Medicine

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Quick Reference Spreadsheet

Spreadsheet of all medicines discussed here and most of their ingredients

Medicine by Condition

Brute

Bicaridine
Effects
Medicine (0.5 units per second)
Heals 4 Brute per unit.
Deals 1 Asphyxiation, and 3 Poison per unit when more than 15u.
cause jittering when more than 15u.
Causes vomitting.

Alcohol (0.5 units per second)

Causes drunkness.

An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. In the case of bleeding (internal or external), bicaridine will slow down the bleeding heavily. If the dosage exceeds the overdose limit, it'll stop it outright.
Seems to be opaque.

Tricordrazine
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.

A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.

Caustic

Sigynate
Effects
Medicine (0.5 units per second)
Deals 4 Heat per unit when more than 16u.
cause jittering when more than 20u.
Heals 6 Caustic per unit.
Causes vomitting.

A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Seems to be thick.

Burn

Dermaline
Effects
Medicine (0.5 units per second)
Heals 3 Heat, 3 Shock, and 3 Cold per unit.
Deals 2 Asphyxiation, and 4 Cold per unit when more than 10u.
cause jittering when more than 10u.

An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.

Kelotane
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, and 0.66 Cold per unit.

Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
Seems to be strong-smelling.
Satiates thirst.

Tricordrazine
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.

A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.

Burn (Cold)

Leporazine
Effects
Medicine (0.5 units per second)
Heals 8 Cold per unit.
Warms you up by 100000 thermal units when below 293.15k.
Cools you down by 10000 thermal units when above 293.15k.

This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA, but prevents use of the cryogenics tubes.
Seems to be pungent.

Airloss

Dexalin
Effects
Medicine (0.5 units per second)
Heals 2 Asphyxiation, and 1 Bloodloss per unit.
Deals 6 Asphyxiation, and 2 Cold per unit when more than 20u.

Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful.
Seems to be opaque.

Dexalin plus
Effects
Medicine (0.5 units per second)
Heals 7 Asphyxiation, and 6 Bloodloss per unit.
Removes 3 lexorin when more than 1u lexorin present.
Deals 10 Asphyxiation, and 6 Cold per unit when more than 25u.

Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.

Epinephrine
Effects
Medicine (0.5 units per second)
Reduces stun time by 0.75 seconds per unit.
Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
Removes 2 lexorin.
Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when , and less than 20u.
Removes 1 epinephrine when more than 1u lexorin present.
10% chance to add 4 histamine when more than 1u lexorin present.
Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.

Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.

Inaprovaline
Effects
Medicine (0.5 units per second)
Heals 10 Asphyxiation per unit.
Reduces bleeding.

Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.

Toxin

Ultravasculine
Effects
Medicine (0.5 units per second)
Heals 6 Toxin and deals 1 Brute per unit when less than 30u.
Heals 2 Toxin and deals 6 Brute per unit when more than 30u.
Adds 0.5 ultravasculine when more than 1u histamine present.
Removes 1 histamine when more than 1u histamine present.

Rapidly flushes toxins from the body, but places some stress on the veins. Do not overdose.
Seems to be thick and grainy.

Toxin (Poison)

Dylovene
Effects
Medicine (0.5 units per second)
Deals 4 Brute per unit when more than 20u.
cause jittering when more than 20u.
Heals 2 Poison per unit.
Causes vomitting.

Alcohol (0.5 units per second)

Causes drunkness.

A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.

Stellibinin
Effects
Medicine (0.5 units per second)
Heals 8 Poison per unit.
Removes 3 amatoxin when more than 1u amatoxin present.

A natual antitoxin with particular effectiveness against amatoxin.
Seems to be starry.

Ethylredoxrazine
Effects
Medicine (0.5 units per second)
.
Heals 1 Poison per unit.

Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Seems to be opaque.

Tricordrazine
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.

A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.

Toxin (Radiation)

Arithrazine
Effects
Medicine (0.5 units per second)
Heals 6 Radiation and deals 1 Brute per unit.

A slightly unstable medication used for the most extreme case of radiation poisoning. Lowers radiation level at over twice the rate Hyronalin does and will heal toxin damage at the same time. Deals very minor brute damage to the patient over time, but the patient's body will typically out-regenerate it easily.
Seems to be cloudy.

Hyronalin
Effects
Medicine (0.5 units per second)
Heals 2 Radiation per unit.
Causes vomitting.
cause jittering when more than 30u.
Deals 4 Heat per unit when more than 30u.

A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.

Bleeding

Inaprovaline
Effects
Medicine (0.5 units per second)
Heals 10 Asphyxiation per unit.
Reduces bleeding.

Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.

Tranexamic acid
Effects
Medicine (0.5 units per second)
Reduces bleeding.
Deals 6 Bloodloss per unit when more than 15u.

A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.

Cryogenic Medicine

Cryoxadone
Effects
Medicine (0.5 units per second)
Heals 8 Brute, 12 Burn, 12 Airloss, and 8 Toxin per unit when below 150k.

Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Can also slowly heal clone damage, such as caused by cloning or Slimes.
Seems to be fizzy.

Medicine by Name

Arithrazine
Effects
Medicine (0.5 units per second)
Heals 6 Radiation and deals 1 Brute per unit.

A slightly unstable medication used for the most extreme case of radiation poisoning. Lowers radiation level at over twice the rate Hyronalin does and will heal toxin damage at the same time. Deals very minor brute damage to the patient over time, but the patient's body will typically out-regenerate it easily.
Seems to be cloudy.

Barozine
Effects
Medicine (0.5 units per second)
cause jittering.
Deals 6 Poison per unit when more than 30u.
Causes vomitting.
30% chance to deal 1 Heat per unit.
.
Causes stuttering for 2 seconds per unit.
Unknown effect: Emote. Ask /tmp/moony#0029 for help.

A potent drug that prevents pressure damage. Causes extreme pain and jittering. Very poisonous when overdosed.
Seems to be viscous.

Bicaridine
Effects
Medicine (0.5 units per second)
Heals 4 Brute per unit.
Deals 1 Asphyxiation, and 3 Poison per unit when more than 15u.
cause jittering when more than 15u.
Causes vomitting.

Alcohol (0.5 units per second)

Causes drunkness.

An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. In the case of bleeding (internal or external), bicaridine will slow down the bleeding heavily. If the dosage exceeds the overdose limit, it'll stop it outright.
Seems to be opaque.

Cognizine
Effects
Medicine (0.5 units per second)
induce sentience in the target when more than 5u.

A mysterious chemical which is able to make any non-sentient creature sentient.
Seems to be enigmatic.

Cryoxadone
Effects
Medicine (0.5 units per second)
Heals 8 Brute, 12 Burn, 12 Airloss, and 8 Toxin per unit when below 150k.

Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Can also slowly heal clone damage, such as caused by cloning or Slimes.
Seems to be fizzy.

Cryptobiolin
Effects
Medicine (0.5 units per second)
Causes stuttering for 2 seconds per unit.

Alcohol (0.5 units per second)

Causes drunkness.

Causes confusion and dizziness. This is essential to make Spaceacillin.
Seems to be fizzy.

Dermaline
Effects
Medicine (0.5 units per second)
Heals 3 Heat, 3 Shock, and 3 Cold per unit.
Deals 2 Asphyxiation, and 4 Cold per unit when more than 10u.
cause jittering when more than 10u.

An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.

Dexalin
Effects
Medicine (0.5 units per second)
Heals 2 Asphyxiation, and 1 Bloodloss per unit.
Deals 6 Asphyxiation, and 2 Cold per unit when more than 20u.

Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful.
Seems to be opaque.

Dexalin plus
Effects
Medicine (0.5 units per second)
Heals 7 Asphyxiation, and 6 Bloodloss per unit.
Removes 3 lexorin when more than 1u lexorin present.
Deals 10 Asphyxiation, and 6 Cold per unit when more than 25u.

Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.

Dylovene
Effects
Medicine (0.5 units per second)
Deals 4 Brute per unit when more than 20u.
cause jittering when more than 20u.
Heals 2 Poison per unit.
Causes vomitting.

Alcohol (0.5 units per second)

Causes drunkness.

A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.

Epinephrine
Effects
Medicine (0.5 units per second)
Reduces stun time by 0.75 seconds per unit.
Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
Removes 2 lexorin.
Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when , and less than 20u.
Removes 1 epinephrine when more than 1u lexorin present.
10% chance to add 4 histamine when more than 1u lexorin present.
Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.

Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.

Ethylredoxrazine
Effects
Medicine (0.5 units per second)
.
Heals 1 Poison per unit.

Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
Seems to be opaque.

Ethyloxyephedrine
Effects
Medicine (0.5 units per second)
cause jittering.
Causes stuttering for 2 seconds per unit.
Unknown effect: ResetNarcolepsy. Ask /tmp/moony#0029 for help.

An unstable medicine derived from desoxyephedrine. With the main effects of desoxyephedrine neutralized, it may be useful for something else.
Seems to be shiny.

Hyronalin
Effects
Medicine (0.5 units per second)
Heals 2 Radiation per unit.
Causes vomitting.
cause jittering when more than 30u.
Deals 4 Heat per unit when more than 30u.

A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.

Inaprovaline
Effects
Medicine (0.5 units per second)
Heals 10 Asphyxiation per unit.
Reduces bleeding.

Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops oxygen loss when the patient is in critical health. It'll also slow down bleeding by a good amount. Acts as a decent painkiller.
Seems to be opaque.

Ipecac
Effects
Medicine (0.5 units per second)
Causes vomitting.

Induces vomiting. Useful for stopping a poisoning that isn't done metabolizing.
Seems to be inky.

Kelotane
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, and 0.66 Cold per unit.

Treats burn damage. Overdosing greatly reduces the body's ability to retain water.
Seems to be strong-smelling.
Satiates thirst.

Leporazine
Effects
Medicine (0.5 units per second)
Heals 8 Cold per unit.
Warms you up by 100000 thermal units when below 293.15k.
Cools you down by 10000 thermal units when above 293.15k.

This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA, but prevents use of the cryogenics tubes.
Seems to be pungent.

Lipozine

Causes weight loss upon consumption.
Seems to be oily.
Satiates hunger.

Sigynate
Effects
Medicine (0.5 units per second)
Deals 4 Heat per unit when more than 16u.
cause jittering when more than 20u.
Heals 6 Caustic per unit.
Causes vomitting.

A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!
Seems to be thick.

Stellibinin
Effects
Medicine (0.5 units per second)
Heals 8 Poison per unit.
Removes 3 amatoxin when more than 1u amatoxin present.

A natual antitoxin with particular effectiveness against amatoxin.
Seems to be starry.

Synaptizine
Effects
Poison (0.5 units per second)
Deals 6 Poison per unit.
Reduces stun time by 3 seconds per unit.
.
Reduces knockdown time by 3 seconds per unit.

Toxic, but treats hallucinations, drowsiness & halves the duration of paralysis, stuns and knockdowns. One unit is enough to treat hallucinations; two units is deadly.
Seems to be pungent.

Tranexamic acid
Effects
Medicine (0.5 units per second)
Reduces bleeding.
Deals 6 Bloodloss per unit when more than 15u.

A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.

Tricordrazine
Effects
Medicine (0.5 units per second)
Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.

A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.

Ultravasculine
Effects
Medicine (0.5 units per second)
Heals 6 Toxin and deals 1 Brute per unit when less than 30u.
Heals 2 Toxin and deals 6 Brute per unit when more than 30u.
Adds 0.5 ultravasculine when more than 1u histamine present.
Removes 1 histamine when more than 1u histamine present.

Rapidly flushes toxins from the body, but places some stress on the veins. Do not overdose.
Seems to be thick and grainy.