Chief Medical Officer: Difference between revisions
Quadrivium (talk | contribs) (Finished the chart from the last contributors' addition. Updated duties for clarity of responsibilities. Minor edits to the initial description.) |
Quadrivium (talk | contribs) (Finished filling the equipment chart.) |
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== Equipment == | == Equipment == | ||
Some of these items are equippable | Some of these items are equippable in your loadout. Otherwise they are usually found in your {{item|LockerChiefMedicalOfficer}}. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| {{item|hypospray|size=64px|cap=1}} || Instantly injects reagents and medicine, with a maximum capacity of 30 units. '''[[Traitor|Some people]] will want to steal this item from you.''' | | {{item|hypospray|size=64px|cap=1}} || Instantly injects reagents and medicine, with a maximum capacity of 30 units. '''[[Traitor|Some people]] will want to steal this item from you.''' | ||
|- | |- | ||
| {{item|Medical Door Remote|size=64px|cap=1}} || | | {{item|Medical Door Remote|size=64px|cap=1}} ||Changes the settings of doors. | ||
|- | |- | ||
| {{item|HandheldCrewMonitor|size=64px|cap=1}} || | | {{item|HandheldCrewMonitor|size=64px|cap=1}} || Functions the same as the console, except it's handheld. | ||
|- | |- | ||
| {{item|flash|size=64px|cap=1}} || Like all command, you have a {{item|flash}} in your loadout. When used, it stuns and temporarily blinds those around you unless they have '''protective eye wear'''. | | {{item|flash|size=64px|cap=1}} || Like all command, you have a {{item|flash}} in your loadout. When used, it stuns and temporarily blinds those around you unless they have '''protective eye wear'''. | ||
|- | |- | ||
| {{item|ClothingHeadsetAltMedical|size=64px|cap=1}}|| Allows you access to the '''Medical (:m)''', '''Command (:c)''', and '''Common (;)''' radio channels. | |||
| {{item|ClothingHeadsetAltMedical|size=64px|cap=1}} || | |||
|- | |- | ||
| {{item|EncryptionKeyMedical|size=64px|cap=1}} || When put into a headset, allows access to the '''Medical (:m)''' radio channel. | | {{item|EncryptionKeyMedical|size=64px|cap=1}} || When put into a headset, allows access to the '''Medical (:m)''' radio channel. | ||
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| {{item|RubberStampCMO|size=64px|cap=1}} || For stamping official paperwork with your CMO approval. | | {{item|RubberStampCMO|size=64px|cap=1}} || For stamping official paperwork with your CMO approval. | ||
|- | |- | ||
| {{item|OxygenTank|size=64px|cap=1}} || | | {{item|OxygenTank|size=64px|cap=1}} || The same as any other standard oxygen tank. | ||
|- | |- | ||
| {{item|ClothingOuterHardsuitMedical|size=64px|cap=1}} || | | {{item|ClothingOuterHardsuitMedical|size=64px|cap=1}} || Does whatever a hardsuit does. Provides slight resistance to caustic damage. | ||
|} | |} | ||
Revision as of 08:34, 5 October 2024
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Medical
Chief Medical Officer
- Access: Chemistry, Chief Medical Officer, Command, Maintenance, Medical
- Difficulty: Medium-Hard
- Duties: Keep chemistry from blowing a hole in the station and or poisoning it. Make sure medbay has enough meds for your doctors, and generally keep medical running at all costs.
- Supervisors: Captain
- Subordinates: Chemist, Medical Doctor,
Igor - Guides: Guide to Medical, Medicine
The Chief Medical Officer (CMO) is the command head of the Medical Department. A shift as CMO can be the most boring experience ever or some of the most stressful shit of your entire career. Keep your staff in check and well trained and the medbay working smoothly, and assist in healing the crew with your Hypospray. (Keep in mind that it can be very dangerous if it falls into the wrong hands, so keep it close).
Duties
Some of your basic duties as CMO are:
1) To keep your staff in check. Occasionally you will receive chemists or doctors that will avoid their responsibilities to make LSD or ignoring patients. Don't be afraid to replace bad chemists (e.g not making meds or making dangerous compounds). Chemistry is the absolute heart of medical. Without chemicals (in pill or liquid form, both work) medical is reduced to topicals, epinephrine, and hope.
2) Make sure that your doctors have quick and easy access to medicine. This includes ordering Nanomed restock crates and printing defibrillators that both salv and your paramedics stole. Pro tip: remember to keep defibs charged, and attempt to acquire high-capacity batteries from Science or Security if you can.
3) Ensuring that new medical staff have the proper training they need to start their journey into medical, this includes new chemists as well. Ensure all new doctors understand the basics of topicals, chemicals, using the defibrillator (as well as turning it off when not in use), and evaluating when a patient is fast the point of return.
4) Endure the constant nagging of the crew. Enact your revenge by making an announcement dunking on people with their coordinates off.
5) Assist in treating the crew. Your Hypospray isn’t just for decoration, it’s a powerful instant needle. You can store up to 30u of reagents in your hypospray. Don't be afraid to have a few different medicines loaded for ease of treatment. Just make sure you're not mixing medicines that react negatively with each other.
Follow the 5 duties above and you should be fine.
Equipment
Some of these items are equippable in your loadout. Otherwise they are usually found in your chief medical officer's locker.
Item | Description |
---|---|
Chief medical officer PDA | Like all medical PDA's, comes pre-installed with a MedTek Cartridge, giving your PDA health analyzer functionality. |
MedTek cartridge | A spare is in the chief medical officer's locker, granting health analyzer functionality to anyone's PDA. |
Chief medical officer ID card | Don't lose this. |
Hypospray | Instantly injects reagents and medicine, with a maximum capacity of 30 units. Some people will want to steal this item from you. |
Medical door remote | Changes the settings of doors. |
Handheld crew monitor | Functions the same as the console, except it's handheld. |
Flash | Like all command, you have a flash in your loadout. When used, it stuns and temporarily blinds those around you unless they have protective eye wear. |
Chief medical officer's over-ear headset | Allows you access to the Medical (:m), Command (:c), and Common (;) radio channels. |
Medical encryption key | When put into a headset, allows access to the Medical (:m) radio channel. |
Chief medical officer's rubber stamp | For stamping official paperwork with your CMO approval. |
Oxygen tank | The same as any other standard oxygen tank. |
Chief medical officer's hardsuit | Does whatever a hardsuit does. Provides slight resistance to caustic damage. |
Image | Name | Description |
---|---|---|
CMO PDA | Like all medical PDA's, comes pre-installed with a MedTek Cartridge. | |
Hypospray | A needle that injects reagents instantly. It stores 30u of reagents, which will react with each other. | |
Medical Door Remote | Allows you to change the settings of Medical doors. The remote can switch doors to emergency mode, toggle door bolts, and open/close doors from a distance. | |
Portable Crew Monitor | Functions the same as the Crew Monitoring Console, but handheld! Your paramedic may ask for it to do their job better, or because they have an alternative very good reason. | |
Flash | Like all command, you have a Flash in your loadout. When used, stuns and temporarily blind those around you unless they have protective eyewear. | |
Medical Headset | The standard headset provided to Medical staff. | |
Medical Encryption Key | When put into a headset, allows access to the Medical (:m) radio channel. | |
CMO Rubber Stamp | For stamping official paperwork with your CMO approval. | |
CMO Beret | Looks sick. Comes free with your promotion. | |
Oxygen Tank | A perfectly standard oxygen tank. | |
CMO Hardsuit | A hardsuit just for you. Provides slight resistance to caustic damage. Slows your movement speed less than other hardsuits do. | |
MedTek Cartridge | A spare is in the CMO locker, granting Health Analyzer functionality to anyone's PDA. |