Cyborg

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Revision as of 03:47, 4 February 2024 by Dtdumb (talk | contribs) (Heavily improving the page to have more detail and information on Cyborgs, but there is more to be done.)


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Cyborg

Access: All Access!
Difficulty: Easy
Duties: Do whatever other people tell you to do, as long as it follows your laws
Supervisors: Research Director and your cyborg laws
Subordinates: None
Guides: Whatever guide helps with your current task.

As a Cyborg, your goal is to "help" the station, or destroy it and cause a massacre, to help the "team" your laws align with.


Cost and stats:

Cyborgs can have a variety of cost based on what type they are.

Caption text
Type Use Module slots
Basic model The basic "run-of-the-mill" model that is just good to have around as a backup 6
Engineering You fix stuff to make people... Not die... 4
Mining Kill bugs and carps whilst helping the Salvage Specialist do their job 4
Janitor You clean up everyone else's mess 4
Service You do service jobs and stay away from the Bartender's job 4
Medical Helping heal and take care of the crew's physical health 4

Allegiance:

Cyborgs usually start out aligned with Nanotrasen but due to the nature of Cyborgs, they are often "Recruited" by syndicate agents if they wish to use their tools or as an extra set of hands to do their Objectives or the Nuclear Operatives could make you detonate the station.

There's an event known as an Ion Storm that can disrupt your laws and make you want to kill everyone or could make you constantly act like a fiction character.


Modifications:

The cyborgs can get modifications known as "[Modules]" They won't be covered here because it deserves it's own page.