Currently one of the least fleshed out systems, alongside genetics and virology. While fairly limited in practical use, robotics knowledge can still be useful in some scenarios. Key research milestones include Robotics technology, Salvage technology and Ripley technology.
To restate, there is virtually ZERO CONTENT here. Please don't be disappointed.
Exosuit Fabricator
The womb from which all robots emerge, bit by bit. Every robotics lab is outfitted with one by default, so no worries trying to make one.
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Name
Description
Borg Arms
Metal appendages with small prehensile digits on the end for performing motor functions - In other words, arms. Used not only for making robots, but for other machines in need of fine motor control, such as biomass reclaimers.
Ripley Parts
Used to create a Ripley APLU mech.
Bots
Lil' automatons who can help in equally small ways.
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Name
Description
Cleanbot
For when the janitors are spread too far and thin to clean up the pools of blood in sci/med/kitchen. Slowly erases any liquid spills on the floor.
Medibot
For when the real doctors are too busy getting high off their balls on space drugs. Currently nonfunctional(?)
Honkbot
The brainchild of Science and the Clown. Ghost-role compatible.
Mechs
Golems of steel and wire designed to carry out a variety of tasks respective to their model.
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Ripley APLU
Cargo's best friend. Hardly ever used for its intended purpose (moving crates), as the science team generally opts to instead keep it locked inside the lab, and because cargo never asks for one. Currently, the only functional mech aboard the station.
Ripley Mk2 APLU
Pressurized upgrade of the Ripley, suitable for EVA.
Hauler APLU
Unused variant of the Ripley. Has a higher speed than the original and spawns in cargo, but is very flimsy.
Clarke
Heavy-duty mech designed for extreme environments.