Reinforcement Teleporter: Difference between revisions

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A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the [[Traitor Uplink]] and may be used by both syndicate agents and [[Nuclear Operative]]s alike
A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the [[Traitor Uplink]] and may be used by both syndicate agents and [[Nuclear Operative]]s alike


A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement this role acts halfway between a traditional antagonist and a familiar to the [[Nuclear Operative]]s
A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement this role acts halfway between a traditional antagonist and a familiar to the [[Nuclear Operative]] and or Sydnie who summoned them


It is important to note that the cost of a Reinforcement teleporter is dependent on whether the player summoning them is a syndicate agent or a [[Nuclear Operative]] as the cost associated with a syndicate agent summoning an additional reinforcement ie 14TC (70%TC cost) is far less than if a [[Nuclear Operative]] summons them ie 35tc (92.5% cost)
It is important to note that the cost of a Reinforcement teleporter is dependent on whether the player summoning them is a syndicate agent or a [[Nuclear Operative]] as the cost associated with a syndicate agent summoning an additional reinforcement ie 14TC (70%TC cost) is far less than if a [[Nuclear Operative]] summons them ie 35tc (92.5% cost)

Revision as of 11:04, 28 July 2024

A radio that calls in a specialized agent of variable quality. They come in three flavors medic, spy, and thief and are all equipped with a Viper, Combat Knife and carp plush. It is their job to assist you in whatever operation or objectives you are campaigning on.

A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the Syndicate Uplink and may be used by both syndicate agents and Nuclear Operatives alike

A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement this role acts halfway between a traditional antagonist and a familiar to the Nuclear Operative and or Sydnie who summoned them

It is important to note that the cost of a Reinforcement teleporter is dependent on whether the player summoning them is a syndicate agent or a Nuclear Operative as the cost associated with a syndicate agent summoning an additional reinforcement ie 14TC (70%TC cost) is far less than if a Nuclear Operative summons them ie 35tc (92.5% cost)