Syndicate Hardsuit: Difference between revisions

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==overview==
==overview==
The standardised [[Nuclear Operative]] suit of choice and for good reason. The syndicate blood-red hardsuit is an 8TC cost hardsuit available to both syndicates and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]].The suit much like the [[Syndicate Elite Hardsuit]] and [[Cybersun Juggernaut Suit]], is void faring and is fitted with an inbuilt flashlight. In addition to this it is important to note that [[Nuclear Operative]]s spawn with some variation of this suit equipped for free making it an amazingly efficient suit for that reason alone.  
The standardised [[Nuclear Operative]] suit of choice and for good reason. The syndicate blood-red hardsuit is an 8TC cost hardsuit available to both [[Syndicate agent]]s and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]].The suit much like the [[Syndicate Elite Hardsuit]] and [[Cybersun Juggernaut Suit]], is void faring and is fitted with an inbuilt flashlight. In addition to this it is important to note that [[Nuclear Operative]]s spawn with some variation of this suit equipped for free making it an amazingly efficient suit for that reason alone.


==stats==
==stats==

Revision as of 08:16, 29 July 2024

The Syndicates well known armored blood red hardsuit, capable of space walks and bullet resistant.

overview

The standardised Nuclear Operative suit of choice and for good reason. The syndicate blood-red hardsuit is an 8TC cost hardsuit available to both Syndicate agents and Nuclear Operatives through the the Uplink.The suit much like the Syndicate Elite Hardsuit and Cybersun Juggernaut Suit, is void faring and is fitted with an inbuilt flashlight. In addition to this it is important to note that Nuclear Operatives spawn with some variation of this suit equipped for free making it an amazingly efficient suit for that reason alone.

stats

this decreases your running speed by 10%

it provides the following protection:

- blunt damage reduced by 50%

- slash damage reduced by 50%

- piercing damage reduced by 50%

- heat damage reduced by 50%

- radiation damage reduced by 50%

- caustic damage reduced by 50%

- explosion damage reduced by 50%

(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 50% x 10% = 55% not 60% so as to not allow completely damaged reduction)

use cases

General use

This suit is amazing in any and all cases as a general use cost effective way of dealing out death to the citizens of the station whilst keeping yourself alive

cons

As for cons this suit does not really have any but in the process has cons as the saying goes jack of all trades master of none this is evident in its lackluster performance when compared to other syndicate suit options in specialized situations