Reinforcement Teleporter: Difference between revisions
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[[File:Old-radio-urist.png|128x128px]] | [[File:Old-radio-urist.png|128x128px]] | ||
overview | |||
A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the [[Traitor Uplink]] and may be used by both syndicate agents and [[Nuclear Operative]]s alike | A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the [[Traitor Uplink]] and may be used by both syndicate agents and [[Nuclear Operative]]s alike | ||
A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement this role acts halfway between a traditional antagonist and a familiar to the [[Nuclear Operative]] and or Sydnie who summoned them | A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement this role acts halfway between a traditional antagonist and a familiar to the [[Nuclear Operative]] and or Sydnie who summoned them | ||
important distinctions | |||
It is important to note that the cost of a Reinforcement teleporter is dependent on whether the player summoning them is a syndicate agent or a [[Nuclear Operative]] as the cost associated with a syndicate agent summoning an additional reinforcement ie 14TC (70%TC cost) is far less than if a [[Nuclear Operative]] summons them ie 35tc (92.5% cost) | It is important to note that the cost of a Reinforcement teleporter is dependent on whether the player summoning them is a syndicate agent or a [[Nuclear Operative]] as the cost associated with a syndicate agent summoning an additional reinforcement ie 14TC (70%TC cost) is far less than if a [[Nuclear Operative]] summons them ie 35tc (92.5% cost) | ||
in addition to this syndicate reinforcements poses around 7TC in items they spawn with (4TC in specialization specific items) (3TC in the viper they spawn with) | |||
Specializations |
Revision as of 11:07, 28 July 2024
A radio that calls in a specialized agent of variable quality. They come in three flavors medic, spy, and thief and are all equipped with a Viper, Combat Knife and carp plush. It is their job to assist you in whatever operation or objectives you are campaigning on.
overview A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the Syndicate Uplink and may be used by both syndicate agents and Nuclear Operatives alike
A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement this role acts halfway between a traditional antagonist and a familiar to the Nuclear Operative and or Sydnie who summoned them
important distinctions It is important to note that the cost of a Reinforcement teleporter is dependent on whether the player summoning them is a syndicate agent or a Nuclear Operative as the cost associated with a syndicate agent summoning an additional reinforcement ie 14TC (70%TC cost) is far less than if a Nuclear Operative summons them ie 35tc (92.5% cost)
in addition to this syndicate reinforcements poses around 7TC in items they spawn with (4TC in specialization specific items) (3TC in the viper they spawn with)
Specializations