Module:Item recipe

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Revision as of 04:42, 2 September 2024 by Aliser (talk | contribs) (complete time added)
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Implements {{item recipe}}.

JSON files

JSON files that are updated automatically, syncing with the upstream:

Warning
Do not make changes to the above JSON files - any changes made will be erased on next update.

JSON files that are filled manually:

  • Module:Item recipe/order of materials.json - a 1 to 1 mapping of recipe materials to order at which they appear in recipes. Less number = higher order. Materials that do not have an order defined here, will appear after those that do.
  • Module:Item recipe/product overrides.json - a 1 to 1 mapping of recipe products to item IDs. Not all products are the same as item IDs they "represent", so sometimes a connection needs to be established explicitly.

-- Contains utilities for working with in-game item recipes.

-- todo: material sorting. based on alphabetical sorting? maybe at .json generation step, convert materials to an array?

local p = {} --p stands for package
local getArgs = require('Module:Arguments').getArgs
local itemModule = require('Module:Item')
local yesNo = require('Module:Yesno')

-- An array of recipe groups.
-- Keys are production methods, values are tables containing the recipes.
local recipe_groups = {
	autolathe = mw.loadJsonData("Module:Item recipe/recipes by lathe/autolathe.json"),
	protolathe = mw.loadJsonData("Module:Item recipe/recipes by lathe/protolathe.json")
}

local product_overrides = mw.loadJsonData("Module:Item recipe/product overrides.json")

-- ====================


local function numeric_table_length(t)
	local count = 0
	for _ in ipairs(t) do count = count + 1 end
	return count
end

local function table_length(t)
	local count = 0
	for _ in pairs(t) do count = count + 1 end
	return count
end

local function table_has_value(tab, val)
	for _, value in ipairs(tab) do
		if value == val then
			return true
		end
	end

	return false
end

local function assert_value_not_nil(value, error_message)
	if value == nil then
		if error_message == nil then
			error("value is nil")
		else
			error(error_message)
		end
	end
end

-- Given a value, checks if it's "nil". 
-- * If it's not - returns the `value`.
-- * IF it is - returns the `value_if_nil`.
local function nil_or(value, value_if_nil)
	if value == nil then
		return value_if_nil
	else
		return value
	end
end

local function find_first_numeric_table_item_matching_condition(table, condition)
	for i, item in ipairs(table) do
		if condition(item, i, table) then
			return item
		end
	end
end

local function find_first_table_item_matching_condition(table, condition)
	for key, value in pairs(table) do
		if condition(key, value, table) then
			return value
		end
	end
end

local function find_first_table_item_key_matching_condition(table, condition)
	for key, value in pairs(table) do
		if condition(key, value, table) then
			return key
		end
	end
end

-- ====================

-- Searchs for a recipe product based on item ID that a recipe should produce.
-- Not all recipes produce products that you might think they do - 
-- some produce their own "printed" or "empty" or other variants.
-- 
-- Note that these mapping must be defined manually in the `product_overrides`.
-- 
-- For instance, a recipe for the small power cell produces `PowerCellSmallPrinted` item, 
-- whereas the actual power cell item has ID `PowerCellSmall`.
-- 
-- So, to find the recipe for the small power cell, we first would need to define a mapping from 
-- the recipe product `PowerCellSmallPrinted` to the actual item `PowerCellSmall`.
-- After that, this this function can be used to get the actual items based on the recipe product.
local function lookup_recipe_product_by_item_id(product_item_id)
	local match = find_first_table_item_key_matching_condition(
		product_overrides,
		function (key, value) return value == product_item_id end
	)

	if match then
		return match
	else
		return product_item_id
	end
end

-- todo desc
local function lookup_item_id_by_recipe_product(product_item_id)
	local match = product_overrides[product_item_id]
	
	if match then
		return match
	else
		return product_item_id
	end
end

-- Searches a recipe of a given item.
-- If `production_method` is specified, only looks through the recipes with that method, 
-- otherwise searching across all methods until a match is found.
-- 
-- Returns table with `production_method` and `recipe`, or `nil` if no recipe was found.
local function lookup_recipe_by_item_id(item_id, production_method)
	assert_value_not_nil(item_id, "failed to lookup recipes by method and item ID: item ID was not provided")

	-- generate a list of production methods to search across
	local methods_to_lookup = {}
	if production_method == nil then
		-- no method specified = search across all methods
		for recipe_group_method, _ in pairs(recipe_groups) do
			table.insert(methods_to_lookup, recipe_group_method)
		end
	else
		-- method specified = only look through recipes with that production method
		table.insert(methods_to_lookup, production_method)
	end

	-- apply a product override if needed
	item_id = lookup_recipe_product_by_item_id(item_id)

	-- do the search
	for _, production_method in ipairs(methods_to_lookup) do
		local match = recipe_groups[production_method][item_id]
		if match then
			return {
				production_method = production_method,
				recipe = match
			}
		end
	end
end

-- Produces a "note" element used in generation of item recipes. 
-- Takes in a CSS-compatible color and text content.
local function generate_note_element(color, text)
	return mw.html.create('span')
		:addClass("item-recipe-note")
		:node(text)
		:css('color', color)
end

-- ====================

-- Generates a recipe element for a given item.
-- This is the main external function of this module. 
function p.generate_item_recipe(frame)
	local args = getArgs(frame)

	-- [REQUIRED]
	
	-- Item name, alias or ID. Required.
	local item = args[1]
	assert_value_not_nil(item, "failed to generate a recipe for item: item was not provided")

	-- [OPTIONAL]

	-- Amount of item. Default is 1.
	-- Must be a string since Module:Item uses string amount. 
	-- All values from templates come as strings.
	local amount = nil_or(args[2], "1")
	
	-- Item production method. Can be "nil", in which case it's looked up.
	local method = args[3]

	-- Recipe layout.
	local layout = args["layout"] or args["lay"] or "horizontal"
	
	-- Whether to only generate a materials block.
	local materials_only = yesNo(args["materials only"] or args["mat only"] or false)

	-- ============

	local current_frame = mw:getCurrentFrame()

	local item_id = itemModule.lookup_item_id_by_name_and_amount{ [1] = item, [2] = amount }
	
	local recipe_lookup_result = lookup_recipe_by_item_id(item_id, method)
	assert_value_not_nil(recipe_lookup_result, "failed to generate a recipe for item: no recipe found for item " .. item_id .. " (method: " .. (method or "nil") ..")")

	local recipe = recipe_lookup_result.recipe
	local method = recipe_lookup_result.production_method

	
	local recipe_el = mw.html.create("div")
		:addClass("item-recipe")
		:node(current_frame:extensionTag("templatestyles", "", { src = 'Template:Item/styles.css' }))
		:node(current_frame:extensionTag("templatestyles", "", { src = 'Template:Item recipe/styles.css' }))
		:css('min-width', 'min(30rem, 100%)')


	local recipe_content_el = mw.html.create("div")
		:addClass("item-recipe-content")

	recipe_el:node(recipe_content_el)


	local recipe_text_content_el = mw.html.create("p")
		:addClass("item-recipe-text-content")

	recipe_content_el:node(recipe_text_content_el)

	
	if layout == "vertical" or layout == "ver" then
		recipe_el:addClass("item-recipe-vertical")
	else
		recipe_el:addClass("item-recipe-horizontal")
	end

	if materials_only then
		recipe_el:addClass("materials-only")
	else 
		local product_el = itemModule.generate_item{ [1] = item_id, [2] = amount, cap = true }
			:addClass("item-recipe-product")
	
		recipe_text_content_el:node(product_el)


		recipe_text_content_el:node(
			mw.html.create("span")
				:addClass('recipe-supplementary-text')
				:node(' is made on ')
		)

	
		-- TODO: not all methods will be items, so this will eventually break.
		local method_el = mw.html.create("span")
			:addClass('item-recipe-method')
			:node(itemModule.generate_item{ [1] = method })

		recipe_text_content_el:node(method_el)


		local complete_time_el = mw.html.create("span")
			:addClass('item-recipe-complete-time')
			:node((recipe.completetime * amount) .. " " .. "sec.")

		method_el:node(complete_time_el)


		recipe_text_content_el:node(
			mw.html.create("span")
				:addClass('recipe-supplementary-text')
				:node(' with ')
		)


		local notes_el = mw.html.create("div")
			:addClass("item-recipe-notes")

		if recipe.availability then
		 	if string.find(recipe.availability, "dynamic", 1, true) ~= nil then
				notes_el:node(generate_note_element("gold", "'''This recipe must be researched first'''"))
			end

			if string.find(recipe.availability, "emag", 1, true) ~= nil then
				notes_el:node(generate_note_element("var(--link-color-visited)", current_frame:preprocess("'''This recipe is only available by [[Cryptographic Sequencer|<u>{{item|emag|l=EMAG}}</u>]]'''")))
			end
		end

		recipe_el:node(notes_el)
	end


	local materials_el = mw.html.create("div")
		:addClass("item-recipe-materials")

	assert_value_not_nil(recipe.materials, "failed to generate a recipe for item: no 'materials' are specified for item " .. item_id .. " recipe (method: " .. method ..")")

	for material, cost in pairs(recipe.materials) do
		materials_el:node(itemModule.generate_item{ [1] = material, [2] = cost * amount })
	end

	recipe_content_el:node(materials_el)


	return recipe_el
		:allDone()

end

-- Generates an alphabetical list of recipes (elements) for a given production method.
-- Used to list all recipes for a particular method.
-- Recipes are sorted based on their products (the items display names).
function p.generate_list_of_recipes_for_method(frame)
	local args = getArgs(frame)

	local method = args[1]
	assert_value_not_nil(method, "failed to generate a list of recipes for a method: method was not provided")

	-- Limit on how many recipes to generate
	local recipes_limit = tonumber(args.limit) or 99999999

	local recipes = recipe_groups[method]
	assert_value_not_nil(recipes, "failed to generate a list of recipes for a method: unknown method: " .. method)

	-- =======================

	local container_el = mw.html.create("div")
		:css("display", "flex")
		:css("flex-direction", "column")

	-- generate a list of products
	local products = {}
	local i = 1
	for product, _ in pairs(recipes) do
		table.insert(products, product)

		if i == recipes_limit then
			break
		end

		i = i + 1
	end

	-- sort the list of products alphabetically 
	-- by looking up the item names and comparing them
	table.sort(products, function (first, second)
		return itemModule.lookup_item_name_by_id({ [1] = lookup_item_id_by_recipe_product(first) }) 
			< itemModule.lookup_item_name_by_id({ [1] = lookup_item_id_by_recipe_product(second) })
	end)

	-- generate recipe elements
	for _, product in ipairs(products) do
		container_el:node(p.generate_item_recipe{ [1] = product, [2] = 1, [3] = method })
	end

	return container_el
		:allDone()
end


return p