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Research and Development (commonly called R&D or RnD) is the job of the Scientists. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.
R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.
Point Generation
Research points can be acquired through a few different sources.
The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.
R&D System
The user interface of the R&D Console
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.
Alternative Research
There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".
By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.
When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.
The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.
Industrial
Item
Crafting Cost
Research
Tier
Research Cost
high-capacity power cell
3 steel+4 glass+2 plastic+0.5 gold bar
Advanced Powercells
1
7,500
mining drill
5 steel+1 plastic
Salvage Equipment
1
7,500
grappling gun
5 steel+5 glass+1 gold bar
welding gas mask
6 steel+2 glass
experimental welding tool
8 steel+2 plasma
Advanced Tools
2
10,000
power drill
6 steel+2 plastic
jaws of life
10 steel+5 glass+3 plasma+0.5 gold bar
ore bag of holding
20 steel+7.5 silver bar+15 plasma+1.5 uranium
Mass Excavation
2
12,500
diamond tipped mining drill
6 steel+2 plastic+2 silver bar+1 refined diamond
handheld mass scanner
8 steel+3 glass
Space Scanning
2
7,500
holofan projector
3 steel+0.5 glass+0.5 plastic
Advanced Atmospherics
2
7,500
bag of holding
20 steel+7.5 silver bar+15 plasma+1.5 uranium
Bluespace Storage
3
15,000
satchel of holding
duffelbag of holding
microreactor power cell
5 steel+4 glass+2 uranium+1 gold bar
Portable Fission
3
10,000
Arsenal
Item
Crafting Cost
Research
Tier
Research Cost
Advanced remote signaller
1 steel+2 plastic+1 plasma
Explosive Technology
1
10,000
Signal trigger
3 steel+2 plastic
Voice trigger
Timer trigger
Flash payload
0.5 steel+1 plastic+0.5 glass
Chemical payload
2 steel+3 plastic
Proto-kinetic accelerator
10 steel+5 glass+1 silver
Salvage Weapons
1
5,000
Svalinn laser pistol
20 steel+5 gold
Experimental Battery Ammo
3
15,000
Experimental
Item
Crafting Cost
Research
Tier
Research Cost
Node scanner
1 steel+0.5 plastic
Basic XenoArcheology
1
5,000
G.O.R.I.L.L.A. gauntlet
15 steel+3 plastic+5 glass+5 plasma+2.5 silver
Anomaly Core Harnessing
1
10,000
Anomaly locator
4 steel+1 glass
Basic Anomalous Research
1
5,000
Wide-spectrum anomaly locator
4 steel+1 glass
Magboots
10 steel+5 plastic
Local Magnetism
1
7,500
Moon boots
6 steel
Portable particle decelerator
7.5 steel+1.5 plasma+1.5 uranium
Deterrence Technologies
2
7,500
Force field projector
5 steel+3 plasma+1 glass
C.H.I.M.P. handcannon
5 steel+4 glass
Advanced Anomaly Research
2
10,000
Quantum spin inverter
7 steel+1 glass+1 uranium
Quantum Leaping
3
10,000
Force gun
5 steel+4 glass+1 silver
Gravity Manipulation
3
10,000
Tether gun
Civilian Services
Item
Crafting Cost
Research
Tier
Research Cost
Synthesizer
3 steel+3 plastic+1 glass
Advanced Entertainment
1
7,500
Advanced mop
4 plastic+1 steel+1 glass
Advanced Cleaning
2
10,000
Mega spray bottle
2.5 plastic
Spray nozzle
15 steel+5 glass
Advanced Spray
2
10,000
Backpack water tank
2.5 steel+10 glass
Astro-grass
1 plastic
Faux Astro-Tiles
2
5,000
Mowed astro-grass
Jungle astro-grass
Astro-ice
Astro-snow
Cryostasis beaker
2.5 steel+0.5 plastic
Biochemical Stasis
2
7,500
Cryostasis syringe
2 steel+0.5 plastic
Speed boots
15 steel+10 plastic+5 silver
Quantum Fiber Weaving
3
10,000
Bluespace beaker
5 steel+5 plastic+1.5 plasma+0.5 silver
Bluespace Chemistry
3
10,000
Bluespace syringe
1 steel+1.5 plastic+2.5 glass+1 plasma+0.5 silver
Circuit Imprinter
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and sometimes gold.
Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.