Security

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Revision as of 13:27, 5 June 2023 by Shadows6 (talk | contribs)

the security department or sec dep for short

(this page is meant to compile all sec stuff couldn't get images in :(    )

is tasked with keeping the safety of the station in reasonable levels which in a game about a shift going wrong is going to be hard the sec dep has some non lethal item it can use to maintain safety like

Caption text
item use note
the baton use the baton to stun bad guys remember to turn it on first using (x)
cuffs used to detain people remember meant only for bad guys
flash bang used to blind people remember to wear shads or it will work both ways

sec dep also has lethal weapons in the armoury but only head of security and warden can open it's doors and should not be given out for no reason ~~and no killing the clown isn't a reason~~

Caption text
weapon ammo damage notes
Mk 58 .35 auto 16 Piercing a small but effective firearm useful
Lecter .20 rifle 17 Piercing A high end military grade assault rifle
WT550 .35 auto 16 Piercing An excellent full automatic
Kammerer Shotgun Shells Depends on shell a basic shotgun with only 4 shell cap
Laser Gun Energy (battery) 14 Burn Favoured by Security for being cheap and easy to use.

now each station normally has 3 small cells intended for 10 or less inprisonment and a bigger one meant for perma or syndi that can hold 2 Prisoners Prisoners should be treated well given food and water and even books if they want it now some simple instructions

1-catch a bad guy 2-cuff him 3-bring him to his cell 4-strip him of anything he may use to escape like tools weapons etc 5-ask the warden how much time will he get (after telling him why you arrseted him) 6-place all the tools/weapons he had in a locker and lock it

this is as simple as it gets now the order of commands is head of sec -> warden -> offciers you should obey this command chain at all costs

you should know your duties too as a offcier/cadet in code green

1-patrol around the station 2-look for suspicious activity 3-when you do report to HOS or warden don't jump into action

note: bartender has a sawed off shotgun don't arrest him for it unless he attack someone

as a warden in code green your job is

1-look after the armoury and it's content 2-look after the prisoners make sure they aren't attempting anything 3-make sure to release the prisoners when their time is up 4-make sure they have food and water and perma prisoners should have the right to ask for books or other stuff that won't help them escape but just entertain them

as a HOS in code green your job is

1-make sure everybody is doing their job and not slacking off

in code blue offciers may start doing random searches only do these on sus people not everyone

in code red HOS can allow use of lethals

in evac you are prohibeted from leaving prisoner behide you must cuff them and take them to the evac ship keep and eye on them you may free prisoners that their sentance is nearly up but not perma or syndi

any prisoner may demand a trial the captin should be the judge (you can read more about trials in https://wiki.spacestation14.io/wiki/User:Nikthechampiongr/Trials_Draft) if the court didn't go well for the prisoner they may not demand another one

i am pertty sure thats it thx for reading