Module:Item: Difference between revisions
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-- Contains utilities for working with in-game items. | -- Contains utilities for working with in-game items. | ||
-- todo try to include template styles only once if that makes sense | |||
local p = {} --p stands for package | local p = {} --p stands for package | ||
Line 5: | Line 7: | ||
local yesNo = require('Module:Yesno') | local yesNo = require('Module:Yesno') | ||
-- A table | -- A table mapping item IDs to their names. | ||
local | -- Keys are item IDs; each value is a string. | ||
-- These names are used for labels. | |||
local item_names_by_item_ids = mw.loadJsonData("Module:Item/item names by item ids.json") | |||
-- A table mapping item names to their IDs. | |||
-- Keys are item names; each value is an item ID. | |||
-- An item can have multiple names. | |||
-- These names are used for ID lookups./ | |||
local item_ids_by_item_names = mw.loadJsonData("Module:Item/item ids by item names.json") | |||
-- A table mapping item IDs to their image files. | |||
-- Keys are item IDs; each value is a file name or an object (for items with multiple textures). | |||
-- These are used to display item icons. | |||
local item_images_by_item_ids = mw.loadJsonData("Module:Item/item image files by item id.json") | |||
local current_frame = mw:getCurrentFrame() | |||
local | |||
-- | -- ======================= | ||
function numeric_table_length(t) | function numeric_table_length(t) | ||
local count = 0 | |||
for _ in ipairs(t) do count = count + 1 end | |||
return count | |||
end | end | ||
function table_length(t) | function table_length(t) | ||
local count = 0 | |||
for _ in pairs(t) do count = count + 1 end | |||
return count | |||
end | end | ||
function table_has_value (tab, val) | function table_has_value(tab, val) | ||
for _, value in ipairs(tab) do | for _, value in ipairs(tab) do | ||
if value == val then | if value == val then | ||
Line 37: | Line 50: | ||
function assert_value_not_nil(value, error_message) | function assert_value_not_nil(value, error_message) | ||
if value == nil then | |||
if error_message == nil then | |||
error("value is nil") | |||
else | |||
error(error_message) | |||
end | |||
end | |||
end | |||
-- Makes the first letter uppercase. | |||
-- Source: https://stackoverflow.com/a/2421746 | |||
local function capitalize(str) | |||
return (str:gsub("^%l", string.upper)) | |||
end | end | ||
-- ======================= | |||
-- -- Check is item with given ID has a name conflict resolver - if so, resolve the conflict using the item's ID and amount. | |||
-- -- Note: The item ID provided must exist in item names table. | |||
-- local function resolve_item_name_conflict_if_needed(item_id, items_amount) | |||
-- -- find a matching resolver config | |||
-- local resolver_config = nil | |||
end | -- for _, resolver_config_candidate in ipairs(item_name_lookup_conflicts_resolvers) do | ||
-- assert_value_not_nil(resolver_config_candidate["match"]) | |||
-- if table_has_value(resolver_config_candidate["match"], item_id) then | |||
-- resolver_config = resolver_config_candidate | |||
-- break | |||
-- end | |||
-- end | |||
-- | -- -- if no matching config was found, then there's nothing to resolve. | ||
-- -- return the item ID as-is. | |||
-- if resolver_config == nil then | |||
-- return item_id | |||
-- end | |||
end | |||
-- if all resolvers are exhausted or not defined, use the fallback item ID. | -- assert_value_not_nil(resolver_config["fallbackItemId"], "failed to resolve item name conflict: 'fallbackItemId' field is empty for item '" .. item_id .."'") | ||
return resolver_config["fallbackItemId"] | |||
-- -- check if amount is set. if it's missing, then there's no need to resolve anything | |||
-- -- since the only condition currnetly defined uses the amount to resolve. | |||
-- -- so, we just use the fallback item ID. | |||
-- if items_amount == nil then | |||
-- return resolver_config["fallbackItemId"] | |||
-- end | |||
-- -- do the resolve stuff, if resolvers are defined | |||
-- if resolver_config["resolvers"] ~= nil then | |||
-- for i, resolver in ipairs(resolver_config["resolvers"]) do | |||
-- assert_value_not_nil(resolver["itemId"], "failed to resolve item name conflict: resolver #" .. i .. " doesn't have an 'itemId' defined") | |||
-- -- check if resolver has coniditions | |||
-- -- if not, it automatically wins. | |||
-- local conditions = resolver["conditions"] | |||
-- if conditions == nil then | |||
-- return resolver["itemId"] | |||
-- end | |||
-- -- if resolver has conditions - check for a single condition currently in use | |||
-- local condition_min_amount = resolver["conditions"]["min"] | |||
-- -- if the single conditions is defined, check against it. | |||
-- if condition_min_amount ~= nil then | |||
-- -- perform the check | |||
-- if items_amount >= condition_min_amount then | |||
-- -- if successful - the resolver wins. use its item ID | |||
-- return resolver["itemId"] | |||
-- end | |||
-- end | |||
-- end | |||
-- end | |||
-- -- if all resolvers are exhausted or not defined, use the fallback item ID. | |||
-- return resolver_config["fallbackItemId"] | |||
-- end | |||
-- Checks whether there an item with given ID. | |||
-- Casing must match exactly. | |||
-- | |||
-- Raises an error if ID is `nil`. | |||
local function item_exists_by_id(item_id) | |||
assert_value_not_nil(item_id, "failed to check whether an item exists by ID: ID was not provided") | |||
return item_names_by_item_ids[item_id] ~= nil | |||
end | end | ||
-- Checks whether item with given | -- Checks whether there an item with given name. | ||
-- | -- Name is turned lowercase before checking, so any casing is allowed. | ||
-- | -- | ||
function | -- Raises an error if name is `nil`. | ||
local function item_exists_by_name(item_name) | |||
assert_value_not_nil(item_name, "failed to check whether an item exists by name: name was not provided") | |||
return item_ids_by_item_names[string.lower(item_name)] ~= nil | |||
end | end | ||
-- | -- Checks whether there an item with given ID or name. | ||
-- | -- Casing must match exactly for an ID, but can vary for a name. | ||
function | -- | ||
return ( | -- Raises an error if given ID or name is `nil`. | ||
local function item_exists_by_id_or_name(query) | |||
return item_exists_by_id(query) or item_exists_by_name(query) | |||
end | end | ||
-- Lookups item ID by name. | |||
-- Name is turned lowercase before checking, so any casing is allowed. | |||
-- Lookups | -- | ||
-- | -- Raises an error if name is `nil`. | ||
function | -- | ||
-- Returns `nil` if there's no item matching given name. | |||
local function lookup_item_id_by_name(item_name) | |||
assert_value_not_nil(item_name, "failed to lookup an item by name: name was not provided") | |||
return item_ids_by_item_names[string.lower(item_name)] | |||
end | |||
-- Lookups item name by ID. | |||
-- Casing must match exactly for an ID, but can vary for a name. | |||
-- | |||
-- Raises an error if ID is `nil`. | |||
-- | |||
-- Returns `nil` if there's no item matching given ID. | |||
local function lookup_item_name_by_id(item_id) | |||
assert_value_not_nil(item_id, "failed to lookup an item's name by id: id was not provided") | |||
return item_names_by_item_ids[item_id] | |||
end | end | ||
-- Lookups | -- Lookups item ID by a query. Query can either be a name or the item ID itself. | ||
-- | -- Name is turned lowercase before checking, so any casing is allowed. | ||
-- | -- | ||
function | -- Raises an error if query is `nil`. | ||
-- | |||
-- Raises an error is there's no item matching query. | |||
local function try_lookup_item_id(query) | |||
assert_value_not_nil(query, "failed to lookup an item by query: query was not provided") | |||
if item_exists_by_id(query) then | |||
return query | |||
end | |||
-- check by name | |||
local match_by_name = lookup_item_id_by_name(query) | |||
if match_by_name then | |||
return match_by_name | |||
end | |||
error("item id lookup by ID or name failed: no item was found with query: " .. query) | |||
end | |||
-- Searches for item image file using its ID. | |||
-- The casing must match exactly. | |||
-- | |||
-- Raises an error if item with given ID doesn't exists. | |||
-- | |||
-- Returns "nil" if item doesn't have an image defined. | |||
-- TODO amount | |||
local function lookup_item_image_by_id(item_id, amount) | |||
assert_value_not_nil(item_id, "failed to lookup item image by its id: item ID was not provided") | |||
assert(item_exists_by_id(item_id) == true, | |||
"failed to lookup item image by its id: item with ID '" .. item_id .. "' doesn't exist") | |||
return item_images_by_item_ids[item_id] | |||
end | end | ||
-- | -- ============================== | ||
-- Generates an item. | -- Generates an item element. | ||
-- | -- This is the main function of this module. | ||
function p.generate_item(frame) | function p.generate_item(frame) | ||
local args = getArgs(frame) | |||
-- [REQUIRED] | |||
-- input item name or ID. | |||
-- any casing is allowed for name, but ID must follow strict casing. | |||
local input_item = args[1] | |||
assert_value_not_nil(input_item, "failed to generate an item: item was not provided") | |||
-- [OPTIONAL] | |||
-- amount of item. | |||
-- input is a string number or nil | |||
local input_amount = tonumber(args[2]) | |||
-- item icon size. uses CSS units. | |||
local input_icon_size = args.size or "32px" | |||
-- text label. can be set, otherwise inferred from the item later (so "nil" for now). | |||
local input_label = args.label or args.l | |||
-- whether to capitalize the label. false by default. | |||
local input_capitalize_label = yesNo(args.capitalize or args.cap or false) | |||
-- ============ | |||
local item_id = try_lookup_item_id(input_item) | |||
local item_image_filename = lookup_item_image_by_id(item_id) | |||
local label | |||
if input_label == nil then | |||
-- if a custom label is not provided, lookup the item's label | |||
label = lookup_item_name_by_id(item_id) | |||
else | |||
-- if a label is provided - use it | |||
label = input_label | |||
end | |||
if input_capitalize_label then | |||
label = capitalize(label) | |||
end | |||
if input_amount ~= nil then | |||
label = input_amount .. " " .. label | |||
end | |||
-- ============ | |||
local item_el = mw.html.create("span") | |||
:addClass("item") | |||
:node(current_frame:extensionTag("templatestyles", "", { src = 'Template:Item/styles.css' })) | |||
-- add icon element inside the label if icon is provided | |||
if item_image_filename ~= nil then | |||
item_el:node("[[File:" .. item_image_filename .. "|" .. input_icon_size .. "|class=item-icon]]") | |||
end | |||
item_el:node(label) | |||
return item_el:allDone() | |||
end | end | ||
function p.generate_list_of_all_items_with_icons(frame) | -- function p.generate_list_of_all_items_with_icons(frame) | ||
local args = getArgs(frame) | -- local args = getArgs(frame) | ||
local columns_count = args[1] | -- local columns_count = args[1] | ||
assert_value_not_nil(columns_count, "columns count was not provided") | -- assert_value_not_nil(columns_count, "columns count was not provided") | ||
-- local container = mw.html.create("div") | |||
-- :css("column-count", columns_count) | |||
-- container:node(current_frame:preprocess("<templatestyles src='Item/styles.css' />")) | |||
-- -- an array of item ids that have images | |||
-- local item_ids_with_images = {} | |||
-- for item_id, _ in pairs(item_image_by_item_id) do | |||
-- table.insert(item_ids_with_images, item_id) | |||
-- end | |||
-- -- sort alphabetically | |||
-- table.sort(item_ids_with_images, function (first, second) | |||
-- return p.lookup_item_name_by_id({ [1] = first }) < p.lookup_item_name_by_id({ [1] = second }) | |||
-- end) | |||
-- sort alphabetically | |||
table.sort(item_ids_with_images, function (first, second) | |||
return p.lookup_item_name_by_id({ [1] = first }) < p.lookup_item_name_by_id({ [1] = second }) | |||
container:node(item_el) | -- -- generate child elements from the template | ||
end | -- for _, item_id in ipairs(item_ids_with_images) do | ||
-- local item_el = p.generate_item{ [1] = item_id } | |||
return container | -- :css("display", "block") | ||
:allDone() | |||
end | -- container:node(item_el) | ||
-- end | |||
-- return container | |||
-- :allDone() | |||
-- end | |||
-- -- Generates a list of ALL items. | |||
-- -- Will likely break. | |||
-- function p.generate_list_of_all_items(frame) | |||
-- local args = getArgs(frame) | |||
-- local columns_count = args[1] | |||
-- assert_value_not_nil(columns_count, "columns count was not provided") | |||
-- local container = mw.html.create("div") | |||
-- :css("column-count", columns_count) | |||
-- container:node(mw.getCurrentFrame():preprocess("<templatestyles src='Item/styles.css' />")) | |||
-- | -- local item_ids = {} | ||
-- | -- for item_id, _ in pairs(item_names_by_item_ids) do | ||
-- table.insert(item_ids, item_id) | |||
-- end | |||
-- -- sort alphabetically | |||
-- table.sort(item_ids, function (first, second) | |||
-- return p.lookup_item_name_by_id({ [1] = first }) < p.lookup_item_name_by_id({ [1] = second }) | |||
-- end) | |||
-- -- generate child elements from the template | |||
-- for _, item_id in ipairs(item_ids) do | |||
-- local item_el = p.generate_item{ [1] = item_id } | |||
-- :css("display", "block") | |||
-- container:node(item_el) | |||
-- end | |||
-- return container | |||
-- :allDone() | |||
-- end | |||
return container | |||
:allDone() | |||
end | |||
return p | return p |
Revision as of 09:56, 3 September 2024
Module documentation
|
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View or edit this documentation • (about module documentation) |
Implements {{Item}}.
Known items are synced regularly from the upstream, but things like icons and links must be defined manually. See #JSON files to see what data files there are, and see #FAQ on specific instructions.
JSON files
JSON files that are updated automatically, syncing with the upstream:
- Module:Item/item names by item ids.json - contains 1 to 1 mapping of item IDs to their names.
- Module:Item/item ids by item lowercase names.json - contains 1 to 1 mapping of item names (lowercase) to their IDs. If a name repeats for multiple items, only a single item ID will be defined here.
JSON files that are filled manually:
- Module:Item/item ids by item lowercase names overrides.json - a 1 to 1 mapping of item names (lowercase) to their IDs. This one has a higher priority than the other one, so it can be used to override existing name → ID mappings or create new ones.
- Module:Item/item image files by item id.json - a mapping for item IDs to image files for these items. Can be a simple 1 to 1 mapping of item name to file name, or can have a whole config that allows to define multiple images per single ID (see sections below for more info). Used to add icons to items.
- Module:Item/item page links by item ids.json - a 1 to 1 mapping of item IDs to page names. Used to turn items into links to their pages (or any other page on the wiki).
FAQ
How to add new item?
New items are added automatically. This doesn't include icons - for that, see #How to add icon to item?.
Where to get item ID?
From Module:Item/item_names_by_item_ids.json.
How to add icon to item?
If you want to add multiple textures per single item, see #Adding multiple icons to item
1. Upload new icon to the wiki.
2. Go to Module:Item/item_image_files_by_item_id.json.
3. Add a new line. Follow the format: "<item ID>": "<file name>"
"WeaponLaserCarbine": "laser rifle-East-35325.png"
4. Save the file. The icon should now appear when using {{item}}.
Adding multiple icons to item
Currently, the only supported use case if for items that have a different icon based on the amount of item.
1. Upload new icons to the wiki.
2. Go to Module:Item/item_image_files_by_item_id.json.
3. Add a new line. Follow the format:
"<item ID>": {
"default": "<default file name>",
"byCondition": [
{
"type": "amount",
"conditions": [
{
"file": "<file name 1>",
"min": <minimum amount 1>
},
{
"file": "<file name 2>",
"min": <minimum amount 2>
},
{
"file": "<file name 3>",
}
]
}
]
}
item ID
- item ID to add icons for.default file name
- icon to use when amount is not specified.file name 1/2/N
- icons to use with specified amounts."min": <amount 1/2/N>
- icon to use when there's at least this much of item.
Last condition entry (objects that have "file"
and "min"
fields) shouldn't have any condition in it (i.e. no "min"
specified), because it will be used in cases where other conditions do not satisfy.
Conditions are evaluated top to bottom, meaning the file from the first one that satisfies will be used.
4. Save the file. The icons should now appear when using {{item}} and differ based on the amount.
How to add custom names to item?
When using {{item}}, you probably don't want to use item IDs because that's internal game info which is a pain in the ass to write. Gladly, there's an existing set of item names defined in Module:Item/item_ids_by_item_lowercase_names.json, which are human-readable. But not all existing items will have their names in there, because some names do repeat (for instance, various bottles named bottle).
To add new cool names and have them not be erased on new update (which happens to the JSON file linked in previous paragraph), add them to Module:Item/item_ids_by_item_lowercase_names_overrides.json. These will have higher priority and will be used instead. You can define as much "aliases" for an item ID as you wish.
Step-by-step: 1. Go to Module:Item/item_ids_by_item_lowercase_names_overrides.json.
2. Add a new line. Follow format: "<item lowercase name>": "<item ID>"
. Please note, that all items names defined here must be lowercase.
"emag": "EmagUnlimited"
3. Save the file.
How to add a link to item?
To make {{item}} behave like a link all the time, a page link needs to be established in Module:Item/item page links by item ids.json. Please note, if you need a one-time link, use the link parameter in the {{item}} template.
1. Go to Module:Item/item_ids_by_item_lowercase_names_overrides.json.
2. Add a new line. Follow format: "<item ID>": "<page name>"
.
"Protolathe": "Research_and_Development#Protolathe"
3. Save the file.
TODO
- Ores are currently hardcoded into names overrides. Figure out a way to pull them from game resources. This is for Module:Item recipe.
-- Contains utilities for working with in-game items.
-- todo try to include template styles only once if that makes sense
local p = {} --p stands for package
local getArgs = require('Module:Arguments').getArgs
local yesNo = require('Module:Yesno')
-- A table mapping item IDs to their names.
-- Keys are item IDs; each value is a string.
-- These names are used for labels.
local item_names_by_item_ids = mw.loadJsonData("Module:Item/item names by item ids.json")
-- A table mapping item names to their IDs.
-- Keys are item names; each value is an item ID.
-- An item can have multiple names.
-- These names are used for ID lookups./
local item_ids_by_item_names = mw.loadJsonData("Module:Item/item ids by item names.json")
-- A table mapping item IDs to their image files.
-- Keys are item IDs; each value is a file name or an object (for items with multiple textures).
-- These are used to display item icons.
local item_images_by_item_ids = mw.loadJsonData("Module:Item/item image files by item id.json")
local current_frame = mw:getCurrentFrame()
-- =======================
function numeric_table_length(t)
local count = 0
for _ in ipairs(t) do count = count + 1 end
return count
end
function table_length(t)
local count = 0
for _ in pairs(t) do count = count + 1 end
return count
end
function table_has_value(tab, val)
for _, value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
function assert_value_not_nil(value, error_message)
if value == nil then
if error_message == nil then
error("value is nil")
else
error(error_message)
end
end
end
-- Makes the first letter uppercase.
-- Source: https://stackoverflow.com/a/2421746
local function capitalize(str)
return (str:gsub("^%l", string.upper))
end
-- =======================
-- -- Check is item with given ID has a name conflict resolver - if so, resolve the conflict using the item's ID and amount.
-- -- Note: The item ID provided must exist in item names table.
-- local function resolve_item_name_conflict_if_needed(item_id, items_amount)
-- -- find a matching resolver config
-- local resolver_config = nil
-- for _, resolver_config_candidate in ipairs(item_name_lookup_conflicts_resolvers) do
-- assert_value_not_nil(resolver_config_candidate["match"])
-- if table_has_value(resolver_config_candidate["match"], item_id) then
-- resolver_config = resolver_config_candidate
-- break
-- end
-- end
-- -- if no matching config was found, then there's nothing to resolve.
-- -- return the item ID as-is.
-- if resolver_config == nil then
-- return item_id
-- end
-- assert_value_not_nil(resolver_config["fallbackItemId"], "failed to resolve item name conflict: 'fallbackItemId' field is empty for item '" .. item_id .."'")
-- -- check if amount is set. if it's missing, then there's no need to resolve anything
-- -- since the only condition currnetly defined uses the amount to resolve.
-- -- so, we just use the fallback item ID.
-- if items_amount == nil then
-- return resolver_config["fallbackItemId"]
-- end
-- -- do the resolve stuff, if resolvers are defined
-- if resolver_config["resolvers"] ~= nil then
-- for i, resolver in ipairs(resolver_config["resolvers"]) do
-- assert_value_not_nil(resolver["itemId"], "failed to resolve item name conflict: resolver #" .. i .. " doesn't have an 'itemId' defined")
-- -- check if resolver has coniditions
-- -- if not, it automatically wins.
-- local conditions = resolver["conditions"]
-- if conditions == nil then
-- return resolver["itemId"]
-- end
-- -- if resolver has conditions - check for a single condition currently in use
-- local condition_min_amount = resolver["conditions"]["min"]
-- -- if the single conditions is defined, check against it.
-- if condition_min_amount ~= nil then
-- -- perform the check
-- if items_amount >= condition_min_amount then
-- -- if successful - the resolver wins. use its item ID
-- return resolver["itemId"]
-- end
-- end
-- end
-- end
-- -- if all resolvers are exhausted or not defined, use the fallback item ID.
-- return resolver_config["fallbackItemId"]
-- end
-- Checks whether there an item with given ID.
-- Casing must match exactly.
--
-- Raises an error if ID is `nil`.
local function item_exists_by_id(item_id)
assert_value_not_nil(item_id, "failed to check whether an item exists by ID: ID was not provided")
return item_names_by_item_ids[item_id] ~= nil
end
-- Checks whether there an item with given name.
-- Name is turned lowercase before checking, so any casing is allowed.
--
-- Raises an error if name is `nil`.
local function item_exists_by_name(item_name)
assert_value_not_nil(item_name, "failed to check whether an item exists by name: name was not provided")
return item_ids_by_item_names[string.lower(item_name)] ~= nil
end
-- Checks whether there an item with given ID or name.
-- Casing must match exactly for an ID, but can vary for a name.
--
-- Raises an error if given ID or name is `nil`.
local function item_exists_by_id_or_name(query)
return item_exists_by_id(query) or item_exists_by_name(query)
end
-- Lookups item ID by name.
-- Name is turned lowercase before checking, so any casing is allowed.
--
-- Raises an error if name is `nil`.
--
-- Returns `nil` if there's no item matching given name.
local function lookup_item_id_by_name(item_name)
assert_value_not_nil(item_name, "failed to lookup an item by name: name was not provided")
return item_ids_by_item_names[string.lower(item_name)]
end
-- Lookups item name by ID.
-- Casing must match exactly for an ID, but can vary for a name.
--
-- Raises an error if ID is `nil`.
--
-- Returns `nil` if there's no item matching given ID.
local function lookup_item_name_by_id(item_id)
assert_value_not_nil(item_id, "failed to lookup an item's name by id: id was not provided")
return item_names_by_item_ids[item_id]
end
-- Lookups item ID by a query. Query can either be a name or the item ID itself.
-- Name is turned lowercase before checking, so any casing is allowed.
--
-- Raises an error if query is `nil`.
--
-- Raises an error is there's no item matching query.
local function try_lookup_item_id(query)
assert_value_not_nil(query, "failed to lookup an item by query: query was not provided")
if item_exists_by_id(query) then
return query
end
-- check by name
local match_by_name = lookup_item_id_by_name(query)
if match_by_name then
return match_by_name
end
error("item id lookup by ID or name failed: no item was found with query: " .. query)
end
-- Searches for item image file using its ID.
-- The casing must match exactly.
--
-- Raises an error if item with given ID doesn't exists.
--
-- Returns "nil" if item doesn't have an image defined.
-- TODO amount
local function lookup_item_image_by_id(item_id, amount)
assert_value_not_nil(item_id, "failed to lookup item image by its id: item ID was not provided")
assert(item_exists_by_id(item_id) == true,
"failed to lookup item image by its id: item with ID '" .. item_id .. "' doesn't exist")
return item_images_by_item_ids[item_id]
end
-- ==============================
-- Generates an item element.
-- This is the main function of this module.
function p.generate_item(frame)
local args = getArgs(frame)
-- [REQUIRED]
-- input item name or ID.
-- any casing is allowed for name, but ID must follow strict casing.
local input_item = args[1]
assert_value_not_nil(input_item, "failed to generate an item: item was not provided")
-- [OPTIONAL]
-- amount of item.
-- input is a string number or nil
local input_amount = tonumber(args[2])
-- item icon size. uses CSS units.
local input_icon_size = args.size or "32px"
-- text label. can be set, otherwise inferred from the item later (so "nil" for now).
local input_label = args.label or args.l
-- whether to capitalize the label. false by default.
local input_capitalize_label = yesNo(args.capitalize or args.cap or false)
-- ============
local item_id = try_lookup_item_id(input_item)
local item_image_filename = lookup_item_image_by_id(item_id)
local label
if input_label == nil then
-- if a custom label is not provided, lookup the item's label
label = lookup_item_name_by_id(item_id)
else
-- if a label is provided - use it
label = input_label
end
if input_capitalize_label then
label = capitalize(label)
end
if input_amount ~= nil then
label = input_amount .. " " .. label
end
-- ============
local item_el = mw.html.create("span")
:addClass("item")
:node(current_frame:extensionTag("templatestyles", "", { src = 'Template:Item/styles.css' }))
-- add icon element inside the label if icon is provided
if item_image_filename ~= nil then
item_el:node("[[File:" .. item_image_filename .. "|" .. input_icon_size .. "|class=item-icon]]")
end
item_el:node(label)
return item_el:allDone()
end
-- function p.generate_list_of_all_items_with_icons(frame)
-- local args = getArgs(frame)
-- local columns_count = args[1]
-- assert_value_not_nil(columns_count, "columns count was not provided")
-- local container = mw.html.create("div")
-- :css("column-count", columns_count)
-- container:node(current_frame:preprocess("<templatestyles src='Item/styles.css' />"))
-- -- an array of item ids that have images
-- local item_ids_with_images = {}
-- for item_id, _ in pairs(item_image_by_item_id) do
-- table.insert(item_ids_with_images, item_id)
-- end
-- -- sort alphabetically
-- table.sort(item_ids_with_images, function (first, second)
-- return p.lookup_item_name_by_id({ [1] = first }) < p.lookup_item_name_by_id({ [1] = second })
-- end)
-- -- generate child elements from the template
-- for _, item_id in ipairs(item_ids_with_images) do
-- local item_el = p.generate_item{ [1] = item_id }
-- :css("display", "block")
-- container:node(item_el)
-- end
-- return container
-- :allDone()
-- end
-- -- Generates a list of ALL items.
-- -- Will likely break.
-- function p.generate_list_of_all_items(frame)
-- local args = getArgs(frame)
-- local columns_count = args[1]
-- assert_value_not_nil(columns_count, "columns count was not provided")
-- local container = mw.html.create("div")
-- :css("column-count", columns_count)
-- container:node(mw.getCurrentFrame():preprocess("<templatestyles src='Item/styles.css' />"))
-- local item_ids = {}
-- for item_id, _ in pairs(item_names_by_item_ids) do
-- table.insert(item_ids, item_id)
-- end
-- -- sort alphabetically
-- table.sort(item_ids, function (first, second)
-- return p.lookup_item_name_by_id({ [1] = first }) < p.lookup_item_name_by_id({ [1] = second })
-- end)
-- -- generate child elements from the template
-- for _, item_id in ipairs(item_ids) do
-- local item_el = p.generate_item{ [1] = item_id }
-- :css("display", "block")
-- container:node(item_el)
-- end
-- return container
-- :allDone()
-- end
return p