seconds"
" "
"* Causes drowsiness for at least 0.4s with accumulation"
" "
"* Deals <span style="color:red">1.5</span> Poison when there's at least 20u of chloral hydrate"
effectLine"'''Poison''' (0.5u per second) * Modifies movement speed by 0.65x for at least 2 seconds * Causes drowsiness for at least 0.4s with accumulation * Deals <span style="color:red">1.5</span> Poison when there's at least 20u of chloral hydrate"
id"GastroToxin"
group"Toxins"
color"#acc91a"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
class"ChemVomit"
conditions
class"ReagentThreshold"
min2
maxnull
probability0.2
name"gastrotoxin"
desc"A moderately toxic byproduct of decomposition. Most commonly found in spoiled food."
physicalDesc"putrid"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Poison"
" "
"* Has a 20% chance to cause vomiting when there's at least 2u of gastrotoxin"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Poison * Has a 20% chance to cause vomiting when there's at least 2u of gastrotoxin"
id"Mold"
group"Toxins"
color"#8a9a5b"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison1
name"mold"
desc"A fungal growth, often found in dark, humid places or on expired bread. Will cause you to develop a disease if ingested."
physicalDesc"fuzzy"
recipes
type"reaction"
id"ZombieBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"zombie blood"
4
false
"ZombieBlood"
products
"mold"
2
"Mold"
"protein"
1
"Protein"
"toxin"
1
"Toxin"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Poison"
id"PolytrinicAcid"
group"Toxins"
color"#a1000b"
textColorTheme"light"
flavor"acid"
metabolisms
Poison
metabolismRate3
effects
class"HealthChange"
damage
types
Caustic11
class"PopupMessage"
type"Local"
visualType"Large"
messages
"generic-reagent-effect-burning-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.3
plantMetabolism
class"PlantAdjustToxins"
amount20
class"PlantAdjustWeeds"
amount-4
class"PlantAdjustHealth"
amount-8
name"polytrinic acid"
desc"An extremely corrosive chemical substance. Severely burns anyone who comes directly into contact with it."
physicalDesc"strong smelling"
recipes
type"reaction"
id"PolytrinicAcid"
reactants
"sulfuric acid"
1
false
"SulfuricAcid"
"plasma"
1
false
"Plasma"
"potassium"
1
false
"Potassium"
products
"polytrinic acid"
3
"PolytrinicAcid"
effects
"'''Poison''' (3u per second)"
" "
"* Deals <span style="color:red">11</span> Caustic"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">20</span>"
" "
"* Adjusts weeds level by <span style="color:green">-4</span>"
" "
"* Adjusts health by <span style="color:red">-8</span>"
effectLine"'''Poison''' (3u per second) * Deals <span style="color:red">11</span> Caustic '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">20</span> * Adjusts weeds level by <span style="color:green">-4</span> * Adjusts health by <span style="color:red">-8</span>"
id"FerrochromicAcid"
group"Toxins"
color"#48b3b8"
textColorTheme"light"
flavor"sour"
metabolisms
Drink
effects
class"SatiateThirst"
factor-1.5
class"HealthChange"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Heat2.5
Caustic1
name"ferrochromic acid"
desc"A mildy corrosive solution, unable of causing severe danger unless ingested."
physicalDesc"ferrous"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.5x the average rate"
" "
"* Deals <span style="color:red">2.5</span> Heat and <span style="color:red">1</span> Caustic"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.5x the average rate * Deals <span style="color:red">2.5</span> Heat and <span style="color:red">1</span> Caustic"
id"FluorosulfuricAcid"
group"Toxins"
color"#5050ff"
textColorTheme"light"
flavor"acid"
metabolisms
Poison
metabolismRate3
effects
class"HealthChange"
damage
types
Caustic8
class"PopupMessage"
type"Local"
visualType"Large"
messages
"generic-reagent-effect-burning-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.25
name"fluorosulfuric acid"
desc"A highly corrosive chemical, capable of leaving quite a mark on your skin."
physicalDesc"strong smelling"
recipes
type"reaction"
id"FluorosulfuricAcid"
reactants
"fluorine"
1
false
"Fluorine"
"hydrogen"
1
false
"Hydrogen"
"potassium"
1
false
"Potassium"
"sulfuric acid"
1
false
"SulfuricAcid"
products
"fluorosulfuric acid"
4
"FluorosulfuricAcid"
effects
"'''Poison''' (3u per second)"
" "
"* Deals <span style="color:red">8</span> Caustic"
effectLine"'''Poison''' (3u per second) * Deals <span style="color:red">8</span> Caustic"
id"SulfuricAcid"
group"Toxins"
color"#BF8C00"
textColorTheme"light"
flavor"acid"
metabolisms
Poison
metabolismRate3
effects
class"HealthChange"
damage
types
Caustic5
class"PopupMessage"
type"Local"
visualType"Large"
messages
"generic-reagent-effect-burning-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.2
plantMetabolism
class"PlantAdjustToxins"
amount10
class"PlantAdjustWeeds"
amount-2
class"PlantAdjustHealth"
amount-5
name"sulfuric acid"
desc"A corrosive chemical. Keep away from your face."
physicalDesc"oily"
recipes
type"reaction"
id"SulfuricAcid"
reactants
"hydrogen"
1
false
"Hydrogen"
"sulfur"
1
false
"Sulfur"
"oxygen"
2
false
"Oxygen"
products
"sulfuric acid"
3
"SulfuricAcid"
effects
"'''Poison''' (3u per second)"
" "
"* Deals <span style="color:red">5</span> Caustic"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">10</span>"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts health by <span style="color:red">-5</span>"
effectLine"'''Poison''' (3u per second) * Deals <span style="color:red">5</span> Caustic '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">10</span> * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts health by <span style="color:red">-5</span>"
id"UnstableMutagen"
group"Toxins"
color"#00ff5f"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Radiation3
plantMetabolism
class"PlantAdjustMutationLevel"
amount1
name"unstable mutagen"
desc"Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans."
physicalDesc"glowing"
recipes
type"reaction"
id"UnstableMutagen"
reactants
"radium"
1
false
"Radium"
"phosphorus"
1
false
"Phosphorus"
"chlorine"
1
false
"Chlorine"
products
"unstable mutagen"
3
"UnstableMutagen"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">3</span> Radiation"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts mutation level by <span style="color:green">1</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">3</span> Radiation '''Plants''' (0.5u per second) * Adjusts mutation level by <span style="color:green">1</span>"
id"HeartbreakerToxin"
group"Toxins"
color"#5f959c"
textColorTheme"light"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Asphyxiation5
plantMetabolism
class"PlantAdjustToxins"
amount10
name"heartbreaker toxin"
desc"A hallucinogenic compound derived from mindbreaker toxin. it blocks neurological signals to the respiratory system, causing asphyxiation. Dexalin plus and epinephrine will filter it out, however."
physicalDesc"strong smelling"
recipes
type"reaction"
id"HeartbreakerToxin"
reactants
"dexalin plus"
1
false
"DexalinPlus"
"mindbreaker toxin"
1
false
"MindbreakerToxin"
products
"heartbreaker toxin"
2
"HeartbreakerToxin"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">5</span> Asphyxiation"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">10</span>"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">5</span> Asphyxiation '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">10</span>"
id"Lexorin"
group"Toxins"
color"#6b0007"
textColorTheme"light"
metabolisms
Poison
effects
class"HealthChange"
damage
groups
Airloss10
name"lexorin"
desc"A fast-acting chemical used to asphyxiate people rapidly."
physicalDesc"pungent"
recipes
type"reaction"
id"Lexorin"
impact"High"
reactants
"heartbreaker toxin"
1
false
"HeartbreakerToxin"
"plasma"
1
false
"Plasma"
"vestine"
1
false
"Vestine"
products
"lexorin"
2
"Lexorin"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">10</span> Airloss"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">10</span> Airloss"
id"MindbreakerToxin"
group"Toxins"
color"#77b58e"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time10
refreshfalse
plantMetabolism
class"PlantAdjustToxins"
amount10
name"mindbreaker toxin"
desc"A potent hallucinogenic compound that is formerly known as LSD."
physicalDesc"opaque"
recipes
type"reaction"
id"MindbreakerToxin"
minTemp370
reactants
"silicon"
1
false
"Silicon"
"hydrogen"
1
false
"Hydrogen"
"dylovene"
1
false
"Dylovene"
products
"mindbreaker toxin"
3
"MindbreakerToxin"
effects
"'''Poison''' (0.5u per second)"
" "
"* Causes hallucinations for at least 1s with accumulation"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts toxins level by <span style="color:red">10</span>"
effectLine"'''Poison''' (0.5u per second) * Causes hallucinations for at least 1s with accumulation '''Plants''' (0.5u per second) * Adjusts toxins level by <span style="color:red">10</span>"
id"Histamine"
group"Toxins"
color"#FA6464"
textColorTheme"light"
metabolisms
Poison
effects
class"HealthChange"
probability0.1
damage
groups
Brute2
class"HealthChange"
conditions
class"ReagentThreshold"
min45
maxnull
damage
groups
Brute2
Toxin2
Airloss2
class"PopupMessage"
type"Local"
messages
"histamine-effect-light-itchiness"
probability0.1
class"PopupMessage"
conditions
class"ReagentThreshold"
min45
type"Local"
visualType"Medium"
messages
"histamine-effect-heavy-itchiness"
probability0.2
name"histamine"
desc"A chemical caused by allergenics reacting with antibodies. Lethal at large quantities."
physicalDesc"abrasive"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Has a 10% chance to deal <span style="color:red">2</span> Brute"
" "
"* Deals <span style="color:red">2</span> Brute, <span style="color:red">2</span> Toxin, and <span style="color:red">2</span> Airloss when there's at least 45u of histamine"
effectLine"'''Poison''' (0.5u per second) * Has a 10% chance to deal <span style="color:red">2</span> Brute * Deals <span style="color:red">2</span> Brute, <span style="color:red">2</span> Toxin, and <span style="color:red">2</span> Airloss when there's at least 45u of histamine"
id"Theobromine"
group"Toxins"
color"#f5f5f5"
textColorTheme"dark"
metabolisms
Poison
metabolismRate0.05
effects
class"HealthChange"
conditions
class"OrganType"
type"Animal"
shouldHavetrue
damage
types
Poison0.4
class"ChemVomit"
probability0.04
conditions
class"OrganType"
type"Animal"
shouldHavetrue
name"theobromine"
desc"A bitter alkaloid of the cacao plant, commonly found in chocolate. Do not feed to animals."
physicalDesc"grainy"
recipes
Empty array
effects
"'''Poison''' (0.05u per second)"
" "
"* Deals <span style="color:red">0.4</span> Poison when the metabolizing organ is a Animal organ"
" "
"* Has a 4% chance to cause vomiting when the metabolizing organ is a Animal organ"
effectLine"'''Poison''' (0.05u per second) * Deals <span style="color:red">0.4</span> Poison when the metabolizing organ is a Animal organ * Has a 4% chance to cause vomiting when the metabolizing organ is a Animal organ"
id"Amatoxin"
group"Toxins"
color"#D6CE7B"
textColorTheme"light"
metabolisms
Poison
metabolismRate0.2
effects
class"HealthChange"
damage
types
Poison3
name"amatoxin"
desc"A deadly toxin found in some mushrooms, primarily fly amanita. Small doses can be lethal."
physicalDesc"nondescript"
recipes
Empty array
effects
"'''Poison''' (0.2u per second)"
" "
"* Deals <span style="color:red">3</span> Poison"
effectLine"'''Poison''' (0.2u per second) * Deals <span style="color:red">3</span> Poison"
id"VentCrud"
group"Toxins"
color"#000000"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
name"vent crud"
desc"A jet black substance found in poorly maintained ventilation systems. Can cause vent cough."
physicalDesc"sticky"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Poison"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Poison"
id"Romerol"
group"Toxins"
color"#7e916e"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"CauseZombieInfection"
conditions
class"ReagentThreshold"
min5
maxnull
name"romerol"
desc"An otherworldly concoction able to bring the undead to life. If untreated, the effects are irreversible and will bring certain doom upon the station. Handle with care."
physicalDesc"necrotic"
recipes
Empty array
effects
"'''Medicine''' (0.5u per second)"
" "
"* Gives the individual the zombie infection when there's at least 5u of romerol"
effectLine"'''Medicine''' (0.5u per second) * Gives the individual the zombie infection when there's at least 5u of romerol"
id"UncookedAnimalProteins"
group"Foods"
color"#FFFFE5"
textColorTheme"dark"
flavor"bitter"
metabolisms
Food
effects
class"PopupMessage"
conditions
class"OrganType"
type"Animal"
shouldHavefalse
type"Local"
visualType"MediumCaution"
messages
"generic-reagent-effect-sick"
probability0.5
class"ChemVomit"
probability0.1
conditions
class"OrganType"
type"Animal"
shouldHavefalse
class"HealthChange"
conditions
class"OrganType"
type"Animal"
shouldHavefalse
damage
types
Poison1
class"AdjustReagent"
conditions
class"OrganType"
type"Animal"
shouldHavetrue
reagent"protein"
amount0.5
name"uncooked animal proteins"
desc"This is very risky for the stomachs of softer lifeforms to digest."
physicalDesc"clumpy"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Has a 10% chance to cause vomiting when the metabolizing organ is not a Animal organ"
" "
"* Deals <span style="color:red">1</span> Poison when the metabolizing organ is not a Animal organ"
" "
"* Adds 0.5u of protein to the solution when the metabolizing organ is a Animal organ"
effectLine"'''Food''' (0.5u per second) * Has a 10% chance to cause vomiting when the metabolizing organ is not a Animal organ * Deals <span style="color:red">1</span> Poison when the metabolizing organ is not a Animal organ * Adds 0.5u of protein to the solution when the metabolizing organ is a Animal organ"
id"Allicin"
group"Foods"
color"#F2E9D2"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
metabolismRate0.05
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min1
maxnull
class"OrganType"
type"Animal"
shouldHavetrue
damage
types
Poison0.06
name"allicin"
desc"An organosulfur compound found in alliums like garlic, onions, and related plants."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Poison''' (0.05u per second)"
" "
"* Deals <span style="color:red">0.06</span> Poison when there's at least 1u of allicin and the metabolizing organ is a Animal organ"
effectLine"'''Poison''' (0.05u per second) * Deals <span style="color:red">0.06</span> Poison when there's at least 1u of allicin and the metabolizing organ is a Animal organ"
id"Pax"
group"Narcotics"
color"#AAAAAA"
textColorTheme"light"
metabolisms
Poison
effects
class"GenericStatusEffect"
key"Pacified"
component"Pacified"
type"Add"
time4
name"pax"
desc"A psychiatric chemical which prevents the patient from directly harming anyone."
physicalDesc"soothing"
recipes
type"reaction"
id"Pax"
impact"Medium"
reactants
"mindbreaker toxin"
1
false
"MindbreakerToxin"
"synaptizine"
1
false
"Synaptizine"
"water"
1
false
"Water"
products
"pax"
3
"Pax"
effects
"'''Poison''' (0.5u per second)"
" "
"* Causes combat pacification for at least 0.4s with accumulation"
effectLine"'''Poison''' (0.5u per second) * Causes combat pacification for at least 0.4s with accumulation"
id"Honk"
group"Toxins"
color"#F2E9D2"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
metabolismRate0.05
effects
class"Emote"
emote"Honk"
showInChattrue
forcetrue
probability0.2
class"HealthChange"
conditions
class"ReagentThreshold"
min1
maxnull
class"OrganType"
type"Animal"
shouldHavetrue
damage
types
Poison0.06
name"honk"
desc"A toxin found in bananium. Causes severe honking and internal bleeding, may also cause the patient to mutate."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Poison''' (0.05u per second)"
" "
"* Deals <span style="color:red">0.06</span> Poison when there's at least 1u of honk and the metabolizing organ is a Animal organ"
effectLine"'''Poison''' (0.05u per second) * Deals <span style="color:red">0.06</span> Poison when there's at least 1u of honk and the metabolizing organ is a Animal organ"
id"Lead"
group"Toxins"
color"#5C6274"
textColorTheme"light"
metabolisms
Poison
metabolismRate0.03
effects
class"HealthChange"
damage
types
Poison0.6
name"lead"
desc"A slow-acting but incredibly lethal toxin found in steel, albeit in trace amounts. Tasteless."
physicalDesc"metallic"
recipes
Empty array
effects
"'''Poison''' (0.03u per second)"
" "
"* Deals <span style="color:red">0.6</span> Poison"
effectLine"'''Poison''' (0.03u per second) * Deals <span style="color:red">0.6</span> Poison"
id"Bungotoxin"
group"Toxins"
color"#EBFF8E"
textColorTheme"dark"
metabolisms
Poison
metabolismRate0.2
effects
class"HealthChange"
damage
types
Poison1.8
name"bungotoxin"
desc"A moderately slow-acting poison found within the pit of the bungo fruit."
physicalDesc"nondescript"
recipes
Empty array
effects
"'''Poison''' (0.2u per second)"
" "
"* Deals <span style="color:red">1.8</span> Poison"
effectLine"'''Poison''' (0.2u per second) * Deals <span style="color:red">1.8</span> Poison"
id"Vestine"
group"Toxins"
color"#435166"
textColorTheme"light"
flavor"medicine"
metabolisms
Poison
effects
class"Jitter"
conditions
class"ReagentThreshold"
min5
maxnull
class"MovespeedModifier"
walkSpeedModifier0.8
sprintSpeedModifier0.8
statusLifetime2
class"HealthChange"
damage
groups
Airloss2
name"vestine"
desc"Has an adverse reaction within the body causing major jittering. While not particularly useful on its own, it can be used to produce a small variety of chemicals."
physicalDesc"shiny"
recipes
Empty array
effects
"'''Poison''' (0.5u per second)"
" "
"* Causes jittering when there's at least 5u of vestine"
" "
"* Modifies movement speed by 0.8x for at least 2 seconds"
" "
"* Deals <span style="color:red">2</span> Airloss"
effectLine"'''Poison''' (0.5u per second) * Causes jittering when there's at least 5u of vestine * Modifies movement speed by 0.8x for at least 2 seconds * Deals <span style="color:red">2</span> Airloss"
id"Tazinide"
group"Toxins"
color"#FDD023"
textColorTheme"light"
flavor"shocking"
metabolisms
Poison
effects
class"Electrocute"
probability0.8
electrocuteTime2
name"tazinide"
desc"A highly dangerous metallic mixture which can interfere with most movement through an electrifying current."
physicalDesc"metallic"
recipes
type"reaction"
id"Tazinide"
impact"Medium"
reactants
"licoxide"
1
false
"Licoxide"
"vestine"
1
false
"Vestine"
products
"tazinide"
1
"Tazinide"
effects
"'''Poison''' (0.5u per second)"
" "
"* Has a 80% chance to electrocute the metabolizer for 2 seconds"
effectLine"'''Poison''' (0.5u per second) * Has a 80% chance to electrocute the metabolizer for 2 seconds"
id"Lipolicide"
group"Toxins"
color"#F0FFF0"
textColorTheme"dark"
flavor"mothballs"
metabolisms
Poison
effects
class"HealthChange"
conditions
class"Hunger"
max50
min0
damage
types
Poison2
class"SatiateHunger"
factor-6
name"lipolicide"
desc"A powerful toxin that will destroy fat cells, massively reducing body weight in a short time. Deadly to those without nutriment in their body."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Lipolicide"
reactants
"ephedrine"
1
false
"Ephedrine"
"diethylamine"
1
false
"Diethylamine"
"mercury"
1
false
"Mercury"
products
"lipolicide"
3
"Lipolicide"
effects
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">2</span> Poison when the target has at most 50 total hunger"
" "
"* Satiates hunger at 2x the average rate"
effectLine"'''Poison''' (0.5u per second) * Deals <span style="color:red">2</span> Poison when the target has at most 50 total hunger * Satiates hunger at 2x the average rate"
id"Mechanotoxin"
group"Toxins"
color"#00b408"
textColorTheme"light"
flavor"sweet"
metabolisms
Poison
metabolismRate0.2
effects
class"HealthChange"
conditions
class"OrganType"
type"Arachnid"
shouldHavefalse
damage
types
Poison1.6
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Mechanotoxin"
min2
maxnull
class"OrganType"
type"Arachnid"
shouldHavefalse
walkSpeedModifier0.8
sprintSpeedModifier0.8
statusLifetime2
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Mechanotoxin"
min4
maxnull
class"OrganType"
type"Arachnid"
shouldHavefalse
walkSpeedModifier0.4
sprintSpeedModifier0.4
statusLifetime2
name"mechanotoxin"
desc"A neurotoxin used as venom by some species of spider. Degrades movement when built up."
physicalDesc"nondescript"
recipes
Empty array
effects
"'''Poison''' (0.2u per second)"
" "
"* Deals <span style="color:red">1.6</span> Poison when the metabolizing organ is not a Arachnid organ"
" "
"* Modifies movement speed by 0.8x for at least 2 seconds when there's at least 2u of mechanotoxin and the metabolizing organ is not a Arachnid organ"
" "
"* Modifies movement speed by 0.4x for at least 2 seconds when there's at least 4u of mechanotoxin and the metabolizing organ is not a Arachnid organ"
effectLine"'''Poison''' (0.2u per second) * Deals <span style="color:red">1.6</span> Poison when the metabolizing organ is not a Arachnid organ * Modifies movement speed by 0.8x for at least 2 seconds when there's at least 2u of mechanotoxin and the metabolizing organ is not a Arachnid organ * Modifies movement speed by 0.4x for at least 2 seconds when there's at least 4u of mechanotoxin and the metabolizing organ is not a Arachnid organ"
id"Absinthe"
group"Drinks"
color"#33EE00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.3
name"absinthe"
desc"A anise-flavoured spirit derived from botanicals."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.3u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.3u of ethanol to the solution"
id"Ale"
group"Drinks"
color"#663100"
textColorTheme"light"
parent"BaseAlcohol"
flavor"ale"
name"ale"
desc"A dark alchoholic beverage made by malted barley and yeast."
physicalDesc"bubbly"
recipes
Empty array
effects
Empty array
effectLine""
id"Beer"
group"Drinks"
color"#e3e77b"
textColorTheme"light"
parent"BaseAlcohol"
flavor"beer"
name"beer"
desc"An alcoholic beverage made from malted grains, hops, yeast, and water."
physicalDesc"bubbly"
recipes
Empty array
effects
Empty array
effectLine""
id"BlueCuracao"
group"Drinks"
color"#0099FF"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.1
name"blue curacao"
desc"Exotically blue, fruity drink, distilled from oranges."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.1u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.1u of ethanol to the solution"
id"BlueHawaiian"
group"Drinks"
color"#47687b"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bluehawaiian"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"blue hawaiian"
desc"Aloha! Does that mean hello or goodbye?"
physicalDesc"tropical"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Cognac"
group"Drinks"
color"#AB3C05"
textColorTheme"light"
parent"BaseAlcohol"
flavor"cognac"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"cognac"
desc"A sweet and strongly alcoholic drink, twice distilled and left to mature for several years. Classy as fornication."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"DeadRum"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"rum"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"deadrum"
desc"Distilled alcoholic drink made from saltwater."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Ethanol"
group"Drinks"
color"#b05b3c"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Alcohol
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min15
maxnull
class"OrganType"
type"Dwarf"
shouldHavefalse
damage
types
Poison1
class"HealthChange"
conditions
class"ReagentThreshold"
min15
maxnull
class"OrganType"
type"Dwarf"
shouldHavetrue
damage
types
Poison0.2
class"HealthChange"
conditions
class"ReagentThreshold"
min15
maxnull
class"OrganType"
type"Dwarf"
shouldHavetrue
damage
groups
Brute-1
class"ChemVomit"
probability0.04
conditions
class"ReagentThreshold"
reagent"Ethanol"
min12
maxnull
class"OrganType"
type"Dwarf"
shouldHavefalse
class"Drunk"
boozePower2
name"ethanol"
desc"A simple alcohol, makes you drunk if consumed, flammable."
physicalDesc"strong smelling"
recipes
type"reaction"
id"WeldingFuelBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"welding fuel"
10
false
"WeldingFuel"
products
"ethanol"
5
"Ethanol"
"hydrogen"
3
"Hydrogen"
"sulfur"
2
"Sulfur"
effects
"'''Alcohol''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison when there's at least 15u of ethanol and the metabolizing organ is not a Dwarf organ"
" "
"* Deals <span style="color:red">0.2</span> Poison when there's at least 15u of ethanol and the metabolizing organ is a Dwarf organ"
" "
"* Heals <span style="color:green">1</span> Brute when there's at least 15u of ethanol and the metabolizing organ is a Dwarf organ"
" "
"* Has a 4% chance to cause vomiting when there's at least 12u of ethanol and the metabolizing organ is not a Dwarf organ"
" "
"* Causes drunkness"
effectLine"'''Alcohol''' (0.5u per second) * Deals <span style="color:red">1</span> Poison when there's at least 15u of ethanol and the metabolizing organ is not a Dwarf organ * Deals <span style="color:red">0.2</span> Poison when there's at least 15u of ethanol and the metabolizing organ is a Dwarf organ * Heals <span style="color:green">1</span> Brute when there's at least 15u of ethanol and the metabolizing organ is a Dwarf organ * Has a 4% chance to cause vomiting when there's at least 12u of ethanol and the metabolizing organ is not a Dwarf organ * Causes drunkness"
id"Gin"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"gin"
desc"A distilled alcoholic drink that derives its predominant flavour from juniper berries."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"CoffeeLiqueur"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"coffeeliquor"
name"coffee liqueur"
desc"Liquor flavoured with cold brewed coffee and spices."
physicalDesc"cloudy"
recipes
Empty array
effects
Empty array
effectLine""
id"MelonLiquor"
group"Drinks"
color"#00FF33"
textColorTheme"light"
parent"BaseAlcohol"
flavor"watermelon"
name"melon liquor"
desc"A relatively sweet and fruity 46 proof liquor."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"NTCahors"
group"Drinks"
color"#7E4043"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bitter"
name"NeoTheology Cahors Wine"
desc"Fortified dessert wine made from cabernet sauvignon, saperavi and other grapes."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"PoisonWine"
group"Drinks"
color"#990066"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bitter"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.05
Poison
effects
class"HealthChange"
damage
types
Poison1
name"poison wine"
desc"Is this even wine? Toxic! Hallucinogenic! Probably consumed in boatloads by your superiors!"
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.05u of ethanol to the solution"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.05u of ethanol to the solution '''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Poison"
id"Rum"
group"Drinks"
color"#f09f42"
textColorTheme"light"
parent"BaseAlcohol"
flavor"rum"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"rum"
desc"Distilled alcoholic drink made from sugarcane byproducts."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Sake"
group"Drinks"
color"#DDDDDD"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"sake"
name"sake"
desc"Alcoholic beverage made by fermenting rice that has been polished."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Tequila"
group"Drinks"
color"#d7d1d155"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"tequila"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"tequila"
desc"A strong and mildly flavoured, mexican produced spirit."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Vermouth"
group"Drinks"
color"#91FF91"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"vermouth"
name"vermouth"
desc"Aromatized, fortified white wine flavored with various botanicals."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Vodka"
group"Drinks"
color"#d1d1d155"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"vodka"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"vodka"
desc"Clear distilled alcoholic beverage that originates from Poland and Russia."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Whiskey"
group"Drinks"
color"#ee7732"
textColorTheme"light"
parent"BaseAlcohol"
flavor"whiskey"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"whiskey"
desc"A type of distilled alcoholic beverage made from fermented grain mash."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Wine"
group"Drinks"
color"#7E4043"
textColorTheme"light"
parent"BaseAlcohol"
flavor"shittywine"
name"wine"
desc"An premium alchoholic beverage made from distilled grape juice."
physicalDesc"translucent"
recipes
type"reaction"
id"BloodToWine"
impact"Low"
requiredMixerCategories
"Holy"
reactants
"blood"
1
false
"Blood"
products
"wine"
1
"Wine"
effects
Empty array
effectLine""
id"Champagne"
group"Drinks"
color"#FCFCEE"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"champagne"
metabolisms
Drink
effects
class"SatiateThirst"
factor3
class"AdjustReagent"
reagent"ethanol"
amount0.3
name"champagne"
desc"A premium sparkling wine"
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst averagely"
" "
"* Adds 0.3u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst averagely * Adds 0.3u of ethanol to the solution"
id"AcidSpit"
group"Drinks"
color"#365000"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"acidspit"
desc"A drink for the daring, can be deadly if incorrectly prepared!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"AlliesCocktail"
group"Drinks"
color"#00664d"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"allies cocktail"
desc"A drink made from your allies, not as sweet as when made from your enemies."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Aloe"
group"Drinks"
color"#192c00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"aloe"
desc"So very, very, very good."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Amasec"
group"Drinks"
color"#124da7"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"amasec"
desc"Official drink of the Gun Club!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Andalusia"
group"Drinks"
color"#665700"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"andalusia"
desc"A nice, strangely named drink."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Antifreeze"
group"Drinks"
color"#ff7d63"
textColorTheme"light"
parent"BaseAlcohol"
flavor"antifreeze"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"antifreeze"
desc"Ultimate refreshment."
physicalDesc"translucent"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"AtomicBomb"
group"Drinks"
color"#666300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"atomicbomb"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
class"AdjustReagent"
reagent"uranium"
amount0.05
name"atomic bomb"
desc"Nuclear proliferation never tasted so good."
physicalDesc"cloudy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
" "
"* Adds 0.05u of uranium to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution * Adds 0.05u of uranium to the solution"
id"B52"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"b-52"
desc"Coffee, irish cream, and cognac. You will get bombed."
physicalDesc"bubbly"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"BahamaMama"
group"Drinks"
color"#FF7F3B"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"bahama mama"
desc"Tropical cocktail."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"BananaHonk"
group"Drinks"
color"#ffff91"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"bananahonk"
name"banana honk"
desc"A drink from Clown Heaven."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Barefoot"
group"Drinks"
color"#ff66cc"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"barefoot"
desc"Barefoot and pregnant."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"BeepskySmash"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"beepsky"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"beepsky smash"
desc"Deny drinking this and prepare for THE LAW."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"BlackRussian"
group"Drinks"
color"#360000"
textColorTheme"light"
parent"BaseAlcohol"
flavor"blackrussian"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"black russian"
desc"For the lactose-intolerant. Still as classy as a White Russian."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"BloodyMary"
group"Drinks"
color"#df6a50"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bloodymary"
name"bloody mary"
desc"A strange yet pleasurable mixture made of vodka, tomato, and lime juice."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Booger"
group"Drinks"
color"#99ff00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"booger"
desc"Ewww..."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"BraveBull"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"brave bull"
desc"It's just as effective as Dutch-Courage!"
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"CoconutRum"
group"Drinks"
color"#cccbc8"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"rum"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"coconut rum"
desc"Rum with coconut for that tropical feel."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Cosmopolitan"
group"Drinks"
color"#f73030"
textColorTheme"light"
parent"BaseAlcohol"
flavor"cosmopolitan"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"cosmopolitan"
desc"Even in the worst situations, nothing beats a fresh cosmopolitan."
physicalDesc"citric"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"CubaLibre"
group"Drinks"
color"#3E1B00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"cubalibre"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.07
name"cuba libre"
desc"Rum, mixed with cola. Viva la revolucion."
physicalDesc"bubbly"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.07u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.07u of ethanol to the solution"
id"DemonsBlood"
group"Drinks"
color"#a70000"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"demons blood"
desc"AHHHH!!!!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"DevilsKiss"
group"Drinks"
color"#ff0033"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"devils kiss"
desc"Creepy time!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"DoctorsDelight"
group"Drinks"
color"#FF8CFF"
textColorTheme"dark"
parent"BaseDrink"
flavor"medicine"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"SatiateHunger"
factor-2
class"AdjustReagent"
reagent"ethanol"
amount0.05
class"HealthChange"
damage
groups
Burn-1
Brute-1
Airloss-1
Toxin-1
name"the doctor's delight"
desc"A gulp a day keeps the MediBot away. That's probably for the best."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Satiates hunger at 0.667x the average rate"
" "
"* Adds 0.05u of ethanol to the solution"
" "
"* Heals <span style="color:green">1</span> Burn, <span style="color:green">1</span> Brute, <span style="color:green">1</span> Airloss, and <span style="color:green">1</span> Toxin"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Satiates hunger at 0.667x the average rate * Adds 0.05u of ethanol to the solution * Heals <span style="color:green">1</span> Burn, <span style="color:green">1</span> Brute, <span style="color:green">1</span> Airloss, and <span style="color:green">1</span> Toxin"
id"DriestMartini"
group"Drinks"
color"#2E6671"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"driest martini"
desc"Only for the experienced. You think you see sand floating in the glass."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"ErikaSurprise"
group"Drinks"
color"#67bc50"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"erika surprise"
desc"The surprise is, it's green!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"GargleBlaster"
group"Drinks"
color"#9cc8b4"
textColorTheme"light"
parent"BaseAlcohol"
flavor"gargleblaster"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"Pan-Galactic Gargle Blaster"
desc"Whoah, this stuff looks volatile!"
physicalDesc"volatile"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"GinFizz"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.07
name"gin fizz"
desc"Refreshingly lemony, deliciously dry."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.07u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.07u of ethanol to the solution"
id"GinTonic"
group"Drinks"
color"#004166"
textColorTheme"light"
parent"BaseAlcohol"
flavor"gintonic"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.07
name"gin and tonic"
desc"An all time classic, mild cocktail."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.07u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.07u of ethanol to the solution"
id"Gildlager"
group"Drinks"
color"#FFFF91"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"gildlager"
desc"100 proof cinnamon schnapps, made for alcoholic teen girls on spring break."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Grog"
group"Drinks"
color"#e3e77b"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"grog"
desc"Watered-down rum, pirate approved!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"HippiesDelight"
group"Drinks"
color"#6eaa0c"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"hippies delight"
desc"You just don't get it maaaan."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Hooch"
group"Drinks"
color"#664e00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"hooch"
desc"Either someone's failure at cocktail making or attempt in alchohol production. In any case, do you really want to drink that?"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"IcedBeer"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"icedbeer"
name"iced beer"
desc"A beer which is so cold the air around it freezes."
physicalDesc"bubbly"
recipes
Empty array
effects
Empty array
effectLine""
id"IrishCarBomb"
group"Drinks"
color"#2E6671"
textColorTheme"light"
parent"BaseAlcohol"
flavor"irishcarbomb"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"irish car bomb"
desc"A troubling mixture of irish cream and ale."
physicalDesc"bubbly"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"IrishCream"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"creamy"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"irish cream"
desc"Whiskey-imbued cream. What else could you expect from the Irish."
physicalDesc"creamy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"IrishCoffee"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"irishcoffee"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"irish coffee"
desc"Coffee served with irish cream. Regular cream just isn't the same!"
physicalDesc"cloudy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"LongIslandIcedTea"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"longisland"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"long island iced tea"
desc"The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"Manhattan"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"manhattan"
desc"The Detective's undercover drink of choice. He never could stomach gin..."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"ManhattanProject"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"manhattan project"
desc"A scientist's drink of choice, for pondering ways to blow up the ship."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"ManlyDorf"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"rocksandstones"
name"manly dorf"
desc"Beer and Ale, brought together in a delicious mix. Intended for stout dwarves only."
physicalDesc"fizzy and creamy"
recipes
Empty array
effects
Empty array
effectLine""
id"Margarita"
group"Drinks"
color"#8CFF8C"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"alcohol"
name"margarita"
desc"On the rocks with salt on the rim. Arriba~!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Martini"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"classic martini"
desc"Vermouth with Gin. Not quite how 007 enjoyed it, but still delicious."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"Mead"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"mead"
name"mead"
desc"A Viking's drink, though a cheap one."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Mojito"
group"Drinks"
color"#3ea99888"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"mojito"
desc"If it's good enough for Spesscuba, it's good enough for you."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Moonshine"
group"Drinks"
color"#d1d7d155"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"moonshine"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.25
name"moonshine"
desc"Artisanal homemade liquor. What could go wrong?"
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.25u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.25u of ethanol to the solution"
id"Neurotoxin"
group"Drinks"
color"#2E2E61"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.25
Poison
effects
class"HealthChange"
damage
types
Poison1
name"neurotoxin"
desc"A strong neurotoxin that puts the subject into a death-like state."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.25u of ethanol to the solution"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.25u of ethanol to the solution '''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Poison"
id"Painkiller"
group"Drinks"
color"#e6cb47"
textColorTheme"light"
parent"BaseAlcohol"
flavor"painkiller"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"painkiller"
desc"A cure for what ails you."
physicalDesc"refreshing"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"Patron"
group"Drinks"
color"#585840"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.2
name"patron"
desc"Tequila with silver in it, a favorite of alcoholic women in the club scene."
physicalDesc"metallic"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.2u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.2u of ethanol to the solution"
id"RedMead"
group"Drinks"
color"#bc5550"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"red mead"
desc"The true Viking's drink! Even though it has a strange red color."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"PinaColada"
group"Drinks"
color"#e8dba4"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"alcohol"
name"piña colada"
desc"For getting lost in the rain."
physicalDesc"tropical"
recipes
Empty array
effects
Empty array
effectLine""
id"Sbiten"
group"Drinks"
color"#004166"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"sbiten"
desc"A spicy Vodka! Might be a little hot for the little guys!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"ScrewdriverCocktail"
group"Drinks"
color"#A68310"
textColorTheme"light"
parent"BaseAlcohol"
flavor"screwdriver"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.07
name"screwdriver"
desc"Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.07u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.07u of ethanol to the solution"
id"CogChamp"
group"Drinks"
color"#B5A642"
textColorTheme"light"
parent"BaseAlcohol"
flavor"cogchamp"
metabolisms
Drink
effects
class"GenericStatusEffect"
key"RatvarianLanguage"
component"RatvarianLanguage"
time2
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"cogchamp"
desc"Not even Ratvar's Four Generals could withstand this! Qevax Jryy!"
physicalDesc"ground brass"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Causes ratvarian language patterns for at least 0.2s without accumulation"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Causes ratvarian language patterns for at least 0.2s without accumulation * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"Silencer"
group"Drinks"
color"#878787"
textColorTheme"light"
parent"BaseAlcohol"
flavor"nothing"
metabolisms
Drink
effects
class"GenericStatusEffect"
key"Muted"
component"Muted"
time2
class"SatiateThirst"
factor2
name"silencer"
desc"A drink from Mime Heaven."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Causes inability to speak for at least 0.2s without accumulation"
" "
"* Satiates thirst at 0.667x the average rate"
effectLine"'''Drink''' (0.5u per second) * Causes inability to speak for at least 0.2s without accumulation * Satiates thirst at 0.667x the average rate"
id"Singulo"
group"Drinks"
color"#3b0c0c"
textColorTheme"light"
parent"BaseAlcohol"
flavor"singulo"
name"singulo"
desc"A blue-space beverage!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"SnowWhite"
group"Drinks"
color"#FFFFFF"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"alcohol"
name"snow white"
desc"A cold refreshment."
physicalDesc"bubbly"
recipes
Empty array
effects
Empty array
effectLine""
id"SuiDream"
group"Drinks"
color"#00A86B"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"sui dream"
desc"'Comprised of: White soda, blue curacao, melon liquor.'"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"SyndicateBomb"
group"Drinks"
color"#e3e77b"
textColorTheme"light"
parent"BaseAlcohol"
flavor"syndiebomb"
name"syndicate bomb"
desc"Somebody set us up the bomb!"
physicalDesc"opaque"
recipes
Empty array
effects
Empty array
effectLine""
id"TequilaSunrise"
group"Drinks"
color"#FFE48C"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"tequilasunrise"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"tequila sunrise"
desc"Tequila and orange juice. Much like a Screwdriver, only Mexican."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"TheMartinez"
group"Drinks"
color"#75b1f0"
textColorTheme"light"
parent"BaseAlcohol"
flavor"themartinez"
name"The Martinez"
desc"The edgerunner legend. Remembered by a drink, forgotten by a drunk."
physicalDesc"vibrant"
recipes
Empty array
effects
Empty array
effectLine""
id"ThreeMileIsland"
group"Drinks"
color"#666340"
textColorTheme"light"
parent"BaseAlcohol"
flavor"threemileisland"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
class"AdjustReagent"
reagent"uranium"
amount0.05
name"three mile island iced tea"
desc""Made for a woman, strong enough for a man.""
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
" "
"* Adds 0.05u of uranium to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution * Adds 0.05u of uranium to the solution"
id"ToxinsSpecial"
group"Drinks"
color"#665c00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
name"toxins special"
desc"This thing is ON FIRE! CALL THE DAMN SHUTTLE!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"VodkaMartini"
group"Drinks"
color"#004666"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"vodka martini"
desc"Vodka instead of Gin. Not quite how 007 enjoyed it, but still delicious."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"VodkaTonic"
group"Drinks"
color"#0064C8"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.07
name"vodka tonic"
desc"For when a gin and tonic isn't russian enough."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.07u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.07u of ethanol to the solution"
id"WhiskeyCola"
group"Drinks"
color"#3E1B00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"whiskeycola"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.07
name"whiskey cola"
desc"Whiskey, mixed with cola. Surprisingly refreshing."
physicalDesc"bubbly"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.07u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.07u of ethanol to the solution"
id"WhiskeySoda"
group"Drinks"
color"#533600"
textColorTheme"light"
parent"BaseAlcohol"
flavor"whiskeycola"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.07
name"whiskey soda"
desc"For the more refined griffon."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.07u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.07u of ethanol to the solution"
id"WhiteGilgamesh"
group"Drinks"
color"#e5d27e"
textColorTheme"light"
parent"BaseDrink"
flavor"white-gilgamesh"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"white gilgamesh"
desc"A sickening mixture of milk and beer. Makes you feel like you're made of wood."
physicalDesc"creamy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate * Adds 0.15u of ethanol to the solution"
id"WhiteRussian"
group"Drinks"
color"#A68340"
textColorTheme"light"
parent"BaseAlcohol"
flavor"whiterussian"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.15
name"white russian"
desc"That's just, like, your opinion, man..."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.15u of ethanol to the solution"
id"VodkaRedBool"
group"Drinks"
color"#c4c27655"
textColorTheme"light"
parent"BaseAlcohol"
flavor"vodkaredbool"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"ethanol"
amount0.1
class"AdjustReagent"
reagent"theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"vodka red bool"
desc"Because heart failure and liver failure go hand in hand."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
" "
"* Adds 0.1u of ethanol to the solution"
" "
"* Adds 0.05u of theobromine to the solution"
" "
"* Removes 1s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate * Adds 0.1u of ethanol to the solution * Adds 0.05u of theobromine to the solution * Removes 1s of drowsiness"
id"XenoBasher"
group"Drinks"
color"#4d6600"
textColorTheme"light"
parent"BaseAlcohol"
flavor"xenobasher"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"ethanol"
amount0.15
class"AdjustReagent"
reagent"theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"xeno basher"
desc"The perfect drink before an expedition."
physicalDesc"fizzy and creamy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
" "
"* Adds 0.05u of theobromine to the solution"
" "
"* Removes 1s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate * Adds 0.15u of ethanol to the solution * Adds 0.05u of theobromine to the solution * Removes 1s of drowsiness"
id"IrishBool"
group"Drinks"
color"#71672e99"
textColorTheme"light"
parent"BaseAlcohol"
flavor"irishbool"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"ethanol"
amount0.1
class"AdjustReagent"
reagent"theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"irish bool"
desc"Like a bool in a Ireland shop."
physicalDesc"bubbly"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
" "
"* Adds 0.1u of ethanol to the solution"
" "
"* Adds 0.05u of theobromine to the solution"
" "
"* Removes 1s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate * Adds 0.1u of ethanol to the solution * Adds 0.05u of theobromine to the solution * Removes 1s of drowsiness"
id"BudgetInsulsDrink"
group"Drinks"
color"#dede73"
textColorTheme"light"
parent"BaseAlcohol"
flavor"budgetinsulsdrink"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"ethanol"
amount0.15
class"AdjustReagent"
reagent"theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"budget insuls"
desc"A tider's preferred drink."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
" "
"* Adds 0.05u of theobromine to the solution"
" "
"* Removes 1s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate * Adds 0.15u of ethanol to the solution * Adds 0.05u of theobromine to the solution * Removes 1s of drowsiness"
id"WatermelonWakeup"
group"Drinks"
color"#d49dca"
textColorTheme"light"
parent"BaseAlcohol"
flavor"watermelonwakeup"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"ethanol"
amount0.07
class"AdjustReagent"
reagent"theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"watermelon wakeup"
desc"If you want to be awake, this will do it... Also sweet."
physicalDesc"sweet"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
" "
"* Adds 0.07u of ethanol to the solution"
" "
"* Adds 0.05u of theobromine to the solution"
" "
"* Removes 1s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate * Adds 0.07u of ethanol to the solution * Adds 0.05u of theobromine to the solution * Removes 1s of drowsiness"
id"Rubberneck"
group"Drinks"
color"#f0d74a"
textColorTheme"light"
parent"BaseAlcohol"
flavor"rubberneck"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"ethanol"
amount0.15
class"AdjustReagent"
reagent"theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"rubberneck"
desc"A popular drink amongst those adhering to an all synthetic diet."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
" "
"* Adds 0.15u of ethanol to the solution"
" "
"* Adds 0.05u of theobromine to the solution"
" "
"* Removes 1s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate * Adds 0.15u of ethanol to the solution * Adds 0.05u of theobromine to the solution * Removes 1s of drowsiness"
id"BaseDrink"
group"Drinks"
color"#ffffff"
textColorTheme"dark"
metabolisms
Drink
effects
class"SatiateThirst"
factor3
plantMetabolism
class"PlantAdjustWater"
amount1
name"???"
desc""
physicalDesc"???"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst averagely"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">1</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst averagely '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">1</span>"
id"BaseSoda"
group"Drinks"
color"#ffffff"
textColorTheme"dark"
parent"BaseDrink"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
plantMetabolism
class"PlantAdjustNutrition"
amount0.1
class"PlantAdjustWater"
amount0.1
class"PlantAdjustHealth"
amount-0.1
name"???"
desc""
physicalDesc"???"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst averagely"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">1</span>"
" "
"* Adjusts nutrition level by <span style="color:green">0.1</span>"
" "
"* Adjusts water level by <span style="color:green">0.1</span>"
" "
"* Adjusts health by <span style="color:red">-0.1</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst averagely * Satiates thirst at 0.667x the average rate '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">1</span> * Adjusts nutrition level by <span style="color:green">0.1</span> * Adjusts water level by <span style="color:green">0.1</span> * Adjusts health by <span style="color:red">-0.1</span>"
id"BaseAlcohol"
group"Drinks"
color"#ffffff"
textColorTheme"dark"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"ethanol"
amount0.06
plantMetabolism
class"PlantAdjustNutrition"
amount0.25
class"PlantAdjustWater"
amount0.7
name"???"
desc""
physicalDesc"???"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.06u of ethanol to the solution"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.25</span>"
" "
"* Adjusts water level by <span style="color:green">0.7</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.06u of ethanol to the solution '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.25</span> * Adjusts water level by <span style="color:green">0.7</span>"
id"BaseJuice"
group"Drinks"
color"#ffffff"
textColorTheme"dark"
parent"BaseDrink"
flavor"sweet"
name"???"
desc""
physicalDesc"???"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst averagely"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">1</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst averagely '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">1</span>"
id"Coffee"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"coffee"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
class"AdjustReagent"
reagent"theobromine"
amount0.05
name"coffee"
desc"A drink made from brewed coffee beans. Contains a moderate amount of caffeine."
physicalDesc"aromatic"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Removes 2s of drowsiness"
" "
"* Adds 0.05u of theobromine to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Removes 2s of drowsiness * Adds 0.05u of theobromine to the solution"
id"HotCocoa"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"chocolate"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"theobromine"
amount0.05
name"hot cocoa"
desc"Smells like the holidays!"
physicalDesc"aromatic"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.05u of theobromine to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.05u of theobromine to the solution"
id"Cream"
group"Drinks"
color"#DFD7AF"
textColorTheme"dark"
flavor"creamy"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
name"cream"
desc"The fatty, still liquid part of milk. Why don't you mix this with sum scotch, eh?"
physicalDesc"creamy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate"
id"CoconutWater"
group"Drinks"
color"#f4eadb"
textColorTheme"dark"
parent"BaseDrink"
flavor"nutty"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"coconut water"
desc"A favorite of survivors on deserted islands."
physicalDesc"milky"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate"
id"CreamOfCoconut"
group"Drinks"
color"#FFEABF"
textColorTheme"dark"
parent"BaseDrink"
flavor"creamy"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
name"cream of coconut"
desc"Sweet, syrupy version of coconut cream with added sugar."
physicalDesc"syrupy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate"
id"CafeLatte"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"creamy"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
name"cafe latte"
desc"A nice, strong and tasty beverage while you are reading."
physicalDesc"creamy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Removes 2s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Removes 2s of drowsiness"
id"GreenTea"
group"Drinks"
color"#7EB626"
textColorTheme"light"
parent"BaseDrink"
flavor"tea"
name"green tea"
desc"Tasty green tea."
physicalDesc"aromatic"
recipes
Empty array
effects
Empty array
effectLine""
id"Grenadine"
group"Drinks"
color"#EA1D26"
textColorTheme"light"
parent"BaseDrink"
flavor"bitter"
name"grenadine"
desc"Not cherry flavored!"
physicalDesc"dark-red"
recipes
Empty array
effects
Empty array
effectLine""
id"IcedCoffee"
group"Drinks"
color"#102838"
textColorTheme"light"
parent"BaseDrink"
flavor"coffee"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
name"iced coffee"
desc"Coffee and ice, refreshing and cool."
physicalDesc"aromatic"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Removes 2s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Removes 2s of drowsiness"
id"IcedGreenTea"
group"Drinks"
color"#5B821B"
textColorTheme"light"
parent"BaseDrink"
flavor"icedtea"
name"iced green tea"
desc"Cold green tea."
physicalDesc"aromatic"
recipes
Empty array
effects
Empty array
effectLine""
id"IcedTea"
group"Drinks"
color"#6C3916"
textColorTheme"light"
parent"BaseDrink"
flavor"icedtea"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"theobromine"
amount0.05
name"iced tea"
desc"No relation to a certain rap artist/actor."
physicalDesc"aromatic"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.05u of theobromine to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.05u of theobromine to the solution"
id"JuiceBerryPoison"
group"Drinks"
color"#6600CC"
textColorTheme"light"
parent"BaseJuice"
flavor"bitter"
metabolisms
Drink
effects
class"SatiateThirst"
factor3
Poison
effects
class"HealthChange"
damage
types
Poison1
name"poison berry juice"
desc"A surprisingly tasty juice blended from various kinds of very deadly and toxic berries."
physicalDesc"sickly"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst averagely"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst averagely '''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Poison"
id"Lemonade"
group"Drinks"
color"#FFFF00"
textColorTheme"light"
parent"BaseJuice"
flavor"sweet"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
name"lemonade"
desc"Drink using lemon juice, water, and a sweetener such as cane sugar or honey."
physicalDesc"tart"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate"
id"Milk"
group"Drinks"
color"#DFDFDF"
textColorTheme"dark"
flavor"milk"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
plantMetabolism
class"PlantAdjustNutrition"
amount0.1
class"PlantAdjustWater"
amount0.9
name"milk"
desc"An opaque white liquid produced by the mammary glands of mammals."
physicalDesc"opaque"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.1</span>"
" "
"* Adjusts water level by <span style="color:green">0.9</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.1</span> * Adjusts water level by <span style="color:green">0.9</span>"
id"MilkGoat"
group"Drinks"
color"#ffffff"
textColorTheme"dark"
parent"Milk"
name"goats milk"
desc"An opaque white liquid produced by a goat. High buttermilk content."
physicalDesc"???"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.1</span>"
" "
"* Adjusts water level by <span style="color:green">0.9</span>"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.1</span> * Adjusts water level by <span style="color:green">0.9</span>"
id"MilkOat"
group"Drinks"
color"#DEDACD"
textColorTheme"dark"
flavor"oats"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"oat milk"
desc"Surprisingly tasty."
physicalDesc"refreshing"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate"
id"MilkSoy"
group"Drinks"
color"#D2C29D"
textColorTheme"light"
parent"MilkOat"
flavor"soy"
name"soy milk"
desc"Consumers favorite."
physicalDesc"refreshing"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate"
id"MilkSpoiled"
group"Drinks"
color"#faffba"
textColorTheme"dark"
flavor"terrible"
metabolisms
Drink
effects
class"SatiateThirst"
factor-2
name"spoiled milk"
desc"This milk has gone rancid."
physicalDesc"putrid"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate"
id"Nothing"
group"Drinks"
color"#ffffff"
textColorTheme"dark"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
name"nothing"
desc"Absolutely nothing."
physicalDesc"nothing"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate"
id"NuclearCola"
group"Drinks"
color"#100800"
textColorTheme"light"
parent"BaseSoda"
flavor"atomiccola"
metabolisms
Drink
effects
class"SatiateThirst"
factor6
class"GenericStatusEffect"
key"Drowsiness"
time3
type"Remove"
Poison
effects
class"HealthChange"
damage
types
Poison1
name"nuclear cola"
desc"Cola, cola never changes."
physicalDesc"fizzy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 2x the average rate"
" "
"* Removes 3s of drowsiness"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 2x the average rate * Removes 3s of drowsiness '''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Poison"
id"SodaWater"
group"Drinks"
color"#619494"
textColorTheme"light"
parent"BaseDrink"
flavor"fizzy"
name"soda water"
desc"A container of club soda. Why not make a scotch and soda?"
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"SoyLatte"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"soy"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
name"soy latte"
desc"A coffee drink made with espresso and steamed soy milk."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Removes 2s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Removes 2s of drowsiness"
id"Tea"
group"Drinks"
color"#8a5a3a"
textColorTheme"light"
parent"BaseDrink"
flavor"tea"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"theobromine"
amount0.05
name"tea"
desc"A drink made by boiling leaves of the tea tree, Camellia sinensis."
physicalDesc"aromatic"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.05u of theobromine to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.05u of theobromine to the solution"
id"TonicWater"
group"Drinks"
color"#0064C8"
textColorTheme"light"
parent"BaseDrink"
flavor"tonicwater"
name"tonic water"
desc"It tastes strange but at least the quinine keeps the Space Malaria at bay."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"Water"
group"Drinks"
color"#75b1f0"
textColorTheme"light"
parent"BaseDrink"
flavor"water"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"water"
desc"A colorless liquid that humans need in order to survive."
physicalDesc"translucent"
recipes
type"reaction"
id"BloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blood"
20
false
"Blood"
products
"water"
11
"Water"
"iron"
0.5
"Iron"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
type"reaction"
id"SlimeBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"slime"
5
false
"Slime"
products
"water"
4
"Water"
"nitrogen"
1
"Nitrogen"
type"reaction"
id"SapBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"sap"
10
false
"Sap"
products
"water"
9
"Water"
"sugar"
1
"Sugar"
type"reaction"
id"CopperBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blue blood"
20
false
"CopperBlood"
products
"water"
11
"Water"
"copper"
0.5
"Copper"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate"
id"Ice"
group"Drinks"
color"#bed8e6"
textColorTheme"dark"
flavor"cold"
plantMetabolism
class"PlantAdjustWater"
amount1
name"ice"
desc"Frozen water."
physicalDesc"frosty"
recipes
type"reaction"
id"FlashFreezeIce"
quantizedtrue
reactants
"Fresium"
1
false
"Fresium"
"water"
1
false
"Water"
effects
class"CreateGas"
gas"Frezon"
products
"ice"
5
"Ice"
effects
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:green">1</span>"
effectLine"'''Plants''' (0.5u per second) * Adjusts water level by <span style="color:green">1</span>"
id"DryRamen"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"cheapnoodles"
metabolisms
Food
effects
class"SatiateHunger"
factor1
name"dry ramen"
desc"Dry noodles and salt."
physicalDesc"wormy"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger at 0.333x the average rate"
effectLine"'''Food''' (0.5u per second) * Satiates hunger at 0.333x the average rate"
id"HotRamen"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"cheapnoodles"
metabolisms
Food
effects
class"SatiateHunger"
factor4
name"hot ramen"
desc"Hot noodles."
physicalDesc"wormy"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger at 1.333x the average rate"
effectLine"'''Food''' (0.5u per second) * Satiates hunger at 1.333x the average rate"
id"ArnoldPalmer"
group"Drinks"
color"#d8cc5d"
textColorTheme"light"
parent"BaseAlcohol"
flavor"arnoldpalmer"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
class"AdjustReagent"
reagent"theobromine"
amount0.05
name"arnold palmer"
desc"Now watch this drive."
physicalDesc"sweet"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
" "
"* Adds 0.05u of theobromine to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate * Adds 0.05u of theobromine to the solution"
id"Pilk"
group"Drinks"
color"#e7c69f"
textColorTheme"dark"
parent"BaseDrink"
flavor"pilk"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
name"pilk"
desc"A sickening mixture of milk and cola."
physicalDesc"creamy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.333x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.333x the average rate"
id"Posca"
group"Drinks"
color"#B3B599"
textColorTheme"light"
parent"BaseDrink"
flavor"bitter"
name"posca"
desc"Poor warriors' drink from a forgotten era."
physicalDesc"sour"
recipes
Empty array
effects
Empty array
effectLine""
id"KiraSpecial"
group"Drinks"
color"#CCCC99"
textColorTheme"light"
parent"BaseDrink"
flavor"sweet"
name"kira special"
desc"Long live the guy who everyone had mistaken for a girl. Baka!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Rewriter"
group"Drinks"
color"#485000"
textColorTheme"light"
parent"BaseDrink"
flavor"sweet"
name"rewriter"
desc"The secret of the sanctuary of the Librarian..."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Mopwata"
group"Drinks"
color"#59502b"
textColorTheme"light"
parent"BaseDrink"
flavor"mopwata"
metabolisms
Drink
effects
class"SatiateThirst"
factor0.6
name"mopwata"
desc"Dirty, stagnant mop water."
physicalDesc"murky"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.2x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.2x the average rate"
id"JuiceApple"
group"Drinks"
color"#FDAD01"
textColorTheme"light"
parent"BaseJuice"
flavor"apple"
name"apple juice"
desc"It's a little piece of Eden."
physicalDesc"crisp"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceBanana"
group"Drinks"
color"#FFE777"
textColorTheme"dark"
parent"BaseJuice"
flavor"banana"
name"banana juice"
desc"The raw essence of a banana. HONK."
physicalDesc"crisp"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceBerry"
group"Drinks"
color"#660099"
textColorTheme"light"
parent"BaseJuice"
flavor"berry"
name"berry juice"
desc"A delicious blend of several different kinds of berries."
physicalDesc"sweet"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceBluePumpkin"
group"Drinks"
color"#00BFFF"
textColorTheme"light"
parent"BaseJuice"
flavor"bluepumpkin"
name"blue pumpkin juice"
desc"The juice of a blue pumpkin. Smells like pool water."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceBungo"
group"Drinks"
color"#F9E43D"
textColorTheme"light"
parent"BaseJuice"
flavor"bungo"
name"bungo juice"
desc"The juice of a bungo fruit. Exotic!"
physicalDesc"tart"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceCarrot"
group"Drinks"
color"#FF8820"
textColorTheme"light"
parent"BaseJuice"
flavor"carrot"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"oculine"
amount0.5
class"AdjustReagent"
reagent"nutriment"
amount0.5
name"carrot juice"
desc"It's like a carrot, but less crunchy."
physicalDesc"crisp"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.5u of oculine to the solution"
" "
"* Adds 0.5u of nutriment to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.5u of oculine to the solution * Adds 0.5u of nutriment to the solution"
id"JuiceGrape"
group"Drinks"
color"#512284"
textColorTheme"light"
parent"BaseJuice"
flavor"juice"
name"grape juice"
desc"Freshly squeezed juice from red grapes. Quite sweet."
physicalDesc"crisp"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceLemon"
group"Drinks"
color"#fff690"
textColorTheme"dark"
parent"BaseJuice"
flavor"sour"
name"lemon juice"
desc"This juice is VERY sour."
physicalDesc"citric"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceLime"
group"Drinks"
color"#99bb43"
textColorTheme"light"
parent"BaseJuice"
flavor"sour"
name"lime juice"
desc"The sweet-sour juice of limes."
physicalDesc"citric"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceOrange"
group"Drinks"
color"#E78108"
textColorTheme"light"
parent"BaseJuice"
flavor"orange"
name"orange juice"
desc"Both delicious AND rich in Vitamin C. What more do you need?"
physicalDesc"citric"
recipes
Empty array
effects
Empty array
effectLine""
id"JuicePineapple"
group"Drinks"
color"yellow"
textColorTheme"light"
parent"BaseJuice"
flavor"pineapple"
name"pineapple juice"
desc"The delicious juice of a pineapple."
physicalDesc"tropical"
recipes
Empty array
effects
Empty array
effectLine""
id"JuicePotato"
group"Drinks"
color"#302000"
textColorTheme"light"
parent"BaseJuice"
flavor"potatoes"
name"potato juice"
desc"Juice of the potato. Bleh."
physicalDesc"starchy"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceTomato"
group"Drinks"
color"#731008"
textColorTheme"light"
parent"BaseJuice"
flavor"tomato"
name"tomato juice"
desc"Tomatoes made into juice. What a waste of good tomatoes, huh?"
physicalDesc"saucey"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceWatermelon"
group"Drinks"
color"#EF3520"
textColorTheme"light"
parent"BaseJuice"
flavor"watermelon"
name"water melon juice"
desc"The delicious juice of a watermelon."
physicalDesc"sweet"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceCherry"
group"Drinks"
color"#84031a"
textColorTheme"light"
parent"BaseJuice"
flavor"cherry"
name"cherry juice"
desc"Tasty cherry juice, sweet and tangy."
physicalDesc"sweet"
recipes
Empty array
effects
Empty array
effectLine""
id"Cola"
group"Drinks"
color"#6c2828"
textColorTheme"light"
parent"BaseSoda"
flavor"soda"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"cola"
desc"A sweet, carbonated soft drink. Caffeine free."
physicalDesc"fizzy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Removes 1s of drowsiness"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Removes 1s of drowsiness"
id"RoyRogers"
group"Drinks"
color"#262019"
textColorTheme"light"
parent"BaseSoda"
flavor"cola"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"roy rogers"
desc"Solid proof that there IS something known as too sweet."
physicalDesc"sweet"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate"
id"ChangelingSting"
group"Drinks"
color"#2E6671"
textColorTheme"light"
parent"BaseSoda"
flavor"soda"
name"changeling sting"
desc"You take a tiny sip and feel a burning sensation..."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"DrGibb"
group"Drinks"
color"#102000"
textColorTheme"light"
parent"BaseSoda"
flavor"drgibb"
name"Dr. Gibb"
desc"A delicious blend of 42 different flavours."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"EnergyDrink"
group"Drinks"
color"#ffffbf"
textColorTheme"dark"
parent"BaseSoda"
flavor"energydrink"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
class"AdjustReagent"
reagent"theobromine"
amount0.1
name"Energy Drink"
desc"A dose of energy! Nanotrasen is not responsible if you grow avian appendages."
physicalDesc"fizzy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Removes 2s of drowsiness"
" "
"* Adds 0.1u of theobromine to the solution"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Removes 2s of drowsiness * Adds 0.1u of theobromine to the solution"
id"GrapeSoda"
group"Drinks"
color"#ae94a6"
textColorTheme"light"
parent"BaseSoda"
flavor"grapesoda"
name"grape soda"
desc"It's Graaaaaape!"
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"IceCream"
group"Drinks"
color"#fffbd6"
textColorTheme"dark"
parent"BaseSoda"
flavor"icecream"
name"ice cream"
desc"It was either this or the microwave, and nobody wants ice cream soup!"
physicalDesc"creamy"
recipes
Empty array
effects
Empty array
effectLine""
id"LemonLime"
group"Drinks"
color"#878F00"
textColorTheme"light"
parent"BaseSoda"
flavor"lemonlimesoda"
name"lemon-lime"
desc"tangy lime and lemon soda"
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"PwrGame"
group"Drinks"
color"#9385bf"
textColorTheme"light"
parent"BaseSoda"
flavor"pwrgamesoda"
name"Pwr Game"
desc"The only drink with the PWR that true gamers crave. When a gamer talks about gamerfuel, this is what they're literally referring to."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"RootBeer"
group"Drinks"
color"#381c07"
textColorTheme"light"
parent"BaseSoda"
flavor"rootbeersoda"
name"root beer"
desc"A very sweet, carbonated drink reminiscent of sarsparilla. Goes well with ice cream."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"RootBeerFloat"
group"Drinks"
color"#4f361f"
textColorTheme"light"
parent"BaseSoda"
flavor"rootbeerfloat"
name"root beer float"
desc"Root beer, but now with ice cream on top. It truly is the magnum opus of Canadian summertime drinks."
physicalDesc"fizzy and creamy"
recipes
Empty array
effects
Empty array
effectLine""
id"SolDry"
group"Drinks"
color"#ccb87e"
textColorTheme"light"
parent"BaseSoda"
flavor"gingersoda"
name"sol dry"
desc"Sweet ginger soda from outer space!"
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"ShirleyTemple"
group"Drinks"
color"#af2221"
textColorTheme"light"
parent"BaseSoda"
flavor"sweet"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"shirley temple"
desc"A favorite amongst younger members of the crew."
physicalDesc"fizzy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 1.333x the average rate"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 1.333x the average rate"
id"SpaceMountainWind"
group"Drinks"
color"#a6fa5a"
textColorTheme"light"
parent"BaseSoda"
flavor"sodacitrus"
name"Space Mountain Wind"
desc"Blows right through you like a space wind."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"SpaceUp"
group"Drinks"
color"#e3e3e37d"
textColorTheme"dark"
parent"BaseSoda"
flavor"spaceup"
name"Space-Up"
desc"Tastes like a hull breach in your mouth."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"Starkist"
group"Drinks"
color"#9F3400"
textColorTheme"light"
parent"BaseSoda"
flavor"starkistsoda"
name"starkist"
desc"A sweet, orange flavored soft drink."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"FourteenLoko"
group"Drinks"
color"#deb928"
textColorTheme"light"
parent"BaseSoda"
flavor"fourteenlokosoda"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"theobromine"
amount0.1
Poison
effects
class"HealthChange"
conditions
class"OrganType"
type"Slime"
shouldHavefalse
damage
types
Poison1
name"Fourteen Loko"
desc"A highly processed liquid substance barely-passing intergalatic health standards for a soft drink."
physicalDesc"fizzy"
recipes
Empty array
effects
"'''Drink''' (0.5u per second)"
" "
"* Satiates thirst at 0.667x the average rate"
" "
"* Adds 0.1u of theobromine to the solution"
" "
"'''Poison''' (0.5u per second)"
" "
"* Deals <span style="color:red">1</span> Poison when the metabolizing organ is not a Slime organ"
effectLine"'''Drink''' (0.5u per second) * Satiates thirst at 0.667x the average rate * Adds 0.1u of theobromine to the solution '''Poison''' (0.5u per second) * Deals <span style="color:red">1</span> Poison when the metabolizing organ is not a Slime organ"
id"ShamblersJuice"
group"Drinks"
color"#66538F"
textColorTheme"light"
parent"BaseSoda"
flavor"metallic"
name"Shambler's Juice"
desc"~Shake me up some of that Shambler's Juice!~"
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"Astrotame"
group"Foods"
color"aquamarine"
textColorTheme"dark"
flavor"sweet"
name"Astrotame"
desc"The sweetness of a thousand sugars but none of the calories."
physicalDesc"sugary"
recipes
Empty array
effects
Empty array
effectLine""
id"BbqSauce"
group"Foods"
color"darkred"
textColorTheme"light"
flavor"sweet"
name"BBQ sauce"
desc"Hand wipes not included."
physicalDesc"gloopy"
recipes
Empty array
effects
Empty array
effectLine""
id"Cornoil"
group"Foods"
color"yellow"
textColorTheme"light"
flavor"oily"
name"corn oil"
desc"Corn oil, A delicious oil used in cooking. Made from corn."
physicalDesc"oily"
recipes
Empty array
effects
Empty array
effectLine""
id"Frostoil"
group"Foods"
color"skyblue"
textColorTheme"light"
flavor"cold"
name"frostoil"
desc"Leaves the tongue numb in its passage."
physicalDesc"cold"
recipes
Empty array
effects
Empty array
effectLine""
id"HorseradishSauce"
group"Foods"
color"gray"
textColorTheme"light"
flavor"spicy"
name"horseradish sauce"
desc"Smelly horseradish sauce."
physicalDesc"overpowering"
recipes
Empty array
effects
Empty array
effectLine""
id"Hotsauce"
group"Foods"
color"red"
textColorTheme"light"
flavor"spicy"
name"hotsauce"
desc"Burns so good."
physicalDesc"spicy"
recipes
Empty array
effects
Empty array
effectLine""
id"Ketchup"
group"Foods"
color"red"
textColorTheme"light"
flavor"tomato"
name"ketchup"
desc"Made from pureed tomatoes and flavored with spices."
physicalDesc"tangy"
recipes
Empty array
effects
Empty array
effectLine""
id"Ketchunaise"
group"Foods"
color"#fba399"
textColorTheme"dark"
flavor"ketchunaise"
name"ketchunaise"
desc"So-called Russian dressing, popular among Space Americans."
physicalDesc"saucey"
recipes
Empty array
effects
Empty array
effectLine""
id"LaughinSyrup"
group"Foods"
color"#803280"
textColorTheme"light"
flavor"sweet"
name"laughin' syrup"
desc"The product of juicing Laughin' Peas. Fizzy, and seems to change flavour based on what it's used with!"
physicalDesc"funny"
recipes
Empty array
effects
Empty array
effectLine""
id"Mayo"
group"Foods"
color"#f9f5e5"
textColorTheme"dark"
flavor"mayonnaise"
name"mayonnaise"
desc"Creamy sauce, made from oil, egg, and some (edible) acid."
physicalDesc"thick"
recipes
Empty array
effects
Empty array
effectLine""
id"Mustard"
group"Foods"
color"#ffdb58"
textColorTheme"light"
flavor"mustard"
name"mustard"
desc"Basic yellow mustard, made from the seeds of the mustard plant."
physicalDesc"thick"
recipes
Empty array
effects
Empty array
effectLine""
id"Vinaigrette"
group"Foods"
color"#efdaae"
textColorTheme"dark"
flavor"sour"
name"vinaigrette"
desc"A basic salad dressing made with oil, vinegar and seasoning."
physicalDesc"sour"
recipes
Empty array
effects
Empty array
effectLine""
id"Soysauce"
group"Foods"
color"saddlebrown"
textColorTheme"light"
flavor"salty"
metabolisms
Food
effects
class"SatiateHunger"
factor0.5
class"SatiateThirst"
factor-0.5
name"soy sauce"
desc"A salty soy-based flavoring."
physicalDesc"salty"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger at 0.167x the average rate"
" "
"* Satiates thirst at 0.167x the average rate"
effectLine"'''Food''' (0.5u per second) * Satiates hunger at 0.167x the average rate * Satiates thirst at 0.167x the average rate"
id"TableSalt"
group"Foods"
color"#cfd1d0"
textColorTheme"dark"
flavor"salty"
metabolisms
Food
effects
class"SatiateThirst"
factor-0.5
plantMetabolism
class"PlantAdjustWater"
amount-3
class"PlantAdjustNutrition"
amount-0.3
class"PlantAdjustToxins"
amount8
class"PlantAdjustWeeds"
amount-2
class"PlantAdjustPests"
amount-1
class"PlantAdjustHealth"
amount-2
name"table salt"
desc"Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly."
physicalDesc"grainy"
recipes
type"reaction"
id"TableSalt"
minTemp370
reactants
"chlorine"
1
false
"Chlorine"
"sodium"
1
false
"Sodium"
products
"table salt"
2
"TableSalt"
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates thirst at 0.167x the average rate"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts water level by <span style="color:red">-3</span>"
" "
"* Adjusts nutrition level by <span style="color:red">-0.3</span>"
" "
"* Adjusts toxins level by <span style="color:red">8</span>"
" "
"* Adjusts weeds level by <span style="color:green">-2</span>"
" "
"* Adjusts pests level by <span style="color:green">-1</span>"
" "
"* Adjusts health by <span style="color:red">-2</span>"
effectLine"'''Food''' (0.5u per second) * Satiates thirst at 0.167x the average rate '''Plants''' (0.5u per second) * Adjusts water level by <span style="color:red">-3</span> * Adjusts nutrition level by <span style="color:red">-0.3</span> * Adjusts toxins level by <span style="color:red">8</span> * Adjusts weeds level by <span style="color:green">-2</span> * Adjusts pests level by <span style="color:green">-1</span> * Adjusts health by <span style="color:red">-2</span>"
id"Syrup"
group"Foods"
color"#fb7125"
textColorTheme"light"
flavor"sweet"
metabolisms
Food
effects
class"SatiateHunger"
factor6
name"syrup"
desc"Delicious syrup made from tree sap, somehow stickier than glue."
physicalDesc"sticky"
recipes
type"reaction"
id"SapBoiling"
impact"Low"
minTemp377
reactants
"sap"
1.2
false
"Sap"
effects
class"CreateGas"
gas"WaterVapor"
products
"syrup"
0.1
"Syrup"
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger at 2x the average rate"
effectLine"'''Food''' (0.5u per second) * Satiates hunger at 2x the average rate"
id"Nutriment"
group"Foods"
color"#24591F"
textColorTheme"light"
flavor"nutriment"
metabolisms
Food
effects
class"SatiateHunger"
factor3
plantMetabolism
class"PlantAdjustNutrition"
amount1.5
class"PlantAdjustHealth"
amount0.75
name"nutriment"
desc"All the vitamins, minerals, and carbohydrates the body needs in pure form."
physicalDesc"opaque"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger averagely"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">1.5</span>"
" "
"* Adjusts health by <span style="color:green">0.75</span>"
effectLine"'''Food''' (0.5u per second) * Satiates hunger averagely '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">1.5</span> * Adjusts health by <span style="color:green">0.75</span>"
id"Vitamin"
group"Foods"
color"#D3D3D3"
textColorTheme"dark"
flavor"vitamin"
metabolisms
Food
effects
class"HealthChange"
probability0.5
damage
groups
Brute-0.5
Burn-0.5
class"ModifyBleedAmount"
amount-0.25
class"SatiateHunger"
factor3
plantMetabolism
class"PlantAdjustNutrition"
amount0.5
class"PlantAdjustHealth"
amount1.5
name"vitamin"
desc"Found in healthy, complete meals."
physicalDesc"chalky"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Has a 50% chance to heal <span style="color:green">0.5</span> Brute and <span style="color:green">0.5</span> Burn"
" "
"* Reduces bleeding"
" "
"* Satiates hunger averagely"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.5</span>"
" "
"* Adjusts health by <span style="color:green">1.5</span>"
effectLine"'''Food''' (0.5u per second) * Has a 50% chance to heal <span style="color:green">0.5</span> Brute and <span style="color:green">0.5</span> Burn * Reduces bleeding * Satiates hunger averagely '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.5</span> * Adjusts health by <span style="color:green">1.5</span>"
id"Protein"
group"Foods"
color"#FFFFE5"
textColorTheme"dark"
flavor"protein"
metabolisms
Food
effects
class"HealthChange"
probability0.5
damage
groups
Brute-0.4
class"ModifyBloodLevel"
amount1
class"SatiateHunger"
factor3
name"protein"
desc"Found in certain meals, good for bodily health."
physicalDesc"clumpy"
recipes
type"reaction"
id"BloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blood"
20
false
"Blood"
products
"water"
11
"Water"
"iron"
0.5
"Iron"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
type"reaction"
id"CopperBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blue blood"
20
false
"CopperBlood"
products
"water"
11
"Water"
"copper"
0.5
"Copper"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
type"reaction"
id"ZombieBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"zombie blood"
4
false
"ZombieBlood"
products
"mold"
2
"Mold"
"protein"
1
"Protein"
"toxin"
1
"Toxin"
type"reaction"
id"ProteinCooking"
impact"Low"
minTemp347
reactants
"uncooked animal proteins"
0.5
false
"UncookedAnimalProteins"
products
"protein"
0.5
"Protein"
effects
"'''Food''' (0.5u per second)"
" "
"* Has a 50% chance to heal <span style="color:green">0.4</span> Brute"
" "
"* Increases blood level"
" "
"* Satiates hunger averagely"
effectLine"'''Food''' (0.5u per second) * Has a 50% chance to heal <span style="color:green">0.4</span> Brute * Increases blood level * Satiates hunger averagely"
id"Sugar"
group"Foods"
color"white"
textColorTheme"dark"
flavor"sweet"
metabolisms
Food
effects
class"SatiateHunger"
conditions
class"ReagentThreshold"
reagent"Nutriment"
min0.1
maxnull
factor1
plantMetabolism
class"PlantAdjustNutrition"
amount0.1
class"PlantAdjustWeeds"
amount2
class"PlantAdjustPests"
amount2
name"sugar"
desc"Tasty spacey sugar!"
physicalDesc"sweet"
recipes
type"reaction"
id"BloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blood"
20
false
"Blood"
products
"water"
11
"Water"
"iron"
0.5
"Iron"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
type"reaction"
id"SapBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"sap"
10
false
"Sap"
products
"water"
9
"Water"
"sugar"
1
"Sugar"
type"reaction"
id"CopperBloodBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"blue blood"
20
false
"CopperBlood"
products
"water"
11
"Water"
"copper"
0.5
"Copper"
"sugar"
2
"Sugar"
"carbon dioxide"
3
"CarbonDioxide"
"protein"
4
"Protein"
type"reaction"
id"CelluloseBreakdown"
sourcetrue
requiredMixerCategories
"Electrolysis"
reactants
"cellulose fibers"
3
false
"Cellulose"
products
"sugar"
2
"Sugar"
"carbon"
1
"Carbon"
type"reaction"
id"FiberBreakdown"
sourcetrue
requiredMixerCategories
"Centrifuge"
reactants
"fiber"
5
false
"Fiber"
"water"
10
true
"Water"
products
"carbon"
3
"Carbon"
"sugar"
2
"Sugar"
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger at 0.333x the average rate when there's at least 0.1u of nutriment"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.1</span>"
" "
"* Adjusts weeds level by <span style="color:red">2</span>"
" "
"* Adjusts pests level by <span style="color:red">2</span>"
effectLine"'''Food''' (0.5u per second) * Satiates hunger at 0.333x the average rate when there's at least 0.1u of nutriment '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.1</span> * Adjusts weeds level by <span style="color:red">2</span> * Adjusts pests level by <span style="color:red">2</span>"
id"PumpkinFlesh"
group"Foods"
color"#fc9300"
textColorTheme"light"
parent"Nutriment"
flavor"pumpkin"
name"pumpkin flesh"
desc"The mushy, sweet remains of a pumpkin."
physicalDesc"???"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger averagely"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">1.5</span>"
" "
"* Adjusts health by <span style="color:green">0.75</span>"
effectLine"'''Food''' (0.5u per second) * Satiates hunger averagely '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">1.5</span> * Adjusts health by <span style="color:green">0.75</span>"
id"Flour"
group"Foods"
color"white"
textColorTheme"dark"
flavor"chalky"
metabolisms
Food
effects
class"AdjustReagent"
reagent"sugar"
amount0.4
class"SatiateThirst"
factor-0.2
class"AdjustReagent"
reagent"nutriment"
amount0.1
name"flour"
desc"Used for baking."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 0.4u of sugar to the solution"
" "
"* Satiates thirst at 0.067x the average rate"
" "
"* Adds 0.1u of nutriment to the solution"
effectLine"'''Food''' (0.5u per second) * Adds 0.4u of sugar to the solution * Satiates thirst at 0.067x the average rate * Adds 0.1u of nutriment to the solution"
id"Cornmeal"
group"Foods"
color"tan"
textColorTheme"light"
flavor"corn"
metabolisms
Food
effects
class"SatiateThirst"
factor-0.2
class"AdjustReagent"
reagent"nutriment"
amount0.1
name"cornmeal"
desc"Used for baking."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates thirst at 0.067x the average rate"
" "
"* Adds 0.1u of nutriment to the solution"
effectLine"'''Food''' (0.5u per second) * Satiates thirst at 0.067x the average rate * Adds 0.1u of nutriment to the solution"
id"Oats"
group"Foods"
color"tan"
textColorTheme"light"
flavor"oats"
metabolisms
Food
effects
class"AdjustReagent"
reagent"sugar"
amount0.2
class"AdjustReagent"
reagent"nutriment"
amount0.3
name"oats"
desc"Used for a variety of tasty purposes."
physicalDesc"coarse"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 0.2u of sugar to the solution"
" "
"* Adds 0.3u of nutriment to the solution"
effectLine"'''Food''' (0.5u per second) * Adds 0.2u of sugar to the solution * Adds 0.3u of nutriment to the solution"
id"Enzyme"
group"Foods"
color"#009900"
textColorTheme"light"
flavor"bitter"
name"universal enzyme"
desc"Used in cooking various dishes."
physicalDesc"chalky"
recipes
Empty array
effects
Empty array
effectLine""
id"Egg"
group"Foods"
color"white"
textColorTheme"dark"
flavor"raw-egg"
metabolisms
Food
effects
class"AdjustReagent"
reagent"uncooked animal proteins"
amount0.5
name"raw egg"
desc"Used for baking."
physicalDesc"mucus-like"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 0.5u of uncooked animal proteins to the solution"
effectLine"'''Food''' (0.5u per second) * Adds 0.5u of uncooked animal proteins to the solution"
id"EggCooked"
group"Foods"
color"white"
textColorTheme"dark"
flavor"egg"
metabolisms
Food
effects
class"AdjustReagent"
reagent"protein"
amount1
name"cooked egg"
desc"Cooked chicken embryo, delicious."
physicalDesc"fluffy"
recipes
type"reaction"
id"EggCooking"
impact"Low"
minTemp344
reactants
"cooked egg"
0.5
false
"Egg"
products
"cooked egg"
0.5
"EggCooked"
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 1u of protein to the solution"
effectLine"'''Food''' (0.5u per second) * Adds 1u of protein to the solution"
id"Blackpepper"
group"Foods"
color"black"
textColorTheme"light"
flavor"peppery"
name"black pepper"
desc"Often used to flavor food or make people sneeze."
physicalDesc"grainy"
recipes
Empty array
effects
Empty array
effectLine""
id"Vinegar"
group"Foods"
color"tan"
textColorTheme"light"
flavor"bitter"
metabolisms
Food
effects
class"AdjustReagent"
reagent"water"
amount0.4
class"AdjustReagent"
reagent"vitamin"
amount0.1
class"ChemVomit"
probability0.1
conditions
class"ReagentThreshold"
min6
maxnull
name"vinegar"
desc"Often used to flavor food."
physicalDesc"sour"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 0.4u of water to the solution"
" "
"* Adds 0.1u of vitamin to the solution"
" "
"* Has a 10% chance to cause vomiting when there's at least 6u of vinegar"
effectLine"'''Food''' (0.5u per second) * Adds 0.4u of water to the solution * Adds 0.1u of vitamin to the solution * Has a 10% chance to cause vomiting when there's at least 6u of vinegar"
id"Rice"
group"Foods"
color"white"
textColorTheme"dark"
flavor"rice"
metabolisms
Food
effects
class"AdjustReagent"
reagent"sugar"
amount0.4
class"AdjustReagent"
reagent"nutriment"
amount0.1
name"rice"
desc"Hard, small white grains."
physicalDesc"chewy"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 0.4u of sugar to the solution"
" "
"* Adds 0.1u of nutriment to the solution"
effectLine"'''Food''' (0.5u per second) * Adds 0.4u of sugar to the solution * Adds 0.1u of nutriment to the solution"
id"OilOlive"
group"Foods"
color"olive"
textColorTheme"light"
flavor"oily"
metabolisms
Food
effects
class"AdjustReagent"
reagent"nutriment"
amount0.75
name"olive oil"
desc"Viscous and fragrant."
physicalDesc"oily"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 0.75u of nutriment to the solution"
effectLine"'''Food''' (0.5u per second) * Adds 0.75u of nutriment to the solution"
id"Oil"
group"Foods"
color"#b67823"
textColorTheme"light"
flavor"oily"
name"oil"
desc"Used by chefs to cook."
physicalDesc"oily"
recipes
type"reaction"
id"Oil"
reactants
"welding fuel"
1
false
"WeldingFuel"
"hydrogen"
1
false
"Hydrogen"
"carbon"
1
false
"Carbon"
products
"oil"
3
"Oil"
effects
Empty array
effectLine""
id"CapsaicinOil"
group"Foods"
color"#FF0000"
textColorTheme"light"
flavor"spicy"
metabolisms
Food
effects
class"AdjustReagent"
reagent"nutriment"
amount0.75
Poison
effects
class"AdjustTemperature"
amount250
class"HealthChange"
conditions
class"ReagentThreshold"
min5
maxnull
damage
types
Caustic1
class"PopupMessage"
type"Local"
messages
"capsaicin-effect-light-burn"
probability0.2
name"Capsaicin Oil"
desc"Capsaicin Oil is the ingredient found in different types of hot peppers."
physicalDesc"oily"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 0.75u of nutriment to the solution"
" "
"'''Poison''' (0.5u per second)"
" "
"* Adds 250J of heat to the body it's in"
" "
"* Deals <span style="color:red">1</span> Caustic when there's at least 5u of Capsaicin Oil"
effectLine"'''Food''' (0.5u per second) * Adds 0.75u of nutriment to the solution '''Poison''' (0.5u per second) * Adds 250J of heat to the body it's in * Deals <span style="color:red">1</span> Caustic when there's at least 5u of Capsaicin Oil"
id"CocoaPowder"
group"Foods"
color"#800000"
textColorTheme"light"
flavor"chocolate"
metabolisms
Food
effects
class"SatiateHunger"
conditions
class"ReagentThreshold"
reagent"Nutriment"
min0.1
maxnull
factor1
plantMetabolism
class"PlantAdjustNutrition"
amount0.1
class"PlantAdjustWeeds"
amount2
class"PlantAdjustPests"
amount2
name"cocoa powder"
desc"From the best varieties of cocoa beans"
physicalDesc"powdery"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates hunger at 0.333x the average rate when there's at least 0.1u of nutriment"
" "
"'''Plants''' (0.5u per second)"
" "
"* Adjusts nutrition level by <span style="color:green">0.1</span>"
" "
"* Adjusts weeds level by <span style="color:red">2</span>"
" "
"* Adjusts pests level by <span style="color:red">2</span>"
effectLine"'''Food''' (0.5u per second) * Satiates hunger at 0.333x the average rate when there's at least 0.1u of nutriment '''Plants''' (0.5u per second) * Adjusts nutrition level by <span style="color:green">0.1</span> * Adjusts weeds level by <span style="color:red">2</span> * Adjusts pests level by <span style="color:red">2</span>"
id"Butter"
group"Foods"
color"yellow"
textColorTheme"light"
flavor"butter"
metabolisms
Food
effects
class"AdjustReagent"
reagent"nutriment"
amount0.75
name"butter"
desc"You can believe it!"
physicalDesc"creamy"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Adds 0.75u of nutriment to the solution"
effectLine"'''Food''' (0.5u per second) * Adds 0.75u of nutriment to the solution"
id"TeaPowder"
group"Foods"
color"#7F8400"
textColorTheme"light"
flavor"tea"
metabolisms
Food
effects
class"SatiateThirst"
factor-0.2
class"AdjustReagent"
reagent"nutriment"
amount0.1
name"tea powder"
desc"Finely ground tea leaves, used for making tea."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Food''' (0.5u per second)"
" "
"* Satiates thirst at 0.067x the average rate"
" "
"* Adds 0.1u of nutriment to the solution"
effectLine"'''Food''' (0.5u per second) * Satiates thirst at 0.067x the average rate * Adds 0.1u of nutriment to the solution"